A final pre-1.8 prose polish on the units subtree.

This commit is contained in:
Eric S. Raymond 2009-09-26 22:41:57 +00:00
parent 751e1df222
commit c5a70496a2
55 changed files with 57 additions and 59 deletions

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@ -16,7 +16,7 @@
cost=31
usage=fighter
profile=portraits/drakes/clasher.png
description= _ "Arbiters take their caste very seriously. In order to better execute their duties, they have abandoned the drakes' traditional hand-mounted claws and traded their spears for the spike and blade of the halberd. In their minds, the loss of maneuverability is a fair price for the raw heft the massive metal head provides. The thick plate these drakes wear protects them well against weapons that could slip between their scales."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
description= _ "Arbiters take their caste duty of enforcing order very seriously. In order to better execute their duties, they have abandoned the drakes' traditional hand-mounted claws and traded their spears for the spike and blade of the halberd. In their minds, the loss of maneuverability is a fair price for the raw heft the massive metal head provides. The thick plate these drakes wear protects them well against weapons that could slip between their scales."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/arbiter-defend-2.png" "units/drakes/arbiter-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
[portrait]

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@ -24,7 +24,7 @@
cost=100
usage=archer
# wmllint: local spelling Armageddon
description= _ "Were it not for the armor they wear, certain drakes might be indistinguishable from true dragons, at least to the common man. The creatures known as 'Armageddon Drakes' are towering things, both immune to and possessed of a tremendous fire."
description= _ "Were it not for the armor they wear, certain drakes might be indistinguishable from true dragons, at least to the lesser races for whom dragons are but legend. The creatures known as 'Armageddon Drakes' are towering things, both immune to and possessed of a tremendous fire."
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/armageddon-defend.png" "units/drakes/armageddon.png" {SOUND_LIST:DRAKE_HIT}}
{DRAKE_FLYING_ANIM "units/drakes/armageddon.png" "units/drakes/armageddon-flying.png"}

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@ -17,6 +17,7 @@
undead_variation=drake
cost=47
usage=fighter
#wmllint: local spelling Blademasters
description= _ "Black armor marks the elite order of the Fighter caste: the Blademasters. Only a few manage to gain the skill and power necessary to be admitted to this highest rank without perishing in battle. Though other drakes may disparage the Fighter caste, they always check twice to be sure none are around; Blademasters fiercely protect their fellows' honor, and no-one would dispute their right to do so."
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/blademaster-defend-2.png" "units/drakes/blademaster-defend-1.png" {SOUND_LIST:DRAKE_HIT} }

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@ -17,7 +17,7 @@
undead_variation=drake
cost=21
usage=archer
description= _ "Before a drake is even considered for acceptance into the Burner caste, he must prove the strength of his inner fire; the caste prides itself on its similarity to the drakes' powerful ancestors: the dragons. Arrogant Burners and there are many can often be overheard claiming to be so like the dragons that their veins flow not with blood, but with pure flame. Although a Burner's preferred weapon is his fiery breath, he won't shy away from striking blows with his bared claws."
description= _ "Before a drake is even considered for acceptance into the Burner caste, he must prove the strength of his inner fire; the caste prides itself on its similarity to the drakes' powerful ancestors: the dragons. Arrogant Burners (and there are many such) can often be overheard claiming to be so like the dragons that their veins flow not with blood, but with pure flame. Although a Burner's preferred weapon is his fiery breath, he won't shy away from striking blows with his bared claws."
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/burner-defend-2.png" "units/drakes/burner-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
[portrait]

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@ -18,7 +18,7 @@
cost=40
usage=fighter
profile=portraits/drakes/clasher.png
description= _ "Rather than hold the battle at a distance, the Enforcers hulk right in wherever the melee is the fiercest. At close range, it doesn't matter that their armor keeps them from spouting flame; all that matters is the power they've learned to focus in each strike. Drake leaders are careful not to besmirch the honor of the Enforcers, and generally call upon them to combat only the most pernicious of enemies."
description= _ "Not for Enforcers are the tactics of maneuver and deception; rather, they charge in wherever the melee is the fiercest. At close range, it matters little that their armor prevents them from spouting flame; all that matters is the power they've learned to focus in each strike. Drake leaders are careful not to besmirch the honor of the Enforcers, and generally call upon them to combat only the most pernicious of enemies."
die_sound=drake-die.ogg
{DEFENSE_ANIM_FILTERED "units/drakes/enforcer-spear-defend-2.png" "units/drakes/enforcer-spear-defend-1.png" {SOUND_LIST:DRAKE_HIT} (
[filter_second_attack]

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@ -17,7 +17,7 @@
undead_variation=drake
cost=17
usage=fighter
description= _ "A Fighter's only purpose in drake society is to fight and die for his tribe. Not being particularly swift or possessed of a strong inner flame, he is constantly struggling to prove his worth to the more respected castes by sheer physical prowess and often, he succeeds."
description= _ "A Fighter's only purpose in drake society is to fight and die for his tribe. Not being particularly swift, nor possessed of a strong inner flame, he is constantly struggling to prove his worth to the more respected castes by sheer physical prowess. Sometimes, he succeeds."
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/fighter-defend-2.png" "units/drakes/fighter-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
[portrait]

