New TC images for the Huntsman.
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6d80562154
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1 changed files with 47 additions and 62 deletions
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@ -22,7 +22,9 @@ Master hunters are employed by any group living in or passing through wild count
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Special Notes:"+{SPECIAL_NOTES_MARKSMAN}
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/human-outlaws/huntsman-defend.png" "units/human-outlaws/huntsman.png" {SOUND_LIST:HUMAN_HIT} }
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{DEFENSE_ANIM_RANGE "units/human-outlaws/huntsman-defend.png" "units/human-outlaws/huntsman.png" {SOUND_LIST:HUMAN_HIT} melee }
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{DEFENSE_ANIM_RANGE "units/human-outlaws/huntsman-bow-defend.png" "units/human-outlaws/huntsman-bow.png" {SOUND_LIST:HUMAN_HIT} ranged }
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{SOUND_LIST:HUMAN_HIT} }
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#huntsmen are better than normal units at woods and swamps
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[movement_costs]
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swamp_water=2
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@ -56,7 +58,6 @@ Special Notes:"+{SPECIAL_NOTES_MARKSMAN}
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[attack_filter]
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name=bow
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[/attack_filter]
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hits=yes
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[missile_frame]
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begin=-150
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end=0
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@ -65,47 +66,41 @@ Special Notes:"+{SPECIAL_NOTES_MARKSMAN}
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[/missile_frame]
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[frame]
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begin=-400
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end=-250
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image="units/human-outlaws/huntsman-attack1.png"
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sound=bow.ogg
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end=-325
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image="units/human-outlaws/huntsman-bow.png"
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[/frame]
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[if]
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hits=yes
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[frame]
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begin=-325
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end=-250
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image="units/human-outlaws/huntsman-attack1.png"
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sound=bow.ogg
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-325
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end=-250
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image="units/human-outlaws/huntsman-attack1.png"
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sound=bow-miss.ogg
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[/frame]
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[/else]
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[frame]
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begin=-250
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end=-50
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end=-100
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image="units/human-outlaws/huntsman-attack2.png"
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[/frame]
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[frame]
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begin=-50
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end=50
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image="units/human-outlaws/huntsman.png"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[attack_filter]
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name=bow
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[/attack_filter]
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hits=no
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[missile_frame]
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begin=-150
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begin=-100
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-400
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end=-250
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image="units/human-outlaws/huntsman-attack1.png"
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sound=bow-miss.ogg
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image="units/human-outlaws/huntsman-attack3.png"
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[/frame]
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[frame]
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begin=-250
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end=-50
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image="units/human-outlaws/huntsman-attack2.png"
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[/frame]
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[frame]
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begin=-50
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end=0
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image="units/human-outlaws/huntsman.png"
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begin=0
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end=100
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image="units/human-outlaws/huntsman-bow.png"
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[/frame]
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[/attack_anim]
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[attack_anim]
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@ -118,34 +113,24 @@ Special Notes:"+{SPECIAL_NOTES_MARKSMAN}
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end=-150
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image="units/human-outlaws/huntsman.png"
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[/frame]
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[frame]
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begin=-150
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end=100
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image="units/human-outlaws/huntsman-attack.png"
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sound=dagger-swish.wav
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[/frame]
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[frame]
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begin=100
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end=150
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image="units/human-outlaws/huntsman.png"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[attack_filter]
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name=dagger
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[/attack_filter]
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hits=no
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[frame]
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begin=-200
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end=-150
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image="units/human-outlaws/huntsman.png"
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[/frame]
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[frame]
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begin=-150
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end=100
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image="units/human-outlaws/huntsman-attack.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[if]
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hits=yes
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[frame]
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begin=-150
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end=100
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image="units/human-outlaws/huntsman-attack-melee.png"
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sound=dagger-swish.wav
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-150
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end=100
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image="units/human-outlaws/huntsman-attack-melee.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/else]
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[frame]
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begin=100
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end=150
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