advancesto -> advances_to.
This commit is contained in:
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321 changed files with 337 additions and 336 deletions
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@ -13,7 +13,7 @@
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experience=60
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level=1
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alignment=neutral
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advanceto=Apprentice Necromancer
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advances_to=Apprentice Necromancer
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cost=15
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usage=mixed fighter
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description=_ "Trained in swordsmanship as a boy and the magical arts as a young man, Malin Keshar is talented at both but an expert in neither."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
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@ -12,7 +12,7 @@
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experience=90
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level=2
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alignment=neutral
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advanceto=Dark Mage
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advances_to=Dark Mage
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gender=male
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usage=mixed fighter
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description=_ "Despite his increased magical powers, Malin holds on to his short sword as his melee weapon of choice."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}
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@ -5,7 +5,7 @@
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[base_unit]
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id=Dark Adept
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[/base_unit]
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advanceto=Dark Sorcerer DiD
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advances_to=Dark Sorcerer DiD
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hide_help=true
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do_not_list=yes
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[/unit_type]
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@ -11,7 +11,7 @@
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experience=150
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level=3
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alignment=chaotic
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advanceto=null
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advances_to=null
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{AMLA_DEFAULT}
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cost=50
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usage=mixed fighter
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@ -6,7 +6,7 @@
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id=Dark Sorcerer
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[/base_unit]
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id=Dark Sorcerer DiD
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advanceto=Necromancer
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advances_to=Necromancer
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hide_help=true
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do_not_list=yes
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[/unit_type]
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@ -14,7 +14,7 @@
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experience=150
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level=2
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alignment=neutral
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advanceto=null
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advances_to=null
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{AMLA_DEFAULT}
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cost=50
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[abilities]
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@ -14,7 +14,7 @@
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movement=5
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level=3
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alignment=chaotic
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advanceto=null
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advances_to=null
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experience=50
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cost=41
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usage=fighter
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@ -11,7 +11,7 @@
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experience=14
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level=0
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alignment=chaotic
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advanceto=null
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advances_to=null
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{AMLA_TOUGH 2}
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cost=13
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usage=scout
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@ -14,7 +14,7 @@
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experience=100
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level=0
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alignment=neutral
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advanceto=null
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advances_to=null
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cost=1
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usage=fighter
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description= "A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!"
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@ -5,7 +5,7 @@
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[base_unit]
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id=Lich
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[/base_unit]
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advanceto=Ancient Lich
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advances_to=Ancient Lich
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hide_help=true
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do_not_list=yes
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[/unit_type]
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@ -10,7 +10,7 @@
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experience=150
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level=3
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alignment=lawful
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advanceto=null
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advances_to=null
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{AMLA_DEFAULT}
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undead_variation=mounted
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cost=50
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@ -18,7 +18,7 @@
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experience=48
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level=1
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alignment=lawful
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advanceto=Mounted Warrior
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advances_to=Mounted Warrior
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undead_variation=mounted
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cost=25
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usage=fighter
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@ -18,7 +18,7 @@
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experience=86
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level=2
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alignment=lawful
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advanceto=Horse Lord
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advances_to=Horse Lord
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undead_variation=mounted
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cost=38
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usage=fighter
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@ -21,7 +21,7 @@
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experience=150
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level=3
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alignment=neutral
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advanceto=null
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advances_to=null
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{AMLA_DEFAULT}
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cost=60
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[abilities]
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@ -100,7 +100,7 @@
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experience=150
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level=3
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alignment=neutral
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advanceto=null
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advances_to=null
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{AMLA_DEFAULT}
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cost=110
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[abilities]
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@ -21,7 +21,7 @@
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experience=60
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level=2
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alignment=lawful
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advanceto=Lord
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advances_to=Lord
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cost=36
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usage=mixed fighter
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description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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@ -165,7 +165,7 @@
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experience=60
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level=2
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alignment=lawful
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advanceto=Lord
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advances_to=Lord
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cost=42
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usage=mixed fighter
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description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}
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@ -12,7 +12,7 @@
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experience=150
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level=3
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alignment=chaotic
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advanceto=null
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advances_to=null
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{AMLA_DEFAULT}
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cost=35
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usage=fighter
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experience=150
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level=3
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alignment=chaotic
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advanceto=null
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advances_to=null
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{AMLA_DEFAULT}
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cost=35
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usage=fighter
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@ -15,7 +15,7 @@
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experience=150
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level=5
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alignment=neutral
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advanceto=null
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advances_to=null
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{AMLA_DEFAULT}
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cost=65
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usage=mixed fighter
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experience=28
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level=1
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alignment=lawful
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advanceto=Commander
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advances_to=Commander
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cost=18
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usage=mixed fighter
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description= _ "Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day."
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experience=28
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level=1
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alignment=lawful
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advanceto=Commander
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advances_to=Commander
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cost=35
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usage=mixed fighter
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description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
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experience=150
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level=3
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alignment=lawful
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advanceto=null
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advances_to=null
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{AMLA_DEFAULT}
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cost=65
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usage=mixed fighter
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experience=150
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level=3
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alignment=lawful
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advanceto=null
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advances_to=null
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{AMLA_DEFAULT}
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cost=150
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usage=mixed fighter
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@ -20,7 +20,7 @@
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experience=150
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level=2
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alignment=neutral
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advanceto=Battle Princess
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advances_to=Battle Princess
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cost=39
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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experience=150
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level=2
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alignment=neutral
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advanceto=Battle Princess
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advances_to=Battle Princess
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cost=110
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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experience=150
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level=1
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alignment=chaotic
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advanceto=null
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advances_to=null
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{AMLA_DEFAULT}
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cost=12
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usage=fighter
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experience=150
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level=2
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alignment=neutral
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advanceto=null
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advances_to=null
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{AMLA_DEFAULT}
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cost=40
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usage=scout
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experience=150
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level=2
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alignment=chaotic
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advanceto=null
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advances_to=null
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cost=35
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usage=scout
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description= _ "Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}
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experience=144
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level=2
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alignment=chaotic
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advanceto=Death Knight
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advances_to=Death Knight
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cost=36
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[abilities]
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{ABILITY_LEADERSHIP_LEVEL_2}
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experience=55
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level=1
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alignment=chaotic
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advanceto=Shadow Mage
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advances_to=Shadow Mage
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cost=17
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usage=mixed fighter
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description= _ "Some mages are thrown out of the mage's guild for attempting to practice forbidden arts. Now completely outside the law, these rogue mages do whatever necessary to support their study of black magic. Although not as skilled as mages with more formal training, their magic can be quite lethal, while their banditry has resulted in moderate skill with the short sword."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
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experience=150
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level=3
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alignment=chaotic
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advanceto=null
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advances_to=null
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cost=90
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{AMLA_DEFAULT}
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usage=mixed fighter
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experience=132
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level=2
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alignment=chaotic
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advanceto=Shadow Lord
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advances_to=Shadow Lord
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cost=52
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usage=mixed fighter
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description= _ "Years of violence and brutality to support the study of forbidden magical arts have turned the shadow mages into feared fighters. Now completely enthralled with power, they have been known to command small followings of henchmen. They are outmatched in direct magical combat with their magic-using peers, instead channeling their energies into devestating melee attacks. Despite their offensive power, the corruption in their souls has begun to adversely affect their health."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}
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experience=44
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level=1
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alignment=chaotic
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advanceto=Bone Knight
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advances_to=Bone Knight
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cost=19
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usage=scout
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description= _ "Once great warriors thundering across the plains, these mounted riders atop their skeletal horses were raised from the grave by unholy magic to spread fear and destruction."
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id=Thug_Peasant
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name= _ "Peasant"
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alignment=neutral
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advanceto=Bandit_Peasant
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advances_to=Bandit_Peasant
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description= _ "Peasants live in the small hamlets and villages scattered across the Wesnoth countryside."
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[/unit_type]
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id=Bandit_Peasant
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name= _ "Village Elder"
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alignment=neutral
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advanceto=Highwayman_Peasant
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advances_to=Highwayman_Peasant
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description= _ "Each of the villages scattered across the Wesnoth countryside is normally guided by a group of elders, who are the village's wisest and most experienced residents."
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[/unit_type]
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alignment=neutral
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hitpoints=28
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experience=42
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advanceto=Outlaw_Peasant
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advances_to=Outlaw_Peasant
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description= _ "The scruffy-haired peasant youth are much like the young people living elsewhere in Wesnoth: reckless, cocky, and eager to explore."
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[attack]
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# Change first attack (club)
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name= _ "Watchman"
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alignment=neutral
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hitpoints=40
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advanceto=Fugitive_Peasant
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advances_to=Fugitive_Peasant
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cost=40
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description= _ "The watchmen are men and women who protect the villages from marauders, both human and otherwise, that prowl the Wesnoth countryside at night."
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[female]
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id=Poacher_Peasant
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name= _ "Peasant Hunter"
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alignment=neutral
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advanceto=Trapper_Peasant
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advances_to=Trapper_Peasant
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description= _ "Villages, especially in wilder areas near frontiers, rely on hunters to bring in much of their food supply. Their stealth and intimate knowledge of local terrain can be valuable assets in combat."
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[/unit_type]
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alignment=neutral
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experience=98
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cost=26
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advanceto=Huntsman_Peasant,Ranger
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advances_to=Huntsman_Peasant,Ranger
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description= _ "Trappers are skilled hunters who supply food and furs for several villages. Their hunting experience makes them most valuable at night and in forests and swamps."
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[/unit_type]
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movement=3
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level=1
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alignment=neutral
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advanceto=null
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advances_to=null
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experience=150
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{AMLA_DEFAULT}
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cost=20
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alignment=neutral
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cost=50
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usage=fighter
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advanceto=null
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advances_to=null
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experience=150
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{AMLA_DEFAULT}
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description= _ "The most powerful of all the runecrafters, the Dwarvish Arcanister destroys wounded enemies almost instantly, and rarely fails to cause a wound when that is his intent. His skill in runecrafting is unrivaled, and the glyphs he carves into his weapons and armor deflect the blows of his enemies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
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movement=5
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level=1
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alignment=neutral
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advanceto=null
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advances_to=null
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{AMLA_DEFAULT}
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experience=150
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cost=19
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cost=50
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usage=fighter
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experience=150
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advanceto=null
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advances_to=null
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{AMLA_DEFAULT}
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description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."++{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
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{DEFENSE_ANIM "units/dwarves/runemasteralt-defend.png" "units/dwarves/runemasteralt.png" {SOUND_LIST:DWARF_HIT} }
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cost=30
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usage=fighter
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experience=64
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advanceto=Dwarvish Runemaster_alt
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advances_to=Dwarvish Runemaster_alt
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[advancefrom]
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unit=Dwarvish Fighter
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[/advancefrom]
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movement=5
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level=3
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alignment=lawful
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advanceto=null
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advances_to=null
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experience=150
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{AMLA_DEFAULT}
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cost=19
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experience=150
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level=1
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alignment=chaotic
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advanceto=null
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advances_to=null
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{AMLA_DEFAULT}
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cost=21
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usage=mixed fighter
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experience=150
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level=1
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alignment=chaotic
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advanceto=null
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advances_to=null
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{AMLA_DEFAULT}
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cost=21
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usage=mixed fighter
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experience=150
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level=1
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alignment=chaotic
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advanceto=null
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advances_to=null
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{AMLA_DEFAULT}
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cost=21
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usage=mixed fighter
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experience=150
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level=1
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alignment=neutral
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advanceto=null
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advances_to=null
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{AMLA_DEFAULT}
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cost=21
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usage=fighter
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cost=40
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usage=mixed fighter
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experience=80
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advanceto=Dwarvish Loremaster
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advances_to=Dwarvish Loremaster
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undead_variation=dwarf
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description= _ "Dwarvish Annalists are the historians of this ancient and proud race. They are few in number, and their very existence is not generally known to the other peoples of the Great Continent. To the abilities of the Witness they add, through the study of herb and mineral lore, the ability to cure poison."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_INSPIRE}+{SPECIAL_NOTES_MAGICAL}
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[abilities]
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|
|
@ -16,7 +16,7 @@
|
|||
alignment=neutral
|
||||
cost=50
|
||||
experience=150
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
usage=mixed fighter
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=dwarf
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
id=Dwarvish Masked Fighter
|
||||
name=_"Dwarvish Masked Fighter"
|
||||
image="units/masked_fighter.png"
|
||||
advanceto=Dwarvish Masked Steelclad
|
||||
advances_to=Dwarvish Masked Steelclad
|
||||
{DEFENSE_ANIM_FILTERED "units/masked_fighter-axedefend.png" "units/masked_fighter.png" {SOUND_LIST:DWARF_HIT} (
|
||||
[filter_second_attack]
|
||||
name=axe
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
id=Dwarvish Masked Steelclad
|
||||
name= _ "Dwarvish Masked Steelclad"
|
||||
image="units/masked_steelclad.png"
|
||||
advanceto=Dwarvish Masked Lord
|
||||
advances_to=Dwarvish Masked Lord
|
||||
description= _ "More experienced Dwarvish fighters wear heavy chain mail and plate armor, for which they are rightly famous. In the dark dreams of dwarvenkind, some conceal their faces behind riveted masks."
|
||||
{DEFENSE_ANIM "units/masked_steelclad-defend.png" "units/masked_steelclad.png" {SOUND_LIST:DWARF_HIT} }
|
||||
[attack]
|
||||
|
|
|
@ -5,7 +5,7 @@
|
|||
[/base_unit]
|
||||
id=Dwarvish Masked Thunderer
|
||||
name= _ "Dwarvish Masked Thunderer"
|
||||
advanceto=Dwarvish Masked Thunderguard
|
||||
advances_to=Dwarvish Masked Thunderguard
|
||||
{DEFENSE_ANIM "units/masked_thunderer-defend.png" "units/masked_thunderer.png" {SOUND_LIST:DWARF_HIT} }
|
||||
[death]
|
||||
[frame]
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
id=Dwarvish Masked Thunderguard
|
||||
name= _ "Dwarvish Masked Thunderguard"
|
||||
image="units/masked_thunderguard.png"
|
||||
advanceto=Dwarvish Masked Dragonguard
|
||||
advances_to=Dwarvish Masked Dragonguard
|
||||
{DEFENSE_ANIM "units/masked_thunderguard-defend.png" "units/masked_thunderguard.png" {SOUND_LIST:DWARF_HIT} }
|
||||
[attack]
|
||||
name=dagger
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
cost=50
|
||||
usage=fighter
|
||||
experience=150
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=dwarf
|
||||
description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."++{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
cost=20
|
||||
usage=mixed fighter
|
||||
experience=32
|
||||
advanceto=Dwarvish Annalist
|
||||
advances_to=Dwarvish Annalist
|
||||
undead_variation=dwarf
|
||||
description= _ "A Witness functions as the eyes of the dwarves' history, a deep lore that they never share with outsiders. The presence of a Witness inspires dwarvish warriors with the knowledge that their deeds (and their deaths) will not go unrecorded. They learn a fighting style deliberately unlike that of their fellows, one designed to turn the vaunted strength of the dwarves against itself. The person of a Witness is considered sacred, and Witnesses are often used as envoys between dwarvish clans."+{SPECIAL_NOTES}+{SPECIAL_NOTES_INSPIRE}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}
|
||||
[abilities]
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
experience=100
|
||||
level=0
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
cost=1
|
||||
usage=fighter
|
||||
description= _ "A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!"+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Noble Lord
|
||||
advances_to=Noble Lord
|
||||
cost=38
|
||||
usage=mixed fighter
|
||||
description= _ "The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Noble Commander
|
||||
advances_to=Noble Commander
|
||||
cost=20
|
||||
usage=mixed fighter
|
||||
description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to ranged attacks from enemies. However they have the potential to become great Commanders one day."
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
experience=150
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=60
|
||||
usage=mixed fighter
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
experience=12
|
||||
level=0
|
||||
alignment=neutral
|
||||
advanceto=Noble Fighter
|
||||
advances_to=Noble Fighter
|
||||
cost=10
|
||||
usage=mixed fighter
|
||||
description= _ "Today he is a young man, by his devotion to the crown he is seeking to become a Lord -- to join the elite of humanity."
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
experience=150
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=60
|
||||
usage=mixed fighter
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
experience=150
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=40
|
||||
[abilities]
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
experience=80
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=Wesfolk Leader
|
||||
advances_to=Wesfolk Leader
|
||||
cost=36
|
||||
usage=mixed fighter
|
||||
description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still conserves her nobleness in her veins and in the battlefield she has earned valuable experience, which continues increasing with time, as does her natural leadership."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISTRACT}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
experience=150
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=60
|
||||
usage=mixed fighter
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
experience=40
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=Wesfolk Lady
|
||||
advances_to=Wesfolk Lady
|
||||
cost=18
|
||||
usage=mixed fighter
|
||||
description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still conserves her nobleness in her veins and in the battlefield she has earned valuable experience, which she can lend to her people for turning a fight in their favour."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISTRACT}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
experience=25
|
||||
level=0
|
||||
alignment=lawful
|
||||
advanceto=Wose
|
||||
advances_to=Wose
|
||||
undead_variation=wose
|
||||
cost=10
|
||||
description= _ "Rarely seen, even by elves, a Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most posit the obvious idea that woses are wardens of the natural world.
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
movement_type=armoredfoot
|
||||
movement=5
|
||||
level=3
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
experience=150
|
||||
[abilities]
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
movement=5
|
||||
level=1
|
||||
experience=45
|
||||
advanceto=Dismounted Commander 2
|
||||
advances_to=Dismounted Commander 2
|
||||
usage=fighter
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_1}
|
||||
|
@ -90,7 +90,7 @@
|
|||
movement=6
|
||||
level=2
|
||||
experience=80
|
||||
advanceto=Dismounted Commander 3
|
||||
advances_to=Dismounted Commander 3
|
||||
usage=fighter
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
|
@ -212,7 +212,7 @@
|
|||
movement=6
|
||||
level=3
|
||||
experience=150
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
usage=fighter
|
||||
[abilities]
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
experience=150
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=30
|
||||
usage=mixed fighter
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
movement_type=mounted
|
||||
movement=7
|
||||
level=2
|
||||
advanceto=Mounted General
|
||||
advances_to=Mounted General
|
||||
experience=80
|
||||
usage=fighter
|
||||
[abilities]
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
movement=5
|
||||
level=2
|
||||
experience=75
|
||||
advanceto=South Guard Commander
|
||||
advances_to=South Guard Commander
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
movement=6
|
||||
level=1
|
||||
experience=45
|
||||
advanceto=Horseman Commander
|
||||
advances_to=Horseman Commander
|
||||
usage=fighter
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_1}
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
movement_type=mounted
|
||||
movement=8
|
||||
level=3
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
experience=150
|
||||
usage=fighter
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
description= _ "This thing is impossible to describe, no one has seen anything like it before."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
hide_help=true
|
||||
|
|
|
@ -27,7 +27,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
description= _ "This thing is impossible to describe, no one has seen anything like it before."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
level=0
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
description= _ "This thing is impossible to describe, no one has seen anything like it before."
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
level=0
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
description= _ "This thing is impossible to describe, no one has seen anything like it before."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
experience=150
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=12
|
||||
usage=fighter
|
||||
|
|
|
@ -18,10 +18,10 @@
|
|||
movement=5
|
||||
experience=150
|
||||
{AMLA_DEFAULT}
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
cost=100
|
||||
usage=fighter
|
||||
description= _ "Imbued with a dark spirit these corrupted elves combine unhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
movement_type=swimmer
|
||||
movement=5
|
||||
experience=150
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
level=1
|
||||
alignment=neutral
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
movement=4
|
||||
experience=150
|
||||
{AMLA_DEFAULT}
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
level=1
|
||||
alignment=neutral
|
||||
cost=17
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
level=2
|
||||
alignment=chaotic
|
||||
{AMLA_DEFAULT}
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
cost=25
|
||||
usage=fighter
|
||||
description= _ "The Dark Assassin appears and disappears at a moment's notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Ranger,Desert Marksman
|
||||
advances_to=Desert Ranger,Desert Marksman
|
||||
cost={COST}
|
||||
usage=archer
|
||||
description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
experience=150
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=80
|
||||
usage=mixed fighter
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Marshal
|
||||
advances_to=Desert Marshal
|
||||
cost=40
|
||||
usage=fighter
|
||||
description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
experience=150
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=100
|
||||
usage=fighter
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Shyde
|
||||
advances_to=Desert Shyde
|
||||
cost=34
|
||||
usage=healer
|
||||
[abilities]
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Captain,Desert Hero
|
||||
advances_to=Desert Captain,Desert Hero
|
||||
cost={COST}
|
||||
usage=fighter
|
||||
description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
|
|
|
@ -33,7 +33,7 @@
|
|||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Champion
|
||||
advances_to=Desert Champion
|
||||
cost=40
|
||||
usage=fighter
|
||||
description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
experience=150
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=34
|
||||
[abilities]
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
experience=42
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Sentinel
|
||||
advances_to=Desert Sentinel
|
||||
cost={COST}
|
||||
usage=mixed fighter
|
||||
description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Sharpshooter
|
||||
advances_to=Desert Sharpshooter
|
||||
cost=60
|
||||
usage=archer
|
||||
description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
experience=150
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=80
|
||||
usage=fighter
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
experience=150
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=43
|
||||
usage=scout
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
experience=150
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=90
|
||||
[abilities]
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Avenger
|
||||
advances_to=Desert Avenger
|
||||
cost=40
|
||||
#instead of ambush desert rangers have backstab
|
||||
usage=mixed fighter
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
experience=75
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Outrider
|
||||
advances_to=Desert Outrider
|
||||
cost=28
|
||||
usage=scout
|
||||
description= _ "Swift riders, Desert Riders are fast in the open desert. They can use a bow from horseback, but prefer to engage in melee combat when necessary."
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
experience=37
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Rider,Desert Horseman
|
||||
advances_to=Desert Rider,Desert Horseman
|
||||
cost={COST}
|
||||
usage=scout
|
||||
description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
experience=84
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Desert Prowler
|
||||
advances_to=Desert Prowler
|
||||
cost=35
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
experience=32
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Desert Druid
|
||||
advances_to=Desert Druid
|
||||
cost={COST}
|
||||
[abilities]
|
||||
{ABILITY_HEALS}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
experience=150
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=90
|
||||
usage=archer
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
experience=150
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=Desert Star
|
||||
advances_to=Desert Star
|
||||
cost=94
|
||||
usage=healer
|
||||
[abilities]
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
experience=150
|
||||
level=4
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=94
|
||||
[abilities]
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
experience=150
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=10
|
||||
usage=null
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
experience=150
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=10
|
||||
usage=null
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
movement_type=fly
|
||||
movement=9
|
||||
experience=80
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
level=2
|
||||
alignment=chaotic
|
||||
|
@ -19,7 +19,7 @@
|
|||
experience=25
|
||||
[/advancefrom]
|
||||
#endif
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
undead_variation=bat
|
||||
cost=32
|
||||
usage=fighter
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
experience=28
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
advances_to=null
|
||||
cost=20
|
||||
usage=scout
|
||||
description= _ "A swirl of dust and desert sand, quick as a wind, impossible to spot when resting and as dangerous as sand storm when riled."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SWARM}+{SPECIAL_NOTES_ARCANE}
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue