[unit] enclosing UnitWML becomes [unit_type]

Note: This change breaks backward compatibility with the 1.4 branch!
This commit is contained in:
Eric S. Raymond 2008-03-12 08:08:37 +00:00
parent 7db7416f97
commit 9655d59081
342 changed files with 734 additions and 723 deletions

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@ -1,5 +1,5 @@
#textdomain wesnoth-did
[unit]
[unit_type]
id=Apprentice Mage
name=_ "Apprentice Mage"
race=human
@ -93,4 +93,4 @@
image=units/apprentice-mage.png
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-did
[unit]
[unit_type]
id=Apprentice Necromancer
name=_ "Apprentice Necromancer"
race=human
@ -110,4 +110,4 @@
image=units/apprentice-necromancer-defend.png
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,10 +1,10 @@
#textdomain wesnoth-did
# Same as normal, except advances to Dark Sorcerer DiD
[unit]
[unit_type]
id=Dark Adept DiD
[base_unit]
id=Dark Adept
[/base_unit]
advanceto=Dark Sorcerer DiD
hide_help=true
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-did
[unit]
[unit_type]
id=Dark Mage
name= _ "Dark Mage"
race=human
@ -148,4 +148,4 @@
image=units/dark-mage-sword1.png
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,11 +1,11 @@
#textdomain wesnoth-did
# Dark Sorcerer here is identical to normal except can't advance to lich
[unit]
[unit_type]
[base_unit]
id=Dark Sorcerer
[/base_unit]
id=Dark Sorcerer DiD
advanceto=Necromancer
hide_help=true
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-did
[unit]
[unit_type]
# Malin's older sister, an Outlaw Princess with altered description.
# Pictures taken from The Rise of Wesnoth.
id=Frontier Baroness
@ -183,4 +183,4 @@
image="neutral-outlaw-princess.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-did
[unit]
[unit_type]
id=Ghast
name= _ "Ghast"
race=undead
@ -109,4 +109,4 @@
image="units/ghast.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-did
[unit]
[unit_type]
id=Giant Rat
name= _ "Giant Rat"
race=monster
@ -47,4 +47,4 @@
image="units/giant-rat.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,6 +1,6 @@
#textdomain wesnoth-did
#This is for a 'Move_Unit_Fake', if you use this for anything but, you're just nutty.
[unit]
[unit_type]
id=Iceball
name= "Iceball"
race=mechanical
@ -19,4 +19,4 @@
usage=fighter
unit_description= "A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!"
hide_help=true
[/unit]
[/unit_type]

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@ -1,10 +1,10 @@
#textdomain wesnoth-did
# Same as normal, except advances to Ancient Lich
[unit]
[unit_type]
id=Lich DiD
[base_unit]
id=Lich
[/base_unit]
advanceto=Ancient Lich
hide_help=true
[/unit]
[/unit_type]