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@ -22,7 +22,7 @@
undead_variation=drake
cost=35
usage=mixed fighter
description= _ "Respected for the heat of their flame and revered for their charisma, Flares promise to become great leaders of their people, both in war and peace. Though a small isolated tribe will sometimes accept a Flare as a leader, they are more often seen leading small war parties or mediating disputes with a subtle hand."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
description= _ "Respected for the heat of their flame and revered for their charisma, Flares aspire to become great leaders of their people, both in war and peace. Though a small isolated tribe will sometimes accept a Flare as a leader, they are more often seen leading small war parties or mediating disputes with a subtle hand."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/flare-defend.png" "units/drakes/flare.png" {SOUND_LIST:DRAKE_HIT} }
{DRAKE_FLYING_ANIM "units/drakes/flare.png" "units/drakes/flare-flying.png"}

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@ -17,7 +17,7 @@
undead_variation=drake
cost=40
usage=scout
description= _ "Hurricane Drakes have moved above the menial hunting and gathering which the lower members of their caste are relegated to. They are an integral part of the drakes' military, scouting ahead of the main forces, carrying messages across the battlefield, and falling upon the enemy where it's least expected. Being allowed - grudgingly - to train with the newcomers from other castes has increased their skill in combat, but their greatest strength still lies in their speed and flight."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
description= _ "Hurricane Drakes have moved above the menial hunting and gathering to which the lower members of their caste are relegated. They are an integral part of the drakes' military, scouting ahead of the main forces, carrying messages across the battlefield, and falling upon the enemy where it's least expected. Being allowed - grudgingly - to train with the newcomers from other castes has increased their skill in combat, but their greatest strength still lies in their speed and flight."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/hurricane-defend-2.png" "units/drakes/hurricane-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
{DRAKE_FLYING_ANIM "units/drakes/hurricane.png" "units/drakes/hurricane-fly-1.png"}

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@ -17,6 +17,7 @@
undead_variation=drake
cost=51
usage=archer
#wmllint: local spelling draconic
description= _ "Inferno Drakes are masters of the fire they breathe, respected and feared in their tribes nearly as much as the draconic ancestors themselves. They can prowl unharmed through a firestorm of their own creation, scales tinged red from extensive use of their inner flame, their sculpted red-gold armor enhancing the illusion that they are, in fact, dragons."
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/inferno-defend-2.png" "units/drakes/inferno-defend-1.png" {SOUND_LIST:DRAKE_HIT} }

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@ -17,7 +17,7 @@
undead_variation=dwarf
cost=33
usage=fighter
description= _ "Berserkers are a rare caste of Dwarves, who work themselves into a towering rage before combat. These warriors forget all notion of defense, thinking only of the unrelenting assaults they are legendary for performing."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BERSERK}
description= _ "Berserkers are a rare caste of Dwarves, who work themselves into a towering rage before combat. These warriors disdain all notion of defense, thinking only of the unrelenting assaults for which they are legendary."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BERSERK}
die_sound={SOUND_LIST:DWARF_DIE}
{DEFENSE_ANIM "units/dwarves/berserker-defend-2.png" "units/dwarves/berserker-defend-1.png" {SOUND_LIST:DWARF_HIT} }
[portrait]

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@ -18,7 +18,7 @@
undead_variation=dwarf
cost=46
usage=archer
description= _ "It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staffs that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors in a single blow."
description= _ "It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staffs that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors with a single blow."
die_sound={SOUND_LIST:DWARF_DIE}
{DEFENSE_ANIM_RANGE "units/dwarves/dragonguard-blade-defend-2.png" units/dwarves/dragonguard-blade-defend-1.png {SOUND_LIST:DWARF_HIT} melee}
{DEFENSE_ANIM_RANGE "units/dwarves/dragonguard-defend.png" units/dwarves/dragonguard.png {SOUND_LIST:DWARF_HIT} ranged}

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@ -24,7 +24,7 @@
impact=70
[/resistance]
usage=scout
description= _ "Dwarvish Explorers are peerless survivalists. Using only the equipment they carry, they can range for months around the forests and mountains looking for new seams of ore and deposits of minerals. Whilst their skill in a melee is less than some other dwarves, they are unmatched with throwing axes, having practiced this skill hunting in the mountains. Their maneuverability makes them a dangerous force."
description= _ "Dwarvish Explorers are peerless survivalists. Using only the equipment they carry, they can range for months around the forests and mountains looking for new seams of ore and deposits of minerals. Whilst their skill in a melee is less than some other dwarves, they are unmatched with throwing axes, having practiced this skill hunting in the mountains. Their maneuverability makes them dangerous and tricky foes."
die_sound={SOUND_LIST:DWARF_DIE}
#weakened from 12 damage to 10 damage
{DEFENSE_ANIM "units/dwarves/explorer-defend-2.png" units/dwarves/explorer-defend-1.png {SOUND_LIST:DWARF_HIT} }

