Reconcile Liberty peasant units with TRoW/mainline graphics names.
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@ -11,8 +11,8 @@
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define=CAMPAIGN_LIBERTY
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difficulties=EASY,NORMAL,HARD
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difficulty_descriptions={MENU_IMG_TXT2 "units/human-peasants/peasant.png~RC(magenta>red)" _"Peasant" _"(Easy)"} + ";" + {MENU_IMG_TXT2 "units/human-outlaws/outlaw.png~RC(magenta>red)" _"Outlaw" _"(Normal)"} + ";" + {MENU_IMG_TXT2 "../data/campaigns/Liberty/images/neutral-fugitive.png~RC(magenta>red)" _"Fugitive" _"(Difficult)"}
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icon="../data/campaigns/Liberty/images/neutral-fugitive.png"
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difficulty_descriptions={MENU_IMG_TXT2 "units/human-peasants/peasant.png~RC(magenta>red)" _"Peasant" _"(Easy)"} + ";" + {MENU_IMG_TXT2 "units/human-outlaws/outlaw.png~RC(magenta>red)" _"Outlaw" _"(Normal)"} + ";" + {MENU_IMG_TXT2 "units/human-outlaws/fugitive.png~RC(magenta>red)" _"Fugitive" _"(Difficult)"}
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icon="units/human-outlaws/fugitive.png"
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image="Liberty_campaign_image.png"
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description= _ "As the shadow of civil war lengthens acoss Wesnoth, a band of hardy marchlanders revolts against the exactions of Asheviere. They must either break the evil Queen's grip, or fall to the blades of Wesnothian troops -- or, perhaps, meet an even darker fate and the hands of orcs and undead.
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Before Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 2.1 KiB |
Before Width: | Height: | Size: 1.3 KiB |
Before Width: | Height: | Size: 1.1 KiB |
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@ -5,7 +5,7 @@
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name= _ "Night Patrolman"
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race=human
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gender=male,female
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image=neutral-fugitive.png
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image=fugitive.png
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hitpoints=61
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movement_type=elusivefoot
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movement=7
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@ -22,7 +22,7 @@
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[frame]
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begin=-100
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end=100
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image="neutral-fugitive-defend.png"
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image="fugitive-defend.png"
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[/frame]
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[/defend]
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[attack]
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@ -36,7 +36,7 @@
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[frame]
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begin=-100
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end=100
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image=neutral-fugitive-attack1.png
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image=human-outlaws/fugitive-melee-1.png
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[/frame]
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[sound]
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@ -65,12 +65,12 @@
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[frame]
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begin=-250
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end=-50
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image=neutral-fugitive-attack2.png
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image=human-outlaws/fugitive-ranged-1.png
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[/frame]
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[frame]
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begin=-50
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end=50
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image=neutral-fugitive-attack3.png
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image=human-outlaws/fugitive-ranged-2.png
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[/frame]
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[missile_frame]
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@ -82,12 +82,12 @@
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[/attack]
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[female]
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id=Fugitive_Peasant
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id=Human-Outlaws/Fugitive_Peasant
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name= _ "female^Night Patrolman"
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race=human
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gender=female
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image="neutral-fugitive+female.png"
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image_defensive="neutral-fugitive+female-defend.png"
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image="human-outlaws/fugitive+female.png"
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image_defensive="human-outlaws/fugitive+female-defend.png"
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hitpoints=60
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movement_type=elusivefoot
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movement=7
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@ -111,7 +111,7 @@
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[frame]
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begin=-100
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end=100
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image="neutral-fugitive+female-attack1.png"
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image="human-outlaws/fugitive+female-melee-1.png"
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[/frame]
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[sound]
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@ -135,12 +135,12 @@
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[frame]
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begin=-250
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end=-50
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image="neutral-fugitive+female-attack2.png"
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image="human-outlaws/fugitive+female-ranged-1.png"
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[/frame]
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[frame]
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begin=-50
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end=50
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image="neutral-fugitive+female-attack3.png"
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image="human-outlaws/fugitive+female-ranged-2.png"
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[/frame]
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[missile_frame]
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@ -4,7 +4,7 @@
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id=Highwayman_Peasant
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name= _ "Senior Village Elder"
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race=human
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image=neutral-highwayman.png
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image=highwayman.png
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hitpoints=67
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movement_type=smallfoot
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movement=5
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@ -21,7 +21,7 @@
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[frame]
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begin=-100
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end=100
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image="neutral-highwayman-defend.png"
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image="highwayman-defend.png"
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[/frame]
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[/defend]
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[attack]
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@ -34,7 +34,7 @@
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[frame]
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begin=-100
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end=100
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image=neutral-highwayman-attack.png
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image=highwayman-attack.png
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[/frame]
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[sound]
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time=-100
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@ -1,115 +0,0 @@
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[unit]
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#textdomain wesnoth-l
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id=Human Ranger
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name= _ "Ranger"
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race=human
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image=neutral-ranger.png
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hitpoints=60
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movement_type=woodland
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movement=6
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experience=100
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level=3
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alignment=chaotic
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advanceto=null
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#ifdef USE_L3_OUTLAWS
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[advancefrom]
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unit=Trapper
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experience=98
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[/advancefrom]
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#endif
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{AMLA_TOUGH 3}
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cost=60
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usage=mixed fighter
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unit_description= _ "Rangers are wild men and masters of forest and hills. They are excellent trackers, scouts, and archers, moving freely through the countryside under the cover of night. Most rulers are afraid of rangers and would rather put them in the dungeon than put their abilities to use."
