Move L3 Outlaws to core.

This commit is contained in:
Eric S. Raymond 2007-07-22 16:06:43 +00:00
parent dd56d310d0
commit e9a97a400b
27 changed files with 43 additions and 39 deletions

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@ -62,6 +62,9 @@
{campaigns/Liberty/scenarios}
{campaigns/Liberty/}
#define USE_L3_OUTLAWS
#enddef
[+units]
{campaigns/Liberty/units}
[/units]

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@ -1,8 +1,5 @@
#textdomain wesnoth-l
#define USE_L3_OUTLAWS
#enddef
#define SET_VILLAGE X Y SIDE
[capture_village]
x={X}

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@ -46,6 +46,10 @@
[binary_path]
path=data/campaigns/The_Rise_Of_Wesnoth
[/binary_path]
#define USE_L3_OUTLAWS
#enddef
[+units]
{campaigns/The_Rise_Of_Wesnoth/units}
[/units]

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@ -1,4 +1,4 @@
#textdomain wesnoth-trow
#textdomain wesnoth
[unit]
id=Fugitive
@ -14,7 +14,7 @@
level=3
alignment=chaotic
advanceto=null
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
#ifdef USE_L3_OUTLAWS
[advancefrom]
unit=Outlaw
experience=77

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@ -1,10 +1,10 @@
#textdomain wesnoth-trow
#textdomain wesnoth
[unit]
id=Highwayman
name= _ "Highwayman"
race=human
image="units/human-outlaws/highwayman.png"
image="units/humans/human-outlaws/highwayman.png"
profile="portraits/Jason_Lutes/human-highwayman.png"
hitpoints=70
movement_type=smallfoot
@ -13,7 +13,7 @@
level=3
alignment=chaotic
advanceto=null
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
#ifdef USE_L3_OUTLAWS
[advancefrom]
unit=Bandit
experience=70
@ -24,17 +24,17 @@
usage=fighter
unit_description= _ "Armed with heavy mace, Highwaymen are the last people you want to meet on a deserted road late at night."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-outlaws/highwayman-defend.png" "units/human-outlaws/highwayman.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM "units/humans/human-outlaws/highwayman-defend.png" "units/humans/human-outlaws/highwayman.png" {SOUND_LIST:HUMAN_HIT} }
# [death]
# [frame]
# begin=0
# end=200
# image="units/human-outlaws/highwayman-die-1.png"
# image="units/humans/human-outlaws/highwayman-die-1.png"
# [/frame]
# [frame]
# begin=200
# end=400
# image="units/human-outlaws/highwayman-die-2.png"
# image="units/humans/human-outlaws/highwayman-die-2.png"
# [/frame]
# [/death]
[attack]
@ -50,23 +50,23 @@
# [frame]
# begin=-200
# end=-100
# image="units/human-outlaws/highwayman-melee-1.png"
# image="units/humans/human-outlaws/highwayman-melee-1.png"
# [/frame]
[frame]
begin=-100
end=100
image="units/human-outlaws/highwayman-attack.png"
image="units/humans/human-outlaws/highwayman-attack.png"
sound={SOUND_LIST:MISS}
[/frame]
# [frame]
# begin=100
# end=250
# image="units/human-outlaws/highwayman-melee-3.png"
# image="units/humans/human-outlaws/highwayman-melee-3.png"
# [/frame]
# [frame]
# begin=250
# end=350
# image="units/human-outlaws/highwayman-defend.png"
# image="units/humans/human-outlaws/highwayman-defend.png"
# [/frame]
[/animation]
[animation]
@ -74,23 +74,23 @@
# [frame]
# begin=-200
# end=-100
# image="units/human-outlaws/highwayman-melee-1.png"
# image="units/humans/human-outlaws/highwayman-melee-1.png"
# [/frame]
[frame]
begin=-100
end=100
image="units/human-outlaws/highwayman-attack.png"
image="units/humans/human-outlaws/highwayman-attack.png"
sound=mace.wav
[/frame]
# [frame]
# begin=100
# end=250
# image="units/human-outlaws/highwayman-melee-3.png"
# image="units/humans/human-outlaws/highwayman-melee-3.png"
# [/frame]
# [frame]
# begin=250
# end=350
# image="units/human-outlaws/highwayman-defend.png"
# image="units/humans/human-outlaws/highwayman-defend.png"
# [/frame]
[/animation]
[/attack]

