patch #1037: Filter_x renaming

This commit is contained in:
Patrick Parker 2008-04-08 07:15:25 +00:00
parent 3e3268ac86
commit 14247b09cd
350 changed files with 1651 additions and 1595 deletions

View file

@ -321,9 +321,9 @@
[filter]
id=Mal Keshar
[/filter]
[special_filter]
[filter_attack]
weapon=touch
[/special_filter]
[/filter_attack]
{DIALOGUE_DID_ATTACK}
[/event]

View file

@ -41,9 +41,9 @@
number=2
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=magic_blast
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-200
end=0
@ -63,9 +63,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=short sword
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-175

View file

@ -52,9 +52,9 @@
icon=attacks/dark-missile.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=chill wave
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-200
end=0
@ -85,9 +85,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=short sword
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-175

View file

@ -62,9 +62,9 @@
icon=attacks/dark-missile.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=chill wave
[/attack_filter]
[/filter_attack]
hits=no
[missile_frame]
begin=-200
@ -95,9 +95,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=chill wave
[/attack_filter]
[/filter_attack]
hits=yes
[missile_frame]
begin=-200
@ -128,9 +128,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=short sword
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-150

View file

@ -107,9 +107,9 @@
icon=attacks/sling.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=sling
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-150
end=0
@ -141,9 +141,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=staff
[/attack_filter]
[/filter_attack]
[frame]
begin=-175
end=-150

View file

@ -47,9 +47,9 @@
[/specials]
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=bite
[/attack_filter]
[/filter_attack]
hits=yes
[frame]
begin=-250
@ -79,9 +79,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=bite
[/attack_filter]
[/filter_attack]
hits=no
[frame]
begin=-250

View file

@ -26,9 +26,9 @@
number=4
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=bite
[/attack_filter]
[/filter_attack]
hits=yes
[frame]
begin=-250

View file

@ -44,9 +44,9 @@
[/movement_anim]
{DEFENSE_ANIM "owaec-lord-defend.png" "owaec-lord.png" {SOUND_LIST:HORSE_HIT} }
[attack_anim]
[attack_filter]
[filter_attack]
name=morning star
[/attack_filter]
[/filter_attack]
[frame]
begin=-300
end=-250
@ -88,9 +88,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-100

View file

@ -43,9 +43,9 @@
icon=attacks/morning-star.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=morning star
[/attack_filter]
[/filter_attack]
[frame]
begin=-300
end=-250
@ -87,9 +87,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-100

View file

@ -43,9 +43,9 @@
icon=attacks/morning-star.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=morning star
[/attack_filter]
[/filter_attack]
[frame]
begin=-300
end=-250
@ -87,9 +87,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=greatsword
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-100

View file

@ -41,9 +41,9 @@
number=4
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=sabre
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-175
@ -132,9 +132,9 @@
number=4
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=scepter of fire
[/attack_filter]
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
start_time=-550
@ -145,9 +145,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sabre
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-175

View file

@ -46,9 +46,9 @@
{DEFENSE_ANIM_RANGE "konrad-commander-defend.png" "konrad-commander.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "konrad-commander-bow-defend.png" "konrad-commander-bow.png" {SOUND_LIST:HUMAN_HIT} ranged}
[attack_anim]
[attack_filter]
[filter_attack]
name=bow
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-150
end=0
@ -100,9 +100,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-175
@ -201,19 +201,19 @@
[/attack]
{DEFENSE_ANIM_RANGE "konrad-lord-scepter-sword-defend.png" "konrad-lord-scepter-attack-w1.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_FILTERED "konrad-commander-scepter-defend.png" "konrad-commander-scepter.png" {SOUND_LIST:HUMAN_HIT} (
[secondary_attack_filter]
[filter_second_attack]
name=scepter of fire
[/secondary_attack_filter]
[/filter_second_attack]
)}
{DEFENSE_ANIM_FILTERED "konrad-commander-bow-defend.png" "konrad-commander-bow.png" {SOUND_LIST:HUMAN_HIT} (
[secondary_attack_filter]
[filter_second_attack]
name=bow
[/secondary_attack_filter]
[/filter_second_attack]
)}
[attack_anim]
[attack_filter]
[filter_attack]
name=scepter of fire
[/attack_filter]
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
start_time=-550
[frame]
@ -223,9 +223,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-175
@ -266,9 +266,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=bow
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-150
end=0

