Severin Glöckner
1606bb72ce
Made Drake Flying Animations working on more terrains.
...
E.g. they weren't working on water with water lilies before.
The terrain codes are now more generic too, for the case somebody wants to make an UMC variation.
Also had a look on other places where terrain codes get used.
2016-10-26 15:17:28 +02:00
Celtic Minstrel
b295aab4ba
Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
...
The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
ln-zookeeper
eb1da88f67
Unified staff sound timing to -125
2015-12-22 17:44:51 +02:00
ln-zookeeper
d8e5410086
Wired in the new staff sounds
2015-12-22 17:34:01 +02:00
Charles Dang
dc566e46b6
Strip unused [portrait] blocks from unit files
2015-04-19 21:06:22 +11:00
David Mikos
d6dc00c200
AnimationWML: match hit and miss sound args properly for ATTACK_ANIM_* macros
2013-10-10 15:17:08 +10:30
David Mikos
971dde985a
Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
2013-10-08 19:31:31 +10:30
Bär Halberkamp
d2e5271b76
Updated animationWML for the Saurians and Dwarvish Thunderer line
2013-09-05 18:19:24 +02:00
Bär Halberkamp
57f5a7cd9c
Added a hit sound to the Saurian Skirmisher line's ranged attack
2013-08-15 11:35:16 +02:00
Alexander van Gessel
38b224c1ff
Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
...
This reverts commit 23b72d6956
.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956
Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
...
This reverts commit 5fa5c03411
, reversing
changes made to 06374c64ba
.
2013-08-08 18:50:46 +02:00
Elvish_Hunter
2a2e468738
Removed no longer useful ellipse= key from mainline units (saurians)
2013-07-21 14:26:33 +02:00
David Mikos
d60d4d7c61
Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
...
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Jérémy Rosen
e1590a4254
apply patch #3682 by Coffee:
...
make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Alexander van Gessel
ffeca20f87
Remove [unit_type] undead_variation keys that are now unnecessary
2011-11-05 17:16:46 +01:00
Dan Gerhards
e79a60b675
Units that cannot advance past level 1 or level 2...
...
...require 50 or 100 XP to AMLA instead of 150.
2011-10-22 09:25:42 +00:00
Steven Panek
9936b58d27
Ran wmlindent.
2010-11-25 10:06:26 +00:00
Guillaume Melquiond
b29ff6725e
Fixed saurian throw animations, since Jetryl has ceased to care about them.
2010-11-01 10:52:19 +00:00
Mark de Wever
3f21869f9c
Strip trailing whitespace.
2010-09-29 19:20:42 +00:00
Richard Kettering
af231d7078
Added animations for the saurian oracle.
2010-09-25 07:53:19 +00:00
Eric S. Raymond
e7d337a676
Reindent mainline.
2010-09-23 13:04:56 +00:00
Steven Panek
d784c34fd2
Applied file #10184 from patch #1926 with modifications.
2010-09-12 04:20:34 +00:00
Mark de Wever
509e9e8404
Strip trailing spaces.
...
Using Crab_'s idea to use pot updates...
...to test whether translations are affected.
2010-07-31 08:05:23 +00:00
Richard Kettering
5345982f4b
Added the new animations for the flanker and ambusher;...
...
...again, some images are missing.
2010-07-27 08:21:42 +00:00
Richard Kettering
94edc0ba3e
Added the new animations for the skirmisher;...
...
...a few frames are missing and will be added later.
2010-07-27 07:57:54 +00:00
Richard Kettering
7e21be4715
Added all the new augur and soothsayer animations...
...
...(except ne-defend, which I expect to get asap and which there's a
missing image ref for atm). Created a second set of animation utils
to handle these.
2010-07-27 06:09:09 +00:00
Steven Panek
5d2b5fdd2b
Converted more makeshift dashes (hopefully, I got all of them).
2010-05-11 23:30:32 +00:00
Eric S. Raymond
c5a70496a2
A final pre-1.8 prose polish on the units subtree.
2009-09-26 22:41:57 +00:00
Ali El Gariani
c0b0b9ba8d
Remove the now useless 'in_hex' key from mainline units
2009-03-26 01:10:08 +00:00
Jérémy Rosen
2b89ee58a8
mark in_hex for all mainline units, jetryl:
...
not that it might be usefull to review units with in_hex=no since some
of them are just one pixel off
2009-03-21 10:38:32 +00:00
Eric S. Raymond
51c13fb819
Pre-1.6 reindent and whitespace cleanup.
2009-03-01 12:56:14 +00:00
Eric S. Raymond
67fee66ac3
Second part of portrait directory renaming.
...
All mainline references are fixed, and wmllint knows what to do.
2009-02-01 06:14:17 +00:00
Eric S. Raymond
718cbdfa78
thespaceinvader's big portrait rationalization.
2009-01-31 00:15:02 +00:00
Phil Barber
096df2fb3e
[[Minor fixes to German translation]]
2009-01-06 20:55:02 +00:00
Eric S. Raymond
4861e50155
Reindent mainline in preparation for 1.6.
2008-12-08 17:45:47 +00:00
Richard Kettering
d081492dab
Remade animations for the saurian oracle.
2008-08-30 07:56:22 +00:00
Eric S. Raymond
fec0ec9d71
advancesto -> advances_to.
2008-08-29 19:03:00 +00:00
Richard Kettering
dedfe5146d
Remade animations for the saurian soothsayer.
2008-08-29 07:14:28 +00:00
Eric S. Raymond
318486ce4b
Reindent most of the data tree in preparation for making wmlindent smarter.
2008-08-28 17:57:00 +00:00
Richard Kettering
aa54c1978a
Remade animations for the saurian augur.
2008-08-28 04:08:34 +00:00
Patrick Parker
14247b09cd
patch #1037 : Filter_x renaming
2008-04-08 07:15:25 +00:00
Eric S. Raymond
e5e500ca60
[unit_type] unit_description -> description
2008-03-21 03:26:09 +00:00
Eric S. Raymond
9655d59081
[unit] enclosing UnitWML becomes [unit_type]
...
Note: This change breaks backward compatibility with the 1.4 branch!
2008-03-12 08:08:37 +00:00
Eric S. Raymond
b1b2435d40
Reindent the mainline content to uniiform whitespace.
2008-01-24 00:16:42 +00:00
Richard Kettering
cd05fc0e12
Set saurian magic users to use macroified projectile animation.
2008-01-22 07:56:01 +00:00
Lari Nieminen
e520faad5a
Turned the default AMLA into a combined +3 max HP, +20% max XP and fullheal,
...
and upped the standard AMLA XP limit from 100 to 150. Wired to core
units.
2007-12-27 09:24:25 +00:00
Richard Kettering
0eb88a850f
Added the animated haloes of the saurian's magic attack...
...
...to their healing animation.
2007-12-26 03:19:35 +00:00
Nils Kneuper
170c33654e
seperate 'Special Notes:' from the units into a macro on its own (patch #889 )
2007-12-20 19:23:12 +00:00
Lari Nieminen
a03083d32e
Prevent the saurian skirmisher idle anim on all castles,
...
...keeps and villages. Feel free to wire in more exceptions.
2007-12-09 21:35:31 +00:00
Lari Nieminen
8f99271a40
Implement the fullheal AMLA (fullheal with +25% max XP).
...
Now all max-level units have an {AMLA_DEFAULT}, which contains both
{AMLA_TOUGH 3} and {AMLA_FULLHEAL}. Necrophage gets the "feeding"
ability.
2007-12-08 18:51:47 +00:00