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@ -1,6 +1,6 @@
#textdomain wesnoth-did
# Reflects (melee) damage
[unit]
[unit_type]
id=Mirror
name=""
race=mechanical
@ -104,4 +104,4 @@
{CLEAR_VARIABLE stored_Malin}
{CLEAR_VARIABLE stored_mirror}
[/event]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-ei
[unit]
[unit_type]
id=Horse Lord
name= _ "Horse Lord"
race=human
@ -115,4 +115,4 @@
[/frame]
[/else]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-ei
[unit]
[unit_type]
id=Mounted Fighter
name= _ "Mounted Fighter"
race=human
@ -115,4 +115,4 @@
[/frame]
[/else]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-ei
[unit]
[unit_type]
id=Mounted Warrior
name= _ "Mounted Warrior"
race=human
@ -115,4 +115,4 @@
[/frame]
[/else]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-httt
[unit]
[unit_type]
id=Battle Princess
name= _ "female^Battle Princess"
gender=female
@ -183,4 +183,4 @@
[/frame]
[/attack_anim]
[/variation]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-httt
[unit]
[unit_type]
id=Commander
name= _ "Commander"
race=human
@ -320,4 +320,4 @@
[/frame]
[/attack_anim]
[/variation]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-httt
[unit]
[unit_type]
id=Dark Queen
name= _ "female^Dark Queen"
gender=female
@ -124,4 +124,4 @@
image="human-queen-staff-4.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-httt
[unit]
[unit_type]
id=Elder Mage
name= _ "Elder Mage"
race=human
@ -160,4 +160,4 @@
{ELDER_MAGE_LIGHTNING 1}
{ELDER_MAGE_LIGHTNING 2}
{ELDER_MAGE_LIGHTNING 3}
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-httt
[unit]
[unit_type]
id=Fighter
name= _ "Fighter"
race=human
@ -156,4 +156,4 @@
image="konrad-fighter.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-httt
[unit]
[unit_type]
id=Injured Sergeant
[base_unit]
id=Sergeant
@ -9,4 +9,4 @@
[movement_costs]
mountains=9
[/movement_costs]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-httt
[unit]
[unit_type]
id=Lord
name= _ "Lord"
race=human
@ -374,4 +374,4 @@
[/frame]
[/attack_anim]
[/variation]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-httt
[unit]
[unit_type]
id=Princess
name= _ "female^Princess"
gender=female
@ -187,4 +187,4 @@
[/frame]
[/attack_anim]
[/variation]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-httt
[unit]
[unit_type]
id=Sea Orc
name= _ "Sea Orc"
race=orc
@ -59,4 +59,4 @@
image="units/sea-orc-attack.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-httt
[unit]
[unit_type]
id=Sleeping Gryphon
name= _ "Sleeping Gryphon"
race=monster
@ -39,4 +39,4 @@
damage=10
number=3
[/attack]
[/unit]
[/unit_type]

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@ -1,6 +1,6 @@
#textdomain wesnoth-l
[unit]
[unit_type]
id=Bone Knight
name= _ "Bone Knight"
race=undead
@ -101,21 +101,21 @@
image=undead-boneknight-move.png
[/frame]
[/attack_anim]
[/unit]
[/unit_type]
# The ID of these variants is actually a sideways way to encode the
# fact that they ought to turn into something different in daylight.
[unit]
[unit_type]
[base_unit]
id=Bone Knight
[/base_unit]
id=Bone Knight2
[/unit]
[/unit_type]
[unit]
[unit_type]
[base_unit]
id=Bone Knight
[/base_unit]
id=Bone Knight3
[/unit]
[/unit_type]

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@ -5,9 +5,9 @@
# way to encode the fact that this unit ought to turn into a Red Mage in
# daylight (Dark Sorcerer without the 2 turns into a White Mage).
[unit]
[unit_type]
[base_unit]
id=Dark Sorcerer
[/base_unit]
id=Dark Sorcerer2
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-l
[unit]
[unit_type]
id=Death Squire
name= _ "Death Squire"
race=undead
@ -63,4 +63,4 @@
image=undead-deathsquire-attack.png
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,6 +1,6 @@
#textdomain wesnoth-l
[unit]
[unit_type]
id=Rogue Mage
name= _ "Rogue Mage"
race=human
@ -119,4 +119,4 @@
sound={SOUND_LIST:MISS}
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,6 +1,6 @@
#textdomain wesnoth-l
[unit]
[unit_type]
id=Shadow Lord
name= _ "Shadow Lord"
race=human
@ -222,4 +222,4 @@
sound={SOUND_LIST:MISS}
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,6 +1,6 @@
#textdomain wesnoth-l
[unit]
[unit_type]
id=Shadow Mage
name= _ "Shadow Mage"
race=human
@ -103,4 +103,4 @@
sound={SOUND_LIST:MISS}
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,6 +1,6 @@
#textdomain wesnoth-l
[unit]
[unit_type]
id=Skeleton Rider
name= _ "Skeleton Rider"
race=undead
@ -73,14 +73,14 @@
image=undead-skeletonrider-attack2.png
[/frame]
[/attack_anim]
[/unit]
[/unit_type]
# The ID of this variant is actually a sideways way to encode the
# fact that this unit ought to turn into something different in daylight.
[unit]
[unit_type]
[base_unit]
id=Skeleton Rider
[/base_unit]
id=Skeleton Rider2
[/unit]
[/unit_type]