View file

@ -61,9 +61,9 @@
die_sound={SOUND_LIST:HUMAN_FEMALE_DIE}
[/variation]
[attack_anim]
[attack_filter]
[filter_attack]
name=cold
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-200
image="projectiles/darkmissile-n.png"
@ -87,9 +87,9 @@
[/else]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=scepter
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-100

View file

@ -44,9 +44,9 @@
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=staff
[/attack_filter]
[/filter_attack]
[frame]
begin=-225
end=-200
@ -89,9 +89,9 @@
#define ELDER_MAGE_LIGHTNING DIRECTION_NUMBER
[attack_anim]
[attack_filter]
[filter_attack]
name=lightning
[/attack_filter]
[/filter_attack]
{LIGHTNING_BOLT {DIRECTION_NUMBER} }

View file

@ -68,9 +68,9 @@
[/attack]
{DEFENSE_ANIM "konrad-fighter-defend.png" "konrad-fighter.png" {SOUND_LIST:HUMAN_HIT} }
[attack_anim]
[attack_filter]
[filter_attack]
name=scepter of fire
[/attack_filter]
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
start_time=-550
@ -80,9 +80,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-150
@ -119,9 +119,9 @@
[/attack_anim]
[/variation]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-150

View file

@ -48,9 +48,9 @@
number=3
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=bow
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-150
end=0
@ -102,9 +102,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
direction=nw,n,ne
[frame]
begin=-200
@ -136,9 +136,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
direction=sw,s,se
[frame]
begin=-200
@ -200,14 +200,14 @@
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "konrad-lord-scepter-sword-defend.png" "konrad-lord-scepter-attack-w1.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_FILTERED "konrad-lord-scepter-defend.png" "konrad-lord-scepter.png" {SOUND_LIST:HUMAN_HIT} (
[secondary_attack_filter]
[filter_second_attack]
name=scepter of fire
[/secondary_attack_filter]
[/filter_second_attack]
)}
{DEFENSE_ANIM_FILTERED "konrad-lord-bow-defend.png" "konrad-lord-bow.png" {SOUND_LIST:HUMAN_HIT} (
[secondary_attack_filter]
[filter_second_attack]
name=bow
[/secondary_attack_filter]
[/filter_second_attack]
)}
[attack]
name=sword
@ -240,9 +240,9 @@
number=4
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=scepter of fire
[/attack_filter]
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
start_time=-550
[frame]
@ -252,9 +252,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=bow
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-150
end=0
@ -306,9 +306,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
direction=nw,n,ne
[frame]
begin=-200
@ -340,9 +340,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
direction=sw,s,se
[frame]
begin=-200

View file

@ -38,9 +38,9 @@
number=4
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=sabre
[/attack_filter]
[/filter_attack]
[frame]
begin=-225
end=-175
@ -131,9 +131,9 @@
number=4
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=scepter of fire
[/attack_filter]
[/filter_attack]
{MISSILE_FRAME_FIREBALL}
start_time=-550
@ -144,9 +144,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sabre
[/attack_filter]
[/filter_attack]
[frame]
begin=-225
end=-175

View file

@ -27,9 +27,9 @@
number=3
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[frame]
begin=-150
end=-100

View file

@ -81,9 +81,9 @@
# [effect]
# apply_to=new_animation
# [attack_anim]
# [attack_filter]
# [filter_attack]
# name=flaming sword
# [/attack_filter]
# [/filter_attack]
#
# start_time=-200
#

View file

@ -41,9 +41,9 @@
number=3
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=axe
[/attack_filter]
[/filter_attack]
[frame]
begin=-150
end=-75
@ -86,9 +86,9 @@
[/specials]
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=trample
[/attack_filter]
[/filter_attack]
[frame]
begin=-100
end=0

View file

@ -36,9 +36,9 @@
icon=attacks/sword-human.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[if]
hits=yes
[frame]

View file

@ -39,9 +39,9 @@
number=2
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=magic-missile
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-100
@ -66,9 +66,9 @@
[/missile_frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=short sword
[/attack_filter]
[/filter_attack]
hits=yes
[frame]
begin=-325
@ -93,9 +93,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=short sword
[/attack_filter]
[/filter_attack]
hits=no
[frame]
begin=-325

View file

@ -105,9 +105,9 @@
number=3
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=shadow blast
[/attack_filter]
[/filter_attack]
[frame]
begin=-700
end=-300
@ -137,9 +137,9 @@
[/missile_frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=shadow bolt
[/attack_filter]
[/filter_attack]
[frame]
begin=-700
end=-300
@ -169,9 +169,9 @@
[/missile_frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=astral blade
[/attack_filter]
[/filter_attack]
hits=yes
[frame]
begin=-400
@ -196,9 +196,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=astral blade
[/attack_filter]
[/filter_attack]
hits=no
[frame]
begin=-400

View file

@ -46,9 +46,9 @@
number=2
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=ice blast
[/attack_filter]
[/filter_attack]
[frame]
begin=-500
end=50
@ -70,9 +70,9 @@
[/missile_frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=short sword
[/attack_filter]
[/filter_attack]
hits=yes
[frame]
begin=-150
@ -87,9 +87,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=short sword
[/attack_filter]
[/filter_attack]
hits=no
[frame]
begin=-150

View file

@ -41,9 +41,9 @@
number=3
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=axe
[/attack_filter]
[/filter_attack]
[frame]
begin=-150
end=-75

View file

@ -90,9 +90,9 @@
[effect]
apply_to=new_animation
[attack_anim]
[attack_filter]
[filter_attack]
name=ankh
[/attack_filter]
[/filter_attack]
{MISSILE_FRAME_LIGHT_BEAM}

View file

@ -161,11 +161,11 @@
[/variables]
[/unit]
[role]
[wml_filter]
[filter_wml]
[variables]
role=Supporter
[/variables]
[/wml_filter]
[/filter_wml]
role=Supporter
[/role]
[message]

View file

@ -151,11 +151,11 @@
# SUPPORTER is a special macro defined in campaign /utils it chooses an unit from peasant advancement tree and sets
# him an supporter role.
[role]
[wml_filter]
[filter_wml]
[variables]
role=Supporter
[/variables]
[/wml_filter]
[/filter_wml]
role=Supporter
[/role]
[recall]

View file

@ -109,11 +109,11 @@
{PLACE_IMAGE scenery/dwarven-doors-closed.png 18 3}
[role]
[wml_filter]
[filter_wml]
[variables]
role=Supporter
[/variables]
[/wml_filter]
[/filter_wml]
role=Supporter
[/role]
[recall]

View file

@ -102,11 +102,11 @@
name=start
[role]
[wml_filter]
[filter_wml]
[variables]
role=Supporter
[/variables]
[/wml_filter]
[/filter_wml]
role=Supporter
[/role]
[recall]

View file

@ -273,11 +273,11 @@
name=start
[role]
[wml_filter]
[filter_wml]
[variables]
role=Supporter
[/variables]
[/wml_filter]
[/filter_wml]
role=Supporter
[/role]
# Malifor escapes into shroud
@ -1609,9 +1609,9 @@
[effect]
apply_to=new_animation
[attack_anim]
[attack_filter]
[filter_attack]
name=rod of justice
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-150
end=0

View file

@ -259,11 +259,11 @@
# This hack is a workaround for unit roles not getting carried over to next scenario
[role]
[wml_filter]
[filter_wml]
[variables]
role=Supporter
[/variables]
[/wml_filter]
[/filter_wml]
role=Supporter
[/role]
# Recall heroes and a supporter

View file

@ -267,11 +267,11 @@
# This hack is a workaround for unit roles not getting carried over to next scenario
[role]
[wml_filter]
[filter_wml]
[variables]
role=Supporter
[/variables]
[/wml_filter]
[/filter_wml]
role=Supporter
[/role]
# Recall heroes

View file

@ -211,11 +211,11 @@
[/remove_shroud]
# This hack is a workaround for unit roles not getting carried over to next scenario
[role]
[wml_filter]
[filter_wml]
[variables]
role=Supporter
[/variables]
[/wml_filter]
[/filter_wml]
role=Supporter
[/role]
[recall]

View file

@ -60,11 +60,11 @@
{GENERIC_UNIT 2 "Troll Rocklobber" 9 4}
{GENERIC_UNIT 2 "Troll Rocklobber" 9 4}
[role]
[wml_filter]
[filter_wml]
[variables]
role=Supporter
[/variables]
[/wml_filter]
[/filter_wml]
role=Supporter
[/role]
[recall]

View file

@ -460,11 +460,11 @@
{PLACE_IMAGE scenery/dwarven-doors-closed.png 18 12}
[role]
[wml_filter]
[filter_wml]
[variables]
role=Supporter
[/variables]
[/wml_filter]
[/filter_wml]
role=Supporter
[/role]
[recall]

View file

@ -162,11 +162,11 @@
name=start
[role]
[wml_filter]
[filter_wml]
[variables]
role=Supporter
[/variables]
[/wml_filter]
[/filter_wml]
role=Supporter
[/role]

