advancesto -> advances_to.

This commit is contained in:
Eric S. Raymond 2008-08-29 19:03:00 +00:00
parent c900eff1fa
commit fec0ec9d71
321 changed files with 337 additions and 336 deletions

View file

@ -13,7 +13,7 @@
experience=60
level=1
alignment=neutral
advanceto=Apprentice Necromancer
advances_to=Apprentice Necromancer
cost=15
usage=mixed fighter
description=_ "Trained in swordsmanship as a boy and the magical arts as a young man, Malin Keshar is talented at both but an expert in neither."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}

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@ -12,7 +12,7 @@
experience=90
level=2
alignment=neutral
advanceto=Dark Mage
advances_to=Dark Mage
gender=male
usage=mixed fighter
description=_ "Despite his increased magical powers, Malin holds on to his short sword as his melee weapon of choice."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}

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@ -5,7 +5,7 @@
[base_unit]
id=Dark Adept
[/base_unit]
advanceto=Dark Sorcerer DiD
advances_to=Dark Sorcerer DiD
hide_help=true
do_not_list=yes
[/unit_type]

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@ -11,7 +11,7 @@
experience=150
level=3
alignment=chaotic
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=50
usage=mixed fighter

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@ -6,7 +6,7 @@
id=Dark Sorcerer
[/base_unit]
id=Dark Sorcerer DiD
advanceto=Necromancer
advances_to=Necromancer
hide_help=true
do_not_list=yes
[/unit_type]

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@ -14,7 +14,7 @@
experience=150
level=2
alignment=neutral
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=50
[abilities]

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@ -14,7 +14,7 @@
movement=5
level=3
alignment=chaotic
advanceto=null
advances_to=null
experience=50
cost=41
usage=fighter

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@ -11,7 +11,7 @@
experience=14
level=0
alignment=chaotic
advanceto=null
advances_to=null
{AMLA_TOUGH 2}
cost=13
usage=scout

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@ -14,7 +14,7 @@
experience=100
level=0
alignment=neutral
advanceto=null
advances_to=null
cost=1
usage=fighter
description= "A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!"

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@ -5,7 +5,7 @@
[base_unit]
id=Lich
[/base_unit]
advanceto=Ancient Lich
advances_to=Ancient Lich
hide_help=true
do_not_list=yes
[/unit_type]

View file

@ -10,7 +10,7 @@
experience=150
level=3
alignment=lawful
advanceto=null
advances_to=null
{AMLA_DEFAULT}
undead_variation=mounted
cost=50

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@ -18,7 +18,7 @@
experience=48
level=1
alignment=lawful
advanceto=Mounted Warrior
advances_to=Mounted Warrior
undead_variation=mounted
cost=25
usage=fighter

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@ -18,7 +18,7 @@
experience=86
level=2
alignment=lawful
advanceto=Horse Lord
advances_to=Horse Lord
undead_variation=mounted
cost=38
usage=fighter

View file

@ -21,7 +21,7 @@
experience=150
level=3
alignment=neutral
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=60
[abilities]
@ -100,7 +100,7 @@
experience=150
level=3
alignment=neutral
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=110
[abilities]

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@ -21,7 +21,7 @@
experience=60
level=2
alignment=lawful
advanceto=Lord
advances_to=Lord
cost=36
usage=mixed fighter
description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
@ -165,7 +165,7 @@
experience=60
level=2
alignment=lawful
advanceto=Lord
advances_to=Lord
cost=42
usage=mixed fighter
description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}

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@ -12,7 +12,7 @@
experience=150
level=3
alignment=chaotic
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=35
usage=fighter
@ -53,7 +53,7 @@
experience=150
level=3
alignment=chaotic
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=35
usage=fighter

View file

@ -15,7 +15,7 @@
experience=150
level=5
alignment=neutral
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=65
usage=mixed fighter

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@ -12,7 +12,7 @@
experience=28
level=1
alignment=lawful
advanceto=Commander
advances_to=Commander
cost=18
usage=mixed fighter
description= _ "Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day."
@ -40,7 +40,7 @@
experience=28
level=1
alignment=lawful
advanceto=Commander
advances_to=Commander
cost=35
usage=mixed fighter
description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}

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@ -21,7 +21,7 @@
experience=150
level=3
alignment=lawful
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=65
usage=mixed fighter
@ -192,7 +192,7 @@
experience=150
level=3
alignment=lawful
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=150
usage=mixed fighter

View file

@ -20,7 +20,7 @@
experience=150
level=2
alignment=neutral
advanceto=Battle Princess
advances_to=Battle Princess
cost=39
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
@ -101,7 +101,7 @@
experience=150
level=2
alignment=neutral
advanceto=Battle Princess
advances_to=Battle Princess
cost=110
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}

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@ -10,7 +10,7 @@
experience=150
level=1
alignment=chaotic
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=12
usage=fighter

View file

@ -10,7 +10,7 @@
experience=150
level=2
alignment=neutral
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=40
usage=scout

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@ -27,7 +27,7 @@
experience=150
level=2
alignment=chaotic
advanceto=null
advances_to=null
cost=35
usage=scout
description= _ "Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}

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@ -17,7 +17,7 @@
experience=144
level=2
alignment=chaotic
advanceto=Death Knight
advances_to=Death Knight
cost=36
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}

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@ -12,7 +12,7 @@
experience=55
level=1
alignment=chaotic
advanceto=Shadow Mage
advances_to=Shadow Mage
cost=17
usage=mixed fighter
description= _ "Some mages are thrown out of the mage's guild for attempting to practice forbidden arts. Now completely outside the law, these rogue mages do whatever necessary to support their study of black magic. Although not as skilled as mages with more formal training, their magic can be quite lethal, while their banditry has resulted in moderate skill with the short sword."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}

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@ -15,7 +15,7 @@
experience=150
level=3
alignment=chaotic
advanceto=null
advances_to=null
cost=90
{AMLA_DEFAULT}
usage=mixed fighter

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@ -15,7 +15,7 @@
experience=132
level=2
alignment=chaotic
advanceto=Shadow Lord
advances_to=Shadow Lord
cost=52
usage=mixed fighter
description= _ "Years of violence and brutality to support the study of forbidden magical arts have turned the shadow mages into feared fighters. Now completely enthralled with power, they have been known to command small followings of henchmen. They are outmatched in direct magical combat with their magic-using peers, instead channeling their energies into devestating melee attacks. Despite their offensive power, the corruption in their souls has begun to adversely affect their health."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}

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@ -27,7 +27,7 @@
experience=44
level=1
alignment=chaotic
advanceto=Bone Knight
advances_to=Bone Knight
cost=19
usage=scout
description= _ "Once great warriors thundering across the plains, these mounted riders atop their skeletal horses were raised from the grave by unholy magic to spread fear and destruction."

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@ -14,7 +14,7 @@
id=Thug_Peasant
name= _ "Peasant"
alignment=neutral
advanceto=Bandit_Peasant
advances_to=Bandit_Peasant
description= _ "Peasants live in the small hamlets and villages scattered across the Wesnoth countryside."
[/unit_type]
@ -25,7 +25,7 @@
id=Bandit_Peasant
name= _ "Village Elder"
alignment=neutral
advanceto=Highwayman_Peasant
advances_to=Highwayman_Peasant
description= _ "Each of the villages scattered across the Wesnoth countryside is normally guided by a group of elders, who are the village's wisest and most experienced residents."
[/unit_type]
@ -53,7 +53,7 @@
alignment=neutral
hitpoints=28
experience=42
advanceto=Outlaw_Peasant
advances_to=Outlaw_Peasant
description= _ "The scruffy-haired peasant youth are much like the young people living elsewhere in Wesnoth: reckless, cocky, and eager to explore."
[attack]
# Change first attack (club)
@ -72,7 +72,7 @@
name= _ "Watchman"
alignment=neutral
hitpoints=40
advanceto=Fugitive_Peasant
advances_to=Fugitive_Peasant
cost=40
description= _ "The watchmen are men and women who protect the villages from marauders, both human and otherwise, that prowl the Wesnoth countryside at night."
[female]
@ -107,7 +107,7 @@
id=Poacher_Peasant
name= _ "Peasant Hunter"
alignment=neutral
advanceto=Trapper_Peasant
advances_to=Trapper_Peasant
description= _ "Villages, especially in wilder areas near frontiers, rely on hunters to bring in much of their food supply. Their stealth and intimate knowledge of local terrain can be valuable assets in combat."
[/unit_type]
@ -120,7 +120,7 @@
alignment=neutral
experience=98
cost=26
advanceto=Huntsman_Peasant,Ranger
advances_to=Huntsman_Peasant,Ranger
description= _ "Trappers are skilled hunters who supply food and furs for several villages. Their hunting experience makes them most valuable at night and in forests and swamps."
[/unit_type]