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@ -7,7 +7,7 @@
# through Village Elder (reskinned Bandit) to Senior Village Elder
# (reskinned Highwayman). These are the ordinary village inhabitants.
[unit]
[unit_type]
[base_unit]
id=Thug
[/base_unit]
@ -20,9 +20,9 @@
#else
hide_help=true
#endif
[/unit]
[/unit_type]
[unit]
[unit_type]
[base_unit]
id=Bandit
[/base_unit]
@ -35,9 +35,9 @@
#else
hide_help=true
#endif
[/unit]
[/unit_type]
[unit]
[unit_type]
[base_unit]
id=Highwayman
[/base_unit]
@ -51,12 +51,12 @@
#else
hide_help=true
#endif
[/unit]
[/unit_type]
# Another line of advancement runs from Peasant Youth (reskinned Footpad)
# through Watchman (Reskinned Outlaw) to Borderer (reskinned Fugitive).
[unit]
[unit_type]
[base_unit]
id=Footpad
[/base_unit]
@ -78,9 +78,9 @@
[female]
name= _ "female^Peasant Youth"
[/female]
[/unit]
[/unit_type]
[unit]
[unit_type]
[base_unit]
id=Outlaw
[/base_unit]
@ -98,9 +98,9 @@
[female]
name= _ "female^Watchwoman"
[/female]
[/unit]
[/unit_type]
[unit]
[unit_type]
[base_unit]
id=Fugitive
[/base_unit]
@ -117,14 +117,14 @@
[female]
name= _ "female^Borderer"
[/female]
[/unit]
[/unit_type]
# And a third line is the village hunters. Peasant Hunter (reskinned Poacher)
# advances to Peasant Trapper (reskinned Trapper) which can advance either to
# Peasant Huntsman (reskinned Huntsman) or to Human Ranger. The Peasant
# Huntsman does a little better in swamps than the base unit.
[unit]
[unit_type]
[base_unit]
id=Poacher
[/base_unit]
@ -137,9 +137,9 @@
#else
hide_help=true
#endif
[/unit]
[/unit_type]
[unit]
[unit_type]
[base_unit]
id=Trapper
[/base_unit]
@ -154,9 +154,9 @@
#else
hide_help=true
#endif
[/unit]
[/unit_type]
[unit]
[unit_type]
[base_unit]
id=Huntsman
[/base_unit]
@ -174,4 +174,4 @@
shallow_water=2
swamp_water=1
[/movement_costs]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-sof
[unit]
[unit_type]
id=Caravan
name= _ "Caravan"
image=units/dwarves/caravan.png
@ -16,4 +16,4 @@
unit_description= _ "Caravans are used to carry gold or supplies long distances. Because of the immense weight of the cargo this caravan carries, it moves very slowly."
{DEFENSE_ANIM "units/dwarves/caravan.png" "units/dwarves/caravan.png" {SOUND_LIST:HORSE_HIT} }
die_sound={SOUND_LIST:HORSE_HIT}
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-sof
[unit]
[unit_type]
id=Dwarvish Arcanister
name= _ "Dwarvish Arcanister"
race=dwarf
@ -67,4 +67,4 @@
image=units/dwarves/arcanister-attack3.png
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-sof
[unit]
[unit_type]
id=Dwarvish Miner
name= _ "Dwarvish Miner"
race=dwarf
@ -98,4 +98,4 @@
image=units/dwarves/miner.png
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-sof
[unit]
[unit_type]
id=Dwarvish Runemaster_alt
name= _ "Dwarvish Runemaster"
race=dwarf
@ -66,4 +66,4 @@
image=units/dwarves/runemasteralt-attack3.png
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-sof
[unit]
[unit_type]
id=Dwarvish Runesmith
name= _ "Dwarvish Runesmith"
race=dwarf
@ -68,4 +68,4 @@
image=units/dwarves/runesmith-attack3.png
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-sof
[unit]
[unit_type]
id=Haldric II
name= _ "King"
race=human
@ -60,4 +60,4 @@
image="units/heroes/haldric-ii.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-sotbe
[unit]
[unit_type]
id=Novice Orcish Shaman
name= _ "Novice Orcish Shaman"
race=orc
@ -97,4 +97,4 @@
image="units/orcish-shaman-tan.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-sotbe
[unit]
[unit_type]
id=Old Orcish Shaman
name= _ "Old Orcish Shaman"
race=orc
@ -98,4 +98,4 @@
image="units/orcish-shaman-black.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-sotbe
[unit]
[unit_type]
id=Orcish Shaman
name= _ "Orcish Shaman"
race=orc
@ -97,4 +97,4 @@
image="units/orcish-shaman-red.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-sotbe
[unit]
[unit_type]
id=Watch Tower
name= _ "Watch Tower"
race=mechanical
@ -101,4 +101,4 @@
[/frame]
[/else]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-thot
[unit]
[unit_type]
id=Dwarvish Annalist
name= _ "Dwarvish Annalist"
race=dwarf
@ -186,4 +186,4 @@
image="units/annalist.png"
[/frame]
[/defend]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-thot
[unit]
[unit_type]
id=Dwarvish Loremaster
name= _ "Dwarvish Loremaster"
race=dwarf
@ -191,4 +191,4 @@
image="units/loremaster.png"
[/frame]
[/defend]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-units
[unit]
[unit_type]
id=Dwarvish Masked Dragonguard
name= _ "Dwarvish Masked Dragonguard"
# Variant of Dwarvish Dragonguard -- same stats, different graphics.
@ -213,4 +213,4 @@
image="units/masked_dragonguard-melee1.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-units
[unit]
[unit_type]
id=Dwarvish Masked Fighter
# Variant of the Dwarvish Fighter -- same stats, different sprites.
name= _ "Dwarvish Masked Fighter"
@ -139,4 +139,4 @@
image="units/masked_fighter-axe5.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-units
[unit]
[unit_type]
id=Dwarvish Masked Lord
name= _ "Dwarvish Masked Lord"
race=dwarf
@ -145,4 +145,4 @@
image="units/masked_lord.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-units
[unit]
[unit_type]
id=Dwarvish Masked Steelclad
name= _ "Dwarvish Masked Steelclad"
# Variant of the Steelclad -- same stats, different sprites.
@ -108,4 +108,4 @@
image="units/masked_steelclad.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-units
[unit]
[unit_type]
id=Dwarvish Masked Thunderer
name= _ "Dwarvish Masked Thunderer"
# Variant of Dwarvish Thundere -- same stats, different graphics
@ -223,4 +223,4 @@
image="units/masked_thunderer.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-units
[unit]
[unit_type]
id=Dwarvish Masked Thunderguard
name= _ "Dwarvish Masked Thunderguard"
# Variant of Thunderguard -- same stats, different graphics
@ -203,4 +203,4 @@ Though a single shot from these 'thundersticks' can take several minutes to prep
image="units/masked_thunderguard.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-sof
[unit]
[unit_type]
id=Dwarvish Rune Lord
# This is a customized Dwarven Runenaster with a chill tempest
# attack like the L3 Lich, and its own animations.
@ -156,4 +156,4 @@
image=units/karrag-ranged10.png
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -5,7 +5,7 @@
# Fighter. It is deliberately expensive, as the boosted leadership
# ability is powerful.
[unit]
[unit_type]
id=Dwarvish Witness
name= _ "Dwarvish Witness"
race=dwarf
@ -195,4 +195,4 @@
image="units/witness.png"
[/frame]
[/defend]
[/unit]
[/unit_type]