View file

@ -274,11 +274,11 @@
name=start
# Recall heroes
[role]
[wml_filter]
[filter_wml]
[variables]
role=Supporter
[/variables]
[/wml_filter]
[/filter_wml]
role=Supporter
[/role]
[recall]

View file

@ -751,11 +751,11 @@
[/message]
# Recall heroes
[role]
[wml_filter]
[filter_wml]
[variables]
role=Supporter
[/variables]
[/wml_filter]
[/filter_wml]
role=Supporter
[/role]
[recall]

View file

@ -34,11 +34,11 @@
{SCATTER_IMAGE (terrain=Gg,Gs^Fp) 12 scenery/oak-leaning.png}
# Recall heroes and there they go.
[role]
[wml_filter]
[filter_wml]
[variables]
role=Supporter
[/variables]
[/wml_filter]
[/filter_wml]
role=Supporter
[/role]
[recall]

View file

@ -845,11 +845,11 @@
[event]
name=die
[filter]
[wml_filter]
[filter_wml]
[variables]
role=Supporter
[/variables]
[/wml_filter]
[/filter_wml]
[/filter]
[store_unit]

View file

@ -414,9 +414,9 @@
apply_to=new_animation
[attack_anim]
[attack_filter]
[filter_attack]
name=scepter of fire
[/attack_filter]
[/filter_attack]
{MISSILE_FRAME_FIREBALL}

View file

@ -35,9 +35,9 @@
number=2
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=hammer
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-100

View file

@ -27,7 +27,7 @@
icon=attacks/pick-axe.png
[/attack]
[standing_anim]
[unit_filter]
[filter]
role=loaded
# These roles are associated with Scepter of Fire
[or]
@ -36,7 +36,7 @@
[or]
role=has_gold
[/or]
[/unit_filter]
[/filter]
start_time=0
[frame]
duration=1000
@ -47,7 +47,7 @@
# FIXME: this animation is defined to work around a crash due to no valid
# standing animation being available to an unloaded miner otherwise
[standing_anim]
[unit_filter]
[filter]
[not]
role=loaded
@ -58,7 +58,7 @@
role=has_gold
[/or]
[/not]
[/unit_filter]
[/filter]
start_time=0
[frame]
duration=1000
@ -66,9 +66,9 @@
[/frame]
[/standing_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=pick
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-100

View file

@ -34,9 +34,9 @@
number=2
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=hammer
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-100

View file

@ -36,9 +36,9 @@
[/specials]
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=hammer
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-100

View file

@ -30,9 +30,9 @@
icon=attacks/sword-human.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-125

View file

@ -43,9 +43,9 @@
icon=attacks/curse.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=curse
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-200
end=200
@ -65,9 +65,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=staff
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-100

View file

@ -44,9 +44,9 @@
icon=attacks/curse.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=curse
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-200
end=200
@ -66,9 +66,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=staff
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-100

View file

@ -43,9 +43,9 @@
icon=attacks/curse.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=curse
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-200
end=200
@ -65,9 +65,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=staff
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-100

View file

@ -44,9 +44,9 @@
number=1
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=ballista
[/attack_filter]
[/filter_attack]
direction=sw,nw
[missile_frame]
begin=-200
@ -74,9 +74,9 @@
[/else]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=ballista
[/attack_filter]
[/filter_attack]
direction=n,ne,se,s
[missile_frame]
begin=-200

View file

@ -48,9 +48,9 @@
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=chainmace
[/attack_filter]
[/filter_attack]
[frame]
begin=-250
end=-225
@ -125,9 +125,9 @@
icon=attacks/bolas.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=bolas
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-150
end=0

View file

@ -49,10 +49,10 @@
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=chainmace
range=melee
[/attack_filter]
[/filter_attack]
[frame]
begin=-250
end=-225
@ -132,9 +132,9 @@
icon=attacks/bolas.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=bolas
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-150
end=0

View file

@ -41,9 +41,9 @@
icon=attacks/dragonstaff.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=dragonstaff
[/attack_filter]
[/filter_attack]
direction=se,sw
[missile_frame]
begin=-150
@ -76,9 +76,9 @@
[/else]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=dragonstaff
[/attack_filter]
[/filter_attack]
direction=ne,nw
[missile_frame]
begin=-150
@ -111,9 +111,9 @@
[/else]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=dragonstaff
[/attack_filter]
[/filter_attack]
direction=n
[missile_frame]
begin=-150
@ -146,9 +146,9 @@
[/else]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=dragonstaff
[/attack_filter]
[/filter_attack]
direction=s
[missile_frame]
begin=-150
@ -181,9 +181,9 @@
[/else]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=dagger
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-100

