Move L3 Outlaws to core.
|
@ -62,6 +62,9 @@
|
|||
{campaigns/Liberty/scenarios}
|
||||
{campaigns/Liberty/}
|
||||
|
||||
#define USE_L3_OUTLAWS
|
||||
#enddef
|
||||
|
||||
[+units]
|
||||
{campaigns/Liberty/units}
|
||||
[/units]
|
||||
|
|
|
@ -1,8 +1,5 @@
|
|||
#textdomain wesnoth-l
|
||||
|
||||
#define USE_L3_OUTLAWS
|
||||
#enddef
|
||||
|
||||
#define SET_VILLAGE X Y SIDE
|
||||
[capture_village]
|
||||
x={X}
|
||||
|
|
|
@ -46,6 +46,10 @@
|
|||
[binary_path]
|
||||
path=data/campaigns/The_Rise_Of_Wesnoth
|
||||
[/binary_path]
|
||||
|
||||
#define USE_L3_OUTLAWS
|
||||
#enddef
|
||||
|
||||
[+units]
|
||||
{campaigns/The_Rise_Of_Wesnoth/units}
|
||||
[/units]
|
||||
|
|
Before Width: | Height: | Size: 1,002 B After Width: | Height: | Size: 1,002 B |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 921 B After Width: | Height: | Size: 921 B |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1 KiB After Width: | Height: | Size: 1 KiB |
Before Width: | Height: | Size: 1 KiB After Width: | Height: | Size: 1 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 4.1 KiB After Width: | Height: | Size: 4.1 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 3.5 KiB After Width: | Height: | Size: 3.5 KiB |
|
@ -1,4 +1,4 @@
|
|||
#textdomain wesnoth-trow
|
||||
#textdomain wesnoth
|
||||
|
||||
[unit]
|
||||
id=Fugitive
|
||||
|
@ -14,7 +14,7 @@
|
|||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
#ifdef USE_L3_OUTLAWS
|
||||
[advancefrom]
|
||||
unit=Outlaw
|
||||
experience=77
|
|
@ -1,10 +1,10 @@
|
|||
#textdomain wesnoth-trow
|
||||
#textdomain wesnoth
|
||||
|
||||
[unit]
|
||||
id=Highwayman
|
||||
name= _ "Highwayman"
|
||||
race=human
|
||||
image="units/human-outlaws/highwayman.png"
|
||||
image="units/humans/human-outlaws/highwayman.png"
|
||||
profile="portraits/Jason_Lutes/human-highwayman.png"
|
||||
hitpoints=70
|
||||
movement_type=smallfoot
|
||||
|
@ -13,7 +13,7 @@
|
|||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
#ifdef USE_L3_OUTLAWS
|
||||
[advancefrom]
|
||||
unit=Bandit
|
||||
experience=70
|
||||
|
@ -24,17 +24,17 @@
|
|||
usage=fighter
|
||||
unit_description= _ "Armed with heavy mace, Highwaymen are the last people you want to meet on a deserted road late at night."
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
{DEFENSE_ANIM "units/human-outlaws/highwayman-defend.png" "units/human-outlaws/highwayman.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
{DEFENSE_ANIM "units/humans/human-outlaws/highwayman-defend.png" "units/humans/human-outlaws/highwayman.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
# [death]
|
||||
# [frame]
|
||||
# begin=0
|
||||
# end=200
|
||||
# image="units/human-outlaws/highwayman-die-1.png"
|
||||
# image="units/humans/human-outlaws/highwayman-die-1.png"
|
||||
# [/frame]
|
||||
# [frame]
|
||||
# begin=200
|
||||
# end=400
|
||||
# image="units/human-outlaws/highwayman-die-2.png"
|
||||
# image="units/humans/human-outlaws/highwayman-die-2.png"
|
||||
# [/frame]
|
||||
# [/death]
|
||||
[attack]
|
||||
|
@ -50,23 +50,23 @@
|
|||
# [frame]
|
||||
# begin=-200
|
||||
# end=-100
|
||||
# image="units/human-outlaws/highwayman-melee-1.png"
|
||||
# image="units/humans/human-outlaws/highwayman-melee-1.png"
|
||||
# [/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-outlaws/highwayman-attack.png"
|
||||
image="units/humans/human-outlaws/highwayman-attack.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
# [frame]
|
||||
# begin=100
|
||||
# end=250
|
||||
# image="units/human-outlaws/highwayman-melee-3.png"
|
||||
# image="units/humans/human-outlaws/highwayman-melee-3.png"
|
||||
# [/frame]
|
||||
# [frame]
|
||||
# begin=250
|
||||
# end=350
|
||||
# image="units/human-outlaws/highwayman-defend.png"
|
||||
# image="units/humans/human-outlaws/highwayman-defend.png"
|
||||
# [/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -74,23 +74,23 @@
|
|||
# [frame]
|
||||
# begin=-200
|
||||
# end=-100
|
||||
# image="units/human-outlaws/highwayman-melee-1.png"
|
||||
# image="units/humans/human-outlaws/highwayman-melee-1.png"
|
||||
# [/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-outlaws/highwayman-attack.png"
|
||||
image="units/humans/human-outlaws/highwayman-attack.png"
|
||||
sound=mace.wav
|
||||
[/frame]
|
||||
# [frame]
|
||||
# begin=100
|
||||
# end=250
|
||||
# image="units/human-outlaws/highwayman-melee-3.png"
|
||||