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@ -9,7 +9,7 @@
movement=3
level=1
alignment=neutral
advanceto=null
advances_to=null
experience=150
{AMLA_DEFAULT}
cost=20

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@ -16,7 +16,7 @@
alignment=neutral
cost=50
usage=fighter
advanceto=null
advances_to=null
experience=150
{AMLA_DEFAULT}
description= _ "The most powerful of all the runecrafters, the Dwarvish Arcanister destroys wounded enemies almost instantly, and rarely fails to cause a wound when that is his intent. His skill in runecrafting is unrivaled, and the glyphs he carves into his weapons and armor deflect the blows of his enemies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}

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@ -9,7 +9,7 @@
movement=5
level=1
alignment=neutral
advanceto=null
advances_to=null
{AMLA_DEFAULT}
experience=150
cost=19

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@ -17,7 +17,7 @@
cost=50
usage=fighter
experience=150
advanceto=null
advances_to=null
{AMLA_DEFAULT}
description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."++{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
{DEFENSE_ANIM "units/dwarves/runemasteralt-defend.png" "units/dwarves/runemasteralt.png" {SOUND_LIST:DWARF_HIT} }

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@ -17,7 +17,7 @@
cost=30
usage=fighter
experience=64
advanceto=Dwarvish Runemaster_alt
advances_to=Dwarvish Runemaster_alt
[advancefrom]
unit=Dwarvish Fighter
[/advancefrom]

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@ -9,7 +9,7 @@
movement=5
level=3
alignment=lawful
advanceto=null
advances_to=null
experience=150
{AMLA_DEFAULT}
cost=19

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@ -14,7 +14,7 @@
experience=150
level=1
alignment=chaotic
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=21
usage=mixed fighter

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@ -14,7 +14,7 @@
experience=150
level=1
alignment=chaotic
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=21
usage=mixed fighter

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@ -14,7 +14,7 @@
experience=150
level=1
alignment=chaotic
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=21
usage=mixed fighter

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@ -26,7 +26,7 @@
experience=150
level=1
alignment=neutral
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=21
usage=fighter

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@ -17,7 +17,7 @@
cost=40
usage=mixed fighter
experience=80
advanceto=Dwarvish Loremaster
advances_to=Dwarvish Loremaster
undead_variation=dwarf
description= _ "Dwarvish Annalists are the historians of this ancient and proud race. They are few in number, and their very existence is not generally known to the other peoples of the Great Continent. To the abilities of the Witness they add, through the study of herb and mineral lore, the ability to cure poison."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_INSPIRE}+{SPECIAL_NOTES_MAGICAL}
[abilities]

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@ -16,7 +16,7 @@
alignment=neutral
cost=50
experience=150
advanceto=null
advances_to=null
usage=mixed fighter
{AMLA_DEFAULT}
undead_variation=dwarf

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@ -6,7 +6,7 @@
id=Dwarvish Masked Fighter
name=_"Dwarvish Masked Fighter"
image="units/masked_fighter.png"
advanceto=Dwarvish Masked Steelclad
advances_to=Dwarvish Masked Steelclad
{DEFENSE_ANIM_FILTERED "units/masked_fighter-axedefend.png" "units/masked_fighter.png" {SOUND_LIST:DWARF_HIT} (
[filter_second_attack]
name=axe

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@ -6,7 +6,7 @@
id=Dwarvish Masked Steelclad
name= _ "Dwarvish Masked Steelclad"
image="units/masked_steelclad.png"
advanceto=Dwarvish Masked Lord
advances_to=Dwarvish Masked Lord
description= _ "More experienced Dwarvish fighters wear heavy chain mail and plate armor, for which they are rightly famous. In the dark dreams of dwarvenkind, some conceal their faces behind riveted masks."
{DEFENSE_ANIM "units/masked_steelclad-defend.png" "units/masked_steelclad.png" {SOUND_LIST:DWARF_HIT} }
[attack]

