Some preprocessor symbols for campaigns to enable/disable some advancements
This should not make any change when they are not defined (ie in multiplayer) - DISABLE_GRAND_MARSHAL (used by TRoW): Disable General -> Grand Marshal - ENABLE_ARMAGEDDON_DRAKE (used by none): Enable Inferno Drake -> Armageddon Drake - ENABLE_ANCIENT_LICH (used by none): Enable Lich -> Ancient Lich - ENABLE_DEATH_KNIGHT (used by none): Enable Revenant -> Death_Knight (not sure we should have this one)
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5 changed files with 20 additions and 2 deletions
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@ -7,7 +7,7 @@
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#textdomain wesnoth-trow
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name= _ "The Rise of Wesnoth"
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define=CAMPAIGN_THE_RISE_OF_WESNOTH
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extra_defines=USE_L3_OUTLAWS
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extra_defines=USE_L3_OUTLAWS,DISABLE_GRAND_MARSHAL
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first_scenario=A_Summer_of_Storms
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difficulties=EASY,NORMAL,HARD
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difficulty_descriptions={MENU_IMG_TXT2 TRoW_difficulty_easy.png _"Fighter" _"(Easy)"} +
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@ -13,6 +13,12 @@
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level=4
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alignment=lawful
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advanceto=null
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#ifdef ENABLE_ARMAGEDDON_DRAKE
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[advancefrom]
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unit=Inferno Drake
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experience=220
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[/advancefrom]
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#endif
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{AMLA_TOUGH 3}
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undead_variation=drake
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cost=100
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@ -18,7 +18,7 @@
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experience=180
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level=3
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alignment=lawful
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#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
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#ifdef DISABLE_GRAND_MARSHAL
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advanceto=null
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{AMLA_TOUGH 3}
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#else
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@ -12,6 +12,12 @@
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level=4
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alignment=chaotic
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advanceto=null
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#ifdef ENABLE_ANCIENT_LICH
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[advancefrom]
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unit=Lich
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experience=250
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[/advancefrom]
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#endif
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{AMLA_TOUGH 3}
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cost=100
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usage=mixed fighter
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@ -19,6 +19,12 @@
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level=3
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alignment=chaotic
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advanceto=null
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#ifdef ENABLE_DEATH_KNIGHT
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[advancefrom]
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unit=Revenant
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experience=85
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[/advancefrom]
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#endif
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{AMLA_TOUGH 3}
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cost=45
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usage=fighter
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