[unit_type] unit_description -> description
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345 changed files with 399 additions and 392 deletions
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@ -43,6 +43,9 @@ Version 1.5.0-svn:
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* In SingleUnitWML and SideWML, the generate_description= attribute is
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now generate_name=. generate_description= will still be accepted for
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backwards compatibility. wmllint can safely do this up-conversion.
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* In UnitWML, the unit_description= attribute is now description=.
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unit_description= will still be accepted for backwards
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compatibility. wmllint can safely do this up-conversion.
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* In ThemeWML, the unit_description= attribute is now unit_name=.
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unit_description= will still be accepted for backwards compatibility.
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wmllint can safely do this up-conversion.
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@ -16,7 +16,7 @@
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advanceto=Apprentice Necromancer
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cost=15
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usage=mixed fighter
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unit_description=_ "Trained in swordsmanship as a boy and the magical arts as a young man, Malin Keshar is talented at both but an expert in neither."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
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description=_ "Trained in swordsmanship as a boy and the magical arts as a young man, Malin Keshar is talented at both but an expert in neither."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
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{DEFENSE_ANIM "units/apprentice-mage-defend.png" "units/apprentice-mage-sword.png" {SOUND_LIST:HUMAN_HIT} }
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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@ -15,7 +15,7 @@
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advanceto=Dark Mage
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gender=male
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usage=mixed fighter
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unit_description=_ "Despite his increased magical powers, Malin holds on to his short sword as his melee weapon of choice."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}
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description=_ "Despite his increased magical powers, Malin holds on to his short sword as his melee weapon of choice."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}
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{DEFENSE_ANIM "units/apprentice-necromancer-defend.png" "units/apprentice-necromancer.png" {SOUND_LIST:HUMAN_HIT} }
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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@ -15,7 +15,7 @@
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{AMLA_DEFAULT}
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cost=50
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usage=mixed fighter
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unit_description= _ "Although Malin's sword has grown rusty from lack of proper care, his increasing skill with magic more than compensates."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}
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description= _ "Although Malin's sword has grown rusty from lack of proper care, his increasing skill with magic more than compensates."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}
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die_sound={SOUND_LIST:HUMAN_OLD_DIE}
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{DEFENSE_ANIM "units/dark-mage-defend.png" "units/dark-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
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[attack]
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@ -21,7 +21,7 @@
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{ABILITY_SKIRMISHER}
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[/abilities]
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usage=mixed fighter
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unit_description= _ "On the frontiers of Wesnoth, all able-bodied men and women must be able to defend the town at need. While the men are most often trained in the use of sword or bow, the women learn the use of staff and sling. The most proficient are more than a match for any orcs foolish enough to engage them in combat."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
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description= _ "On the frontiers of Wesnoth, all able-bodied men and women must be able to defend the town at need. While the men are most often trained in the use of sword or bow, the women learn the use of staff and sling. The most proficient are more than a match for any orcs foolish enough to engage them in combat."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[defend]
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hits=miss
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@ -18,7 +18,7 @@
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experience=50
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cost=41
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usage=fighter
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unit_description= _ "The ghast is a creature taken from humankind's most primal nightmares. Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient enough to wait for their victim to die from poison before consuming the body. They attack directly with their enormous mouths, trying to rip the flesh straight from their foes. Once their enemy is defeated, they eat the rest of the body, gaining strength in the process."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FEEDING}+{SPECIAL_NOTES_POISON}
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description= _ "The ghast is a creature taken from humankind's most primal nightmares. Unlike their lesser cousins, ghouls and necrophages, ghasts are not patient enough to wait for their victim to die from poison before consuming the body. They attack directly with their enormous mouths, trying to rip the flesh straight from their foes. Once their enemy is defeated, they eat the rest of the body, gaining strength in the process."+{SPECIAL_NOTES}+{SPECIAL_NOTES_FEEDING}+{SPECIAL_NOTES_POISON}
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[abilities]
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{ABILITY_FEEDING}
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[/abilities]
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@ -15,7 +15,7 @@
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{AMLA_TOUGH 2}
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cost=13
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usage=scout
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unit_description= _ "Given an adequate supply of food, some rats can grow to truly impressive sizes. They can also grow quite agressive."
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description= _ "Given an adequate supply of food, some rats can grow to truly impressive sizes. They can also grow quite agressive."
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[attack]
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name=bite
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description=_ "bite"
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@ -17,6 +17,6 @@
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advanceto=null
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cost=1
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usage=fighter
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unit_description= "A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!"
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description= "A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!"
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hide_help=true
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[/unit_type]
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@ -48,7 +48,7 @@
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cost=1
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usage=fighter
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hide_help=true
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unit_description=_ "A slab of rock. It vaguely resembles an altar."
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description=_ "A slab of rock. It vaguely resembles an altar."
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# NEED HIGH RESISTANCES AND NO MOVEMENT
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[attack]
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name=reflect
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@ -15,7 +15,7 @@
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undead_variation=mounted
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cost=50
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usage=fighter
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unit_description= _ "The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left."
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description= _ "The greatest of the men of the plains, Horse Lords are heads of their houses and are respected by all, friend or foe. Their sword can kill most ordinary enemies, and their morning star crushes those who are left."
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die_sound=horse-die.ogg
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[attack]
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name=sword
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@ -22,7 +22,7 @@
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undead_variation=mounted
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cost=25
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usage=fighter
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unit_description= _ "The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans."
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description= _ "The nobles of the men of the plains are trained with the rest of the horsemen to become great warriors. However, they are also trained in commanding their comrades, and they are the ones that become captains of the armies of the Clans."
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die_sound=horse-die.ogg
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[attack]
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name=sword
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@ -22,7 +22,7 @@
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undead_variation=mounted
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cost=38
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usage=fighter
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unit_description= _ "Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts."
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description= _ "Leaders of the plains, Mounted Warriors are skilled with the use of the sword and the morning star. Riding horses, they are able to move around the battlefield with great speed, and can provide much needed assistance to different fronts."
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die_sound=horse-die.ogg
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[attack]
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name=greatsword
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@ -29,7 +29,7 @@
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{ABILITY_SKIRMISHER}
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[/abilities]
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usage=fighter
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unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SKIRMISHER}
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description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SKIRMISHER}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[attack]
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name=sabre
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@ -108,7 +108,7 @@
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{ABILITY_SKIRMISHER}
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[/abilities]
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usage=fighter
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unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SKIRMISHER}+{SPECIAL_NOTES_MAGICAL}
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description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals, and battle tactics with the greatest sages, making her both a great combatant and leader. Now battle-hardened and strong of will, she can now aid those around her in the art of combat."{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SKIRMISHER}+{SPECIAL_NOTES_MAGICAL}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[attack]
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name=sabre
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@ -24,7 +24,7 @@
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advanceto=Lord
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cost=36
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usage=mixed fighter
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unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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advanceto=Lord
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cost=42
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usage=mixed fighter
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unit_description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}
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description= _ "The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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{AMLA_DEFAULT}
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cost=35
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usage=fighter
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unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
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description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
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{DEFENSE_ANIM "human-queen-defend.png" "human-queen.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
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[attack]
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name=scepter
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{AMLA_DEFAULT}
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cost=35
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usage=fighter
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unit_description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
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description= _ "The evil queen mother Asheviere has terrorized Wesnoth for many years. Her knowledge of magic makes her a worthy foe in combat, although her power is mostly derived from those she commands."
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[/variation]
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[attack_anim]
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cost=65
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usage=mixed fighter
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die_sound={SOUND_LIST:HUMAN_OLD_DIE}
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unit_description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
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description= _ "Once great, Elder Magi have seen their power a little diminished from wearying years of battle. Nevertheless they remain feared on the battlefield on account of their powerful lightning bolts."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
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[attack]
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name=staff
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description= _"staff"
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advanceto=Commander
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cost=18
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usage=mixed fighter
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unit_description= _ "Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day."
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description= _ "Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day."
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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advanceto=Commander
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cost=35
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usage=mixed fighter
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unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
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description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to attack from enemies. However they have the potential to become great warriors one day."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
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die_sound={SOUND_LIST:HUMAN_DIE}
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[attack]
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name=sword
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{AMLA_DEFAULT}
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cost=65
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM_RANGE "konrad-lord-defend.png" "konrad-lord-attack-w1.png" {SOUND_LIST:HUMAN_HIT} melee}
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{DEFENSE_ANIM_RANGE "konrad-lord-bow-defend.png" "konrad-lord-bow.png" {SOUND_LIST:HUMAN_HIT} ranged}
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{AMLA_DEFAULT}
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cost=150
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usage=mixed fighter
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unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
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description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
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die_sound={SOUND_LIST:HUMAN_DIE}
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{DEFENSE_ANIM_RANGE "konrad-lord-scepter-sword-defend.png" "konrad-lord-scepter-attack-w1.png" {SOUND_LIST:HUMAN_HIT} melee}
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{DEFENSE_ANIM_FILTERED "konrad-lord-scepter-defend.png" "konrad-lord-scepter.png" {SOUND_LIST:HUMAN_HIT} (
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{ABILITY_LEADERSHIP_LEVEL_2}
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[/abilities]
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usage=fighter
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unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[attack]
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name=sabre
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{ABILITY_LEADERSHIP_LEVEL_2}
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[/abilities]
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usage=fighter
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unit_description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}
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description= _ "A noble by birth, the Princess has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. The units of lower level around the Princess will fight better due to her presence. The Princess is also nimble and dextrous, having skills like that of a thief."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}
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die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
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[attack]
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name=sabre
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{AMLA_DEFAULT}
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cost=12
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usage=fighter
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unit_description= _ "While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblinoids as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses."
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description= _ "While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblinoids as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defence on land do represent strategic weaknesses."
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die_sound={SOUND_LIST:ORC_SMALL_DIE}
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{DEFENSE_ANIM "units/sea-orc-defend.png" "units/sea-orc.png" {SOUND_LIST:ORC_SMALL_HIT} }
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[attack]
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{AMLA_DEFAULT}
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cost=40
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usage=scout
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unit_description= _ "Shhhh! The Gryphon is sleeping! You'd better not wake it up!"
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description= _ "Shhhh! The Gryphon is sleeping! You'd better not wake it up!"
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{DEFENSE_ANIM "gryphon-sleeping.png" "gryphon-sleeping.png" groan.wav}
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#
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# Note: do not set this unit's movement to zero (causes weird infinite movement behavior)
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advanceto=null
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cost=35
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usage=scout
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unit_description= _ "Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}
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description= _ "Once great warriors across the plains, these mounted riders atop their skeletal horses were raised from the ground by unholy magic to spread fear and destruction."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}
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die_sound={SOUND_LIST:SKELETON_DIE}
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[attack]
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name=axe
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{ABILITY_LEADERSHIP_LEVEL_2}
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[/abilities]
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usage=fighter
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unit_description= _ "Sometimes the mightiest warriors and generals, cursed with hate and angst, came back to this world as Death Knights. Death Squires serve them whilst accruing enough unholy power to become Death Knights. In the process they pick up a good deal of the Knight's power, including the ability to command underlings."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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description= _ "Sometimes the mightiest warriors and generals, cursed with hate and angst, came back to this world as Death Knights. Death Squires serve them whilst accruing enough unholy power to become Death Knights. In the process they pick up a good deal of the Knight's power, including the ability to command underlings."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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{DEFENSE_ANIM "undead-deathsquire-defend.png" "undead-deathsquire.png" {SOUND_LIST:SKELETON_HIT} }
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die_sound={SOUND_LIST:SKELETON_DIE}
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[attack]
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advanceto=Shadow Mage
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cost=17
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Some mages are thrown out of the mage's guild for attempting to practice forbidden arts. Now completely outside the law, these rogue mages do whatever necessary to support their study of black magic. Although not as skilled as mages with more formal training, their magic can be quite lethal, while their banditry has resulted in moderate skill with the short sword."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
description= _ "Some mages are thrown out of the mage's guild for attempting to practice forbidden arts. Now completely outside the law, these rogue mages do whatever necessary to support their study of black magic. Although not as skilled as mages with more formal training, their magic can be quite lethal, while their banditry has resulted in moderate skill with the short sword."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
{DEFENSE_ANIM "rogue-mage-defend.png" "rogue-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
cost=90
|
||||
{AMLA_DEFAULT}
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
description= _ "Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[defend]
|
||||
hits=yes
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
advanceto=Shadow Lord
|
||||
cost=52
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Years of violence and brutality to support the study of forbidden magical arts have turned the shadow mages into feared fighters. Now completely enthralled with power, they have been known to command small followings of henchmen. They are outmatched in direct magical combat with their magic-using peers, instead channeling their energies into devestating melee attacks. Despite their offensive power, the corruption in their souls has begun to adversely affect their health."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}
|
||||
description= _ "Years of violence and brutality to support the study of forbidden magical arts have turned the shadow mages into feared fighters. Now completely enthralled with power, they have been known to command small followings of henchmen. They are outmatched in direct magical combat with their magic-using peers, instead channeling their energies into devestating melee attacks. Despite their offensive power, the corruption in their souls has begun to adversely affect their health."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
{DEFENSE_ANIM "shadow-mage-defend.png" "shadow-mage.png" {SOUND_LIST:HUMAN_OLD_HIT} }
|
||||
[attack]
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
advanceto=Bone Knight
|
||||
cost=19
|
||||
usage=scout
|
||||
unit_description= _ "Once great warriors thundering across the plains, these mounted riders atop their skeletal horses were raised from the grave by unholy magic to spread fear and destruction."
|
||||
description= _ "Once great warriors thundering across the plains, these mounted riders atop their skeletal horses were raised from the grave by unholy magic to spread fear and destruction."
|
||||
die_sound={SOUND_LIST:SKELETON_DIE}
|
||||
[attack]
|
||||
name=axe
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
name= _ "Peasant"
|
||||
alignment=neutral
|
||||
advanceto=Bandit_Peasant
|
||||
unit_description= _ "Peasants live in the small hamlets and villages scattered across the Wesnoth countryside."
|
||||
description= _ "Peasants live in the small hamlets and villages scattered across the Wesnoth countryside."