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@ -5,7 +5,7 @@
[/base_unit]
id=Dwarvish Masked Thunderer
name= _ "Dwarvish Masked Thunderer"
advanceto=Dwarvish Masked Thunderguard
advances_to=Dwarvish Masked Thunderguard
{DEFENSE_ANIM "units/masked_thunderer-defend.png" "units/masked_thunderer.png" {SOUND_LIST:DWARF_HIT} }
[death]
[frame]

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@ -6,7 +6,7 @@
id=Dwarvish Masked Thunderguard
name= _ "Dwarvish Masked Thunderguard"
image="units/masked_thunderguard.png"
advanceto=Dwarvish Masked Dragonguard
advances_to=Dwarvish Masked Dragonguard
{DEFENSE_ANIM "units/masked_thunderguard-defend.png" "units/masked_thunderguard.png" {SOUND_LIST:DWARF_HIT} }
[attack]
name=dagger

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@ -20,7 +20,7 @@
cost=50
usage=fighter
experience=150
advanceto=null
advances_to=null
{AMLA_DEFAULT}
undead_variation=dwarf
description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."++{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}

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@ -23,7 +23,7 @@
cost=20
usage=mixed fighter
experience=32
advanceto=Dwarvish Annalist
advances_to=Dwarvish Annalist
undead_variation=dwarf
description= _ "A Witness functions as the eyes of the dwarves' history, a deep lore that they never share with outsiders. The presence of a Witness inspires dwarvish warriors with the knowledge that their deeds (and their deaths) will not go unrecorded. They learn a fighting style deliberately unlike that of their fellows, one designed to turn the vaunted strength of the dwarves against itself. The person of a Witness is considered sacred, and Witnesses are often used as envoys between dwarvish clans."+{SPECIAL_NOTES}+{SPECIAL_NOTES_INSPIRE}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}
[abilities]

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@ -18,7 +18,7 @@
experience=100
level=0
alignment=neutral
advanceto=null
advances_to=null
cost=1
usage=fighter
description= _ "A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!"+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}

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@ -18,7 +18,7 @@
experience=90
level=2
alignment=lawful
advanceto=Noble Lord
advances_to=Noble Lord
cost=38
usage=mixed fighter
description= _ "The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}

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@ -16,7 +16,7 @@
experience=40
level=1
alignment=lawful
advanceto=Noble Commander
advances_to=Noble Commander
cost=20
usage=mixed fighter
description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to ranged attacks from enemies. However they have the potential to become great Commanders one day."

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@ -18,7 +18,7 @@
experience=150
level=3
alignment=lawful
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=60
usage=mixed fighter

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@ -16,7 +16,7 @@
experience=12
level=0
alignment=neutral
advanceto=Noble Fighter
advances_to=Noble Fighter
cost=10
usage=mixed fighter
description= _ "Today he is a young man, by his devotion to the crown he is seeking to become a Lord -- to join the elite of humanity."

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@ -12,7 +12,7 @@
experience=150
level=3
alignment=chaotic
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=60
usage=mixed fighter

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@ -17,7 +17,7 @@
experience=150
level=3
alignment=lawful
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=40
[abilities]

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@ -16,7 +16,7 @@
experience=80
level=2
alignment=chaotic
advanceto=Wesfolk Leader
advances_to=Wesfolk Leader
cost=36
usage=mixed fighter
description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still conserves her nobleness in her veins and in the battlefield she has earned valuable experience, which continues increasing with time, as does her natural leadership."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISTRACT}+{SPECIAL_NOTES_LEADERSHIP}

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@ -16,7 +16,7 @@
experience=150
level=3
alignment=chaotic
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=60
usage=mixed fighter

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@ -16,7 +16,7 @@
experience=40
level=1
alignment=chaotic
advanceto=Wesfolk Lady
advances_to=Wesfolk Lady
cost=18
usage=mixed fighter
description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still conserves her nobleness in her veins and in the battlefield she has earned valuable experience, which she can lend to her people for turning a fight in their favour."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISTRACT}+{SPECIAL_NOTES_LEADERSHIP}

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@ -17,7 +17,7 @@
experience=25
level=0
alignment=lawful
advanceto=Wose
advances_to=Wose
undead_variation=wose
cost=10
description= _ "Rarely seen, even by elves, a Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most posit the obvious idea that woses are wardens of the natural world.