View file

@ -7,14 +7,14 @@
name=_"Dwarvish Masked Fighter"
advanceto=Dwarvish Masked Steelclad
{DEFENSE_ANIM_FILTERED "units/masked_fighter-axedefend.png" "units/masked_fighter.png" {SOUND_LIST:DWARF_HIT} (
[secondary_attack_filter]
[filter_second_attack]
name=axe
[/secondary_attack_filter]
[/filter_second_attack]
)}
{DEFENSE_ANIM_FILTERED "units/masked_fighter-hammerdefend.png" "units/masked_fighter.png" {SOUND_LIST:DWARF_HIT} (
[secondary_attack_filter]
[filter_second_attack]
name=hammer
[/secondary_attack_filter]
[/filter_second_attack]
)}
{DEFENSE_ANIM_RANGE "units/masked_fighter-hammer.png" "units/masked_fighter.png" {SOUND_LIST:DWARF_HIT} ranged}
[attack]
@ -35,9 +35,9 @@
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=hammer
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-150
@ -78,9 +78,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=axe
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-175

View file

@ -50,9 +50,9 @@
number=2
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=hatchet
[/attack_filter]
[/filter_attack]
{MISSILE_FRAME_HATCHET}
[if]
hits=yes
@ -79,9 +79,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=hammer
[/attack_filter]
[/filter_attack]
[frame]
begin=-250
end=-100
@ -112,9 +112,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=battle axe
[/attack_filter]
[/filter_attack]
[frame]
begin=-250
end=-100

View file

@ -42,9 +42,9 @@
number=2
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=hammer
[/attack_filter]
[/filter_attack]
[frame]
begin=-250
end=-100
@ -75,9 +75,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=battle axe
[/attack_filter]
[/filter_attack]
[frame]
begin=-250
end=-100

View file

@ -56,9 +56,9 @@
number=1
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=thunderstick
[/attack_filter]
[/filter_attack]
direction=s
[missile_frame]
begin=-150
@ -86,9 +86,9 @@
[/else]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=thunderstick
[/attack_filter]
[/filter_attack]
direction=ne,nw
[missile_frame]
begin=-150
@ -116,9 +116,9 @@
[/else]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=thunderstick
[/attack_filter]
[/filter_attack]
direction=n
[missile_frame]
begin=-150
@ -146,9 +146,9 @@
[/else]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=thunderstick
[/attack_filter]
[/filter_attack]
direction=se,sw
[missile_frame]
begin=-150
@ -181,9 +181,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=dagger
[/attack_filter]
[/filter_attack]
[frame]
begin=-250
end=-200

View file

@ -41,9 +41,9 @@ Though a single shot from these 'thundersticks' can take several minutes to prep
icon=attacks/thunderstick.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=thunderstick
[/attack_filter]
[/filter_attack]
direction=se,sw
[missile_frame]
begin=-150
@ -71,9 +71,9 @@ Though a single shot from these 'thundersticks' can take several minutes to prep
[/else]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=thunderstick
[/attack_filter]
[/filter_attack]
direction=ne,nw
[missile_frame]
begin=-150
@ -101,9 +101,9 @@ Though a single shot from these 'thundersticks' can take several minutes to prep
[/else]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=thunderstick
[/attack_filter]
[/filter_attack]
direction=n
[missile_frame]
begin=-150
@ -131,9 +131,9 @@ Though a single shot from these 'thundersticks' can take several minutes to prep
[/else]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=thunderstick
[/attack_filter]
[/filter_attack]
direction=s
[missile_frame]
begin=-150
@ -161,9 +161,9 @@ Though a single shot from these 'thundersticks' can take several minutes to prep
[/else]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=dagger
[/attack_filter]
[/filter_attack]
[frame]
begin=-250
end=-200

View file

@ -37,9 +37,9 @@
number=2
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=hammer
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-100
@ -88,10 +88,10 @@
icon=attacks/iceball.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=chill tempest
range=ranged
[/attack_filter]
[/filter_attack]
[frame]
begin=-250
end=-225

View file

@ -52,9 +52,9 @@
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=chainmace
[/attack_filter]
[/filter_attack]
[frame]
begin=-250
end=-225
@ -134,9 +134,9 @@
icon=attacks/bolas.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=bolas
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-150
end=0

View file

@ -104,11 +104,11 @@
[filter]
type={MAGES}
[wml_filter]
[filter_wml]
[variables]
has_sorf=yes
[/variables]
[/wml_filter]
[/filter_wml]
[/filter]
[message]