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@ -17,7 +17,7 @@
undead_variation=dwarf
cost=16
usage=fighter
description= _ "Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close range combat. They are excellent in mountainous terrain or underground. Though not swift, their power and endurance more than compensate."
description= _ "Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close-range combat. They are excellent in mountainous terrain or underground. Their power and endurance more than compensate for their relatively poor mobility."
die_sound={SOUND_LIST:DWARF_DIE}
{DEFENSE_ANIM_FILTERED "units/dwarves/fighter-defend-2.png" "units/dwarves/fighter-defend-1.png" {SOUND_LIST:DWARF_HIT} (
[filter_second_attack]

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@ -17,7 +17,7 @@
{AMLA_DEFAULT}
cost=55
usage=fighter
description= _ "Those few elves who deliberately hone themselves into weapons of war become something which belies the rather docile reputation of their race. Dedication and skill are matched with purity of form, and the result is swordsmanship to which few can compare. Even archery, treated as a secondary pursuit, is masterfully executed."
description= _ "Those few elves who deliberately hone themselves into weapons of war become something which belies the peace-loving reputation of their race. Dedication and skill are matched with purity of form, and the result is swordsmanship to which few can compare. Even their archery, treated as a secondary pursuit, is masterfully executed."
die_sound={SOUND_LIST:ELF_HIT}
[portrait]
size=400

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@ -16,9 +16,9 @@
advances_to=Elvish Shyde
cost=34
usage=healer
description= _ "The magic of the wood-elves is poorly suited for combat, but effective nonetheless. The forests in which they live can be quickened by a word of command, and will lash out at those who threaten their peace.
description= _ "The magic of the wood-elves is poorly suited for combat, but effective nonetheless. The forests in which they thrive can become quickened by a word of command, and will lash out at those who threaten their peace.
Their chief ability lies in healing, and it is for this skill that the elvish druids are revered by their people."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_MAGICAL}
The chief ability of Druids lies in healing, and it is for this skill that they are revered by their people."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_MAGICAL}
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[portrait]
size=400

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@ -17,7 +17,7 @@
advances_to=Elvish Captain,Elvish Hero
cost=14
usage=fighter
description= _ "Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in an uncannily short time, and put them to effective use on the battlefield."
description= _ "Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in a time uncannily short by the standards of other races, and put them to effective use on the battlefield."
die_sound={SOUND_LIST:ELF_HIT}
[portrait]
size=400

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@ -16,7 +16,7 @@
advances_to=Elvish Champion
cost=32
usage=fighter
description= _ "A relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honored as heroes are strong with both sword and bow, and their skill once acquired does not fade for lack of practice."
description= _ "Elves, though not warlike by nature, are swift to learn; a relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honored as heroes are strong with both sword and bow, and their skill once acquired does not fade for lack of practice."
die_sound={SOUND_LIST:ELF_HIT}
[portrait]
size=400

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@ -16,7 +16,7 @@
{AMLA_DEFAULT}
cost=60
usage=fighter
description= _ "The leaders of the elves do not fall sallow and frail with age. Rather, it is then that they grow to their true potential. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}
description= _ "The leaders of elvenkind command an instinctive loyalty fronm their people that rulers of other races can only envy, and earn it with great mindfulness and wisdom. Quiet and contemplative in times of peace, a High Lord in the full of his wrath is an awesome sight indeed."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}
die_sound={SOUND_LIST:ELF_HIT}
[portrait]
size=400

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@ -17,7 +17,7 @@
{AMLA_DEFAULT}
cost=10
usage=null
description= _ "Elves choose their leaders for their power and wisdom; foresight is what has protected them in times of uncertainty. Their just reign is rewarded by the unflagging fealty of their people, which is the greatest gift any ruler could ask for."
description= _ "Elves choose their leaders for their wisdom and sensitivity to the balance of universal forces; foresight is what has protected them in times of uncertainty. Their just reign is rewarded by the unflagging fealty of their people, which is the greatest gift for which any ruler could ask."
[portrait]
size=400
side="left"

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@ -17,9 +17,7 @@
undead_variation=archer
cost=41
usage=archer
description= _ "One of the things which contributes to their skill with the bow is the unusually clear vision of elves. An elf practiced at archery can hit targets that a man couldn't even see, even at night, and can nock a second arrow almost as soon as the first is let fly.
Realizing this prodigious skill does come with one cost, that being a lack of practice with the sword."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
description= _ "Elves are wonerously keen-sighted, a gift whiuch contributes to their mastery of the bow. An elf practiced at archery can hit targets that a man couldn't even see, and can nock a second arrow almost as soon as the first is let fly. Realizing this prodigious skill does come with one cost, that being a lack of practice with the sword."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
die_sound={SOUND_LIST:ELF_HIT}
# Base image is drawn for the right side.
[portrait]

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@ -24,7 +24,7 @@
{AMLA_DEFAULT}
cost=55
usage=fighter
description= _ "The longevity and natural intelligence of elves make them apt for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
description= _ "The longevity and natural intelligence of elves make them apt for military matters, enough even to counter their general distaste for war. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is often the work of a master."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:ELF_HIT}
[portrait]
size=400

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@ -17,7 +17,7 @@
undead_variation=archer
cost=41
usage=mixed fighter
description= _ "Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a place he is not truly a part of. With elves, this is quite reversed. Any elf that studies the lore of the woods becomes a fitting master of them. This, combined with a considerable skill at archery and swordsmanship, is very useful in warfare."+{SPECIAL_NOTES}+{SPECIAL_NOTES_AMBUSH}
description= _ "Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a realm of which he is not truly a part. With elves, this is quite reversed. Any elf that studies the lore of the woods rapidly becomes a master of them. This, combined with a considerable skill at archery and swordsmanship, is very useful in warfare."+{SPECIAL_NOTES}+{SPECIAL_NOTES_AMBUSH}
die_sound={SOUND_LIST:ELF_HIT}
[portrait]
size=400

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@ -19,7 +19,7 @@
{AMLA_DEFAULT}
cost=52
usage=healer
description= _ "Devotion to her faerie side will eventually transform an elf maiden into a creature of both worlds. Guided by a nature which is little understood, these beautiful stewards of the elven forests epitomize the grace and mystery of their people."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_MAGICAL}
description= _ "Devotion to the path of faerie may will eventually transform an elf maiden into a creature of both worlds. Guided by a nature which is little understood, these beautiful stewards of the elven forests epitomize the grace and mystery of their people."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_MAGICAL}
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
[portrait]
size=400

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@ -17,7 +17,7 @@
undead_variation=mounted
cost=41
usage=scout
description= _ "'Dire wolves' differ from the common variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; the goblins, at great cost to themselves, have managed to tame and ride them.
description= _ "'Dire wolves' differ from the common variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; but goblins, at great cost to themselves, have managed to tame and ride them.
The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts' paws into a most deadly stroke."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}
die_sound=wolf-die.wav

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@ -24,7 +24,7 @@
{AMLA_DEFAULT}
cost=13
usage=fighter
description= _ "Standard-bearers are an oddity amongst goblins. A goblin who has survived enough battles to be considered a veteran is rare enough, and it is rarer still for the other goblins to recognize and respect his veteran status. Nonetheless, a rouser's frenzied goading effectively steels the younger at arms to fight harder and longer before they die."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
description= _ "Standard-bearers are an oddity amongst goblins. A goblin who has survived enough battles to be considered a veteran is rare enough, and it is rarer still for the other goblins to recognize and respect his veteran status. Nonetheless, a rouser's frenzied goading effectively steels the less veteran fighters to strive harder and longer before they die."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:GOBLIN_DIE}
{DEFENSE_ANIM_DIRECTIONAL "units/goblins/rouser-defend.png" "units/goblins/rouser.png" "units/goblins/rouser-ne-defend.png" "units/goblins/rouser-ne.png" {SOUND_LIST:GOBLIN_HIT} }

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@ -18,7 +18,7 @@
undead_variation=archer
cost=14
usage=archer
description= _ "The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or woodsmen, bowmen are competent with both a bow and a short sword, and are very common on the battlefield."
description= _ "The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or woodsmen, military bowmen are trained to competence with both a bow and a short sword, and are very common on the battlefield."
die_sound={SOUND_LIST:HUMAN_DIE}
[portrait]
size=400

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cost=52
#extra resistance for these units
usage=scout
description= _ "A triumphant sight on the battlefield, cavaliers are masters at the use of both sword and crossbow from horseback. This is fearsome when combined with their mobility; such might, and the daring deeds it fosters, are the subject of many a tale and song."
description= _ "Cavaliers are masters at the use of both sword and crossbow from horseback. Their combination of striking power and mobility is fearsome; and they have a reputation for dash and agrssiveness to mAtch it. The daring deeds of Cavaliers are the subject of many a tale and song."
die_sound=horse-die.ogg
[portrait]
size=400

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@ -17,7 +17,7 @@
cost=34
#extra resistance for these units
usage=scout
description= _ "The more talented cavalrymen in the armies of Wesnoth are trained in the use of the crossbow, and outfitted with much more powerful steeds. Well-armored, and skilled in the use of their swords, these soldiers can drive forward and hold the ground they take. Their mobility and resilience make them of great value on the battlefield."
description= _ "The more talented cavalrymen in the armies of Wesnoth are trained in the use of the crossbow, and matched with much more powerful steeds. Well-armored, and skilled in the use of their swords, these soldiers can drive forward and hold the ground they take. Their mobility and resilience make them of great value on the battlefield."
die_sound=horse-die.ogg
[portrait]
size=400

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@ -17,7 +17,7 @@
usage=mixed fighter
description= _ "It is a peculiar custom of Wesnoth's nobility that they typically enroll their sons into one of two orders of armigers, training them either in the art of horsemanship or fencing. Duelists are so named for an unfortunately common practice of young aristocrats, for whom the sting of insult, whether real or fancied, can incite a rash demonstration of their natural right.
Experienced fencers, who often look the part, even if not actually of noble birth, carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and often thought dishonorable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
Experienced fencers carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and simetimes thought dishonorable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-loyalists/duelist-defend.png" "units/human-loyalists/duelist.png" {SOUND_LIST:HUMAN_HIT} }
[portrait]

