New TC images for the Huntsman.

This commit is contained in:
Richard Kettering 2007-10-29 08:03:25 +00:00
parent 6d80562154
commit c57a70745b

View file

@ -22,7 +22,9 @@ Master hunters are employed by any group living in or passing through wild count
Special Notes:"+{SPECIAL_NOTES_MARKSMAN}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-outlaws/huntsman-defend.png" "units/human-outlaws/huntsman.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM_RANGE "units/human-outlaws/huntsman-defend.png" "units/human-outlaws/huntsman.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-outlaws/huntsman-bow-defend.png" "units/human-outlaws/huntsman-bow.png" {SOUND_LIST:HUMAN_HIT} ranged }
{SOUND_LIST:HUMAN_HIT} }
#huntsmen are better than normal units at woods and swamps
[movement_costs]
swamp_water=2
@ -56,7 +58,6 @@ Special Notes:"+{SPECIAL_NOTES_MARKSMAN}
[attack_filter]
name=bow
[/attack_filter]
hits=yes
[missile_frame]
begin=-150
end=0
@ -65,47 +66,41 @@ Special Notes:"+{SPECIAL_NOTES_MARKSMAN}
[/missile_frame]
[frame]
begin=-400
end=-250
image="units/human-outlaws/huntsman-attack1.png"
sound=bow.ogg
end=-325
image="units/human-outlaws/huntsman-bow.png"
[/frame]
[if]
hits=yes
[frame]
begin=-325
end=-250
image="units/human-outlaws/huntsman-attack1.png"
sound=bow.ogg
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-325
end=-250
image="units/human-outlaws/huntsman-attack1.png"
sound=bow-miss.ogg
[/frame]
[/else]
[frame]
begin=-250
end=-50
end=-100
image="units/human-outlaws/huntsman-attack2.png"
[/frame]
[frame]
begin=-50
end=50
image="units/human-outlaws/huntsman.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=bow
[/attack_filter]
hits=no
[missile_frame]
begin=-150
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-250
image="units/human-outlaws/huntsman-attack1.png"
sound=bow-miss.ogg
image="units/human-outlaws/huntsman-attack3.png"
[/frame]
[frame]
begin=-250
end=-50
image="units/human-outlaws/huntsman-attack2.png"
[/frame]
[frame]
begin=-50
end=0
image="units/human-outlaws/huntsman.png"
begin=0
end=100
image="units/human-outlaws/huntsman-bow.png"
[/frame]
[/attack_anim]
[attack_anim]
@ -118,34 +113,24 @@ Special Notes:"+{SPECIAL_NOTES_MARKSMAN}
end=-150
image="units/human-outlaws/huntsman.png"
[/frame]
[frame]
begin=-150
end=100
image="units/human-outlaws/huntsman-attack.png"
sound=dagger-swish.wav
[/frame]
[frame]
begin=100
end=150
image="units/human-outlaws/huntsman.png"
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
name=dagger
[/attack_filter]
hits=no
[frame]
begin=-200
end=-150
image="units/human-outlaws/huntsman.png"
[/frame]
[frame]
begin=-150
end=100
image="units/human-outlaws/huntsman-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
[if]
hits=yes
[frame]
begin=-150
end=100
image="units/human-outlaws/huntsman-attack-melee.png"
sound=dagger-swish.wav
[/frame]
[/if]
[else]
hits=no
[frame]
begin=-150
end=100
image="units/human-outlaws/huntsman-attack-melee.png"
sound={SOUND_LIST:MISS}
[/frame]
[/else]
[frame]
begin=100
end=150