L3 Outlaw move cleanup.
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4 changed files with 30 additions and 27 deletions
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@ -70,6 +70,9 @@ The Wesnoth Community"
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{campaigns/Northern_Rebirth/scenarios/utils/utils.cfg}
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{campaigns/Northern_Rebirth/scenarios/utils/herodeaths.cfg}
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#define USE_L3_OUTLAWS
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#enddef
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[+units]
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{campaigns/Northern_Rebirth/units}
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[/units]
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@ -4,7 +4,7 @@
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id=Highwayman
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name= _ "Highwayman"
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race=human
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image="units/humans/human-outlaws/highwayman.png"
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image="units/human-outlaws/highwayman.png"
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profile="portraits/Jason_Lutes/human-highwayman.png"
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hitpoints=70
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movement_type=smallfoot
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@ -24,7 +24,7 @@
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usage=fighter
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unit_description= _ "Armed with heavy mace, Highwaymen are the last people you want to meet on a deserted road late at night."
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/humans/human-outlaws/highwayman-defend.png" "units/humans/human-outlaws/highwayman.png" {SOUND_LIST:HUMAN_HIT} }
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{DEFENSE_ANIM "units/human-outlaws/highwayman-defend.png" "units/human-outlaws/highwayman.png" {SOUND_LIST:HUMAN_HIT} }
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# [death]
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# [frame]
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# begin=0
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@ -55,18 +55,18 @@
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[frame]
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begin=-100
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end=100
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image="units/humans/human-outlaws/highwayman-attack.png"
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image="units/human-outlaws/highwayman-attack.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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# [frame]
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# begin=100
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# end=250
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# image="units/humans/human-outlaws/highwayman-melee-3.png"
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# image="units/human-outlaws/highwayman-melee-3.png"
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# [/frame]
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# [frame]
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# begin=250
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# end=350
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# image="units/humans/human-outlaws/highwayman-defend.png"
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# image="units/human-outlaws/highwayman-defend.png"
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# [/frame]
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[/animation]
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[animation]
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@ -74,23 +74,23 @@
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# [frame]
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# begin=-200
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# end=-100
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# image="units/humans/human-outlaws/highwayman-melee-1.png"
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# image="units/human-outlaws/highwayman-melee-1.png"
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# [/frame]
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[frame]
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begin=-100
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end=100
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image="units/humans/human-outlaws/highwayman-attack.png"
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image="units/human-outlaws/highwayman-attack.png"
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sound=mace.wav
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[/frame]
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# [frame]
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# begin=100
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# end=250
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# image="units/humans/human-outlaws/highwayman-melee-3.png"
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# image="units/human-outlaws/highwayman-melee-3.png"
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# [/frame]
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# [frame]
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# begin=250
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# end=350
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# image="units/humans/human-outlaws/highwayman-defend.png"
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# image="units/human-outlaws/highwayman-defend.png"
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# [/frame]
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[/animation]
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[/attack]
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@ -4,7 +4,7 @@
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id=Human Ranger
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name= _ "Outlaw Ranger"
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race=human
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image="units/humans/human-outlaws/ranger.png"
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image="units/human-outlaws/ranger.png"
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hitpoints=60
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movement_type=smallfoot
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movement=6
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@ -24,17 +24,17 @@
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usage=mixed fighter
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unit_description= _ "Rangers are wild men and masters of forest and hills. They are excellent trackers, scouts, and archers, moving freely through the countryside under the cover of night. Most rulers are afraid of rangers and would rather put them in the dungeon than put their abilities to use."
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM "units/humans/human-outlaws/ranger-defend1.png" "units/humans/human-outlaws/ranger.png" {SOUND_LIST:HUMAN_HIT} }
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{DEFENSE_ANIM "units/human-outlaws/ranger-defend1.png" "units/human-outlaws/ranger.png" {SOUND_LIST:HUMAN_HIT} }
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# [defend]
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# [frame]
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# begin=-150
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# end=0
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# image="units/humans/human-outlaws/ranger-defend1.png"
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# image="units/human-outlaws/ranger-defend1.png"
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# [/frame]
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# [frame]
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# begin=0
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# end=150
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# image="units/humans/human-outlaws/ranger-defend2.png"
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# image="units/human-outlaws/ranger-defend2.png"
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# [/frame]
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# [/defend]
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# Rangers are almost like human elves
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@ -61,18 +61,18 @@
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[frame]
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begin=-200
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end=-150
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image="units/humans/human-outlaws/ranger-melee1.png"
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image="units/human-outlaws/ranger-melee1.png"
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[/frame]
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[frame]
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begin=-150
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end=100
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image="units/humans/human-outlaws/ranger-melee2.png"
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image="units/human-outlaws/ranger-melee2.png"
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sound={SOUND_LIST:MISS}
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[/frame]
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[frame]
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begin=100
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end=150
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image="units/humans/human-outlaws/ranger.png"
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image="units/human-outlaws/ranger.png"
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[/frame]
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[/animation]
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[animation]
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@ -80,18 +80,18 @@
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[frame]
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begin=-200
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end=-150
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image="units/humans/human-outlaws/ranger-melee1.png"
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image="units/human-outlaws/ranger-melee1.png"
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[/frame]
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[frame]
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begin=-150
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end=100
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image="units/humans/human-outlaws/ranger-melee2.png"
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image="units/human-outlaws/ranger-melee2.png"
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sound=dagger-swish.wav
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[/frame]
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[frame]
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begin=100
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end=150
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image="units/humans/human-outlaws/ranger.png"
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image="units/human-outlaws/ranger.png"
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[/frame]
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[/animation]
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[/attack]
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@ -114,23 +114,23 @@
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[frame]
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begin=-500
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end=-300
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image="units/humans/human-outlaws/ranger-ranged1.png"
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image="units/human-outlaws/ranger-ranged1.png"
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sound=bow-miss.ogg
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[/frame]
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[frame]
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begin=-300
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end=-150
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image="units/humans/human-outlaws/ranger-ranged2.png"
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image="units/human-outlaws/ranger-ranged2.png"
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[/frame]
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[frame]
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begin=-150
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end=-50
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image="units/humans/human-outlaws/ranger-ranged3.png"
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image="units/human-outlaws/ranger-ranged3.png"
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[/frame]
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[frame]
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begin=-50
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end=100
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image="units/humans/human-outlaws/ranger-ranged4.png"
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image="units/human-outlaws/ranger-ranged4.png"
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[/frame]
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[/animation]
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[animation]
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@ -144,23 +144,23 @@
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[frame]
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begin=-500
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end=-300
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image="units/humans/human-outlaws/ranger-ranged1.png"
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image="units/human-outlaws/ranger-ranged1.png"
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sound=bow.ogg
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[/frame]
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[frame]
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begin=-300
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end=-150
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image="units/humans/human-outlaws/ranger-ranged2.png"
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image="units/human-outlaws/ranger-ranged2.png"
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[/frame]
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[frame]
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begin=-150
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end=-50
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image="units/humans/human-outlaws/ranger-ranged3.png"
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image="units/human-outlaws/ranger-ranged3.png"
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[/frame]
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[frame]
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begin=-50
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end=100
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image="units/humans/human-outlaws/ranger-ranged4.png"
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image="units/human-outlaws/ranger-ranged4.png"
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[/frame]
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[/animation]
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[/attack]
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