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@ -18,7 +18,7 @@
usage=fighter
description= _ "Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They take relish in dancing circles around troops like heavy infantry, mocking the weight of their full armor."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
Outfitted with only a dagger and saber, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish dancing circles around troops like heavy infantry, mocking the weight of their full armor."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
die_sound={SOUND_LIST:HUMAN_DIE}
[portrait]
size=400

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@ -16,7 +16,7 @@
{AMLA_DEFAULT}
cost=44
usage=fighter
description= _ "A halberd is a difficult and very heavy weapon to use, but powerful in the hands of an expert. It is also much more flexible than the spear from which it descended. As any halberdier can tell you, the weapon possesses 4 primary striking points, 2 more than a spear or pike; these are the tip, the blade, the spike at the base of the shaft, and the inner point on the blade, which can be used in a motion pulling back towards the wielder. All this makes for a very versatile weapon in melee, especially against cavalry.
description= _ "A halberd is a heavy weapon and difficult to use, but very powerful in the hands of an expert. It is also much more flexible than the spear from which it descended. As any halberdier can tell you, the weapon possesses four primary striking points, two more than a spear or pike; these are the tip, the blade, the spike at the base of the shaft, and the inner point on the blade, which can be used in a motion pulling back towards the wielder. All this makes for a very versatile weapon in melee, especially against cavalry.
However, a halberd is notably more expensive to craft than a spear, and in the hands of a novice, much less effective. In the armies of Wesnoth, it is customary only to grant these weapons to veteran pikemen, who have proven that they have the skill to employ them properly on the field of war."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FIRSTSTRIKE}
die_sound={SOUND_LIST:HUMAN_DIE}

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@ -16,7 +16,7 @@
alignment=lawful
advances_to=Shock Trooper
cost=19
description= _ "Heavy infantry are an unusual choice for outfitting troops. They are very difficult to send afield in war, and are typically useful only in the defense of the city or castle in which they are stationed. Clad head to toe in full plate, and armed with large maces, heavy infantry excel at their sole purpose of melee combat. A few of them in the center of a line will shore up its strength considerably. The downsides to this are obvious, both in the weight of the metal, and the great care that must be taken of it, but in certain situations, these troops are well worth the trade-offs."
description= _ "Heavy infantry are brawny fighters clad in full plate and wielding massive impact weapons. Though they fight with unmatched power in melee combat, they have poor mobility and are best employed in static defense of fortified positions. A few of these in battle line will stiffen it considerably, albeit at an obvious cost in tactical flexibility."
die_sound={SOUND_LIST:HUMAN_DIE}
usage=fighter
{DEFENSE_ANIM "units/human-loyalists/heavyinfantry-defend-2.png" "units/human-loyalists/heavyinfantry-defend-1.png" {SOUND_LIST:HUMAN_HIT} }

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@ -18,7 +18,7 @@
usage=mixed fighter
description= _ "Master fencers have an envied place in life. Though the journey to their station was a dangerous way of life, they have reached the time wherein they reap its rewards. Famed for their skill and dashing manner, these gentlemen have the bearing of natural aristocrats, and are followed by the eyes of many a high born lady.
They usually have the luxury of choosing their appointments, and are free to roam the land should they so choose. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
They usually have the luxury of choosing their appointments, and are free to roam the land should they so elect. Often, they will be found as the captains of a castle guard, or as the master of a military academy, positions in which their flamboyant nature is not only accepted, but is perhaps even useful."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
{DEFENSE_ANIM "units/human-loyalists/master-at-arms-defend-2.png" "units/human-loyalists/master-at-arms-defend-1.png" {SOUND_LIST:HUMAN_HIT} }
die_sound={SOUND_LIST:HUMAN_DIE}
[portrait]

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@ -17,7 +17,7 @@
{AMLA_DEFAULT}
cost=44
usage=fighter
description= _ "The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, assassins are less able fighting under the open sun."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_SKIRMISHER}
description= _ "The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures will employ any means to dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, assassins are less able fighting under the sun."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_SKIRMISHER}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-outlaws/assassin-defend-2.png" "units/human-outlaws/assassin-defend-1.png" {SOUND_LIST:HUMAN_HIT} }
[portrait]

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{AMLA_DEFAULT}
cost=56
usage=mixed fighter
description= _ "Veteran criminals become notorious for both their ruthlessness and ability to elude capture. They can be dangerous and rightly fearful in their element, but are no match for the sheer numbers that law-abiding soldiery can throw at them."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CONCEALMENT}
description= _ "Veteran criminals become notorious for both their ruthlessness and ability to elude capture. They can be dangerous in their element, though no match for the sheer numbers that law-abiding soldiery can throw at them."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CONCEALMENT}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-outlaws/fugitive-defend.png" "units/human-outlaws/fugitive.png" {SOUND_LIST:HUMAN_HIT} }
[portrait]

