Ali El Gariani
c20e564d06
Mudcracwlers had the race "Monster" instead of "monster".
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My last commit reveals the error (no [race]Monster[/race])
so fix the bad "M"
2007-09-03 03:57:04 +00:00
Lari Nieminen
6128e75555
Fix a minor animation filtering bug.
2007-09-01 11:41:13 +00:00
Richard Kettering
9cd9d5da85
Removed human weapons from orcs,
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returned midsize orcish sword to use by crossbowman and slurbow.
2007-08-28 07:33:26 +00:00
Eric S. Raymond
edfe7fb3a6
Units reindented.
2007-08-27 19:24:27 +00:00
Lari Nieminen
db4f46f5bb
New, TC'd Highwayman.
2007-08-27 10:21:26 +00:00
Eric S. Raymond
c0c5d8be99
Jetryl created a copy of the new shortsword attack graphic
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...named sword-human-short.png. Make human units use this.
2007-08-27 09:19:52 +00:00
Lari Nieminen
c1ba2b329d
Made the skeleton archer idle anim a little bit more smooth.
2007-08-25 10:14:40 +00:00
Lari Nieminen
4cf1ca317c
New skeleton hit and die sounds,
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by that one "chessmaty" fellow who disappeared during the last forum crash.
2007-08-20 18:51:30 +00:00
Eric S. Raymond
6d08777971
Canonicalize indentation on some units to make comparisons easier.
2007-08-20 15:23:32 +00:00
Eric S. Raymond
12ad7878f0
Fix some broken resource references.
2007-08-20 15:17:21 +00:00
Eric S. Raymond
d97280fcaf
Integrate Jetryl's shortsword icon.
...
Among other things, this replaces the lame-looking shortsword in
Liberty. There probably ouyght to be a special Orcish variant for the
Orcish Crossbownan and Slurbow.
2007-08-20 14:33:10 +00:00
Richard Kettering
525389064c
New images for light beam attack.
2007-08-20 06:40:45 +00:00
Richard Kettering
67030f54cc
Added new animation for skeleton archer death/recruitment.
2007-08-19 01:34:10 +00:00
Bruno Wolff III
c8ceb861c6
Revert 2007-08-16T06:30:48Z!bruno@wolff.to as the idea had already been discussed and rejected.
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I just assumed it was an oversight.
2007-08-16 06:57:45 +00:00
Bruno Wolff III
c6aeccef42
I changed Dark Sorcerers and Necromancers to have the same trait limitations...
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as Dark Adepts have for consistancy. Since you normally don't recruit
these directly, this should have little impact on actual play.
2007-08-16 06:30:48 +00:00
Richard Kettering
12235b39cf
North attack for skirmisher.
2007-08-15 01:59:12 +00:00
Lari Nieminen
3d1000ea16
New hit sounds for bats.
2007-08-14 14:12:42 +00:00
Richard Kettering
22ac89effe
New melee attack animation for fencer.
2007-08-14 06:54:35 +00:00
Richard Kettering
05c10a0d30
Restored sergeant idle animation, now matching the base frame.
2007-08-12 22:53:07 +00:00
Richard Kettering
4ff47be20e
Updated idle animation for Lieutenant.
2007-08-12 03:42:02 +00:00
Lari Nieminen
d577ee5237
Fixed WML bugs with DEFENSE_ANIM_FILTERED and DEFENSE_ANIM_ELVEN_FILTERED.
2007-08-07 12:58:32 +00:00
Lari Nieminen
2ee06f38dc
A few beautification fixes to Liberty.
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Also added a new small Boat unit (only used once in Liberty for now)
as a fake unit alternative to the galleons.
2007-08-07 11:04:04 +00:00
Richard Kettering
d853a94545
Improved melee defense and attack animations for general.
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Bugs regarding offset are present in this revision, not sure if it's
the C++ or the WML.
2007-08-07 05:46:13 +00:00
Richard Kettering
eeb015a54f
Fixed erroneous halo placement on mage.
2007-08-06 07:11:14 +00:00
Richard Kettering
9251bfb197
New, team-colored images for the Dark Adept.
2007-08-06 06:42:20 +00:00
Benoît Timbert
d2ef8d7c95
Unit id change : Halbardier -> Halberdier
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Also mentionned the Soul Shooter -> Banebow in the changelog
wmllint will need to be updated to include those 2 changes for 1.3.6 -> 1.3.7
2007-08-04 09:47:27 +00:00
Nils Kneuper
b49929972f
fixed some textdomains
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ESR: next time when moving units to core, please change the textdomain
to wesnoth-units
2007-08-03 13:32:34 +00:00
Richard Kettering
d914ea29de
New images for the bone shooter and banebow.