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@ -19,7 +19,7 @@
movement_type=armoredfoot
movement=5
level=3
advanceto=null
advances_to=null
{AMLA_DEFAULT}
experience=150
[abilities]

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@ -14,7 +14,7 @@
movement=5
level=1
experience=45
advanceto=Dismounted Commander 2
advances_to=Dismounted Commander 2
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_1}
@ -90,7 +90,7 @@
movement=6
level=2
experience=80
advanceto=Dismounted Commander 3
advances_to=Dismounted Commander 3
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
@ -212,7 +212,7 @@
movement=6
level=3
experience=150
advanceto=null
advances_to=null
{AMLA_DEFAULT}
usage=fighter
[abilities]

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@ -18,7 +18,7 @@
experience=150
level=3
alignment=lawful
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=30
usage=mixed fighter

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@ -18,7 +18,7 @@
movement_type=mounted
movement=7
level=2
advanceto=Mounted General
advances_to=Mounted General
experience=80
usage=fighter
[abilities]

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@ -20,7 +20,7 @@
movement=5
level=2
experience=75
advanceto=South Guard Commander
advances_to=South Guard Commander
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]

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@ -19,7 +19,7 @@
movement=6
level=1
experience=45
advanceto=Horseman Commander
advances_to=Horseman Commander
usage=fighter
[abilities]
{ABILITY_LEADERSHIP_LEVEL_1}

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@ -19,7 +19,7 @@
movement_type=mounted
movement=8
level=3
advanceto=null
advances_to=null
{AMLA_DEFAULT}
experience=150
usage=fighter

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@ -25,7 +25,7 @@
{AMLA_DEFAULT}
level=3
alignment=chaotic
advanceto=null
advances_to=null
cost=20
usage=fighter
description= _ "This thing is impossible to describe, no one has seen anything like it before."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}

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@ -26,7 +26,7 @@
{AMLA_DEFAULT}
level=3
alignment=chaotic
advanceto=null
advances_to=null
cost=20
usage=fighter
hide_help=true

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@ -27,7 +27,7 @@
{AMLA_DEFAULT}
level=3
alignment=chaotic
advanceto=null
advances_to=null
cost=20
usage=fighter
description= _ "This thing is impossible to describe, no one has seen anything like it before."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}

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@ -20,7 +20,7 @@
{AMLA_DEFAULT}
level=0
alignment=chaotic
advanceto=null
advances_to=null
cost=20
usage=fighter
description= _ "This thing is impossible to describe, no one has seen anything like it before."

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@ -20,7 +20,7 @@
{AMLA_DEFAULT}
level=0
alignment=chaotic
advanceto=null
advances_to=null
cost=20
usage=fighter
description= _ "This thing is impossible to describe, no one has seen anything like it before."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}

View file

@ -11,7 +11,7 @@
experience=150
level=1
alignment=chaotic
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=12
usage=fighter

View file

@ -18,10 +18,10 @@
movement=5
experience=150
{AMLA_DEFAULT}
advanceto=null
advances_to=null
level=3
alignment=chaotic
advanceto=null
advances_to=null
cost=100
usage=fighter
description= _ "Imbued with a dark spirit these corrupted elves combine unhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}

View file

@ -9,7 +9,7 @@
movement_type=swimmer
movement=5
experience=150
advanceto=null
advances_to=null
{AMLA_DEFAULT}
level=1
alignment=neutral

View file

@ -10,7 +10,7 @@
movement=4
experience=150
{AMLA_DEFAULT}
advanceto=null
advances_to=null
level=1
alignment=neutral
cost=17

View file

@ -14,7 +14,7 @@
level=2
alignment=chaotic
{AMLA_DEFAULT}
advanceto=null
advances_to=null
cost=25
usage=fighter
description= _ "The Dark Assassin appears and disappears at a moment's notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}

View file

@ -37,7 +37,7 @@
experience=44
level=1
alignment=lawful
advanceto=Desert Ranger,Desert Marksman
advances_to=Desert Ranger,Desert Marksman
cost={COST}
usage=archer
description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."