|
||||
#ifdef CAMPAIGN_LIBERTY
|
||||
#else
|
||||
hide_help=true
|
||||
|
@ -30,7 +30,7 @@
|
|||
name= _ "Village Elder"
|
||||
alignment=neutral
|
||||
advanceto=Highwayman_Peasant
|
||||
unit_description= _ "Each of the villages scattered across the Wesnoth countryside is normally guided by a group of elders, who are the village's wisest and most experienced residents."
|
||||
description= _ "Each of the villages scattered across the Wesnoth countryside is normally guided by a group of elders, who are the village's wisest and most experienced residents."
|
||||
#ifdef CAMPAIGN_LIBERTY
|
||||
#else
|
||||
hide_help=true
|
||||
|
@ -46,7 +46,7 @@
|
|||
alignment=neutral
|
||||
hitpoints=67
|
||||
cost=66
|
||||
unit_description= _ "The entire village looks to the senior elder for guidance. Strong and wise, the senior elders take responsibility for the community's well-being on their shoulders. Provincial officials tend to choose senior village elders as magistrates so that legal and customary authority will coincide."
|
||||
description= _ "The entire village looks to the senior elder for guidance. Strong and wise, the senior elders take responsibility for the community's well-being on their shoulders. Provincial officials tend to choose senior village elders as magistrates so that legal and customary authority will coincide."
|
||||
#ifdef CAMPAIGN_LIBERTY
|
||||
#else
|
||||
hide_help=true
|
||||
|
@ -66,7 +66,7 @@
|
|||
hitpoints=28
|
||||
experience=42
|
||||
advanceto=Outlaw_Peasant
|
||||
unit_description= _ "The scruffy-haired peasant youth are much like the young people living elsewhere in Wesnoth: reckless, cocky, and eager to explore."
|
||||
description= _ "The scruffy-haired peasant youth are much like the young people living elsewhere in Wesnoth: reckless, cocky, and eager to explore."
|
||||
#ifdef CAMPAIGN_LIBERTY
|
||||
#else
|
||||
hide_help=true
|
||||
|
@ -90,7 +90,7 @@
|
|||
hitpoints=40
|
||||
advanceto=Fugitive_Peasant
|
||||
cost=40
|
||||
unit_description= _ "The watchmen are men and women who protect the villages from marauders, both human and otherwise, that prowl the Wesnoth countryside at night."
|
||||
description= _ "The watchmen are men and women who protect the villages from marauders, both human and otherwise, that prowl the Wesnoth countryside at night."
|
||||
#ifdef CAMPAIGN_LIBERTY
|
||||
#else
|
||||
hide_help=true
|
||||
|
@ -109,7 +109,7 @@
|
|||
alignment=neutral
|
||||
hitpoints=61
|
||||
cost=80
|
||||
unit_description= _ "Each village has a group of highly capable fighters dedicated to fending off orc raids. Some of these join the Wesnoth army, while others join the core of the village's patrol."
|
||||
description= _ "Each village has a group of highly capable fighters dedicated to fending off orc raids. Some of these join the Wesnoth army, while others join the core of the village's patrol."
|
||||
#ifdef CAMPAIGN_LIBERTY
|
||||
#else
|
||||
hide_help=true
|
||||
|
@ -132,7 +132,7 @@
|
|||
name= _ "Peasant Hunter"
|
||||
alignment=neutral
|
||||
advanceto=Trapper_Peasant
|
||||
unit_description= _ "Villages, especially in wilder areas near frontiers, rely on hunters to bring in much of their food supply. Their stealth and intimate knowledge of local terrain can be valuable assets in combat."
|
||||
description= _ "Villages, especially in wilder areas near frontiers, rely on hunters to bring in much of their food supply. Their stealth and intimate knowledge of local terrain can be valuable assets in combat."
|
||||
#ifdef CAMPAIGN_LIBERTY
|
||||
#else
|
||||
hide_help=true
|
||||
|
@ -149,7 +149,7 @@
|
|||
experience=98
|
||||
cost=26
|
||||
advanceto=Huntsman_Peasant,Ranger
|
||||
unit_description= _ "Trappers are skilled hunters who supply food and furs for several villages. Their hunting experience makes them most valuable at night and in forests and swamps."
|
||||
description= _ "Trappers are skilled hunters who supply food and furs for several villages. Their hunting experience makes them most valuable at night and in forests and swamps."
|
||||
#ifdef CAMPAIGN_LIBERTY
|
||||
#else
|
||||
hide_help=true
|
||||
|
@ -165,7 +165,7 @@
|
|||
alignment=neutral
|
||||
hitpoints=55
|
||||
cost=52
|
||||
unit_description= _ "Huntsmen have spent their lives in the backwoods and swamps of their wilderness homes. They can bullseye wamprats and track anything that moves in their territory."
|
||||
description= _ "Huntsmen have spent their lives in the backwoods and swamps of their wilderness homes. They can bullseye wamprats and track anything that moves in their territory."
|
||||
#ifdef CAMPAIGN_LIBERTY
|
||||
#else
|
||||
hide_help=true
|
||||
|
|
|
@ -13,7 +13,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
cost=20
|
||||
usage=null
|
||||
unit_description= _ "Caravans are used to carry gold or supplies long distances. Because of the immense weight of the cargo this caravan carries, it moves very slowly."
|
||||
description= _ "Caravans are used to carry gold or supplies long distances. Because of the immense weight of the cargo this caravan carries, it moves very slowly."
|
||||
{DEFENSE_ANIM "units/dwarves/caravan.png" "units/dwarves/caravan.png" {SOUND_LIST:HORSE_HIT} }
|
||||
die_sound={SOUND_LIST:HORSE_HIT}
|
||||
[/unit_type]
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
advanceto=null
|
||||
experience=150
|
||||
{AMLA_DEFAULT}
|
||||
unit_description= _ "The most powerful of all the runecrafters, the Dwarvish Arcanister destroys wounded enemies almost instantly, and rarely fails to cause a wound when that is his intent. His skill in runecrafting is unrivaled, and the glyphs he carves into his weapons and armor deflect the blows of his enemies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
description= _ "The most powerful of all the runecrafters, the Dwarvish Arcanister destroys wounded enemies almost instantly, and rarely fails to cause a wound when that is his intent. His skill in runecrafting is unrivaled, and the glyphs he carves into his weapons and armor deflect the blows of his enemies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
{DEFENSE_ANIM_RANGE "units/dwarves/arcanister-defend.png" "units/dwarves/arcanister.png" {SOUND_LIST:DWARF_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/dwarves/arcanister-defend-ranged.png" "units/dwarves/arcanister.png" {SOUND_LIST:DWARF_HIT} ranged}
|
||||
die_sound={SOUND_LIST:DWARF_DIE}
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
experience=150
|
||||
cost=19
|
||||
usage=fighter
|
||||
unit_description= _ "Dwarvish miners are the grunt workers of Dwarvish society. They take the precious ores out of the ground, but do not ever take part in the crafting of weapons or artifacts."
|
||||
description= _ "Dwarvish miners are the grunt workers of Dwarvish society. They take the precious ores out of the ground, but do not ever take part in the crafting of weapons or artifacts."
