[[Balancing changes]]
* increased the HP of the White Mage from 32 to 35 * decreased the ranged attack of the White Mage from 7-4 to 9-3 * increased the melee attack of the White Mage from 6-1 to 6-2 * increased the HP of the Mage of Light from 42 to 47 * changed the ranged attack of the Mage of Light from 9-4 to 12-3 * decreased the melee attack of the Royal Guard from 12-4 to 11-4 * decreased the melee attack of the Merman Warrior from 8-4 to 10-3 * decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3 * decreased the blade melee attack of the Merman Triton from 11-4 to 19-2 * decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5 * increased the melee attack of the Lich from 5-3 to 8-3 * increased the melee attack of the Ancient Lich from 6-4 to 8-4 * increased the defence of the Bat line on all terrains from 50% to 60%
This commit is contained in:
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13 changed files with 103 additions and 40 deletions
15
changelog
15
changelog
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@ -11,6 +11,21 @@ Version 1.3.11+svn:
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Amohsad Caldera, Hexcake, Waterloo Sunset, 8p Morituri, Merkwuerdigliebe
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* sound:
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* added new music track, "Vengeful Pursuit" by Jeremy Nicoll.
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* units:
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* balancing changes:
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* increased the HP of the White Mage from 32 to 35
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* decreased the ranged attack of the White Mage from 7-4 to 9-3
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* increased the melee attack of the White Mage from 6-1 to 6-2
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* increased the HP of the Mage of Light from 42 to 47
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* changed the ranged attack of the Mage of Light from 9-4 to 12-3
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* decreased the melee attack of the Royal Guard from 12-4 to 11-4
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* decreased the melee attack of the Merman Warrior from 8-4 to 10-3
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* decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3
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* decreased the blade melee attack of the Merman Triton from 11-4 to 19-2
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* decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5
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* increased the melee attack of the Lich from 5-3 to 8-3
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* increased the melee attack of the Ancient Lich from 6-4 to 8-4
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* increased the defence of the Bat line on all terrains from 50% to 60%
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* user interface:
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* changed the default setting for the turn bell to on
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* removed the turn_cmd preference option
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@ -652,6 +652,55 @@
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[/resistance]
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[/movetype]
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[movetype]
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name=smallfly
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flies=true
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[movement_costs]
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deep_water=1
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shallow_water=1
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swamp_water=1
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grassland=1
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sand=1
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forest=1
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hills=1
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mountains=1
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village=1
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castle=1
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cave=1
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tundra=1
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canyon=1
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cavewall=99
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fungus=1
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[/movement_costs]
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[defense]
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deep_water=40
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shallow_water=40
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swamp_water=40
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grassland=40
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sand=40
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forest=40
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hills=40
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mountains=40
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village=40
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castle=40
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cave=40
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tundra=40
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canyon=40
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cavewall=40
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fungus=40
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[/defense]
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[resistance]
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blade=100
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pierce=100
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impact=120
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fire=100
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cold=100
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arcane=80
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[/resistance]
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[/movetype]
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[movetype]
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name=deepsea
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[movement_costs]
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@ -6,7 +6,7 @@
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image="units/undead/bloodbat.png"
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ellipse="misc/ellipse"
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hitpoints=27
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movement_type=fly
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movement_type=smallfly
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movement=9
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experience=100
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level=1
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@ -21,14 +21,6 @@
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Special Notes:"+{SPECIAL_NOTES_DRAIN}
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{DEFENSE_ANIM "units/undead/bloodbat-defend.png" "units/undead/bloodbat.png" {SOUND_LIST:BAT_HIT} }
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die_sound=bat-flapping.wav
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[movement_costs]
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cave=1
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fungus=1
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[/movement_costs]
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[defense]
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cave=50
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fungus=50
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[/defense]
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[resistance]
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cold=70
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[/resistance]
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@ -6,7 +6,7 @@
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image="units/undead/bat.png"
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ellipse="misc/ellipse-nozoc"
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hitpoints=17
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movement_type=fly
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movement_type=smallfly
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movement=8
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experience=14
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level=0
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@ -20,14 +20,6 @@
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Special Notes:"+{SPECIAL_NOTES_DRAIN}
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{DEFENSE_ANIM "units/undead/bat-defend.png" "units/undead/bat.png" {SOUND_LIST:BAT_HIT} }
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die_sound=bat-flapping.wav
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[movement_costs]
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cave=1
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fungus=1
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[/movement_costs]
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[defense]
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cave=50
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fungus=50
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[/defense]
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[resistance]
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cold=70
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[/resistance]
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@ -29,7 +29,7 @@
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icon=attacks/greatsword-human.png
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type=blade
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range=melee
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damage=12
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damage=11
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number=4
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[/attack]
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[attack_anim]
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@ -6,7 +6,7 @@
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gender=male,female
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image="units/human-magi/white-mage.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=32
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hitpoints=35
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movement_type=smallfoot