View file

@ -39,7 +39,7 @@
experience=150
level=3
alignment=lawful
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=80
usage=mixed fighter

View file

@ -37,7 +37,7 @@
experience=90
level=2
alignment=lawful
advanceto=Desert Marshal
advances_to=Desert Marshal
cost=40
usage=fighter
description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}

View file

@ -33,7 +33,7 @@
experience=150
level=3
alignment=lawful
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=100
usage=fighter

View file

@ -24,7 +24,7 @@
experience=80
level=2
alignment=lawful
advanceto=Desert Shyde
advances_to=Desert Shyde
cost=34
usage=healer
[abilities]

View file

@ -36,7 +36,7 @@
experience=40
level=1
alignment=lawful
advanceto=Desert Captain,Desert Hero
advances_to=Desert Captain,Desert Hero
cost={COST}
usage=fighter
description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."

View file

@ -33,7 +33,7 @@
experience=80
level=2
alignment=lawful
advanceto=Desert Champion
advances_to=Desert Champion
cost=40
usage=fighter
description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."

View file

@ -35,7 +35,7 @@
experience=150
level=2
alignment=lawful
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=34
[abilities]

View file

@ -26,7 +26,7 @@
experience=42
level=1
alignment=lawful
advanceto=Desert Sentinel
advances_to=Desert Sentinel
cost={COST}
usage=mixed fighter
description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}

View file

@ -22,7 +22,7 @@
experience=90
level=2
alignment=lawful
advanceto=Desert Sharpshooter
advances_to=Desert Sharpshooter
cost=60
usage=archer
description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}

View file

@ -37,7 +37,7 @@
experience=150
level=3
alignment=lawful
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=80
usage=fighter

View file

@ -35,7 +35,7 @@
experience=150
level=3
alignment=lawful
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=43
usage=scout

View file

@ -23,7 +23,7 @@
experience=150
level=3
alignment=lawful
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=90
[abilities]

View file

@ -28,7 +28,7 @@
experience=80
level=2
alignment=lawful
advanceto=Desert Avenger
advances_to=Desert Avenger
cost=40
#instead of ambush desert rangers have backstab
usage=mixed fighter

View file

@ -35,7 +35,7 @@
experience=75
level=2
alignment=lawful
advanceto=Desert Outrider
advances_to=Desert Outrider
cost=28
usage=scout
description= _ "Swift riders, Desert Riders are fast in the open desert. They can use a bow from horseback, but prefer to engage in melee combat when necessary."

View file

@ -37,7 +37,7 @@
experience=37
level=1
alignment=lawful
advanceto=Desert Rider,Desert Horseman
advances_to=Desert Rider,Desert Horseman
cost={COST}
usage=scout
description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."

View file

@ -23,7 +23,7 @@
experience=84
level=2
alignment=lawful
advanceto=Desert Prowler
advances_to=Desert Prowler
cost=35
[abilities]
{ABILITY_SKIRMISHER}

View file

@ -26,7 +26,7 @@
experience=32
level=1
alignment=lawful
advanceto=Desert Druid
advances_to=Desert Druid
cost={COST}
[abilities]
{ABILITY_HEALS}

View file

@ -22,7 +22,7 @@
experience=150
level=3
alignment=lawful
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=90
usage=archer

View file

@ -28,7 +28,7 @@
experience=150
level=3
alignment=lawful
advanceto=Desert Star
advances_to=Desert Star
cost=94
usage=healer
[abilities]

View file

@ -34,7 +34,7 @@
experience=150
level=4
alignment=lawful
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=94
[abilities]

View file

@ -12,7 +12,7 @@
experience=150
level=2
alignment=lawful
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=10
usage=null

View file

@ -12,7 +12,7 @@
experience=150
level=3
alignment=lawful
advanceto=null
advances_to=null
{AMLA_DEFAULT}
cost=10
usage=null

View file

@ -9,7 +9,7 @@
movement_type=fly
movement=9
experience=80
advanceto=null
advances_to=null
{AMLA_DEFAULT}
level=2
alignment=chaotic
@ -19,7 +19,7 @@
experience=25
[/advancefrom]
#endif
advanceto=null
advances_to=null
undead_variation=bat
cost=32
usage=fighter

View file

@ -31,7 +31,7 @@
experience=28
level=1
alignment=neutral
advanceto=null
advances_to=null
cost=20
usage=scout
description= _ "A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as sand storm when riled."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SWARM}+{SPECIAL_NOTES_ARCANE}

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