[[Balancing changes]]

* increased the HP of the White Mage from 32 to 35
* decreased the ranged attack of the White Mage from 7-4 to 9-3
* increased the melee attack of the White Mage from 6-1 to 6-2
* increased the HP of the Mage of Light from 42 to 47
* changed the ranged attack of the Mage of Light from 9-4 to 12-3
* decreased the melee attack of the Royal Guard from 12-4 to 11-4
* decreased the melee attack of the Merman Warrior from 8-4 to 10-3
* decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3
* decreased the blade melee attack of the Merman Triton from 11-4 to 19-2
* decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5
* increased the melee attack of the Lich from 5-3 to 8-3
* increased the melee attack of the Ancient Lich from 6-4 to 8-4
* increased the defence of the Bat line on all terrains from 50% to 60%
This commit is contained in:
Gunter Labes 2007-11-28 18:41:54 +00:00
parent bf7b68fe4a
commit 2f778d2fa3
13 changed files with 103 additions and 40 deletions

View file

@ -11,6 +11,21 @@ Version 1.3.11+svn:
Amohsad Caldera, Hexcake, Waterloo Sunset, 8p Morituri, Merkwuerdigliebe
* sound:
* added new music track, "Vengeful Pursuit" by Jeremy Nicoll.
* units:
* balancing changes:
* increased the HP of the White Mage from 32 to 35
* decreased the ranged attack of the White Mage from 7-4 to 9-3
* increased the melee attack of the White Mage from 6-1 to 6-2
* increased the HP of the Mage of Light from 42 to 47
* changed the ranged attack of the Mage of Light from 9-4 to 12-3
* decreased the melee attack of the Royal Guard from 12-4 to 11-4
* decreased the melee attack of the Merman Warrior from 8-4 to 10-3
* decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3
* decreased the blade melee attack of the Merman Triton from 11-4 to 19-2
* decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5
* increased the melee attack of the Lich from 5-3 to 8-3
* increased the melee attack of the Ancient Lich from 6-4 to 8-4
* increased the defence of the Bat line on all terrains from 50% to 60%
* user interface:
* changed the default setting for the turn bell to on
* removed the turn_cmd preference option

View file

@ -652,6 +652,55 @@
[/resistance]
[/movetype]
[movetype]
name=smallfly
flies=true
[movement_costs]
deep_water=1
shallow_water=1
swamp_water=1
grassland=1
sand=1
forest=1
hills=1
mountains=1
village=1
castle=1
cave=1
tundra=1
canyon=1
cavewall=99
fungus=1
[/movement_costs]
[defense]
deep_water=40
shallow_water=40
swamp_water=40
grassland=40
sand=40
forest=40
hills=40
mountains=40
village=40
castle=40
cave=40
tundra=40
canyon=40
cavewall=40
fungus=40
[/defense]
[resistance]
blade=100
pierce=100
impact=120
fire=100
cold=100
arcane=80
[/resistance]
[/movetype]
[movetype]
name=deepsea
[movement_costs]

View file

@ -6,7 +6,7 @@
image="units/undead/bloodbat.png"
ellipse="misc/ellipse"
hitpoints=27
movement_type=fly
movement_type=smallfly
movement=9
experience=100
level=1
@ -21,14 +21,6 @@
Special Notes:"+{SPECIAL_NOTES_DRAIN}
{DEFENSE_ANIM "units/undead/bloodbat-defend.png" "units/undead/bloodbat.png" {SOUND_LIST:BAT_HIT} }
die_sound=bat-flapping.wav
[movement_costs]
cave=1
fungus=1
[/movement_costs]
[defense]
cave=50
fungus=50
[/defense]
[resistance]
cold=70
[/resistance]

View file

@ -6,7 +6,7 @@
image="units/undead/bat.png"
ellipse="misc/ellipse-nozoc"
hitpoints=17
movement_type=fly
movement_type=smallfly
movement=8
experience=14
level=0
@ -20,14 +20,6 @@
Special Notes:"+{SPECIAL_NOTES_DRAIN}
{DEFENSE_ANIM "units/undead/bat-defend.png" "units/undead/bat.png" {SOUND_LIST:BAT_HIT} }
die_sound=bat-flapping.wav
[movement_costs]
cave=1
fungus=1
[/movement_costs]
[defense]
cave=50
fungus=50
[/defense]
[resistance]
cold=70
[/resistance]

View file

@ -29,7 +29,7 @@
icon=attacks/greatsword-human.png
type=blade
range=melee
damage=12
damage=11
number=4
[/attack]
[attack_anim]