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get_hit_sound=groan.wav
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#Rangers are almost like human elves
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[defense]
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swamp_water=50
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forest=40
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hills=40
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[/defense]
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[movement_costs]
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hills=1
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cave=2
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[/movement_costs]
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[defend]
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[frame]
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begin=-100
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end=100
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image="neutral-ranger-defend.png"
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[/frame]
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[/defend]
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[attack]
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name=sword
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description=_"sword"
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type=blade
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range=melee
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damage=9
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number=4
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[frame]
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begin=-300
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end=-100
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image=neutral-ranger-attack1.png
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[/frame]
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[frame]
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begin=-100
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end=100
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image=neutral-ranger-attack2.png
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[/frame]
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[sound]
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time=-100
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sound=dagger-swish.wav
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[/sound]
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[/attack]
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[attack]
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name=bow
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description=_"bow"
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type=pierce
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range=ranged
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special=marksman
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damage=7
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number=4
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[sound]
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time=-100
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sound=bow.ogg
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[/sound]
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[sound]
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time=0
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sound=bow.ogg
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sound_miss=bow-miss.ogg
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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image=projectiles/missile-n.png
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image_diagonal=projectiles/missile-ne.png
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[/missile_frame]
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[frame]
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begin=-500
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end=-400
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image=neutral-ranger-ranged1.png
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[/frame]
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[frame]
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begin=-400
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end=-250
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image=neutral-ranger-ranged2.png
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[/frame]
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[frame]
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begin=-250
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end=-100
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image=neutral-ranger-ranged3.png
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[/frame]
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[frame]
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begin=-100
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end=50
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image=neutral-ranger-ranged4.png
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[/frame]
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[/attack]
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[/unit]
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@ -1,96 +0,0 @@
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[unit]
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#textdomain wesnoth-l
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id=Huntsman
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name= _ "Huntsman"
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race=human
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image=neutral-huntsman.png
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hitpoints=54
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movement_type=smallfoot
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movement=5
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experience=100
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level=3
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alignment=chaotic
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advanceto=null
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#ifdef USE_L3_OUTLAWS
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[advancefrom]
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unit=Trapper
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experience=98
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[/advancefrom]
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#endif
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{AMLA_TOUGH 3}
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cost=60
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usage=archer
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unit_description= _ "Huntsmen have spent their lives in the backwoods and swamps of their wilderness homes. They track anything that moves in their territory, including people. Bandit gangs hire them for their ability to bring down any prey."
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#Poachers, etc. are better than normal units at woods and swamps
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[defense]
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forest=40
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swamp_water=40
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[/defense]
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[movement_costs]
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shallow water=2
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swamp_water=2
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[/movement_costs]
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get_hit_sound=groan.wav
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[defend]
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[frame]
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begin=-100
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end=100
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image="neutral-huntsman-defend.png"
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[/frame]
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[/defend]
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[attack]
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name=dagger
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description=_"dagger"
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type=blade
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range=melee
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damage=5
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number=4
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[frame]
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begin=-100
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end=100
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image=neutral-huntsman-attack.png
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[/frame]
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[sound]
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time=-100
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sound=dagger-swish.wav
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[/sound]
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[/attack]
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[attack]
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name=bow
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description=_"bow"
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type=pierce
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range=ranged
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damage=10
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number=4
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[sound]
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time=-100
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sound=bow.ogg
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[/sound]
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[sound]
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time=0
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sound=bow.ogg
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sound_miss=bow-miss.ogg
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[/sound]
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[missile_frame]
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begin=-100
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end=0
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image=projectiles/missile-n.png
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image_diagonal=projectiles/missile-ne.png
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[/missile_frame]
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[frame]
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begin=-400
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end=-250
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image=neutral-huntsman-attack1.png
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[/frame]
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[frame]
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begin=-250
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end=-100
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image=neutral-huntsman-attack2.png
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[/frame]
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[/attack]
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[/unit]
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@ -4,7 +4,7 @@
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id=Huntsman_Peasant
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name= _ "Huntsman"
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race=human
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image=neutral-huntsman.png
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image=human-outlaws/huntsman.png
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hitpoints=55
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movement_type=smallfoot
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movement=5
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@ -32,7 +32,7 @@
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[frame]
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begin=-100
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end=100
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image="neutral-huntsman-defend.png"
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image="human-outlaws/huntsman-defend.png"
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[/frame]
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[/defend]
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[attack]
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@ -45,7 +45,7 @@
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[frame]
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begin=-100
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end=100
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image=neutral-huntsman-attack.png
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image=human-outlaws/huntsman-attack.png
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[/frame]
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[sound]
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time=-100
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@ -77,12 +77,12 @@
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[frame]
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begin=-400
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end=-250
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image=neutral-huntsman-attack1.png
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image=human-outlaws/huntsman-attack1.png
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[/frame]
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[frame]
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begin=-250
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end=-100
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image=neutral-huntsman-attack1.png
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image=human-outlaws/huntsman-attack1.png
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[/frame]
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[/attack]
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[/unit]
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Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.7 KiB |
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |