Fix animation glitches in Ghoul and Necrophage.

This commit is contained in:
Lari Nieminen 2007-11-29 21:35:44 +00:00
parent ab867172dc
commit b8caf739e9
2 changed files with 12 additions and 22 deletions

View file

@ -69,18 +69,13 @@ Special Notes:"+{SPECIAL_NOTES_POISON}
[/frame]
[/else]
{FRAME_ON_POISON (
[frame]
begin=-125
end=-50
image="units/undead/ghoul-attack-2.png"
sound=poison.ogg
[/frame]
[frame]
begin=-50
end=50
image="units/undead/ghoul-attack-3.png"
sound=poison.ogg
[/frame]
)}
[frame]
begin=-50
end=50
image="units/undead/ghoul-attack-3.png"
[/frame]
[frame]
begin=50
end=125

View file

@ -68,18 +68,13 @@ Special Notes: When this creature gains enough experience in combat, it renews i
[/frame]
[/else]
{FRAME_ON_POISON (
[frame]
begin=-125
end=-50
image="units/undead/necrophage-attack-2.png"
sound=poison.ogg
[/frame]
[frame]
begin=-50
end=50
image="units/undead/necrophage-attack-4.png"
sound=poison.ogg
[/frame]
)}
[frame]
begin=-50
end=50
image="units/undead/necrophage-attack-3.png"
[/frame]
[frame]
begin=50
end=125