View file

@ -6,7 +6,7 @@
gender=male,female
image="units/human-magi/white-mage.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=32
hitpoints=35
movement_type=smallfoot
movement=5
experience=150
@ -121,7 +121,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_CU
type=impact
range=melee
damage=6
number=1
number=2
[/attack]
[attack]
name=lightbeam
@ -131,8 +131,8 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_CU
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=7
number=4
damage=9
number=3
[/attack]
[attack_anim]
[attack_filter]

View file

@ -7,7 +7,7 @@
image="units/human-magi/white-cleric.png"
{MAGENTA_IS_THE_TEAM_COLOR}
halo=halo/illuminates-aura.png
hitpoints=42
hitpoints=47
movement_type=smallfoot
movement=5
experience=100
@ -112,8 +112,8 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_CU
[specials]
{WEAPON_SPECIAL_MAGICAL}
[/specials]
damage=9
number=4
damage=15
number=3
[/attack]
[attack_anim]
[attack_filter]

View file

@ -24,16 +24,16 @@
description=_"trident"
type=pierce
range=melee
damage=11
number=4
damage=14
number=3
[/attack]
[attack]
name=trident
description=_"trident"
type=blade
range=melee
damage=11
number=4
damage=19
number=2
[/attack]
[attack_anim]
[attack_filter]

View file

@ -30,8 +30,8 @@
icon=attacks/sword-orcish.png
type=blade
range=melee
damage=8
number=6
damage=9
number=5
[/attack]
[attack_anim]
[attack_filter]

View file

@ -38,7 +38,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_DRAIN}
icon=attacks/touch-undead.png
type=arcane
range=melee
damage=6
damage=8
number=4
[specials]
{WEAPON_SPECIAL_DRAIN}

View file

@ -37,7 +37,7 @@ Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_DRAIN}
icon=attacks/touch-undead.png
type=arcane
range=melee
damage=5
damage=8
number=3
[specials]
{WEAPON_SPECIAL_DRAIN}

View file

@ -15,6 +15,21 @@ Version 1.3.11+svn:
Daggers, Siege Castles, The Wilderlands, Xanthe Chaos, Forest of Fear,
Amohsad Caldera, Hexcake, Waterloo Sunset, 8p Morituri, Merkwuerdigliebe.
* Unit changes and balancing
* Increased the HP of the White Mage from 32 to 35.
* Decreased the ranged attack of the White Mage from 7-4 to 9-3.
* Increased the melee attack of the White Mage from 6-1 to 6-2.
* Increased the HP of the Mage of Light from 42 to 47.
* Changed the ranged attack of the Mage of Light from 9-4 to 12-3.
* Decreased the melee attack of the Royal Guard from 12-4 to 11-4.
* Decreased the melee attack of the Merman Warrior from 8-4 to 10-3.
* Decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3.
* Decreased the blade melee attack of the Merman Triton from 11-4 to 19-2.
* Decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5.
* Increased the melee attack of the Lich from 5-3 to 8-3.
* Increased the melee attack of the Ancient Lich from 6-4 to 8-4.
* Increased the defence of the Bat line on all terrains from 50% to 60%.
* User interface
* Changed the default setting for the turn bell to on.

View file

@ -1199,8 +1199,8 @@ void server::process_data_game(const network::connection sock, const config& dat
return;
} else if (data.child("turn")) {
// Make a modifiable copy.
config data = data;
config* const turn = data.child("turn");
config mdata = data;
config* const turn = mdata.child("turn");
g->filter_commands(sock, *turn);
// Notify the game of the commands, and if it changes
@ -1249,9 +1249,9 @@ void server::process_data_game(const network::connection sock, const config& dat
// just forward them on to the client that should receive them.
if (nprivate > 0 && npublic == 0 && nother == 0) {
if (team_name == game_config::observer_team_name) {
g->send_data_observers(data, sock);
g->send_data_observers(mdata, sock);
} else {
g->send_data_team(data, team_name, sock);
g->send_data_team(mdata, team_name, sock);
}
return;
}
@ -1260,10 +1260,10 @@ void server::process_data_game(const network::connection sock, const config& dat
// then let them go through. It's exceedingly unlikely that
// this will happen anyway, and if it does, the client should
// respect not displaying the message.
g->send_data(data, sock);
g->send_data(mdata, sock);
if (g->started()) {
g->record_data(data);
g->record_data(mdata);
}
return;
}