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@ -1,10 +1,10 @@
#textdomain wesnoth-trow
#textdomain wesnoth
[unit]
id=Human Ranger
name= _ "Outlaw Ranger"
race=human
image="units/human-outlaws/ranger.png"
image="units/humans/human-outlaws/ranger.png"
hitpoints=60
movement_type=smallfoot
movement=6
@ -12,7 +12,7 @@
level=3
alignment=chaotic
advanceto=null
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
#ifdef USE_L3_OUTLAWS
[advancefrom]
unit=Trapper
experience=65
@ -24,17 +24,17 @@
usage=mixed fighter
unit_description= _ "Rangers are wild men and masters of forest and hills. They are excellent trackers, scouts, and archers, moving freely through the countryside under the cover of night. Most rulers are afraid of rangers and would rather put them in the dungeon than put their abilities to use."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-outlaws/ranger-defend1.png" "units/human-outlaws/ranger.png" {SOUND_LIST:HUMAN_HIT} }
{DEFENSE_ANIM "units/humans/human-outlaws/ranger-defend1.png" "units/humans/human-outlaws/ranger.png" {SOUND_LIST:HUMAN_HIT} }
# [defend]
# [frame]
# begin=-150
# end=0
# image="units/human-outlaws/ranger-defend1.png"
# image="units/humans/human-outlaws/ranger-defend1.png"
# [/frame]
# [frame]
# begin=0
# end=150
# image="units/human-outlaws/ranger-defend2.png"
# image="units/humans/human-outlaws/ranger-defend2.png"
# [/frame]
# [/defend]
# Rangers are almost like human elves
@ -61,18 +61,18 @@
[frame]
begin=-200
end=-150
image="units/human-outlaws/ranger-melee1.png"
image="units/humans/human-outlaws/ranger-melee1.png"
[/frame]
[frame]
begin=-150
end=100
image="units/human-outlaws/ranger-melee2.png"
image="units/humans/human-outlaws/ranger-melee2.png"
sound={SOUND_LIST:MISS}
[/frame]
[frame]
begin=100
end=150
image="units/human-outlaws/ranger.png"
image="units/humans/human-outlaws/ranger.png"
[/frame]
[/animation]
[animation]
@ -80,18 +80,18 @@
[frame]
begin=-200
end=-150
image="units/human-outlaws/ranger-melee1.png"
image="units/humans/human-outlaws/ranger-melee1.png"
[/frame]
[frame]
begin=-150
end=100
image="units/human-outlaws/ranger-melee2.png"
image="units/humans/human-outlaws/ranger-melee2.png"
sound=dagger-swish.wav
[/frame]
[frame]
begin=100
end=150
image="units/human-outlaws/ranger.png"
image="units/humans/human-outlaws/ranger.png"
[/frame]
[/animation]
[/attack]
@ -114,23 +114,23 @@
[frame]
begin=-500
end=-300
image="units/human-outlaws/ranger-ranged1.png"
image="units/humans/human-outlaws/ranger-ranged1.png"
sound=bow-miss.ogg
[/frame]
[frame]
begin=-300
end=-150
image="units/human-outlaws/ranger-ranged2.png"
image="units/humans/human-outlaws/ranger-ranged2.png"
[/frame]
[frame]
begin=-150
end=-50
image="units/human-outlaws/ranger-ranged3.png"
image="units/humans/human-outlaws/ranger-ranged3.png"
[/frame]
[frame]
begin=-50
end=100
image="units/human-outlaws/ranger-ranged4.png"
image="units/humans/human-outlaws/ranger-ranged4.png"
[/frame]
[/animation]
[animation]
@ -144,23 +144,23 @@
[frame]
begin=-500
end=-300
image="units/human-outlaws/ranger-ranged1.png"
image="units/humans/human-outlaws/ranger-ranged1.png"
sound=bow.ogg
[/frame]
[frame]
begin=-300
end=-150
image="units/human-outlaws/ranger-ranged2.png"
image="units/humans/human-outlaws/ranger-ranged2.png"
[/frame]
[frame]
begin=-150
end=-50
image="units/human-outlaws/ranger-ranged3.png"
image="units/humans/human-outlaws/ranger-ranged3.png"
[/frame]
[frame]
begin=-50
end=100
image="units/human-outlaws/ranger-ranged4.png"
image="units/humans/human-outlaws/ranger-ranged4.png"
[/frame]
[/animation]
[/attack]