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movement=5
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experience=150
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@ -121,7 +121,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_CU
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type=impact
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range=melee
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damage=6
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number=1
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number=2
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[/attack]
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[attack]
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name=lightbeam
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@ -131,8 +131,8 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_CU
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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damage=7
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number=4
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damage=9
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number=3
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[/attack]
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[attack_anim]
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[attack_filter]
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@ -7,7 +7,7 @@
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image="units/human-magi/white-cleric.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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halo=halo/illuminates-aura.png
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hitpoints=42
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hitpoints=47
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movement_type=smallfoot
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movement=5
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experience=100
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@ -112,8 +112,8 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_CU
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[specials]
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{WEAPON_SPECIAL_MAGICAL}
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[/specials]
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damage=9
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number=4
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damage=15
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number=3
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[/attack]
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[attack_anim]
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[attack_filter]
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@ -24,16 +24,16 @@
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description=_"trident"
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type=pierce
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range=melee
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damage=11
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number=4
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damage=14
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number=3
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[/attack]
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[attack]
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name=trident
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description=_"trident"
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type=blade
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range=melee
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damage=11
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number=4
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damage=19
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number=2
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[/attack]
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[attack_anim]
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[attack_filter]
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@ -30,8 +30,8 @@
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icon=attacks/sword-orcish.png
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type=blade
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range=melee
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damage=8
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number=6
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damage=9
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number=5
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[/attack]
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[attack_anim]
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[attack_filter]
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@ -38,7 +38,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_DRAIN}
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icon=attacks/touch-undead.png
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type=arcane
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range=melee
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damage=6
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damage=8
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number=4
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[specials]
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{WEAPON_SPECIAL_DRAIN}
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@ -37,7 +37,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_DRAIN}
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icon=attacks/touch-undead.png
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type=arcane
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range=melee
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damage=5
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damage=8
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number=3
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[specials]
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{WEAPON_SPECIAL_DRAIN}
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@ -15,6 +15,21 @@ Version 1.3.11+svn:
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Daggers, Siege Castles, The Wilderlands, Xanthe Chaos, Forest of Fear,
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Amohsad Caldera, Hexcake, Waterloo Sunset, 8p Morituri, Merkwuerdigliebe.
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* Unit changes and balancing
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* Increased the HP of the White Mage from 32 to 35.
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* Decreased the ranged attack of the White Mage from 7-4 to 9-3.
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* Increased the melee attack of the White Mage from 6-1 to 6-2.
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* Increased the HP of the Mage of Light from 42 to 47.
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* Changed the ranged attack of the Mage of Light from 9-4 to 12-3.
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* Decreased the melee attack of the Royal Guard from 12-4 to 11-4.
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* Decreased the melee attack of the Merman Warrior from 8-4 to 10-3.
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* Decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3.
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* Decreased the blade melee attack of the Merman Triton from 11-4 to 19-2.
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* Decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5.
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* Increased the melee attack of the Lich from 5-3 to 8-3.
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* Increased the melee attack of the Ancient Lich from 6-4 to 8-4.
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* Increased the defence of the Bat line on all terrains from 50% to 60%.
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* User interface
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* Changed the default setting for the turn bell to on.
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@ -1199,8 +1199,8 @@ void server::process_data_game(const network::connection sock, const config& dat
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return;
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} else if (data.child("turn")) {
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// Make a modifiable copy.
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config data = data;
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config* const turn = data.child("turn");
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config mdata = data;
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config* const turn = mdata.child("turn");
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g->filter_commands(sock, *turn);
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// Notify the game of the commands, and if it changes
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// just forward them on to the client that should receive them.
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if (nprivate > 0 && npublic == 0 && nother == 0) {
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if (team_name == game_config::observer_team_name) {
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g->send_data_observers(data, sock);
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g->send_data_observers(mdata, sock);
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} else {
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g->send_data_team(data, team_name, sock);
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g->send_data_team(mdata, team_name, sock);
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}
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return;
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}
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// then let them go through. It's exceedingly unlikely that
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// this will happen anyway, and if it does, the client should
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// respect not displaying the message.
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g->send_data(data, sock);
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g->send_data(mdata, sock);
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if (g->started()) {
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g->record_data(data);
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g->record_data(mdata);
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}
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return;
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}
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