L3 Outlaw move cleanup.

This commit is contained in:
Eric S. Raymond 2007-07-22 16:17:22 +00:00
parent e9a97a400b
commit 0d3ca62f3c
4 changed files with 30 additions and 27 deletions

View file

@ -70,6 +70,9 @@ The Wesnoth Community"
{campaigns/Northern_Rebirth/scenarios/utils/utils.cfg}
{campaigns/Northern_Rebirth/scenarios/utils/herodeaths.cfg}
#define USE_L3_OUTLAWS
#enddef
[+units]
{campaigns/Northern_Rebirth/units}
[/units]

View file

@ -4,7 +4,7 @@
id=Highwayman
name= _ "Highwayman"
race=human
image="units/humans/human-outlaws/highwayman.png"
image="units/human-outlaws/highwayman.png"
profile="portraits/Jason_Lutes/human-highwayman.png"
hitpoints=70
movement_type=smallfoot
@ -24,7 +24,7 @@
usage=fighter
unit_description= _ "Armed with heavy mace, Highwaymen are the last people you want to meet on a deserted road late at night."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/humans/human-outlaws/highwayman-defend.png" "units/humans/human-outlaws/highwayman.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM "units/human-outlaws/highwayman-defend.png" "units/human-outlaws/highwayman.png" {SOUND_LIST:HUMAN_HIT} }
# [death]
# [frame]
# begin=0
@ -55,18 +55,18 @@
[frame]
begin=-100
end=100
image="units/humans/human-outlaws/highwayman-attack.png"
image="units/human-outlaws/highwayman-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
# [frame]
# begin=100
# end=250
# image="units/humans/human-outlaws/highwayman-melee-3.png"
# image="units/human-outlaws/highwayman-melee-3.png"
# [/frame]
# [frame]
# begin=250
# end=350
# image="units/humans/human-outlaws/highwayman-defend.png"
# image="units/human-outlaws/highwayman-defend.png"
# [/frame]
[/animation]
[animation]
@ -74,23 +74,23 @@
# [frame]
# begin=-200
# end=-100
# image="units/humans/human-outlaws/highwayman-melee-1.png"
# image="units/human-outlaws/highwayman-melee-1.png"
# [/frame]
[frame]
begin=-100
end=100
image="units/humans/human-outlaws/highwayman-attack.png"
image="units/human-outlaws/highwayman-attack.png"
sound=mace.wav
[/frame]
# [frame]
# begin=100
# end=250
# image="units/humans/human-outlaws/highwayman-melee-3.png"
# image="units/human-outlaws/highwayman-melee-3.png"
# [/frame]
# [frame]
# begin=250
# end=350
# image="units/humans/human-outlaws/highwayman-defend.png"
# image="units/human-outlaws/highwayman-defend.png"
# [/frame]
[/animation]
[/attack]

View file

@ -4,7 +4,7 @@
id=Human Ranger
name= _ "Outlaw Ranger"
race=human
image="units/humans/human-outlaws/ranger.png"
image="units/human-outlaws/ranger.png"
hitpoints=60
movement_type=smallfoot
movement=6
@ -24,17 +24,17 @@
usage=mixed fighter
unit_description= _ "Rangers are wild men and masters of forest and hills. They are excellent trackers, scouts, and archers, moving freely through the countryside under the cover of night. Most rulers are afraid of rangers and would rather put them in the dungeon than put their abilities to use."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/humans/human-outlaws/ranger-defend1.png" "units/humans/human-outlaws/ranger.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM "units/human-outlaws/ranger-defend1.png" "units/human-outlaws/ranger.png" {SOUND_LIST:HUMAN_HIT} }
# [defend]
# [frame]
# begin=-150
# end=0
# image="units/humans/human-outlaws/ranger-defend1.png"
# image="units/human-outlaws/ranger-defend1.png"
# [/frame]
# [frame]
# begin=0
# end=150
# image="units/humans/human-outlaws/ranger-defend2.png"
# image="units/human-outlaws/ranger-defend2.png"
# [/frame]
# [/defend]
# Rangers are almost like human elves
@ -61,18 +61,18 @@
[frame]
begin=-200
end=-150
image="units/humans/human-outlaws/ranger-melee1.png"
image="units/human-outlaws/ranger-melee1.png"
[/frame]
[frame]
begin=-150
end=100
image="units/humans/human-outlaws/ranger-melee2.png"
image="units/human-outlaws/ranger-melee2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=150
image="units/humans/human-outlaws/ranger.png"
image="units/human-outlaws/ranger.png"
[/frame]
[/animation]
[animation]
@ -80,18 +80,18 @@
[frame]
begin=-200
end=-150
image="units/humans/human-outlaws/ranger-melee1.png"
image="units/human-outlaws/ranger-melee1.png"
[/frame]
[frame]
begin=-150
end=100
image="units/humans/human-outlaws/ranger-melee2.png"
image="units/human-outlaws/ranger-melee2.png"
sound=dagger-swish.wav
[/frame]
[frame]
begin=100
end=150
image="units/humans/human-outlaws/ranger.png"
image="units/human-outlaws/ranger.png"
[/frame]
[/animation]
[/attack]
@ -114,23 +114,23 @@
[frame]
begin=-500
end=-300
image="units/humans/human-outlaws/ranger-ranged1.png"
image="units/human-outlaws/ranger-ranged1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-150
image="units/humans/human-outlaws/ranger-ranged2.png"
image="units/human-outlaws/ranger-ranged2.png"
[/frame]
[frame]
begin=-150
end=-50
image="units/humans/human-outlaws/ranger-ranged3.png"
image="units/human-outlaws/ranger-ranged3.png"
[/frame]
[frame]
begin=-50
end=100
image="units/humans/human-outlaws/ranger-ranged4.png"
image="units/human-outlaws/ranger-ranged4.png"
[/frame]
[/animation]
[animation]
@ -144,23 +144,23 @@
[frame]
begin=-500
end=-300
image="units/humans/human-outlaws/ranger-ranged1.png"
image="units/human-outlaws/ranger-ranged1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-150
image="units/humans/human-outlaws/ranger-ranged2.png"
image="units/human-outlaws/ranger-ranged2.png"
[/frame]
[frame]
begin=-150
end=-50
image="units/humans/human-outlaws/ranger-ranged3.png"
image="units/human-outlaws/ranger-ranged3.png"
[/frame]
[frame]
begin=-50
end=100
image="units/humans/human-outlaws/ranger-ranged4.png"
image="units/human-outlaws/ranger-ranged4.png"
[/frame]
[/animation]
[/attack]