View file

@ -239,9 +239,9 @@
[effect]
apply_to=new_animation
[attack_anim]
[attack_filter]
[filter_attack]
name=ruby of fire
[/attack_filter]
[/filter_attack]
{MISSILE_FRAME_FIREBALL}

View file

@ -36,9 +36,9 @@
icon=attacks/fireball.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=fire
[/attack_filter]
[/filter_attack]
[frame]
begin=-100
end=100

View file

@ -44,9 +44,9 @@
icon=attacks/bow.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=bow
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-150
end=0
@ -88,9 +88,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-100

View file

@ -31,9 +31,9 @@
icon=attacks/sword-human.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-150

View file

@ -45,9 +45,9 @@
icon=attacks/bow.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=bow
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-150
end=0
@ -89,9 +89,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-125

View file

@ -31,9 +31,9 @@
number=2
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=training sword
[/attack_filter]
[/filter_attack]
[frame]
begin=-201
end=-75

View file

@ -106,9 +106,9 @@
icon=attacks/sling.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=sling
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-150
end=0
@ -140,9 +140,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=staff
[/attack_filter]
[/filter_attack]
[frame]
begin=-175
end=-150

View file

@ -109,9 +109,9 @@
icon=attacks/sling.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=sling
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-150
end=0
@ -143,9 +143,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=staff
[/attack_filter]
[/filter_attack]
[frame]
begin=-175
end=-150

View file

@ -43,9 +43,9 @@
[/specials]
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=curse
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-200
end=0
@ -77,9 +77,9 @@
[/else]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=blood kiss
[/attack_filter]
[/filter_attack]
hits=yes
[frame]
begin=-200
@ -99,9 +99,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=blood kiss
[/attack_filter]
[/filter_attack]
hits=no
[frame]
begin=-200

View file

@ -35,9 +35,9 @@
number=3
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=mace
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-150

View file

@ -105,9 +105,9 @@
icon=attacks/sling.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=sling
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-150
end=0
@ -139,9 +139,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=staff
[/attack_filter]
[/filter_attack]
[frame]
begin=-175
end=-150
@ -251,9 +251,9 @@
[/frame]
[/defend]
[attack_anim]
[attack_filter]
[filter_attack]
name=sling
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-150
end=0
@ -285,9 +285,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=staff
[/attack_filter]
[/filter_attack]
[frame]
begin=-175
end=-150

View file

@ -106,9 +106,9 @@
icon=attacks/sling.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=sling
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-150
end=0
@ -140,9 +140,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=staff
[/attack_filter]
[/filter_attack]
[frame]
begin=-175
end=-150
@ -252,9 +252,9 @@
[/frame]
[/defend]
[attack_anim]
[attack_filter]
[filter_attack]
name=sling
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-150
end=0
@ -286,9 +286,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=staff
[/attack_filter]
[/filter_attack]
[frame]
begin=-175
end=-150

View file

@ -105,9 +105,9 @@
icon=attacks/sling.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=sling
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-150
end=0
@ -139,9 +139,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=staff
[/attack_filter]
[/filter_attack]
[frame]
begin=-175
end=-150

View file

@ -35,9 +35,9 @@ Woses are utterly unwarlike, but possess a great strength. They are, however, ne
number=2
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=crush
[/attack_filter]
[/filter_attack]
[if]
hits=yes
[frame]

View file

@ -161,11 +161,11 @@
level=3
[/not]
# whose first melee attack is "blade"
[wml_filter]
[filter_wml]
[attack]
type="blade"
[/attack]
[/wml_filter]
[/filter_wml]
[/filter]
[/store_unit]
@ -216,12 +216,12 @@
level=3
[/not]
# whose second attack is ranged pierce
[wml_filter]
[filter_wml]
[attack]
type="pierce"
range="ranged"
[/attack]
[/wml_filter]
[/filter_wml]
[/filter]
[/store_unit]

View file

@ -51,9 +51,9 @@
[/attack]
{DEFENSE_ANIM "units/gerrick-defend.png" "units/gerrick.png" {SOUND_LIST:HUMAN_HIT} }
[attack_anim]
[attack_filter]
[filter_attack]
name=shield
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-125
@ -84,9 +84,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=glaive
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-150

