Commit graph

65 commits

Author SHA1 Message Date
Severin Glöckner
1606bb72ce Made Drake Flying Animations working on more terrains.
E.g. they weren't working on water with water lilies before.
The terrain codes are now more generic too, for the case somebody wants to make an UMC variation.

Also had a look on other places where terrain codes get used.
2016-10-26 15:17:28 +02:00
Celtic Minstrel
b295aab4ba Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
ln-zookeeper
eb1da88f67 Unified staff sound timing to -125 2015-12-22 17:44:51 +02:00
ln-zookeeper
d8e5410086 Wired in the new staff sounds 2015-12-22 17:34:01 +02:00
Charles Dang
dc566e46b6 Strip unused [portrait] blocks from unit files 2015-04-19 21:06:22 +11:00
David Mikos
d6dc00c200 AnimationWML: match hit and miss sound args properly for ATTACK_ANIM_* macros 2013-10-10 15:17:08 +10:30
David Mikos
971dde985a Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around. 2013-10-08 19:31:31 +10:30
Bär Halberkamp
d2e5271b76 Updated animationWML for the Saurians and Dwarvish Thunderer line 2013-09-05 18:19:24 +02:00
Bär Halberkamp
57f5a7cd9c Added a hit sound to the Saurian Skirmisher line's ranged attack 2013-08-15 11:35:16 +02:00
Alexander van Gessel
38b224c1ff Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
This reverts commit 23b72d6956.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956 Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
This reverts commit 5fa5c03411, reversing
changes made to 06374c64ba.
2013-08-08 18:50:46 +02:00
Elvish_Hunter
2a2e468738 Removed no longer useful ellipse= key from mainline units (saurians) 2013-07-21 14:26:33 +02:00
David Mikos
d60d4d7c61 Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Jérémy Rosen
e1590a4254 apply patch #3682 by Coffee:
make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Alexander van Gessel
ffeca20f87 Remove [unit_type] undead_variation keys that are now unnecessary 2011-11-05 17:16:46 +01:00
Dan Gerhards
e79a60b675 Units that cannot advance past level 1 or level 2...
...require 50 or 100 XP to AMLA instead of 150.
2011-10-22 09:25:42 +00:00
Steven Panek
9936b58d27 Ran wmlindent. 2010-11-25 10:06:26 +00:00
Guillaume Melquiond
b29ff6725e Fixed saurian throw animations, since Jetryl has ceased to care about them. 2010-11-01 10:52:19 +00:00
Mark de Wever
3f21869f9c Strip trailing whitespace. 2010-09-29 19:20:42 +00:00
Richard Kettering
af231d7078 Added animations for the saurian oracle. 2010-09-25 07:53:19 +00:00
Eric S. Raymond
e7d337a676 Reindent mainline. 2010-09-23 13:04:56 +00:00
Steven Panek
d784c34fd2 Applied file #10184 from patch #1926 with modifications. 2010-09-12 04:20:34 +00:00
Mark de Wever
509e9e8404 Strip trailing spaces.
Using Crab_'s idea to use pot updates...

...to test whether translations are affected.
2010-07-31 08:05:23 +00:00
Richard Kettering
5345982f4b Added the new animations for the flanker and ambusher;...
...again, some images are missing.
2010-07-27 08:21:42 +00:00
Richard Kettering
94edc0ba3e Added the new animations for the skirmisher;...
...a few frames are missing and will be added later.
2010-07-27 07:57:54 +00:00
Richard Kettering
7e21be4715 Added all the new augur and soothsayer animations...
...(except ne-defend, which I expect to get asap and which there's a
missing image ref for atm).  Created a second set of animation utils
to handle these.
2010-07-27 06:09:09 +00:00
Steven Panek
5d2b5fdd2b Converted more makeshift dashes (hopefully, I got all of them). 2010-05-11 23:30:32 +00:00
Eric S. Raymond
c5a70496a2 A final pre-1.8 prose polish on the units subtree. 2009-09-26 22:41:57 +00:00
Ali El Gariani
c0b0b9ba8d Remove the now useless 'in_hex' key from mainline units 2009-03-26 01:10:08 +00:00
Jérémy Rosen
2b89ee58a8 mark in_hex for all mainline units, jetryl:
not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Eric S. Raymond
51c13fb819 Pre-1.6 reindent and whitespace cleanup. 2009-03-01 12:56:14 +00:00
Eric S. Raymond
67fee66ac3 Second part of portrait directory renaming.
All mainline references are fixed, and wmllint knows what to do.
2009-02-01 06:14:17 +00:00
Eric S. Raymond
718cbdfa78 thespaceinvader's big portrait rationalization. 2009-01-31 00:15:02 +00:00
Phil Barber
096df2fb3e [[Minor fixes to German translation]] 2009-01-06 20:55:02 +00:00
Eric S. Raymond
4861e50155 Reindent mainline in preparation for 1.6. 2008-12-08 17:45:47 +00:00
Richard Kettering
d081492dab Remade animations for the saurian oracle. 2008-08-30 07:56:22 +00:00
Eric S. Raymond
fec0ec9d71 advancesto -> advances_to. 2008-08-29 19:03:00 +00:00
Richard Kettering
dedfe5146d Remade animations for the saurian soothsayer. 2008-08-29 07:14:28 +00:00
Eric S. Raymond
318486ce4b Reindent most of the data tree in preparation for making wmlindent smarter. 2008-08-28 17:57:00 +00:00
Richard Kettering
aa54c1978a Remade animations for the saurian augur. 2008-08-28 04:08:34 +00:00
Patrick Parker
14247b09cd patch #1037: Filter_x renaming 2008-04-08 07:15:25 +00:00
Eric S. Raymond
e5e500ca60 [unit_type] unit_description -> description 2008-03-21 03:26:09 +00:00
Eric S. Raymond
9655d59081 [unit] enclosing UnitWML becomes [unit_type]
Note: This change breaks backward compatibility with the 1.4 branch!
2008-03-12 08:08:37 +00:00
Eric S. Raymond
b1b2435d40 Reindent the mainline content to uniiform whitespace. 2008-01-24 00:16:42 +00:00
Richard Kettering
cd05fc0e12 Set saurian magic users to use macroified projectile animation. 2008-01-22 07:56:01 +00:00
Lari Nieminen
e520faad5a Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00
Richard Kettering
0eb88a850f Added the animated haloes of the saurian's magic attack...
...to their healing animation.
2007-12-26 03:19:35 +00:00
Nils Kneuper
170c33654e seperate 'Special Notes:' from the units into a macro on its own (patch #889) 2007-12-20 19:23:12 +00:00
Lari Nieminen
a03083d32e Prevent the saurian skirmisher idle anim on all castles,
...keeps and villages. Feel free to wire in more exceptions.
2007-12-09 21:35:31 +00:00
Lari Nieminen
8f99271a40 Implement the fullheal AMLA (fullheal with +25% max XP).
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00