|
||||
{DEFENSE_ANIM "units/dwarves/miner.png" "units/dwarves/miner.png" {SOUND_LIST:DWARF_HIT} }
|
||||
die_sound={SOUND_LIST:DWARF_DIE}
|
||||
[attack]
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
experience=150
|
||||
advanceto=null
|
||||
{AMLA_DEFAULT}
|
||||
unit_description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."++{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."++{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
{DEFENSE_ANIM "units/dwarves/runemasteralt-defend.png" "units/dwarves/runemasteralt.png" {SOUND_LIST:DWARF_HIT} }
|
||||
die_sound={SOUND_LIST:DWARF_DIE}
|
||||
[attack]
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
[advancefrom]
|
||||
unit=Dwarvish Fighter
|
||||
[/advancefrom]
|
||||
unit_description= _ "Dwarvish runesmiths, now practiced at their craft, carve arcane runes into their weapons and armor. These runes infuse the runesmith's blows with power and accuracy, and disrupt the blows of their enemies, causing them to strike softly, weakly and on the armor of the defender."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
description= _ "Dwarvish runesmiths, now practiced at their craft, carve arcane runes into their weapons and armor. These runes infuse the runesmith's blows with power and accuracy, and disrupt the blows of their enemies, causing them to strike softly, weakly and on the armor of the defender."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
{DEFENSE_ANIM "units/dwarves/runesmith-defend.png" "units/dwarves/runesmith.png" {SOUND_LIST:DWARF_HIT} }
|
||||
die_sound={SOUND_LIST:DWARF_DIE}
|
||||
[attack]
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
hide_help=true
|
||||
unit_description= _ "King of Wesnoth."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
description= _ "King of Wesnoth."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
{DEFENSE_ANIM "units/heroes/haldric-ii-defend.png" "units/heroes/haldric-ii.png" {SOUND_LIST:HUMAN_HIT} }
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
cost=21
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
|
||||
description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
|
||||
die_sound={SOUND_LIST:ORC_DIE}
|
||||
{DEFENSE_ANIM "units/orcish-shaman-tan-defend.png" "units/orcish-shaman-tan.png" {SOUND_LIST:ORC_HIT} }
|
||||
[attack]
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
cost=21
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
|
||||
description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
|
||||
die_sound={SOUND_LIST:ORC_DIE}
|
||||
{DEFENSE_ANIM "units/orcish-shaman-black-defend.png" "units/orcish-shaman-black.png" {SOUND_LIST:ORC_HIT} }
|
||||
[attack]
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
cost=21
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
|
||||
description= _ "Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
|
||||
die_sound={SOUND_LIST:ORC_DIE}
|
||||
{DEFENSE_ANIM "units/orcish-shaman-red-defend.png" "units/orcish-shaman-red.png" {SOUND_LIST:ORC_HIT} }
|
||||
[attack]
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
cost=21
|
||||
usage=fighter
|
||||
unit_description= _ "Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas."
|
||||
description= _ "Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas."
|
||||
{DEFENSE_ANIM_FILTERED "units/orcish-watch-tower.png" "units/orcish-watch-tower.png" mace.wav direction=n,ne,se,s}
|
||||
{DEFENSE_ANIM_FILTERED "units/orcish-watch-tower.png~FL(horiz)" "units/orcish-watch-tower.png~FL(horiz)" mace.wav direction=sw,nw}
|
||||
die_sound=wose-die.ogg
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
experience=80
|
||||
advanceto=Dwarvish Loremaster
|
||||
{AMLA_DEFAULT}
|
||||
unit_description= _ "Dwarvish Annalists are the historians of this ancient and proud race. They are few in number, and their very existence is not generally known to the other peoples of the Great Continent. To the abilities of the Witness they add, through the study of herb and mineral lore, the ability to cure poison."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}
|
||||
description= _ "Dwarvish Annalists are the historians of this ancient and proud race. They are few in number, and their very existence is not generally known to the other peoples of the Great Continent. To the abilities of the Witness they add, through the study of herb and mineral lore, the ability to cure poison."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
{ABILITY_UNPOISON}
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
advanceto=null
|
||||
usage=mixed fighter
|
||||
{AMLA_DEFAULT}
|
||||
unit_description= _ "Loremasters are the sages of the dwarvish race. Their counsel is greatly valued by war-leaders and chieftains, and they are viewed with awe by ordinary dwarves, for they alone have plumbed the deepest and most closely-held secrets of dwarven knowledge. It is said that where a loremaster stands, there is the soul of the dwarves. To the abilities of the Annalist they add a limited ability to heal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS}
|
||||
description= _ "Loremasters are the sages of the dwarvish race. Their counsel is greatly valued by war-leaders and chieftains, and they are viewed with awe by ordinary dwarves, for they alone have plumbed the deepest and most closely-held secrets of dwarven knowledge. It is said that where a loremaster stands, there is the soul of the dwarves. To the abilities of the Annalist they add a limited ability to heal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS}
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_4}
|
||||
{ABILITY_UNPOISON}
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
cost=46
|
||||
usage=archer
|
||||
# FIXME: Customize after string thaw
|
||||
unit_description= _ "It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors in a single blow."
|
||||
description= _ "It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors in a single blow."
|
||||
die_sound={SOUND_LIST:DWARF_DIE}
|
||||
{DEFENSE_ANIM_RANGE "units/masked_dragonguard-defend.png" "units/masked_dragonguard-melee1.png" {SOUND_LIST:DWARF_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/masked_dragonguard-defend.png" "units/masked_dragonguard.png" {SOUND_LIST:DWARF_HIT} ranged}
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
undead_variation=dwarf
|
||||
cost=54
|
||||
usage=fighter
|
||||
unit_description= _ "Feared in dwarven legend is the Dwarf Lord who masks his face, using the formidable fighting powers of his kind without accounting to his peers and the loremasters of Dwarven-kind for the dark and bloody uses to which he puts his weapons. Like his barefaced kin, the Dwarf Lord wields axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kind."
|
||||
description= _ "Feared in dwarven legend is the Dwarf Lord who masks his face, using the formidable fighting powers of his kind without accounting to his peers and the loremasters of Dwarven-kind for the dark and bloody uses to which he puts his weapons. Like his barefaced kin, the Dwarf Lord wields axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kind."
|
||||
die_sound={SOUND_LIST:DWARF_DIE}
|
||||
{DEFENSE_ANIM "units/masked_lord-defend.png" "units/masked_lord.png" {SOUND_LIST:DWARF_HIT} }
|
||||
[resistance]
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
undead_variation=dwarf
|
||||
cost=32
|
||||
usage=fighter
|
||||
unit_description= _ "More experienced Dwarvish fighters wear heavy chain mail and plate armor, for which they are rightly famous. In the dark dreams of dwarvenkind, some conceal their faces behind riveted masks."
|
||||
description= _ "More experienced Dwarvish fighters wear heavy chain mail and plate armor, for which they are rightly famous. In the dark dreams of dwarvenkind, some conceal their faces behind riveted masks."
|
||||
die_sound={SOUND_LIST:DWARF_DIE}
|
||||
{DEFENSE_ANIM "units/masked_steelclad-defend.png" "units/masked_steelclad.png" {SOUND_LIST:DWARF_HIT} }
|
||||
[resistance]
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
cost=17
|
||||
usage=mixed fighter
|
||||
# FIXME: Customize this after string melt.
|
||||
unit_description= _ "When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange wands they carried into battle. The deafening noise of these 'thundersticks' is terrifying to behold, and is made moreso by the secrecy which dwarves hold about their workings."
