I changed Dark Sorcerers and Necromancers to have the same trait limitations...

as Dark Adepts have for consistancy. Since you normally don't recruit
these directly, this should have little impact on actual play.
This commit is contained in:
Bruno Wolff III 2007-08-16 06:30:48 +00:00
parent e4fc5f5e3b
commit c6aeccef42
3 changed files with 13 additions and 0 deletions

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@ -139,6 +139,11 @@ Version 1.3.6+svn:
cause a problem for multiplayer, but no advancement paths currently
have this case. You do get to keep your current traits, even if you
wouldn't get them in the new unit type.
* Dark Sorcerers and Necromancers now have the same traits available
as Dark Adepts do. So they can't get strong even if you recruit
them as second or third level units. While they have melee attacks
(unlike the Dark Adept), they should get the same possible traits
as Dark Adepts for consistancy.
Version 1.3.6:
* language and i18n:

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@ -3,6 +3,10 @@
id=Dark Sorcerer
name= _ "Dark Sorcerer"
race=human
ignore_race_traits=yes
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image="units/undead-necromancers/dark-sorcerer.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=48

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@ -3,6 +3,10 @@
id=Necromancer
name= _ "Necromancer"
race=human
ignore_race_traits=yes
{TRAIT_QUICK}
{TRAIT_INTELLIGENT}
{TRAIT_RESILIENT}
image="units/undead-necromancers/necromancer.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=70