Reconcile Liberty peasant units with TRoW/mainline graphics names.

This commit is contained in:
Eric S. Raymond 2007-07-22 17:03:57 +00:00
parent 685f5dd2c7
commit ea0cc17645
17 changed files with 21 additions and 232 deletions

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@ -11,8 +11,8 @@
define=CAMPAIGN_LIBERTY
difficulties=EASY,NORMAL,HARD
difficulty_descriptions={MENU_IMG_TXT2 "units/human-peasants/peasant.png~RC(magenta>red)" _"Peasant" _"(Easy)"} + ";" + {MENU_IMG_TXT2 "units/human-outlaws/outlaw.png~RC(magenta>red)" _"Outlaw" _"(Normal)"} + ";" + {MENU_IMG_TXT2 "../data/campaigns/Liberty/images/neutral-fugitive.png~RC(magenta>red)" _"Fugitive" _"(Difficult)"}
icon="../data/campaigns/Liberty/images/neutral-fugitive.png"
difficulty_descriptions={MENU_IMG_TXT2 "units/human-peasants/peasant.png~RC(magenta>red)" _"Peasant" _"(Easy)"} + ";" + {MENU_IMG_TXT2 "units/human-outlaws/outlaw.png~RC(magenta>red)" _"Outlaw" _"(Normal)"} + ";" + {MENU_IMG_TXT2 "units/human-outlaws/fugitive.png~RC(magenta>red)" _"Fugitive" _"(Difficult)"}
icon="units/human-outlaws/fugitive.png"
image="Liberty_campaign_image.png"
description= _ "As the shadow of civil war lengthens acoss Wesnoth, a band of hardy marchlanders revolts against the exactions of Asheviere. They must either break the evil Queen's grip, or fall to the blades of Wesnothian troops -- or, perhaps, meet an even darker fate and the hands of orcs and undead.

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@ -5,7 +5,7 @@
name= _ "Night Patrolman"
race=human
gender=male,female
image=neutral-fugitive.png
image=fugitive.png
hitpoints=61
movement_type=elusivefoot
movement=7
@ -22,7 +22,7 @@
[frame]
begin=-100
end=100
image="neutral-fugitive-defend.png"
image="fugitive-defend.png"
[/frame]
[/defend]
[attack]
@ -36,7 +36,7 @@
[frame]
begin=-100
end=100
image=neutral-fugitive-attack1.png
image=human-outlaws/fugitive-melee-1.png
[/frame]
[sound]
@ -65,12 +65,12 @@
[frame]
begin=-250
end=-50
image=neutral-fugitive-attack2.png
image=human-outlaws/fugitive-ranged-1.png
[/frame]
[frame]
begin=-50
end=50
image=neutral-fugitive-attack3.png
image=human-outlaws/fugitive-ranged-2.png
[/frame]
[missile_frame]
@ -82,12 +82,12 @@
[/attack]
[female]
id=Fugitive_Peasant
id=Human-Outlaws/Fugitive_Peasant
name= _ "female^Night Patrolman"
race=human
gender=female
image="neutral-fugitive+female.png"
image_defensive="neutral-fugitive+female-defend.png"
image="human-outlaws/fugitive+female.png"
image_defensive="human-outlaws/fugitive+female-defend.png"
hitpoints=60
movement_type=elusivefoot
movement=7
@ -111,7 +111,7 @@
[frame]
begin=-100
end=100
image="neutral-fugitive+female-attack1.png"
image="human-outlaws/fugitive+female-melee-1.png"
[/frame]
[sound]
@ -135,12 +135,12 @@
[frame]
begin=-250
end=-50
image="neutral-fugitive+female-attack2.png"
image="human-outlaws/fugitive+female-ranged-1.png"
[/frame]
[frame]
begin=-50
end=50
image="neutral-fugitive+female-attack3.png"
image="human-outlaws/fugitive+female-ranged-2.png"
[/frame]
[missile_frame]

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@ -4,7 +4,7 @@
id=Highwayman_Peasant
name= _ "Senior Village Elder"
race=human
image=neutral-highwayman.png
image=highwayman.png
hitpoints=67
movement_type=smallfoot
movement=5
@ -21,7 +21,7 @@
[frame]
begin=-100
end=100
image="neutral-highwayman-defend.png"
image="highwayman-defend.png"
[/frame]
[/defend]
[attack]
@ -34,7 +34,7 @@
[frame]
begin=-100
end=100
image=neutral-highwayman-attack.png
image=highwayman-attack.png
[/frame]
[sound]
time=-100