|
||||
description= _ "When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange wands they carried into battle. The deafening noise of these 'thundersticks' is terrifying to behold, and is made moreso by the secrecy which dwarves hold about their workings."
|
||||
die_sound={SOUND_LIST:DWARF_DIE}
|
||||
{DEFENSE_ANIM "units/masked_thunderer-defend.png" "units/masked_thunderer.png" {SOUND_LIST:DWARF_HIT} }
|
||||
[death]
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
cost=30
|
||||
usage=fighter
|
||||
# FIXME: Customize after string thaw
|
||||
unit_description= _ "The Dwarven Thunderguards are famed for their curious weaponry, these strange staves of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.
|
||||
description= _ "The Dwarven Thunderguards are famed for their curious weaponry, these strange staves of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.
|
||||
|
||||
Though a single shot from these 'thundersticks' can take several minutes to prepare, the results are seen by the Dwarves as being well worth the wait."
|
||||
die_sound={SOUND_LIST:DWARF_DIE}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
advanceto=null
|
||||
{AMLA_DEFAULT}
|
||||
# FIXME: Customize this description after string thaw.
|
||||
unit_description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."++{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
description= _ "Except for those with almost supernatural skill, the highest rank a runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows nearly as powerful as those of the best warriors, they would be fearsome without their craft, but with it they are also nigh on invincible, since their runes cause the physical blows of their enemies to deal less damage than would be expected."++{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
{DEFENSE_ANIM "units/karrag-defend.png" "units/karrag.png" {SOUND_LIST:LICH_HIT} }
|
||||
die_sound={SOUND_LIST:LICH_HIT}
|
||||
[attack]
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
usage=mixed fighter
|
||||
experience=32
|
||||
advanceto=Dwarvish Annalist
|
||||
unit_description= _ "A Witness functions as the eyes of the dwarves' history, a deep lore that they never share with outsiders. The presence of a Witness inspires dwarvish warriors with the knowledge that their deeds (and their deaths) will not go unrecorded. They learn a fighting style deliberately unlike that of their fellows, one designed to turn the vaunted strength of the dwarves against itself. The person of a Witness is considered sacred, and Witnesses are often used as envoys between dwarvish clans."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}
|
||||
description= _ "A Witness functions as the eyes of the dwarves' history, a deep lore that they never share with outsiders. The presence of a Witness inspires dwarvish warriors with the knowledge that their deeds (and their deaths) will not go unrecorded. They learn a fighting style deliberately unlike that of their fellows, one designed to turn the vaunted strength of the dwarves against itself. The person of a Witness is considered sacred, and Witnesses are often used as envoys between dwarvish clans."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
advanceto=null
|
||||
cost=1
|
||||
usage=fighter
|
||||
unit_description= _ "A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!"+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
description= _ "A Fireball. This is not to be used for anything else than a 'Move_Unit_Fake'!"+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
hide_help=true
|
||||
[attack]
|
||||
name=fire
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
advanceto=Noble Lord
|
||||
cost=38
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
description= _ "The rank of a noble Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
{DEFENSE_ANIM_RANGE "noble-commander-defend.png" "noble-commander.png" {SOUND_LIST:HUMAN_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "noble-commander-bow-defend.png" "noble-commander-bow.png" {SOUND_LIST:HUMAN_HIT} ranged}
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
advanceto=Noble Commander
|
||||
cost=20
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to ranged attacks from enemies. However they have the potential to become great Commanders one day."
|
||||
description= _ "Young and brash, Fighters fight with a sword, and are vulnerable to ranged attacks from enemies. However they have the potential to become great Commanders one day."
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=sword
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
cost=60
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
description= _ "The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
{DEFENSE_ANIM_RANGE "noble-lord-defend.png" "noble-lord.png" {SOUND_LIST:HUMAN_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "noble-lord-bow-defend.png" "noble-lord-bow.png" {SOUND_LIST:HUMAN_HIT} ranged}
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
advanceto=Noble Fighter
|
||||
cost=10
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Today he is a young man, by his devotion to the crown he is seeking to become a Lord -- to join the elite of humanity."
|
||||
description= _ "Today he is a young man, by his devotion to the crown he is seeking to become a Lord -- to join the elite of humanity."
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=training sword
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "A noble by birth, the Outlaw Princess has learnt swordplay with the greatest generals, but she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
|
||||
description= _ "A noble by birth, the Outlaw Princess has learnt swordplay with the greatest generals, but she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[defend]
|
||||
hits=miss
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "A noble by birth, the Outlaw Queen has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. However, she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road, and she is ever so close to that goal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SKIRMISHER}
|
||||
description= _ "A noble by birth, the Outlaw Queen has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. However, she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road, and she is ever so close to that goal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SKIRMISHER}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[defend]
|
||||
hits=miss
|
||||
|
|
|
@ -16,7 +16,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
cost=60
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Cold and beautiful, she maintains her eternal youthful appearance drinking the blood of the living."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
|
||||
description= _ "Cold and beautiful, she maintains her eternal youthful appearance drinking the blood of the living."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
[attack]
|
||||
name=blood kiss
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
description= _ "As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
die_sound={SOUND_LIST:HUMAN_OLD_DIE}
|
||||
[attack]
|
||||
name=mace
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
advanceto=Wesfolk Leader
|
||||
cost=36
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still conserves her nobleness in her veins and in the battlefield she has earned valuable experience, which continues increasing with time, as does her natural leadership."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISTRACT}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still conserves her nobleness in her veins and in the battlefield she has earned valuable experience, which continues increasing with time, as does her natural leadership."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISTRACT}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
{DEFENSE_ANIM "units/human-outlaws/outlaw+female-defend.png" "units/human-outlaws/outlaw+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
|
||||
[attack]
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
cost=60
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still conserves her nobleness in her veins and in the battlefield she has earned valuable experience, which continues increasing with time, as does her natural leadership."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISTRACT}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still conserves her nobleness in her veins and in the battlefield she has earned valuable experience, which continues increasing with time, as does her natural leadership."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISTRACT}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
{DEFENSE_ANIM "units/human-outlaws/fugitive+female-defend.png" "units/human-outlaws/fugitive+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
|
||||
[attack]
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
advanceto=Wesfolk Lady
|
||||
cost=18
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still conserves her nobleness in her veins and in the battlefield she has earned valuable experience, which she can lend to her people for turning a fight in their favour."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISTRACT}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
description= _ "Born in the Wesfolk aristocracy, she and her people were excluded from society by their lords, who betrayed their loyalty when a war against Haldric's people was being lost. This outcast still conserves her nobleness in her veins and in the battlefield she has earned valuable experience, which she can lend to her people for turning a fight in their favour."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DISTRACT}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
|
||||
{DEFENSE_ANIM "units/human-outlaws/footpad+female-defend.png" "units/human-outlaws/footpad+female.png" {SOUND_LIST:HUMAN_FEMALE_HIT} }
|
||||
[attack]
|
||||
|
|
|
@ -20,7 +20,7 @@
|
|||
advanceto=Wose
|
||||
undead_variation=wose
|
||||
cost=10
|
||||
unit_description= _ "Rarely seen, even by elves, a Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most posit the obvious idea that woses are wardens of the natural world.