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advances_to=Thug,Footpad
cost=6
usage=fighter
description= _ "Some men without particular skills cannot or will not make an honest living. Those that attempt to make their way through life by the heavy end of a stick, are known as 'Ruffians'. With enough luck and experience, they sometimes manage to avoid the stockade that awaits most of their colleagues."
description= _ "Some men without particular skills cannot or will not make an honest living. Those that attempt to make their way through life by the heavy end of a stick, are known as 'Ruffians'. With enough luck and experience, they sometimes manage to avoid the imprisonment or death that awaits most of their colleagues."
[portrait]
size=400
side="left"

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@ -22,7 +22,7 @@
undead_variation=swimmer
cost=57
usage=healer
description= _ "Years of devotion will endow a priestess with great wisdom on the workings of the world, and will grant them the favor of the light. The power thus given to these ladies of the water is a recurring motif in tale and song; such as the that of the knights of the silver spire, cornered and slain to a man at the banks of the Alavynne, but who rode again the next day, in full number, and wrought the downfall of the crimson duke."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_ILLUMINATES}
description= _ "Years of devotion may endow a priestess with great wisdom on the workings of the world, and grants some the favor of the light. The power thus given to these ladies of the water is a recurring motif in tale and song; such as the that of the knights of the silver spire, cornered and slain to a man at the banks of the Alavynne, but who rode again the next day, in full number, and wrought the downfall of the crimson duke."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_ILLUMINATES}
die_sound=mermaid-die.ogg
{DEFENSE_ANIM "units/merfolk/diviner.png" "units/merfolk/diviner.png" mermaid-hit.ogg }
[portrait]

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@ -17,7 +17,7 @@
undead_variation=swimmer
cost=14
usage=fighter
description= _ "Skilled creatures of the sea, Mermen are powerful and quick in any watery environment, but lose most of their mobility on land."
description= _ "Skilled denizens of the sea, Mermen are powerful and quick in any watery environment, but lose most of their mobility on land."
die_sound=mermen-die.ogg
{DEFENSE_ANIM "units/merfolk/fighter.png" "units/merfolk/fighter.png" mermen-hit.wav }
[portrait]

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@ -18,7 +18,7 @@
undead_variation=swimmer
cost=19
usage=mixed fighter
description= _ "Young Mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.
description= _ "Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.
Despite their frailty, this makes them quite formidable in combat, as they can call upon the very water about them to smite their enemies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
die_sound=mermaid-die.ogg

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@ -18,7 +18,7 @@
undead_variation=swimmer
cost=52
usage=mixed fighter
description= _ "The faerie nature of the mermaids is strongest in the Sirens, whose connection to naia often causes them to be mistaken for naiads themselves. Though certainly far from the truth, the mistake is understandable, as true naiads are rarely seen even by mermaids. The manifestation of their magic is certainly very similar; the water about a siren can be commanded at whim, like an extension of herself.
description= _ "The faerie nature of the mermaids is strongest in the Sirens, whose connection to the currents of magic often causes them to be mistaken for naiads themselves. Though certainly far from the truth, the mistake is understandable, as true naiads are rarely seen even by mermaids. The manifestation of their magic is certainly very similar; the water about a siren can be commanded at whim, like an extension of herself.
The myriad applications of this rarely occur to land dwellers, who simply regard it with wonder."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
die_sound=mermaid-die.ogg

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@ -17,7 +17,7 @@
{AMLA_DEFAULT}
cost=55
usage=fighter
description= _ "Giant Spiders are said to roam the depths of Knalga, devouring many victims. They have a vicious bite, made worse by the fact that it is poisoned, and can also fling webs through the air, to trap their prey."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_SLOW}
description= _ "Giant Spiders are said to roam the depths of Knalga, devouring many victims. They have a vicious bite, made worse by the fact that it is poisoned, and can also fling webs through the air to trap their prey."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_SLOW}
die_sound=hiss-big.wav
{DEFENSE_ANIM "units/monsters/cavespider-defend.png" "units/monsters/cavespider.png" hiss.wav }
[death]

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@ -18,7 +18,7 @@
undead_variation=swimmer
cost=14
usage=fighter
description= _ "The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them a whole world forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
description= _ "The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them mastery of a whole world effectively forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
die_sound=naga-die.ogg
{DEFENSE_ANIM "units/nagas/fighter-defend-2.png" "units/nagas/fighter-defend-1.png" {SOUND_LIST:NAGA_HIT} }
[portrait]

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@ -16,7 +16,7 @@
{AMLA_DEFAULT}
cost=50
usage=mixed fighter
description= _ "From time to time, an orc will arise who has a natural charisma and command over his ilk. If they are also strong and cunning, they will inevitably find themselves leading a great horde of warriors, and they will also inevitably cause a great deal of trouble for the civilized races of the world. The surest way to disperse such a host is to slay this rare orc who can hold it together."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
description= _ "From time to time, an orc will arise who has a natural charisma and command over his ilk. If he is also strong and cunning wnough to survive early leadership struggles, he will inevitably find humself leading a great horde of warriors, and he will also inevitably cause a great deal of trouble for the civilized races of the world. The surest way to disperse such a host is to slay this rare orc who can hold it together."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:ORC_DIE}
{DEFENSE_ANIM_RANGE "units/orcs/sovereign-defend-2.png" "units/orcs/sovereign-defend-1.png" {SOUND_LIST:ORC_HIT} melee}
{DEFENSE_ANIM_RANGE "units/orcs/sovereign-ranged-defend.png" "units/orcs/sovereign-ranged.png" {SOUND_LIST:ORC_HIT} ranged}