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@ -1,115 +0,0 @@
[unit]
#textdomain wesnoth-l
id=Human Ranger
name= _ "Ranger"
race=human
image=neutral-ranger.png
hitpoints=60
movement_type=woodland
movement=6
experience=100
level=3
alignment=chaotic
advanceto=null
#ifdef USE_L3_OUTLAWS
[advancefrom]
unit=Trapper
experience=98
[/advancefrom]
#endif
{AMLA_TOUGH 3}
cost=60
usage=mixed fighter
unit_description= _ "Rangers are wild men and masters of forest and hills. They are excellent trackers, scouts, and archers, moving freely through the countryside under the cover of night. Most rulers are afraid of rangers and would rather put them in the dungeon than put their abilities to use."
get_hit_sound=groan.wav
#Rangers are almost like human elves
[defense]
swamp_water=50
forest=40
hills=40
[/defense]
[movement_costs]
hills=1
cave=2
[/movement_costs]
[defend]
[frame]
begin=-100
end=100
image="neutral-ranger-defend.png"
[/frame]
[/defend]
[attack]
name=sword
description=_"sword"
type=blade
range=melee
damage=9
number=4
[frame]
begin=-300
end=-100
image=neutral-ranger-attack1.png
[/frame]
[frame]
begin=-100
end=100
image=neutral-ranger-attack2.png
[/frame]
[sound]
time=-100
sound=dagger-swish.wav
[/sound]
[/attack]
[attack]
name=bow
description=_"bow"
type=pierce
range=ranged
special=marksman
damage=7
number=4
[sound]
time=-100
sound=bow.ogg
[/sound]
[sound]
time=0
sound=bow.ogg
sound_miss=bow-miss.ogg
[/sound]
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-500
end=-400
image=neutral-ranger-ranged1.png
[/frame]
[frame]
begin=-400
end=-250
image=neutral-ranger-ranged2.png
[/frame]
[frame]
begin=-250
end=-100
image=neutral-ranger-ranged3.png
[/frame]
[frame]
begin=-100
end=50
image=neutral-ranger-ranged4.png
[/frame]
[/attack]
[/unit]

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@ -1,96 +0,0 @@
[unit]
#textdomain wesnoth-l
id=Huntsman
name= _ "Huntsman"
race=human
image=neutral-huntsman.png
hitpoints=54
movement_type=smallfoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
#ifdef USE_L3_OUTLAWS
[advancefrom]
unit=Trapper
experience=98
[/advancefrom]
#endif
{AMLA_TOUGH 3}
cost=60
usage=archer
unit_description= _ "Huntsmen have spent their lives in the backwoods and swamps of their wilderness homes. They track anything that moves in their territory, including people. Bandit gangs hire them for their ability to bring down any prey."
#Poachers, etc. are better than normal units at woods and swamps
[defense]
forest=40
swamp_water=40
[/defense]
[movement_costs]
shallow water=2
swamp_water=2
[/movement_costs]
get_hit_sound=groan.wav
[defend]
[frame]
begin=-100
end=100
image="neutral-huntsman-defend.png"
[/frame]
[/defend]
[attack]
name=dagger
description=_"dagger"
type=blade
range=melee
damage=5
number=4
[frame]
begin=-100
end=100
image=neutral-huntsman-attack.png
[/frame]
[sound]
time=-100
sound=dagger-swish.wav
[/sound]
[/attack]
[attack]
name=bow
description=_"bow"
type=pierce
range=ranged
damage=10
number=4
[sound]
time=-100
sound=bow.ogg
[/sound]
[sound]
time=0
sound=bow.ogg
sound_miss=bow-miss.ogg
[/sound]
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[frame]
begin=-400
end=-250
image=neutral-huntsman-attack1.png
[/frame]
[frame]
begin=-250
end=-100
image=neutral-huntsman-attack2.png
[/frame]
[/attack]
[/unit]

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@ -4,7 +4,7 @@
id=Huntsman_Peasant
name= _ "Huntsman"
race=human
image=neutral-huntsman.png
image=human-outlaws/huntsman.png
hitpoints=55
movement_type=smallfoot
movement=5
@ -32,7 +32,7 @@
[frame]
begin=-100
end=100
image="neutral-huntsman-defend.png"
image="human-outlaws/huntsman-defend.png"
[/frame]
[/defend]
[attack]
@ -45,7 +45,7 @@
[frame]
begin=-100
end=100
image=neutral-huntsman-attack.png
image=human-outlaws/huntsman-attack.png
[/frame]
[sound]
time=-100
@ -77,12 +77,12 @@
[frame]
begin=-400
end=-250
image=neutral-huntsman-attack1.png
image=human-outlaws/huntsman-attack1.png
[/frame]
[frame]
begin=-250
end=-100
image=neutral-huntsman-attack1.png
image=human-outlaws/huntsman-attack1.png
[/frame]
[/attack]
[/unit]

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