# image="units/humans/human-outlaws/highwayman-melee-3.png"
|
||||
# [/frame]
|
||||
# [frame]
|
||||
# begin=250
|
||||
# end=350
|
||||
# image="units/human-outlaws/highwayman-defend.png"
|
||||
# image="units/humans/human-outlaws/highwayman-defend.png"
|
||||
# [/frame]
|
||||
[/animation]
|
||||
[/attack]
|
|
@ -1,10 +1,10 @@
|
|||
#textdomain wesnoth-trow
|
||||
#textdomain wesnoth
|
||||
|
||||
[unit]
|
||||
id=Human Ranger
|
||||
name= _ "Outlaw Ranger"
|
||||
race=human
|
||||
image="units/human-outlaws/ranger.png"
|
||||
image="units/humans/human-outlaws/ranger.png"
|
||||
hitpoints=60
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
|
@ -12,7 +12,7 @@
|
|||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
#ifdef USE_L3_OUTLAWS
|
||||
[advancefrom]
|
||||
unit=Trapper
|
||||
experience=65
|
||||
|
@ -24,17 +24,17 @@
|
|||
usage=mixed fighter
|
||||
unit_description= _ "Rangers are wild men and masters of forest and hills. They are excellent trackers, scouts, and archers, moving freely through the countryside under the cover of night. Most rulers are afraid of rangers and would rather put them in the dungeon than put their abilities to use."
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
{DEFENSE_ANIM "units/human-outlaws/ranger-defend1.png" "units/human-outlaws/ranger.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
{DEFENSE_ANIM "units/humans/human-outlaws/ranger-defend1.png" "units/humans/human-outlaws/ranger.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
# [defend]
|
||||
# [frame]
|
||||
# begin=-150
|
||||
# end=0
|
||||
# image="units/human-outlaws/ranger-defend1.png"
|
||||
# image="units/humans/human-outlaws/ranger-defend1.png"
|
||||
# [/frame]
|
||||
# [frame]
|
||||
# begin=0
|
||||
# end=150
|
||||
# image="units/human-outlaws/ranger-defend2.png"
|
||||
# image="units/humans/human-outlaws/ranger-defend2.png"
|
||||
# [/frame]
|
||||
# [/defend]
|
||||
# Rangers are almost like human elves
|
||||
|
@ -61,18 +61,18 @@
|
|||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/human-outlaws/ranger-melee1.png"
|
||||
image="units/humans/human-outlaws/ranger-melee1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/human-outlaws/ranger-melee2.png"
|
||||
image="units/humans/human-outlaws/ranger-melee2.png"
|
||||
sound={SOUND_LIST:MISS}
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=150
|
||||
image="units/human-outlaws/ranger.png"
|
||||
image="units/humans/human-outlaws/ranger.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -80,18 +80,18 @@
|
|||
[frame]
|
||||
begin=-200
|
||||
end=-150
|
||||
image="units/human-outlaws/ranger-melee1.png"
|
||||
image="units/humans/human-outlaws/ranger-melee1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/human-outlaws/ranger-melee2.png"
|
||||
image="units/humans/human-outlaws/ranger-melee2.png"
|
||||
sound=dagger-swish.wav
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=150
|
||||
image="units/human-outlaws/ranger.png"
|
||||
image="units/humans/human-outlaws/ranger.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
@ -114,23 +114,23 @@
|
|||
[frame]
|
||||
begin=-500
|
||||
end=-300
|
||||
image="units/human-outlaws/ranger-ranged1.png"
|
||||
image="units/humans/human-outlaws/ranger-ranged1.png"
|
||||
sound=bow-miss.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="units/human-outlaws/ranger-ranged2.png"
|
||||
image="units/humans/human-outlaws/ranger-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/human-outlaws/ranger-ranged3.png"
|
||||
image="units/humans/human-outlaws/ranger-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/human-outlaws/ranger-ranged4.png"
|
||||
image="units/humans/human-outlaws/ranger-ranged4.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
|
@ -144,23 +144,23 @@
|
|||
[frame]
|
||||
begin=-500
|
||||
end=-300
|
||||
image="units/human-outlaws/ranger-ranged1.png"
|
||||
image="units/humans/human-outlaws/ranger-ranged1.png"
|
||||
sound=bow.ogg
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="units/human-outlaws/ranger-ranged2.png"
|
||||
image="units/humans/human-outlaws/ranger-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/human-outlaws/ranger-ranged3.png"
|
||||
image="units/humans/human-outlaws/ranger-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/human-outlaws/ranger-ranged4.png"
|
||||
image="units/humans/human-outlaws/ranger-ranged4.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|