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@ -16,7 +16,7 @@
{AMLA_DEFAULT}
cost=48
usage=fighter
description= _ "Only orcs with both great cunning and unsurpassed strength can become Warlords. Masters of the sword, and even possessing some skill with the bow, these beast-warriors lead their brethren with an iron hand."
description= _ "Only orcs with both great cunning and unsurpassed strength can become Warlords. Masters of the sword, and even possessing some skill with the bow, these beast-warriors lead their brethren with iron will and iron hand."
die_sound={SOUND_LIST:ORC_DIE}
{DEFENSE_ANIM_RANGE "units/orcs/warlord-defend-2.png" "units/orcs/warlord-defend-1.png" {SOUND_LIST:ORC_HIT} melee}
{DEFENSE_ANIM_RANGE "units/orcs/warlord-bow-defend.png" "units/orcs/warlord-bow.png" {SOUND_LIST:ORC_HIT} ranged}

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@ -16,7 +16,7 @@
undead_variation=saurian
cost=30
usage=scout
description= _ "Saurians are light on their feet, and able at navigating terrain that often confounds their enemies. When this is combined with experience, strength, and equipment, one of their warriors can become particularly threatening in battle, largely because they are so much more difficult to confine than other foes. Even in armor, saurian warriors can take advantage of the smallest gap in an enemy line, and have the prowess to make the enemy regret tactical mistakes."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
description= _ "Saurians are light on their feet, and able at navigating terrain that often confounds their enemies. When this natural mobility is combined with experience, strength, and proper equipment, their warriors can become particularly threatening in battle - if only because they are so much more difficult to confine than other foes. Even in armor, saurian warriors can take advantage of the smallest gap in an enemy line, and have the prowess to make the enemy regret tactical mistakes."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
die_sound=hiss-die.wav
{DEFENSE_ANIM "units/saurians/ambusher-defend.png" "units/saurians/ambusher.png" hiss-hit.wav }
[portrait]

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@ -17,7 +17,7 @@
undead_variation=saurian
cost=46
usage=scout
description= _ "Saurian warriors are generally weaker in frame than their elven, or human counterparts. This is of course a relative term, and they can still become considerably powerful, whilst losing none of their natural mobility. This is very dangerous in combat, as a careless enemy can soon find their support troops flanked by these creatures."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
description= _ "Saurian warriors are generally weaker in frame than their elven or human counterparts. This is of course a relative term, and they can still become considerably powerful, whilst losing none of their natural mobility. This is very dangerous in combat, as a careless enemy can soon find their support troops flanked by these creatures."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
die_sound=hiss-die.wav
{DEFENSE_ANIM "units/saurians/flanker-defend.png" "units/saurians/flanker.png" hiss-hit.wav }
[portrait]

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@ -17,7 +17,7 @@
undead_variation=troll
cost=29
usage=mixed fighter
description= _ "The thought of throwing a boulder in combat has certainly occurred to many trolls, and some have taken to them as a weapon of choice. Because such stones are not always easy to find, Rocklobbers have taken to carrying them in sacks slung over their shoulders. The same leather out of which the sack is formed is easily adapted to a crude sling."+{SPECIAL_NOTES}+{SPECIAL_NOTES_REGENERATES}
description= _ "The thought of throwing a boulder in combat has certainly occurred to many trolls, and some have taken to them as a weapon of choice. Because stones wekll-shaped to flie true are not always easy to find, Rocklobbers have taken to carrying them in sacks slung over their shoulders. The same leather out of which the sack is formed is easily adapted to a crude sling."+{SPECIAL_NOTES}+{SPECIAL_NOTES_REGENERATES}
die_sound={SOUND_LIST:TROLL_DIE}
[abilities]
{ABILITY_REGENERATES}

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@ -21,7 +21,7 @@
{AMLA_DEFAULT}
cost=32
usage=mixed fighter
description= _ "Troll shamans are the mystical leaders of the trolls. Though not as strong or tough as other trolls, their true power lies in their fire magic, which they use to blast enemies with gouts of fire."+{SPECIAL_NOTES}+{SPECIAL_NOTES_REGENERATES}+{SPECIAL_NOTES_MAGICAL}
description= _ "Troll shamans are the mystical leaders of the trolls. Though not as strong or tough as other trolls, their true power lies in their fire magic, which they use to blast enemies with gouts of flame."+{SPECIAL_NOTES}+{SPECIAL_NOTES_REGENERATES}+{SPECIAL_NOTES_MAGICAL}
{DEFENSE_ANIM "units/trolls/shaman-defend-2.png" "units/trolls/shaman-defend-1.png" {SOUND_LIST:TROLL_HIT} }
die_sound={SOUND_LIST:TROLL_DIE}
#melee attack should be worse than troll rocklobber,