|
||||
description= _ "Rarely seen, even by elves, a Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most posit the obvious idea that woses are wardens of the natural world.
|
||||
|
||||
Woses are utterly unwarlike, but possess a great strength. They are, however, neither used to, nor quick at moving around."+{SPECIAL_NOTES}+{SPECIAL_NOTES_REGENERATES}+{SPECIAL_NOTES_AMBUSH}
|
||||
usage=fighter
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SLOW}
|
||||
description= _ "Veteran commanders have faced battle many times and led their men with steady hands and calm determination."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_SLOW}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=glaive
|
||||
|
|
|
@ -19,7 +19,7 @@
|
|||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_1}
|
||||
[/abilities]
|
||||
unit_description= _ "Deoran was still a dangerous commander, even without his horse."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_FIRSTSTRIKE}
|
||||
description= _ "Deoran was still a dangerous commander, even without his horse."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_FIRSTSTRIKE}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=spear
|
||||
|
@ -93,7 +93,7 @@
|
|||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
unit_description= _ "Deoran was still a dangerous commander, even without his horse."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_FIRSTSTRIKE}
|
||||
description= _ "Deoran was still a dangerous commander, even without his horse."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_FIRSTSTRIKE}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=lance
|
||||
|
@ -214,7 +214,7 @@
|
|||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
unit_description= _ "Deoran was still a dangerous commander, even without his horse."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_FIRSTSTRIKE}
|
||||
description= _ "Deoran was still a dangerous commander, even without his horse."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_FIRSTSTRIKE}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=lance
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
cost=30
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Named 'Eyestalks' for obvious reasons, these plant-like creatures can focus their gaze onto an unsuspecting victim to draw life energy straight out of them to replenish their own. While almost defenseless against melee attacks, its deadly gaze from afar is not to be underestimated."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_REGENERATES}+{SPECIAL_NOTES_ARCANE}
|
||||
description= _ "Named 'Eyestalks' for obvious reasons, these plant-like creatures can focus their gaze onto an unsuspecting victim to draw life energy straight out of them to replenish their own. While almost defenseless against melee attacks, its deadly gaze from afar is not to be underestimated."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_REGENERATES}+{SPECIAL_NOTES_ARCANE}
|
||||
{DEFENSE_ANIM "units/eyestalk-attack-1.png" "units/eyestalk.png" wose-hit.ogg }
|
||||
[abilities]
|
||||
{ABILITY_REGENERATES}
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
unit_description= _ "Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_CHARGE}
|
||||
description= _ "Leaders of the border guards, mounted commanders are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_CHARGE}
|
||||
die_sound=horse-die.ogg
|
||||
[attack]
|
||||
name=lance
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
{ABILITY_LEADERSHIP_LEVEL_2}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "Commanders of the infantry of Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
description= _ "Commanders of the infantry of Wesnoth are responsible for the garrison and defense of the border towns and villages. They are drawn from the ranks of veteran soldiers, not nobility, and all have shown leadership and courage in battle."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
die_sound={SOUND_LIST:HUMAN_DIE}
|
||||
[attack]
|
||||
name=glaive
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_1}
|
||||
[/abilities]
|
||||
unit_description= _ "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
description= _ "Scarcely 17 or 18 years old, the sons of knights and lords were given mounts and swords and told to become leaders of men. Those whose mettle was strong enough for the task became the commanders of the armies of Wesnoth."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
die_sound=horse-die.ogg
|
||||
[attack]
|
||||
name=spear
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
[abilities]
|
||||
{ABILITY_LEADERSHIP_LEVEL_3}
|
||||
[/abilities]
|
||||
unit_description= _ "Being the most able leaders of the border guards, Mounted Generals are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_CHARGE}
|
||||
description= _ "Being the most able leaders of the border guards, Mounted Generals are trained not only to ride and fight, but to lead. They command the garrisons that keep peace in the provinces of Wesnoth."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_CHARGE}
|
||||
die_sound=horse-die.ogg
|
||||
[attack]
|
||||
name=lance
|
||||
|
|
|
@ -398,7 +398,7 @@
|
|||
type=Cuttle Fish
|
||||
id="Deep One"
|
||||
name=_"Deep One"
|
||||
unit_description= _ "The Deep Ones are gigantic aquatic monsters that lurk in the dark places of the world. Rarely do they come to the surface, and when they do the best way to survive an encounter with these monsters is to remain ashore. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance."
|
||||
description= _ "The Deep Ones are gigantic aquatic monsters that lurk in the dark places of the world. Rarely do they come to the surface, and when they do the best way to survive an encounter with these monsters is to remain ashore. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance."
|
||||
# Deep one is basicaly a weakened Cuttle fish, it would be pretty much unbeatable if left without change
|
||||
[modifications]
|
||||
[trait]
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
advanceto=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
description= _ "This thing is impossible to describe, no one has seen anything like it before."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
{DEFENSE_ANIM blank.png blank.png wail.wav}
|
||||
[attack]
|
||||
name=energy ray
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
advanceto=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
description= _ "This thing is impossible to describe, no one has seen anything like it before."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
die_sound=wail-long.wav
|
||||
{DEFENSE_ANIM blank.png blank.png wail.wav}
|
||||
[attack]
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
advanceto=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
description= _ "This thing is impossible to describe, no one has seen anything like it before."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
die_sound=wail-long.wav
|
||||
{DEFENSE_ANIM blank.png blank.png wail.wav}
|
||||
[attack]
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
advanceto=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."
|
||||
description= _ "This thing is impossible to describe, no one has seen anything like it before."
|
||||
die_sound=wail-long.wav
|
||||
# used to be 6-2 and 4-3
|
||||
[attack]
|
||||
|
|
|
@ -23,7 +23,7 @@
|
|||
advanceto=null
|
||||
cost=20
|
||||
usage=fighter
|
||||
unit_description= _ "This thing is impossible to describe, no one has seen anything like it before."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
description= _ "This thing is impossible to describe, no one has seen anything like it before."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
die_sound=wail.wav
|
||||
[attack]
|
||||
name=energy ray
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
cost=12
|
||||
usage=fighter
|
||||
unit_description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range."
|
||||
description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range."
|
||||
{DEFENSE_ANIM ant-defend.png ant.png {SOUND_LIST:BAT_HIT} }
|
||||
[attack]
|
||||
name=fangs
|
||||
|
|
|
@ -12,7 +12,7 @@
|
|||
name= _ "Cave Spider"
|
||||
hitpoints=42
|
||||
movement=4
|
||||
unit_description= _ "Cave Spiders roam deep under the earth, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down."
|
||||
description= _ "Cave Spiders roam deep under the earth, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down."
|
||||
[attack]
|
||||
# change damage of the first attack (fangs)
|
||||
damage=14
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
id=Confused Ant
|
||||
name= _ "Confused Ant"
|
||||
movement=2 # Down from 4
|
||||
unit_description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range. When they don't have a Queen Ant to lead them, they can often become confused."
|
||||
description= _ "Giant Ants are common in almost any environment, from caverns deep under the earth to the tops of tall mountains. Though normally not hostile, they can bite at close range. When they don't have a Queen Ant to lead them, they can often become confused."