View file

@ -36,9 +36,9 @@
[/attack]
{DEFENSE_ANIM "deoran/dismounted-commander-defend.png" "deoran/dismounted-commander.png" {SOUND_LIST:HUMAN_HIT} }
[attack_anim]
[attack_filter]
[filter_attack]
name=spear
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-175
@ -120,9 +120,9 @@
[/attack]
{DEFENSE_ANIM "deoran/dismounted-commander-defend.png" "deoran/dismounted-commander.png" {SOUND_LIST:HUMAN_HIT} }
[attack_anim]
[attack_filter]
[filter_attack]
name=mace
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-175
@ -158,9 +158,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=lance
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-175
@ -243,9 +243,9 @@
[/attack]
{DEFENSE_ANIM "deoran/dismounted-commander-defend.png" "deoran/dismounted-commander.png" {SOUND_LIST:HUMAN_HIT} }
[attack_anim]
[attack_filter]
[filter_attack]
name=mace
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-175
@ -281,9 +281,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=lance
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-175

View file

@ -38,9 +38,9 @@
attack_weight=0.0
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
range=melee
[/attack_filter]
[/filter_attack]
[frame]
begin=-300
end=-250
@ -94,9 +94,9 @@
[/specials]
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
range=ranged
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=0
end=300

View file

@ -54,9 +54,9 @@
[/movement_anim]
{DEFENSE_ANIM "deoran/horseman-commander-defend.png" "deoran/horseman-commander.png" {SOUND_LIST:HORSE_HIT} }
[attack_anim]
[attack_filter]
[filter_attack]
name=lance
[/attack_filter]
[/filter_attack]
[frame]
begin=-225
end=-200
@ -98,9 +98,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=mace
[/attack_filter]
[/filter_attack]
[frame]
begin=-225
end=-200

View file

@ -38,9 +38,9 @@
[/attack]
{DEFENSE_ANIM "units/gerrick-defend.png" "units/gerrick.png" {SOUND_LIST:HUMAN_HIT} }
[attack_anim]
[attack_filter]
[filter_attack]
name=glaive
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-150

View file

@ -43,9 +43,9 @@
[/movement_anim]
{DEFENSE_ANIM "deoran/junior-commander-defend.png" "deoran/junior-commander.png" {SOUND_LIST:HORSE_HIT} }
[attack_anim]
[attack_filter]
[filter_attack]
name=spear
[/attack_filter]
[/filter_attack]
[frame]
begin=-225
end=-200

View file

@ -48,9 +48,9 @@
number=2
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=lance
[/attack_filter]
[/filter_attack]
[frame]
begin=-225
end=-200
@ -92,9 +92,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=mace
[/attack_filter]
[/filter_attack]
[frame]
begin=-225
end=-200

View file

@ -55,10 +55,10 @@
number=3
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=energy ray
range=ranged
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-200
end=0
@ -71,10 +71,10 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=energy ray
range=melee
[/attack_filter]
[/filter_attack]
[frame]
begin=-100
end=0

View file

@ -59,10 +59,10 @@
number=3
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=energy ray
range=ranged
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-200
end=0
@ -75,10 +75,10 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=energy ray
range=melee
[/attack_filter]
[/filter_attack]
[frame]
begin=-100
end=0

View file

@ -58,10 +58,10 @@
number=3
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=energy ray
range=ranged
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-200
end=0
@ -74,10 +74,10 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=energy ray
range=melee
[/attack_filter]
[/filter_attack]
[frame]
begin=-100
end=0

View file

@ -46,9 +46,9 @@
[/attack]
{DEFENSE_ANIM "units/alien/orb-small-defend.png" units/alien/orb-small.png wail-sml.wav }
[attack_anim]
[attack_filter]
[filter_attack]
name=energy ray
[/attack_filter]
[/filter_attack]
[frame]
begin=-300
end=-200
@ -80,9 +80,9 @@
[/missile_frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=fangs
[/attack_filter]
[/filter_attack]
[frame]
begin=-200
end=-50

View file

@ -38,9 +38,9 @@
number=1
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=energy ray
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-200
end=0

View file

@ -27,9 +27,9 @@
number=2
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=fangs
[/attack_filter]
[/filter_attack]
[if]
hits=yes
[frame]

View file

@ -49,9 +49,9 @@
number=3
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=magic
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-200
end=0
@ -78,9 +78,9 @@
[/else]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[if]
hits=yes
[frame]

View file

@ -26,9 +26,9 @@
number=2
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=claws
[/attack_filter]
[/filter_attack]
[frame]
begin=-100
end=0

View file

@ -25,9 +25,9 @@
number=2
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=fist
[/attack_filter]
[/filter_attack]
[frame]
begin=-100
end=0