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@ -17,7 +17,7 @@
{AMLA_DEFAULT}
cost=27
usage=fighter
description= _ "The necrophage, or 'devourer of the dead', is a monstrous, corpulent thing, which bears only a crude resemblance to a man. They appear to be quite rotten in spite of their ability to move; they are rife with disease and poisons of the blood, and have a stench to match. Likely the most unhinging fact about them, for fact it appears to be, is that they were somehow made from living men - a process about which almost nothing is known, but which can be nothing but nightmarish."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_FEEDING}
description= _ "The necrophage, or 'devourer of the dead', is a monstrous, corpulent thing, which bears only a crude resemblance to a man. They appear to be quite rotten in spite of their ability to move; they are rife with disease and poisons of the blood, and have a stench to match. But the most revolting fact about these fratures, apparent only to those who can perceive the traces of foul magic on them, is that they were somehow made from living men - a process about which almost nothing is known, but which can be nothing but nightmarish."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_FEEDING}
die_sound=ghoul-hit.wav
[abilities]
{ABILITY_FEEDING}

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@ -17,7 +17,7 @@
{AMLA_DEFAULT}
cost=13
usage=fighter
description= _ "The technique of animating a dead body is unfortunately well-known to the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable."+{SPECIAL_NOTES}+{SPECIAL_NOTES_PLAGUE}
description= _ "The technique of animating a dead body is unfortunately well-known in the dark arts; practitioners often use it to raise servants and soldiers from unwilling corpses. These shamblers are often numerous, but fragile; a touch of combat can waken them, though, making them far more formidable."+{SPECIAL_NOTES}+{SPECIAL_NOTES_PLAGUE}
[resistance]
arcane=140
[/resistance]

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@ -16,9 +16,9 @@
advances_to=Lich,Necromancer
cost=32
usage=mixed fighter
description= _ "The dread inspired by black magic comes chiefly from how little is known about it by the common man. Dark sorcerers have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labor gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.
description= _ "The dread inspired by black magic is enhanced by the sewcrecy and fell rumors which sourround. Dark sorcerers have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict. This labor gives the first glimmerings of the connection between the soul and inert matter, and the first successful experiments in manipulating this bond. The terrible unknown that lurks beyond death is glimpsed, and will inevitably be fathomed.
Despite any design they may have of using this to wrest their own immortality from nature's grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their masters. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the merest desire for power."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}
Despite any design they may have of using this to wrest their own immortality from nature's grasp, the first results of their work have immediate, and unpleasant applications. The life they breathe into dead matter can create servants for them, servants which will work, but which will also kill, and will never question their masters. These creations have a loyalty any tyrant would dream of, and it is tempting to those with even the slightest desire for power."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/undead-necromancers/dark-sorcerer-defend.png" "units/undead-necromancers/dark-sorcerer.png" {SOUND_LIST:HUMAN_OLD_HIT} }
[portrait]

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@ -15,7 +15,7 @@
advances_to=null
{AMLA_DEFAULT}
cost=38
description= _ "The most powerful of the undead archers invariably end up being those who were themselves archers in their previous life. They wander the fields of battle, guided by the fading memory of their former skill, neither knowing, nor caring what their purpose, or foes be. They are driven only by a malice borne of their empty and tortured existence."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
description= _ "The most powerful of the undead archers invariably end up being those who were themselves archers in their previous life. They wander the fields of battle, guided by the fading memory of their former skill, neither knowing, nor caring what their purpose or foes might be. They are driven only by a malice born of their empty and tortured existence."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
usage=archer
die_sound=skeleton-big-die.ogg
[abilities]

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@ -16,7 +16,7 @@
advances_to=Draug
cost=28
usage=fighter
description= _ "Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is now long gone. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain, and which will fight to the bitter end."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
description= _ "Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is allmost wholly lost to their undead selves. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain and will fight to the bitter end."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
die_sound=skeleton-big-die.ogg
[portrait]
size=400

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@ -16,9 +16,7 @@
advances_to=Wraith,Shadow
cost=20
usage=scout
description= _ "It is one of the greater mercies of creation that a human soul is immutable, and cannot be destroyed. However, the many things a necromancer can do in spite of this are entirely horrifying.
Enslaved within a shroud of enchantments, a trapped spirit may be likened to the wind in the sails of a ship. This damned vessel becomes an unfailing servant which can be bound to whatever task their master sees fit."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+{SPECIAL_NOTES_ARCANE}
description= _ "Enslaved within a shroud of enchantments, a trapped spirit may be likened to the wind in the sails of a ship. This damned vessel becomes an unfailing servant which can be bound to whatever task their master sees fit."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+{SPECIAL_NOTES_ARCANE}
die_sound=wail-long.wav
[portrait]
size=400

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@ -18,7 +18,7 @@
usage=scout
description= _ "Sometimes called the 'hollow men', spectres form the right arm of their masters' powers. They are an unholy terror to the living, for they are quite as deadly as their appearance suggests.
The creation of these is no mean feat; the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+{SPECIAL_NOTES_ARCANE}
The creation of these is itself no mean feat, but the real danger in encountering one is that it is likely only the harbinger of a much more dangerous force that will follow in its wake."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+{SPECIAL_NOTES_ARCANE}
[portrait]
size=400
side="left"