|
||||
[attack]
|
||||
# Change first attack (fangs)
|
||||
damage=5 # Down from 6
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
advanceto=null
|
||||
cost=100
|
||||
usage=fighter
|
||||
unit_description= _ "Imbued with a dark spirit these corrupted elves combine unhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
description= _ "Imbued with a dark spirit these corrupted elves combine unhuman strength with potent magics to create formidable opponents. Though the elvish body often decays quickly, these abominations are potent weapons of the undead lords."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
die_sound=groan.wav
|
||||
{DEFENSE_ANIM "units/elves-desert/corrupted-elf-defend.png" units/elves-desert/corrupted-elf.png groan.wav }
|
||||
[attack]
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
alignment=neutral
|
||||
cost=17
|
||||
usage=fighter
|
||||
unit_description= _ "The Crab Men are part crab, part humanoid, and are certainly one of the most twisted monsters ever recorded by the sages of Wesnoth. Probably the creation of some twisted mage, these monstrosities have spread into the wild and prefer to live around coastal waters, preying on both humans and animals."
|
||||
description= _ "The Crab Men are part crab, part humanoid, and are certainly one of the most twisted monsters ever recorded by the sages of Wesnoth. Probably the creation of some twisted mage, these monstrosities have spread into the wild and prefer to live around coastal waters, preying on both humans and animals."
|
||||
[attack]
|
||||
name=claws
|
||||
description= _"claws"
|
||||
|
|
|
@ -15,7 +15,7 @@
|
|||
alignment=neutral
|
||||
cost=17
|
||||
usage=fighter
|
||||
unit_description= _ "Don't ask where the Dawarf came from. You really don't want to know. It is a secret well guarded by the great lore-masters of Wesnoth. And it's isn't pretty. Hint: it involves lots of sherbet."
|
||||
description= _ "Don't ask where the Dawarf came from. You really don't want to know. It is a secret well guarded by the great lore-masters of Wesnoth. And it's isn't pretty. Hint: it involves lots of sherbet."
|
||||
[attack]
|
||||
name=fist
|
||||
description= _"fist"
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
advanceto=null
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "The Dark Assassin appears and disappears at a moment's notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}
|
||||
description= _ "The Dark Assassin appears and disappears at a moment's notice. No one knows where he came from or why he acts the way he does, but the trail of death he leaves in his wake is unmistakeable."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}
|
||||
[attack]
|
||||
name=scythe
|
||||
description= _"scythe"
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
advanceto=Desert Ranger,Desert Marksman
|
||||
cost={COST}
|
||||
usage=archer
|
||||
unit_description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
description= _ "Desert Archers are trained from youth in archery, and so skilled in long-range combat. Though their bows are cruder and their arrows less plentiful than their elvish ancestors, they fight with ferocity that does credit to their race."
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/archer-defend.png" units/elves-desert/archer.png {SOUND_LIST:ELF_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/archer-bow-defend.png" units/elves-desert/archer.png {SOUND_LIST:ELF_HIT} ranged}
|
||||
|
|
|
@ -43,7 +43,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
cost=80
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabbing their enemies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}
|
||||
description= _ "Desert Avengers are extremely skillful and extremely quick, powerful in all forms of combat. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabbing their enemies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/avenger-defend.png" units/elves-desert/avenger.png {SOUND_LIST:ELF_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/avenger-bow-defend.png" units/elves-desert/avenger.png {SOUND_LIST:ELF_HIT} ranged}
|
||||
|
|
|
@ -40,7 +40,7 @@
|
|||
advanceto=Desert Marshal
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
description= _ "Skilled in commanding other elves, Desert Captains provide a bonus to all level 1 units on adjacent hexes. Desert Captains prefer engaging the enemy in melee combat, but are trained in archery as well."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/captain-defend.png" units/elves-desert/captain.png {SOUND_LIST:ELF_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/captain-bow-defend.png" units/elves-desert/captain-bow.png {SOUND_LIST:ELF_HIT} ranged}
|
||||
|
|
|
@ -37,7 +37,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
cost=100
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
|
||||
description= _ "Desert Champions are awesome masters of swordsmanship, inflicting grievous wounds in close combat. Master fighters, they are also skilled with the bow, able to inflict damage on their enemies from both near and far."
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/champion-defend.png" units/elves-desert/champion.png {SOUND_LIST:ELF_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/champion-bow-defend.png" units/elves-desert/champion-bow.png {SOUND_LIST:ELF_HIT} ranged}
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
[abilities]
|
||||
{ABILITY_CURES}
|
||||
[/abilities]
|
||||
unit_description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}
|
||||
description= _ "Desert Druids are powerful masters of the sands. Brilliant at ensnaring unwary opponents, they use their vast knowledge of the plants of the desert to heal allies. Druids are excellent supporting units in any group of elves."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}
|
||||
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
|
||||
{DEFENSE_ANIM "units/elves-desert/druid-defend.png" units/elves-desert/druid.png {SOUND_LIST:ELF_FEMALE_HIT} }
|
||||
[healing_anim]
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
advanceto=Desert Captain,Desert Hero
|
||||
cost={COST}
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
description= _ "Desert Fighters make up the bulk of the Quenoth warriors. They are trained in both sword and bow, though like most of their kin, they prefer swordplay to archery. These Elves are deft of foot, and fight best in the open sands."
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/fighter-defend.png" units/elves-desert/fighter.png {SOUND_LIST:ELF_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/fighter-bow-defend.png" units/elves-desert/fighter-bow.png {SOUND_LIST:ELF_HIT} ranged}
|
||||
|
|
|
@ -36,7 +36,7 @@
|
|||
advanceto=Desert Champion
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
|
||||
description= _ "Desert Heroes focus on individual performance on the battlefield, having tweaked their combat skills to the very maximum. Desert Heroes prefer fighting at close range with the sword, but also have some skill with the bow."