View file

@ -40,9 +40,9 @@
[/specials]
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=darts
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-100
end=0
@ -75,9 +75,9 @@
{SOUND:POISON}
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=scythe
[/attack_filter]
[/filter_attack]
[frame]
begin=-150
end=-100

View file

@ -15,9 +15,9 @@
duration=300
image=units/elves-desert/archer-bow.png
[/frame]
[attack_filter]
[filter_attack]
range=ranged
[/attack_filter]
[/filter_attack]
[/attack_anim]
hitpoints=29
movement_type=woodland
@ -87,9 +87,9 @@
icon=attacks/bow-elven.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=bow
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-100
end=0
@ -131,9 +131,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[if]
hits=yes
[frame]
@ -164,9 +164,9 @@
duration=300
image="units/elves-desert/archer+female-bow.png"
[/frame]
[attack_filter]
[filter_attack]
range=ranged
[/attack_filter]
[/filter_attack]
[/attack_anim]
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/elves-desert/archer+female-defend.png" "units/elves-desert/archer+female.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
@ -194,9 +194,9 @@
[/frame]
[/death]
[attack_anim]
[attack_filter]
[filter_attack]
name=bow
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-100
end=0
@ -238,9 +238,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[if]
hits=yes
[frame]

View file

@ -11,9 +11,9 @@
duration=300
image=units/elves-desert/avenger-bow.png
[/frame]
[attack_filter]
[filter_attack]
range=ranged
[/attack_filter]
[/filter_attack]
[/attack_anim]
hitpoints=55
movement_type=woodland
@ -94,9 +94,9 @@
icon=attacks/bow-elven.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=bow
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-100
end=0
@ -148,9 +148,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[if]
hits=yes
[frame]
@ -180,9 +180,9 @@
duration=300
image="units/elves-desert/avenger+female-bow.png"
[/frame]
[attack_filter]
[filter_attack]
range=ranged
[/attack_filter]
[/filter_attack]
[/attack_anim]
die_sound={SOUND_LIST:ELF_FEMALE_HIT}
{DEFENSE_ANIM_RANGE "units/elves-desert/avenger+female-defend.png" "units/elves-desert/avenger+female.png" {SOUND_LIST:ELF_FEMALE_HIT} melee}
@ -210,9 +210,9 @@
[/frame]
[/death]
[attack_anim]
[attack_filter]
[filter_attack]
name=bow
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-100
end=0
@ -264,9 +264,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[if]
hits=yes
[frame]

View file

@ -11,9 +11,9 @@
duration=300
image=units/elves-desert/captain-bow.png
[/frame]
[attack_filter]
[filter_attack]
range=ranged
[/attack_filter]
[/filter_attack]
[/attack_anim]
image_leading=units/elves-desert/captain-leading.png
hitpoints=47
@ -65,9 +65,9 @@
icon=attacks/bow-elven.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=bow
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-100
end=0
@ -119,9 +119,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[if]
hits=yes
[frame]

View file

@ -11,9 +11,9 @@
duration=300
image=units/elves-desert/champion-bow.png
[/frame]
[attack_filter]
[filter_attack]
range=ranged
[/attack_filter]
[/filter_attack]
[/attack_anim]
hitpoints=70
movement_type=woodland
@ -62,9 +62,9 @@
icon=attacks/bow-elven.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=bow
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-100
end=0
@ -116,9 +116,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[if]
hits=yes
[frame]

View file

@ -111,9 +111,9 @@
range=ranged
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=thorns
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-200
end=0
@ -145,9 +145,9 @@
[/else]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=ensnare
[/attack_filter]
[/filter_attack]
[missile_frame]
offset=1.0
begin=-200
@ -164,9 +164,9 @@
{SOUND:SLOW}
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=staff
[/attack_filter]
[/filter_attack]
[if]
hits=yes
[frame]

View file

@ -14,9 +14,9 @@
duration=300
image=units/elves-desert/fighter-bow.png
[/frame]
[attack_filter]
[filter_attack]
range=ranged
[/attack_filter]
[/filter_attack]
[/attack_anim]
hitpoints=34
movement_type=woodland
@ -64,9 +64,9 @@
icon=attacks/bow-elven.png
[/attack]
[attack_anim]
[attack_filter]
[filter_attack]
name=bow
[/attack_filter]
[/filter_attack]
[missile_frame]
begin=-100
end=0
@ -118,9 +118,9 @@
[/frame]
[/attack_anim]
[attack_anim]
[attack_filter]
[filter_attack]
name=sword
[/attack_filter]
[/filter_attack]
[if]
hits=yes
[frame]

Some files were not shown because too many files have changed in this diff Show more