I changed Dark Sorcerers and Necromancers to have the same trait limitations...
as Dark Adepts have for consistancy. Since you normally don't recruit these directly, this should have little impact on actual play.
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@ -139,6 +139,11 @@ Version 1.3.6+svn:
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cause a problem for multiplayer, but no advancement paths currently
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have this case. You do get to keep your current traits, even if you
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wouldn't get them in the new unit type.
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* Dark Sorcerers and Necromancers now have the same traits available
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as Dark Adepts do. So they can't get strong even if you recruit
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them as second or third level units. While they have melee attacks
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(unlike the Dark Adept), they should get the same possible traits
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as Dark Adepts for consistancy.
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Version 1.3.6:
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* language and i18n:
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@ -3,6 +3,10 @@
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id=Dark Sorcerer
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name= _ "Dark Sorcerer"
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race=human
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ignore_race_traits=yes
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{TRAIT_QUICK}
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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image="units/undead-necromancers/dark-sorcerer.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=48
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@ -3,6 +3,10 @@
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id=Necromancer
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name= _ "Necromancer"
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race=human
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ignore_race_traits=yes
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{TRAIT_QUICK}
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{TRAIT_INTELLIGENT}
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{TRAIT_RESILIENT}
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image="units/undead-necromancers/necromancer.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=70
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