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/hero-defend.png" units/elves-desert/hero.png {SOUND_LIST:ELF_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/hero-bow-defend.png" units/elves-desert/hero-bow.png {SOUND_LIST:ELF_HIT} ranged}
|
||||
|
|
|
@ -42,7 +42,7 @@
|
|||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=scout
|
||||
unit_description= _ "Trading speed for heavier arms and armament, Elvish Horsemen delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
|
||||
description= _ "Trading speed for heavier arms and armament, Elvish Horsemen delight in riding into danger instead of away from it. The open sands are much more suited towards mounted combat than their old forests were, and through the generations the Elves have greatly increased their equestrian skills."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
|
||||
die_sound=horse-die.ogg
|
||||
# this is a custom elf unit for this campaign
|
||||
# to make up for their other weaker mounted units
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
advanceto=Desert Sentinel
|
||||
cost={COST}
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}
|
||||
description= _ "Desert Hunters are trained to scour the sands for prey and enemies. They can quickly entangle others with their bolas and then finish them off with their swords."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM "units/elves-desert/hunter-defend.png" units/elves-desert/hunter.png {SOUND_LIST:ELF_HIT} }
|
||||
[attack]
|
||||
|
|
|
@ -25,7 +25,7 @@
|
|||
advanceto=Desert Sharpshooter
|
||||
cost=60
|
||||
usage=archer
|
||||
unit_description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
|
||||
description= _ "Desert Marksman are expert in use of the bow. Though their bows and arrows are not as fine as those of their ancestors, they continue to hone their skill. This great skill with the bow compensates for their lack of skill in melee combat."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/marksman-defend.png" units/elves-desert/marksman.png {SOUND_LIST:ELF_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/marksman-bow-defend.png" units/elves-desert/marksman.png {SOUND_LIST:ELF_HIT} ranged}
|
||||
|
|
|
@ -41,7 +41,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
cost=80
|
||||
usage=fighter
|
||||
unit_description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
description= _ "Desert Marshals are master commanders, able to inspire confidence in any level 1 or 2 unit in adjacent hexes, causing them to fight with increased skill. Desert Marshals prefer engaging the enemy in melee combat, but are trained in archery as well."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/marshal-defend.png" units/elves-desert/marshal.png {SOUND_LIST:ELF_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/marshal-bow-defend.png" units/elves-desert/marshal-attack1.png {SOUND_LIST:ELF_HIT} ranged}
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
cost=43
|
||||
usage=scout
|
||||
unit_description= _ "Riding like the wind, Desert Outriders breeze across the sands to strike at weaker units and exposed flanks. Skilled in the sword, and trained in the bow, they strike hard before flying off into the sands to evade response."
|
||||
description= _ "Riding like the wind, Desert Outriders breeze across the sands to strike at weaker units and exposed flanks. Skilled in the sword, and trained in the bow, they strike hard before flying off into the sands to evade response."
|
||||
die_sound=horse-die.ogg
|
||||
# melee attack increased from 7-4 to 8-4
|
||||
# ranged attack decreased from 8-3 to 7-3
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}+{SPECIAL_NOTES_SLOW}
|
||||
description= _ "Desert Prowlers sneak across the sands, searching out enemies and protecting their people. They are trained to slip past enemies unnoticed and flank them. The combination of their bolas and blades allows them to cripple and kill opponents with alarming ease."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}+{SPECIAL_NOTES_SLOW}
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/prowler-defend.png" units/elves-desert/prowler.png {SOUND_LIST:ELF_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/prowler-bow-defend.png" units/elves-desert/prowler.png {SOUND_LIST:ELF_HIT} ranged}
|
||||
|
|
|
@ -32,7 +32,7 @@
|
|||
cost=40
|
||||
#instead of ambush desert rangers have backstab
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabbing their enemies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}
|
||||
description= _ "Desert Rangers are quick and powerful. Skilled in both short and long-range combat, Rangers are truly all-round fighters. Like their kin, they prefer the sword to the bow and are adept at sneaking around and backstabbing their enemies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BACKSTAB}
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/ranger-defend.png" units/elves-desert/ranger.png {SOUND_LIST:ELF_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/ranger-bow-defend.png" units/elves-desert/ranger.png {SOUND_LIST:ELF_HIT} ranged}
|
||||
|
|
|
@ -38,7 +38,7 @@
|
|||
advanceto=Desert Outrider
|
||||
cost=28
|
||||
usage=scout
|
||||
unit_description= _ "Swift riders, Desert Riders are fast in the open desert. They can use a bow from horseback, but prefer to engage in melee combat when necessary."
|
||||
description= _ "Swift riders, Desert Riders are fast in the open desert. They can use a bow from horseback, but prefer to engage in melee combat when necessary."
|
||||
die_sound=horse-die.ogg
|
||||
# melee attack increased from 7-3 to 8-3
|
||||
# ranged attack decreased from 9-2 to 8-2
|
||||
|
|
|
@ -39,7 +39,7 @@
|
|||
advanceto=Desert Rider,Desert Horseman
|
||||
cost={COST}
|
||||
usage=scout
|
||||
unit_description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
|
||||
description= _ "Desert Scouts move swiftly across the sands. Their skill on horseback is virtually unmatched, although they do lack power in combat."
|
||||
die_sound=horse-die.ogg
|
||||
# melee attack increased from 4-3 to 5-3
|
||||
# ranged attack decreased from 6-2 to 5-2
|
||||
|
|
|
@ -29,7 +29,7 @@
|
|||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords.
|
||||
description= _ "Desert Sentinels patrol the sands; they are trained to avoid enemies when it is advantageous. They can cripple opponents with their bolas and are deadly with their swords.
|
||||
|
||||
The skirmish ability allows the rogue to ignore enemy units' zones of control and thus move unhindered around them."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}+{SPECIAL_NOTES_SLOW}
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
|
|
|
@ -30,7 +30,7 @@
|
|||
[abilities]
|
||||
{ABILITY_HEALS}
|
||||
[/abilities]
|
||||
unit_description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."+{SPECIAL_NOTES}+{SPECIAL_NOTES_HEALS}+{SPECIAL_NOTES_SLOW}
|
||||
description= _ "Desert Shamans focus on less violent ways to hinder the enemy. Their entangling attack slows enemies down and reduces by one the number of times they may attack. Shamans also possess basic healing abilities."+{SPECIAL_NOTES}+{SPECIAL_NOTES_HEALS}+{SPECIAL_NOTES_SLOW}
|
||||
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
|
||||
{DEFENSE_ANIM "units/elves-desert/shaman-defend.png" units/elves-desert/shaman.png {SOUND_LIST:ELF_FEMALE_HIT} }
|
||||
[healing_anim]
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
{AMLA_DEFAULT}
|
||||
cost=90
|
||||
usage=archer
|
||||
unit_description= _ "The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
|
||||
description= _ "The most elite archers among the elves, Desert Sharpshooters use the best bows and arrows available, which makes them just as deadly as their ancestors. Desert Sharpshooters are incredibly accurate, even when firing very quickly, which makes them excellent at picking off entrenched enemies."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
|
||||
die_sound={SOUND_LIST:ELF_HIT}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/sharpshooter-defend.png" units/elves-desert/sharpshooter.png {SOUND_LIST:ELF_HIT} melee}
|
||||
{DEFENSE_ANIM_RANGE "units/elves-desert/sharpshooter-bow-defend.png" units/elves-desert/sharpshooter.png {SOUND_LIST:ELF_HIT} ranged}
|
||||
|
|
|
@ -34,7 +34,7 @@
|
|||
[abilities]
|
||||
{ABILITY_CURES}
|
||||
[/abilities]
|
||||
unit_description= _ "Desert Shydes are elves that are devoted to nature and their faerie side. Dragonfly wings sprout from their backs and change them into beautiful creatures. They are capable of gliding unencumbered across almost any terrain."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}+_"SPECIAL_NOTE^ This unit can fly across any terrain except deep water."
|
||||
description= _ "Desert Shydes are elves that are devoted to nature and their faerie side. Dragonfly wings sprout from their backs and change them into beautiful creatures. They are capable of gliding unencumbered across almost any terrain."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_CURES}+_"SPECIAL_NOTE^ This unit can fly across any terrain except deep water."
|
||||
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
|
||||
{DEFENSE_ANIM "units/elves-desert/shyde-defend.png" units/elves-desert/shyde.png {SOUND_LIST:ELF_FEMALE_HIT} }
|
||||
[healing_anim]
|
||||
|
|
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Reference in a new issue