Ran wmlindent.

This commit is contained in:
Steven Panek 2010-11-25 10:06:26 +00:00
parent f105dbd5d1
commit 9936b58d27
5 changed files with 21 additions and 22 deletions

View file

@ -287,7 +287,7 @@
command=title_screen__reload_wml
key=F5
#ifdef APPLE
# plain F5 is bound to Exposé and cmd+F5 to Voice Over - see bug #16744
# plain F5 is bound to Exposé and cmd+F5 to Voice Over - see bug #16744
ctrl=yes
#endif
[/hotkey]

View file

@ -136,7 +136,7 @@
#define ATTACK_ANIM_QUAD_DIRECTIONAL_10_FRAME BASE_IMAGE_NAME TAIL_IMAGE_NAME HIT_SOUND MISS_SOUND
start_time=-500
sound_start_time=-100
sound_start_time=-100
[if]
hits=no
[sound_frame]

View file

@ -360,7 +360,6 @@
center=90,144
[/image]
[/tile]
[/terrain_graphics]
#enddef

View file

@ -324,17 +324,17 @@
rotations=tr,r,br,bl,l,tl
[image]
# wmlscope: start ignoring
# wmlscope: start ignoring
name={IMAGESTEM}-concave-@R0-@R5.png
# wmlscope: stop ignoring
# wmlscope: stop ignoring
layer=-500
center=90,144
base=90,144
[/image]
[image]
# wmlscope: start ignoring
# wmlscope: start ignoring
name={IMAGESTEM}-concave-@R0-@R1.png
# wmlscope: stop ignoring
# wmlscope: stop ignoring
layer=-500
center=90,144
base=90,144
@ -367,17 +367,17 @@
rotations=tr,r,br,bl,l,tl
[image]
# wmlscope: start ignoring
# wmlscope: start ignoring
name={IMAGESTEM}-convex-@R0-@R5.png
# wmlscope: stop ignoring
# wmlscope: stop ignoring
layer=-500
center=90,144
base=90,144
[/image]
[image]
# wmlscope: start ignoring
# wmlscope: start ignoring
name={IMAGESTEM}-convex-@R0-@R1.png
# wmlscope: stop ignoring
# wmlscope: stop ignoring
layer=-500
center=90,144
base=90,144
@ -409,9 +409,9 @@
rotations=tr,r,br,bl,l,tl
[image]
# wmlscope: start ignoring
# wmlscope: start ignoring
name={IMAGESTEM}-convex-@R0-@R5.png
# wmlscope: stop ignoring
# wmlscope: stop ignoring
layer=-500
center=90,144
base=90,144
@ -443,9 +443,9 @@
rotations=tr,r,br,bl,l,tl
[image]
# wmlscope: start ignoring
# wmlscope: start ignoring
name={IMAGESTEM}-convex-@R0-@R1.png
# wmlscope: stop ignoring
# wmlscope: stop ignoring
layer=-500
center=90,144
base=90,144

View file

@ -38,12 +38,12 @@
{DEFENSE_ANIM_DIRECTIONAL "units/saurians/oracle/oracle-se-defend2.png" "units/saurians/oracle/oracle-se-defend1.png" "units/saurians/oracle/oracle-ne-defend2.png" "units/saurians/oracle/oracle-ne-defend1.png" hiss-hit.wav }
{STANDING_ANIM_DIRECTIONAL_6_FRAME "units/saurians/oracle/oracle"}
{MOVING_ANIM_DIRECTIONAL_12_FRAME "units/saurians/oracle/oracle"}
{DEATH_ANIM_DIRECTIONAL_4_FRAME "units/saurians/oracle/oracle"}
{DEATH_ANIM_DIRECTIONAL_4_FRAME "units/saurians/oracle/oracle"}
[healing_anim]
start_time=-300
{HALO_FRAME_SAURIAN}
{MAGIC_ARMRAISE_DIRECTIONAL_2_FRAME "units/saurians/oracle/oracle"}
{HALO_FRAME_SAURIAN}
{MAGIC_ARMRAISE_DIRECTIONAL_2_FRAME "units/saurians/oracle/oracle"}
[/healing_anim]
[attack]
name=staff
@ -71,14 +71,14 @@
name=curse
[/filter_attack]
{MISSILE_FRAME_ICE}
{MAGIC_ARMRAISE_DIRECTIONAL_2_FRAME "units/saurians/oracle/oracle"}
{HALO_FRAME_SAURIAN}
{MAGIC_ARMRAISE_DIRECTIONAL_2_FRAME "units/saurians/oracle/oracle"}
{HALO_FRAME_SAURIAN}
[/attack_anim]
[attack_anim]
[filter_attack]
name=staff
[/filter_attack]
direction=s,se,sw
direction=s,se,sw
offset=0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0
start_time=-250
[frame]
@ -122,7 +122,7 @@
[filter_attack]
name=staff
[/filter_attack]
direction=n,ne,nw
direction=n,ne,nw
offset=0.0~0.3,0.3~0.45,0.45~0.3,0.3~0.0
start_time=-250
[frame]