Modified the poacher line away from explicitly being bandits,

making them more generic for use in campaigns.
This commit is contained in:
Richard Kettering 2007-10-29 00:59:34 +00:00
parent bf9df1b96d
commit 8dc2490274
4 changed files with 10 additions and 4 deletions

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@ -16,7 +16,11 @@
undead_variation=archer
cost=54
usage=archer
unit_description= _ "Huntsmen have spent their lives in the backwoods and swamps of their wilderness homes. They track anything that moves in their territory, including people. Bandit gangs hire them for their ability to bring down any prey."
unit_description= _ "Hunting is a popular sport of noblemen, but it can also be a livelihood for commoners. Like any other craft, it has men of masterful skill in its practice. Huntsmen know all the tricks of their trade, and are skilled at navigating the wilderness, at tracking, and at the use of the bow. They are a fair shot at moving targets, and targets hiding under brush and cover; a skill wrought from years of practice at shooting game, and one which garrisoned bowmen often lack.
Master hunters are employed by any group living in or passing through wild country, be they men of the law, or those working against it. Even nature itself can have deadly surprises, and any commander who fails to hire a such a guide can lose his men to nothing more than terrain. Good woodsmen can save lives, ease travel, provide food, and their skill with a bow is capitally useful in a fight.
Special Notes:"+{SPECIAL_NOTES_MARKSMAN}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-outlaws/huntsman-defend.png" "units/human-outlaws/huntsman.png" {SOUND_LIST:HUMAN_HIT} }
#huntsmen are better than normal units at woods and swamps

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@ -17,7 +17,7 @@
undead_variation=archer
cost=14
usage=archer
unit_description= _ "Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of bandits will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight.
unit_description= _ "Though not trained as warriors, the skills possessed by a hunter (especially those of archery) are useful in battle. Any group of soldiers or bandits travelling through the wild will need a few poachers in their employ, not merely for hunting but for lending a hand in any serious fight.
Because of their experience, these hunters are unusually capable at night, and in forests and swamps."
#Poachers are better than normal units at woods and swamps

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@ -16,7 +16,9 @@
undead_variation=archer
cost=60
usage=mixed fighter
unit_description= _ "Rangers are wild men and masters of forest and hills. They are excellent trackers, scouts, and archers, moving freely through the countryside under the cover of night. Most rulers are afraid of rangers and would rather put them in the dungeon than put their abilities to use."
unit_description= _ "Rangers are wild men and wanderers, who have chosen to shun the company of their fellow men for myriad reasons. They have spent the better part of their lives in the thick of nature, and know many of its secrets. They are excellent pathfinders and explorers, and can find food and shelter where other men would find only sticks and stones.
The presence of these men troubles the more authoritarian of rulers; they are an element that knights and landed armies cannot control. They are men of dubious motives, and are the first to scoff at any royal decree, if they even hear of it at all. Rangers can be hired, but they are just as likely to be in the employ of bandits, as they are to be in the king's service."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-outlaws/ranger-defend1.png" "units/human-outlaws/ranger.png" {SOUND_LIST:HUMAN_HIT} }
# Rangers are almost like human elves

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@ -22,7 +22,7 @@
undead_variation=archer
cost=27
usage=archer
unit_description= _ "Master woodsmen are useful allies to any army, and indispensable for any sizable group of bandits. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.
unit_description= _ "Master woodsmen are useful allies to any army, and indispensable for any sizable group of people living in the wilderness. They can track both man and beast, notice things most others would overlook, and are often the only ones who can find food for the table, be it animal or vegetable.
Their skill at hunting is very useful in combat, and also leaves them unusually competent at night, and in forests and swamps."
#Trappers are better than normal units at woods and swamps