2007-08-01 03:28:14 +00:00
Lari Nieminen
c7b16e185d
Wired the cavalryman portrait into the cavalryman line (all three units).
2007-07-30 15:08:03 +00:00
uso
0be912bbb0
some spelling fixes from Ivanovic
2007-07-27 16:24:56 +00:00
Eric S. Raymond
9e157beac6
Attacks are identified by order, not by name.
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Eliminate one, in the Galleon, that is never used.
2007-07-26 13:08:40 +00:00
Gunter Labes
f8e5a72a1d
remove some ancient remnants of multihex attacks
2007-07-26 00:15:45 +00:00
Benoît Timbert
2502487242
Some preprocessor symbols for campaigns to enable/disable some advancements
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This should not make any change when they are not defined (ie in multiplayer)
- DISABLE_GRAND_MARSHAL (used by TRoW): Disable General -> Grand Marshal
- ENABLE_ARMAGEDDON_DRAKE (used by none): Enable Inferno Drake ->
Armageddon Drake
- ENABLE_ANCIENT_LICH (used by none): Enable Lich -> Ancient Lich
- ENABLE_DEATH_KNIGHT (used by none): Enable Revenant -> Death_Knight
(not sure we should have this one)
2007-07-25 23:03:10 +00:00
Eric S. Raymond
8a466dd09c
Aptrgangr -> Banebow
2007-07-24 18:15:32 +00:00
Eric S. Raymond
6405507b24
Fix up a large number of espeaker=narrator blocks without images.
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Along the way, change signpost popups to use the signpost graphic.
Also, fix some implicit attack/icon references to be explicit.
2007-07-24 01:28:59 +00:00
Eric S. Raymond
fab681a133
A loose end from moving Outlaw units intto core.
2007-07-22 20:54:51 +00:00
Eric S. Raymond
c22b21d52c
Finish off some unit moves.
2007-07-22 19:55:56 +00:00
Eric S. Raymond
ea0cc17645
Reconcile Liberty peasant units with TRoW/mainline graphics names.
2007-07-22 17:03:57 +00:00
Eric S. Raymond
0d3ca62f3c
L3 Outlaw move cleanup.
2007-07-22 16:17:22 +00:00
Eric S. Raymond
e9a97a400b
Move L3 Outlaws to core.
2007-07-22 16:06:43 +00:00
Lari Nieminen
cd4e7c3a04
Reverting the laser thunderstick sounds, part 1.
2007-07-22 08:30:07 +00:00
Richard Kettering
6b65471159
Name change from Soul Shooter to Aptrgangr.
2007-07-22 06:37:50 +00:00
Eric S. Raymond
0751a8de74
Merge in the description from Liberty, which is superior.
2007-07-21 18:18:26 +00:00
Eric S. Raymond
5bef51bd63
Corrected spelling errors.
2007-07-21 13:01:58 +00:00
Gunter Labes
219d6c12a0
* add the 'quick' trait back to the Clasher line
2007-07-20 02:37:56 +00:00
Eric S. Raymond
3a12c5faf6
Typo fix.
2007-07-19 23:15:40 +00:00
Gunter Labes
f36af6561c
[[Balancing changes]]
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* changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level
* decreased the HP reduction of the 'quick' trait from 10% to 5%
* decreased the HP addition of the 'healthy' trait from +3HP to +2HP
* decreased the blade and impact resistance of saurians from 0% to -10%
* decreased the fire resistance of saurians from -10% to -20%
* increased the pierce resistance of saurians from 10% to 20%
* increased the HP of saurians by 4HP
* increased the XP requirement of the Saurian Skirmisher and Augur by 2
* increased the melee attack of the Ruffian from 4-2 to 5-2
2007-07-18 20:35:17 +00:00
Nils Kneuper
3a3d58d475
added a description= field to all attacks (using wmllint)
2007-07-17 21:11:38 +00:00
Richard Kettering
d526785d45
Rewrote Armageddon Drake description from scratch,
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removed level-up references from some level-1 drakes, and removed
other artifacts of the original (atrocious) descriptions.
2007-07-15 08:01:53 +00:00
Richard Kettering
c99714f208
Modified Descriptions.
2007-07-15 07:35:57 +00:00