Fix a mis-edit.
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@ -24,7 +24,6 @@ Special Notes:"+{SPECIAL_NOTES_MARKSMAN}
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM_RANGE "units/human-outlaws/huntsman-defend.png" "units/human-outlaws/huntsman.png" {SOUND_LIST:HUMAN_HIT} melee }
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{DEFENSE_ANIM_RANGE "units/human-outlaws/huntsman-bow-defend.png" "units/human-outlaws/huntsman-bow.png" {SOUND_LIST:HUMAN_HIT} ranged }
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{SOUND_LIST:HUMAN_HIT} }
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#huntsmen are better than normal units at woods and swamps
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[movement_costs]
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swamp_water=2
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