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@ -1,6 +1,6 @@
#textdomain wesnoth-trow
#This is for a 'Move_Unit_Fake', if you use this for anything but, you're just nutty.
[unit]
[unit_type]
id=Fireball
name= _ "Fireball"
race=mechanical
@ -46,4 +46,4 @@
sound=fire.wav
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-trow
[unit]
[unit_type]
id=Noble Commander
name= _ "Noble Commander"
race=human
@ -120,4 +120,4 @@
image="noble-commander.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-trow
[unit]
[unit_type]
id=Noble Fighter
name= _ "Noble Fighter"
race=human
@ -68,4 +68,4 @@
image="noble-fighter.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-trow
[unit]
[unit_type]
id=Noble Lord
name= _ "Noble Lord"
race=human
@ -121,4 +121,4 @@
image="noble-lord.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-trow
[unit]
[unit_type]
id=Noble Youth
name= _ "Noble Youth"
race=human
@ -58,4 +58,4 @@
[/frame]
[/else]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-trow
[unit]
[unit_type]
id=Outlaw Princess
name= _ "female^Outlaw Princess"
race=human
@ -182,4 +182,4 @@
image="neutral-outlaw-princess.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-trow
[unit]
[unit_type]
id=Outlaw Queen
name= _ "female^Outlaw Queen"
race=human
@ -185,4 +185,4 @@
image="neutral-outlaw-queen.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-trow
[unit]
[unit_type]
id=Vampire Lady
name= _ "female^Vampire Lady"
gender=female
@ -119,4 +119,4 @@
image="undead-vampirelady.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

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@ -1,5 +1,5 @@
#textdomain wesnoth-trow
[unit]
[unit_type]
id=Warrior King
name= _ "Warrior King"
race=human
@ -72,4 +72,4 @@
image="warrior-king.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-trow
[unit]
[unit_type]
id=Wesfolk Lady
name= _ "female^Wesfolk Lady"
race=human
@ -175,4 +175,4 @@
image="units/human-outlaws/outlaw-idle-1.png"
[/frame]
[/idle_anim]
[/unit]
[/unit_type]

View file

@ -1,6 +1,6 @@
#textdomain wesnoth-trow
[unit]
[unit_type]
id=Wesfolk Leader
name= _ "Wesfolk Leader"
race=human
@ -109,4 +109,4 @@
image="units/human-outlaws/fugitive+female-melee-3.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-trow
[unit]
[unit_type]
id=Wesfolk Outcast
name= _ "female^Wesfolk Outcast"
race=human
@ -155,4 +155,4 @@
image="units/human-outlaws/footpad+female-idle-1.png"
[/frame]
[/idle_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-trow
[unit]
[unit_type]
id=Wose Sapling
name= _ "Wose Sapling"
race=wose
@ -67,4 +67,4 @@ Woses are utterly unwarlike, but possess a great strength. They are, however, ne
image="wose-sapling.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-tsg
[unit]
[unit_type]
id=South Guard Commander
name= _ "Infantry Commander"
race=human
@ -121,4 +121,4 @@
image="units/gerrick.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-tsg
[unit]
[unit_type]
id=Dismounted Commander 1
name= _ "Dismounted Commander"
race=human
@ -71,9 +71,9 @@
image=deoran/dismounted-commander.png
[/frame]
[/attack_anim]
[/unit]
[/unit_type]
[unit]
[unit_type]
id=Dismounted Commander 2
name= _ "Dismounted Commander"
race=human
@ -191,9 +191,9 @@
image=deoran/dismounted-commander.png
[/frame]
[/attack_anim]
[/unit]
[/unit_type]
[unit]
[unit_type]
id=Dismounted Commander 3
name= _ "Dismounted Commander"
race=human
@ -312,4 +312,4 @@
image=deoran/dismounted-commander.png
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-tsg
[unit]
[unit_type]
id=Eyestalk
name= _ "Eyestalk"
race=monster
@ -125,4 +125,4 @@
image=units/eyestalk-attack-1.png
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-tsg
[unit]
[unit_type]
id=Horseman Commander
name= _ "Horseman Commander"
race=human
@ -141,4 +141,4 @@
image=deoran/horseman-commander.png
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-tsg
[unit]
[unit_type]
id=South Guard Captain
name= _ "Infantry Lieutenant"
race=human
@ -75,4 +75,4 @@
image="units/gerrick.png"
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-tsg
[unit]
[unit_type]
id=Junior Commander
name= _ "Junior Commander"
race=human
@ -86,4 +86,4 @@
image=deoran/junior-commander.png
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-tsg
[unit]
[unit_type]
id=Mounted General
name= _ "Mounted General"
race=human
@ -143,4 +143,4 @@
[/frame]
[/movement_anim]
{DEFENSE_ANIM "deoran/mounted-general-defend.png" "deoran/mounted-general.png" {SOUND_LIST:HORSE_HIT} }
[/unit]
[/unit_type]

View file

@ -1,6 +1,6 @@
#textdomain wesnoth-utbs
# This is the Alien Central Body with his immune to attacks
[unit]
[unit_type]
id=Central Body
name= _ "Central Body"
race=monster
@ -80,4 +80,4 @@
end=0
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,7 +1,7 @@
#textdomain wesnoth-utbs
# This is the Alien Central Body which is vulnerable to attacks
# It also has a piece cut out of the halo image to real its HP bar
[unit]
[unit_type]
id=Central Body2
name= _ "Weakened Central Body"
race=monster
@ -82,4 +82,4 @@
end=0
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -2,7 +2,7 @@
# This creature is used during the Alien Central Body's death event
# It is the same as Central Body2, but it doesn't have a piece
# cut out of the halo image to reveal the HP bar.
[unit]
[unit_type]
id=Central Body3
name= _ "Weakened Central Body"
race=monster
@ -83,4 +83,4 @@
end=0
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
id=Crawling Horror
name= _ "Crawling Horror"
race=monster
@ -107,4 +107,4 @@
[/frame]
[/else]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
id=Pulsing Spire
name= _ "Pulsing Spire"
race=monster
@ -52,4 +52,4 @@
end=0
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
id=Giant Ant
name= _ "Giant Ant"
race=monster
@ -49,4 +49,4 @@
[/frame]
[/else]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -4,7 +4,7 @@
# Attacks are toned down from 18-2,8-3 to 14-2, 6-3, HP from 54 to 42,
# movement from 6 to 4.
[unit]
[unit_type]
[base_unit]
id=Giant Spider
[/base_unit]
@ -21,4 +21,4 @@
# change damage of the second attack (web)
damage=6
[/attack]
[/unit]
[/unit_type]

View file

@ -1,6 +1,6 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
[base_unit]
id=Ant
[/base_unit]
@ -12,4 +12,4 @@
# Change first attack (fangs)
damage=5 # Down from 6
[/attack]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
id=Corrupted Elf
name= _ "Corrupted Elf"
race=elf
@ -100,4 +100,4 @@
[/frame]
[/else]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
id=Crab Man
name= _ "Crab Man"
race=monster
@ -53,4 +53,4 @@
[/frame]
[/else]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
id=Darawf
name= _ "Dawarf"
race=monster
@ -52,4 +52,4 @@
[/frame]
[/else]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
id=Dark Assassin1
name= _ "Dark Assassin"
race=orc
@ -95,4 +95,4 @@
image=units/orcs/nightstalker-melee-2.png
[/frame]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
[base_unit]
id=Dark Assassin1
[/base_unit]
@ -14,4 +14,4 @@
# Change second attack (darts)
damage=7 # +1 from Dark Assassin1
[/attack]
[/unit]
[/unit_type]

View file

@ -1,6 +1,6 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
[base_unit]
id=Dark Assassin1
[/base_unit]
@ -15,4 +15,4 @@
# Change second attack (darts)
damage=7 # +1 from Dark Assassin1
[/attack]
[/unit]
[/unit_type]

View file

@ -1,6 +1,6 @@
#textdomain wesnoth-utbs
#define DESERT_ARCHER SUFFIX COST HIDEORNOT
[unit]
[unit_type]
id=Desert Archer{SUFFIX}
hide_help={HIDEORNOT}
name= _ "Desert Archer"
@ -260,7 +260,7 @@
[/else]
[/attack_anim]
[/female]
[/unit]
[/unit_type]
#enddef
#wmllint: usage of "Desert Archer" is archer

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
id=Desert Avenger
name= _ "Desert Avenger"
race=elf
@ -287,4 +287,4 @@
[/else]
[/attack_anim]
[/female]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
id=Desert Captain
name= _ "Desert Captain"
race=elf
@ -141,4 +141,4 @@
[/frame]
[/else]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
id=Desert Champion
name= _ "Desert Champion"
race=elf
@ -138,4 +138,4 @@
[/frame]
[/else]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
id=Desert Druid
name= _ "Desert Druid"
race=elf
@ -186,4 +186,4 @@
[/frame]
[/else]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,6 +1,6 @@
#textdomain wesnoth-utbs
#define DESERT_FIGHTER SUFFIX COST HIDEORNOT
[unit]
[unit_type]
id=Desert Fighter{SUFFIX}
hide_help={HIDEORNOT}
name= _ "Desert Fighter"
@ -139,7 +139,7 @@
[/frame]
[/else]
[/attack_anim]
[/unit]
[/unit_type]
#enddef
#wmllint: usage of "Desert Fighter" is fighter

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
id=Desert Hero
name= _ "Desert Hero"
race=elf
@ -137,4 +137,4 @@
[/frame]
[/else]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
id=Desert Horseman
name= _ "Desert Horseman"
race=elf
@ -132,4 +132,4 @@
[/frame]
[/else]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,6 +1,6 @@
#textdomain wesnoth-utbs
#define DESERT_HUNTER SUFFIX COST HIDEORNOT
[unit]
[unit_type]
id=Desert Hunter{SUFFIX}
hide_help={HIDEORNOT}
name= _ "Desert Hunter"
@ -121,7 +121,7 @@
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM "units/elves-desert/hunter-defend.png" units/elves-desert/hunter.png {SOUND_LIST:ELF_FEMALE_HIT} }
[/female]
[/unit]
[/unit_type]
#enddef
#wmllint: usage of "Desert Hunter" is mixed fighter

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
id=Desert Marksman
name= _ "Desert Marksman"
race=elf
@ -268,4 +268,4 @@
[/frame]
[/death]
[/female]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
id=Desert Marshal
name= _ "Desert Marshal"
race=elf
@ -142,4 +142,4 @@
[/frame]
[/else]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
id=Desert Outrider
name= _ "Desert Outrider"
race=elf
@ -129,4 +129,4 @@
[/frame]
[/else]
[/attack_anim]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
id=Desert Prowler
name= _ "Desert Prowler"
race=elf
@ -140,4 +140,4 @@
{DEFENSE_ANIM_RANGE "units/elves-desert/prowler-defend.png" units/elves-desert/prowler.png {SOUND_LIST:ELF_FEMALE_HIT} melee}
{DEFENSE_ANIM_RANGE "units/elves-desert/prowler-bow-defend.png" units/elves-desert/prowler.png {SOUND_LIST:ELF_FEMALE_HIT} ranged}
[/female]
[/unit]
[/unit_type]

View file

@ -1,5 +1,5 @@
#textdomain wesnoth-utbs
[unit]
[unit_type]
id=Desert Ranger
name= _ "Desert Ranger"
race=elf
@ -268,4 +268,4 @@
[/else]
[/attack_anim]
[/female]
[/unit]
[/unit_type]

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