New TC images and animations for the human ranger.
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1 changed files with 70 additions and 78 deletions
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@ -5,6 +5,7 @@
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name= _ "Ranger"
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race=human
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image="units/human-outlaws/ranger.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=60
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movement_type=smallfoot
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movement=6
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@ -20,7 +21,9 @@
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The presence of these men troubles the more authoritarian of rulers; they are an element that knights and landed armies cannot control. They are men of dubious motives, and are the first to scoff at any royal decree, if they even hear of it at all. Rangers can be hired, but they are just as likely to be in the employ of bandits, as they are to be in the king's service."
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/human-outlaws/ranger-defend1.png" "units/human-outlaws/ranger.png" {SOUND_LIST:HUMAN_HIT} }
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{DEFENSE_ANIM_RANGE "units/human-outlaws/ranger-sword-defend-2.png" "units/human-outlaws/ranger-sword-defend-1.png" {SOUND_LIST:HUMAN_HIT} melee }
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{DEFENSE_ANIM_RANGE "units/human-outlaws/ranger-bow-defend.png" "units/human-outlaws/ranger-bow.png" {SOUND_LIST:HUMAN_HIT} ranged }
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# Rangers are almost like human elves
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[defense]
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swamp_water=40
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@ -54,7 +57,6 @@ The presence of these men troubles the more authoritarian of rulers; they are an
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[attack_filter]
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name=bow
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[/attack_filter]
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hits=yes
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[missile_frame]
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begin=-150
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end=0
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@ -62,102 +64,92 @@ The presence of these men troubles the more authoritarian of rulers; they are an
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-500
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end=-300
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image="units/human-outlaws/ranger-ranged1.png"
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sound=bow.ogg
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begin=-400
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end=-325
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image="units/human-outlaws/ranger-bow.png"
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[/frame]
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[if]
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hits=yes
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[frame]
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begin=-325
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end=-250
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image="units/human-outlaws/ranger-bow-attack1.png"
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sound=bow.ogg
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-325
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end=-250
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image="units/human-outlaws/ranger-bow-attack1.png"
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sound=bow-miss.ogg
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[/frame]
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[/else]
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[frame]
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begin=-250
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end=-100
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image="units/human-outlaws/ranger-bow-attack2.png"
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[/frame]
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[frame]
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begin=-300
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end=-150
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image="units/human-outlaws/ranger-ranged2.png"
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begin=-100
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end=-25
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image="units/human-outlaws/ranger-bow-attack3.png"
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[/frame]
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[frame]
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begin=-150
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end=-50
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image="units/human-outlaws/ranger-ranged3.png"
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begin=-25
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end=50
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image="units/human-outlaws/ranger-bow-attack4.png"
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[/frame]
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[frame]
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begin=-50
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begin=50
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end=100
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image="units/human-outlaws/ranger-ranged4.png"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[attack_filter]
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name=bow
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[/attack_filter]
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hits=no
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[missile_frame]
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begin=-150
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end=0
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image="projectiles/missile-n.png"
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image_diagonal="projectiles/missile-ne.png"
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[/missile_frame]
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[frame]
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begin=-500
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end=-300
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image="units/human-outlaws/ranger-ranged1.png"
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sound=bow-miss.ogg
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[/frame]
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[frame]
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begin=-300
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end=-150
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image="units/human-outlaws/ranger-ranged2.png"
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[/frame]
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[frame]
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begin=-150
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end=-50
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image="units/human-outlaws/ranger-ranged3.png"
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[/frame]
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[frame]
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begin=-50
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end=100
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image="units/human-outlaws/ranger-ranged4.png"
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image="units/human-outlaws/ranger-bow.png"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[attack_filter]
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name=sword
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[/attack_filter]
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hits=yes
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[frame]
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begin=-250
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end=-200
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image="units/human-outlaws/ranger-sword.png"
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[/frame]
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[frame]
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begin=-200
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end=-150
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image="units/human-outlaws/ranger-melee1.png"
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end=-100
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image="units/human-outlaws/ranger-sword-attack1.png"
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[/frame]
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[if]
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hits=yes
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[frame]
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begin=-100
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end=50
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image="units/human-outlaws/ranger-sword-attack2.png"
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sound=dagger-swish.wav
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[/frame]
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[/if]
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[else]
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hits=no
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[frame]
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begin=-100
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end=50
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image="units/human-outlaws/ranger-sword-attack2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[/else]
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[frame]
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begin=-150
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end=100
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image="units/human-outlaws/ranger-melee2.png"
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sound=dagger-swish.wav
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[/frame]
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[frame]
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begin=100
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begin=50
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end=150
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image="units/human-outlaws/ranger.png"
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[/frame]
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[/attack_anim]
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[attack_anim]
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[attack_filter]
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name=sword
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[/attack_filter]
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hits=no
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[frame]
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begin=-200
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end=-150
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image="units/human-outlaws/ranger-melee1.png"
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image="units/human-outlaws/ranger-sword-attack3.png"
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[/frame]
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[frame]
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begin=-150
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end=100
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image="units/human-outlaws/ranger-melee2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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begin=100
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end=150
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image="units/human-outlaws/ranger.png"
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begin=150
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end=200
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image="units/human-outlaws/ranger-sword.png"
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[/frame]
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[/attack_anim]
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[/unit]
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