Revert 2007-08-16T06:30:48Z!bruno@wolff.to as the idea had already been discussed and rejected.
I just assumed it was an oversight.
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@ -139,11 +139,6 @@ Version 1.3.6+svn:
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cause a problem for multiplayer, but no advancement paths currently
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have this case. You do get to keep your current traits, even if you
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wouldn't get them in the new unit type.
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* Dark Sorcerers and Necromancers now have the same traits available
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as Dark Adepts do. So they can't get strong even if you recruit
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them as second or third level units. While they have melee attacks
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(unlike the Dark Adept), they should get the same possible traits
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as Dark Adepts for consistancy.
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Version 1.3.6:
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* language and i18n:
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@ -3,10 +3,6 @@
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id=Dark Sorcerer
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name= _ "Dark Sorcerer"
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race=human
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ignore_race_traits=yes
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{TRAIT_QUICK}
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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image="units/undead-necromancers/dark-sorcerer.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=48
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@ -3,10 +3,6 @@
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id=Necromancer
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name= _ "Necromancer"
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race=human
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ignore_race_traits=yes
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{TRAIT_QUICK}
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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image="units/undead-necromancers/necromancer.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=70
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