Remove [unit_type] undead_variation keys that are now unnecessary
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82 changed files with 0 additions and 82 deletions
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@ -15,7 +15,6 @@
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level=1
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alignment=chaotic
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advances_to=Dread Bat
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undead_variation=bat
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cost=21
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usage=scout
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description= _ "Blood Bats are so named because of their ruddy hue, which some mark as a symbol of their preferred diet. These creatures are fast and can drain the blood of those they attack, thereby gaining some of the health lost by their victims."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
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alignment=chaotic
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advances_to=null
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{AMLA_DEFAULT}
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undead_variation=bat
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cost=34
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usage=scout
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description= _ "The most vicious, predatory, and successful of the Blood Bats become Dread Bats, gaining the ability to drain not merely the blood but the very life energy of their victims."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
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@ -15,7 +15,6 @@
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level=0
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alignment=chaotic
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advances_to=Blood Bat
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undead_variation=bat
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cost=13
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usage=scout
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description= _ "Vampire bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}
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@ -12,7 +12,6 @@
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level=2
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alignment=lawful
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advances_to=Drake Warden
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undead_variation=drake
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cost=31
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usage=fighter
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profile=portraits/drakes/warden.png
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@ -21,7 +21,6 @@
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[/advancefrom]
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#endif
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{AMLA_DEFAULT}
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undead_variation=drake
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cost=100
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usage=archer
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# wmllint: local spelling Armageddon
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@ -14,7 +14,6 @@
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alignment=lawful
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advances_to=null
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{AMLA_DEFAULT}
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undead_variation=drake
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cost=47
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usage=fighter
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#wmllint: local spelling Blademasters
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@ -14,7 +14,6 @@
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level=1
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alignment=lawful
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advances_to=Fire Drake,Drake Flare
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undead_variation=drake
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cost=21
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usage=archer
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description= _ "Drake Burners are the proud few in whom the blood and strength of their remote ancestors runs truest, giving them the ability to breathe fire. This, coupled with their sheer size and fearsome claws, makes them deadly foes in combat."
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@ -13,7 +13,6 @@
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level=1
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alignment=lawful
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advances_to=Drake Thrasher,Drake Arbiter
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undead_variation=drake
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cost=19
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usage=fighter
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profile=portraits/drakes/clasher.png
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@ -14,7 +14,6 @@
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alignment=lawful
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advances_to=null
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{AMLA_DEFAULT}
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undead_variation=drake
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cost=40
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usage=fighter
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profile=portraits/drakes/enforcer.png
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level=1
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alignment=lawful
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advances_to=Drake Warrior
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undead_variation=drake
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cost=17
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usage=fighter
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description= _ "Drake Fighters wield curved war blades, and possess the fire-breathing skills of their ancestors. They can also fly, which is troubling to any foe. Their great strength, coupled with their hardened scales, is rightly frightening to swordsman of any other race."
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@ -13,7 +13,6 @@
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level=2
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alignment=lawful
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advances_to=Inferno Drake
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undead_variation=drake
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cost=35
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usage=archer
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description= _ "Not yet permitted to wear the red-gold reserved for the highest ranks of the Burners, the Fire Drakes trim their armor with silver. Though they have only begun to dedicate their lives to the flame that burns within them, its vitality emanates through their skin, scorching their scales to a reddish-gray."
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@ -21,7 +21,6 @@
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alignment=lawful
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advances_to=null
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{AMLA_DEFAULT}
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undead_variation=drake
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cost=51
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usage=mixed fighter
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description= _ "Flamehearts lack the strength to defeat other high-ranking drakes in single combat, but prefer in any case to avoid confrontation within the tribe. Experience has taught any drake of this stature the extent of his authority: where he can push those he leads and when it is best to leave them to their own devices. Only occasionally will a Flameheart challenge his tribe’s leader for supremacy, and only if he is sure of the support of his fellow drakes."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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@ -20,7 +20,6 @@
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level=2
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alignment=lawful
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advances_to=Drake Flameheart
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undead_variation=drake
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cost=35
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usage=mixed fighter
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description= _ "Respected for the heat of their flame and revered for their charisma, Flares aspire to become great leaders of their people, both in war and peace. Though a small isolated tribe will sometimes accept a Flare as a leader, they are more often seen leading small war parties or mediating disputes with a subtle hand."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
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level=1
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alignment=lawful
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advances_to=Sky Drake
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undead_variation=drake
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cost=16
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usage=scout
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alignment=lawful
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advances_to=null
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{AMLA_DEFAULT}
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undead_variation=drake
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cost=40
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usage=scout
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description= _ "Hurricane Drakes have moved above the menial hunting and gathering to which the lower members of their caste are relegated. They are an integral part of the drakes’ military, scouting ahead of the main forces, carrying messages across the battlefield, and falling upon the enemy where it’s least expected. Being allowed—grudgingly—to train with the newcomers from other castes has increased their skill in combat, but their greatest strength still lies in their speed and flight."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
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alignment=lawful
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advances_to=null
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{AMLA_DEFAULT}
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undead_variation=drake
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cost=51
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usage=archer
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#wmllint: local spelling draconic
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level=2
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alignment=lawful
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advances_to=Hurricane Drake
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undead_variation=drake
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cost=30
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usage=scout
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description= _ "The lightweight ceramic armor that the Sky Drakes wear is a symbol of their rank, glazed silver to honor their connection to the air. As leaders of the hunt, they are often away from their homes for long periods of time. Each tries to bring as much game home as possible, competing to gain the respect of their tribe and, just possibly, time with one of the closely-guarded drake females."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
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level=2
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alignment=lawful
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advances_to=Drake Enforcer
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undead_variation=drake
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cost=31
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usage=fighter
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description= _ "Instead of letting themselves be bound by their armor, Thrashers have learned to redirect its weight to supplement their bodies’ momentum, adding power to the blows of their short spears and hand-mounted claws. Equipment and body are one; even their thick helms and the thick skulls beneath them are weapons. A Thrasher will gladly fulfill his caste duties, as long as it can be done on the battlefield."
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alignment=lawful
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advances_to=null
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{AMLA_DEFAULT}
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undead_variation=drake
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cost=46
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usage=fighter
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profile=portraits/drakes/warden.png
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level=2
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alignment=lawful
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advances_to=Drake Blademaster
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undead_variation=drake
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cost=30
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usage=fighter
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description= _ "Drakes of the Fighter caste, like the Warrior, are the foundation of any tribe’s army. No special abilities or skills set them apart; only their natural brute strength and military training help them carve their way through enemy forces. They fight as they have for centuries, clad in ceramic-plated leather with the traditional war blade mounted on the back of each hand."
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@ -18,7 +18,6 @@
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level=4
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alignment=neutral
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cost=80
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undead_variation=dwarf
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usage=fighter
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advances_to=null
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experience=200
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alignment=neutral
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advances_to=null
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{AMLA_DEFAULT}
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undead_variation=dwarf
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cost=33
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usage=fighter
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description= _ "Berserkers are a rare caste of Dwarves, who work themselves into a towering rage before combat. These warriors disdain all notion of defense, thinking only of the unrelenting assaults for which they are legendary."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BERSERK}
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alignment=neutral
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advances_to=null
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{AMLA_DEFAULT}
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undead_variation=dwarf
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cost=46
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usage=archer
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description= _ "It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors with a single blow."
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alignment=neutral
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advances_to=null
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{AMLA_DEFAULT}
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undead_variation=dwarf
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cost=45
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usage=scout
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description= _ "Dwarvish Explorers are peerless survivalists. Using only the equipment they carry, they can range for months around the forests and mountains looking for new seams of ore and deposits of minerals. Whilst their skill in a melee is less than some other dwarves, they are unmatched with throwing axes, having practiced this skill hunting in the mountains. Their maneuverability makes them dangerous and tricky foes."
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level=1
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alignment=neutral
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advances_to=Dwarvish Steelclad
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undead_variation=dwarf
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cost=16
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usage=fighter
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description= _ "Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close-range combat. They are excellent in mountainous terrain or underground. Their power and endurance more than compensate for their relatively poor mobility."
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level=1
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alignment=neutral
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advances_to=Dwarvish Stalwart
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undead_variation=dwarf
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cost=19
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usage=fighter
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description= _ "The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance."+{SPECIAL_NOTES}+{SPECIAL_NOTES_STEADFAST}
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alignment=neutral
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advances_to=null
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{AMLA_DEFAULT}
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undead_variation=dwarf
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cost=54
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usage=fighter
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description= _ "Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin."
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level=2
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alignment=neutral
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advances_to=Dwarvish Explorer
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undead_variation=dwarf
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cost=30
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usage=scout
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description= _ "These hardy dwarves are sometimes away from their caves for long periods, scouting and patrolling the borders. They spend this time watching for invaders, and fighting bandits and thieves who encroach on dwarvish territory. They are powerful fighters in a melee, and from a distance their deftly thrown axes can rival the power and accuracy of a human archer."
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level=3
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alignment=neutral
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cost=50
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undead_variation=dwarf
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usage=fighter
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experience=150
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advances_to=null
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level=2
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alignment=neutral
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cost=30
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undead_variation=dwarf
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usage=fighter
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experience=86
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advances_to=Dwarvish Runemaster
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level=1
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alignment=neutral
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advances_to=Dwarvish Pathfinder
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undead_variation=dwarf
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cost=18
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usage=mixed fighter
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description= _ "Although the dwarves cannot match the taller races in a sprint, when unencumbered by heavy armor their tremendous stamina and endurance allows them to match all but the fastest on foot. Dwarvish Scouts use this to their advantage, ranging ahead of the main force and reporting back on troop movements and dispositions, or securing important objectives. Outside of battle, they are often used to relay messages between dwarvish communities. However, they pay for their speed with the poorer protection provided by their lighter armor."
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alignment=neutral
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advances_to=null
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{AMLA_DEFAULT}
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undead_variation=dwarf
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cost=41
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usage=fighter
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description= _ "Champions among their fellow troops, the dwarven sentinels form the bulwark of their battle lines. Leading a direct assault against a line that they fortify, is often out of the question; it tends toward being suicidal, rather than merely ineffectual. These dwarves are masters of the melee, and can hold a patch of earth with the singleminded tenacity of an oak."+{SPECIAL_NOTES}+{SPECIAL_NOTES_STEADFAST}
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level=2
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alignment=neutral
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advances_to=Dwarvish Sentinel
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undead_variation=dwarf
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cost=32
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usage=fighter
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description= _ "The wiles of experience and training turn guardsmen into worthy soldiers. These stalwart troops are equipped to match their skills, and can hold their ground against all but the most visceral assault. It is a dangerous thing to lose a foothold to one such as these, for it will not be easily reprised."+{SPECIAL_NOTES}+{SPECIAL_NOTES_STEADFAST}
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level=2
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alignment=neutral
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advances_to=Dwarvish Lord
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undead_variation=dwarf
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cost=32
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usage=fighter
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description= _ "The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous."
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level=1
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alignment=neutral
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advances_to=Dwarvish Thunderguard
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undead_variation=dwarf
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cost=17
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usage=mixed fighter
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description= _ "When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange wands they carried into battle. The deafening noise of these ‘thundersticks’ is terrifying to behold, and is made more so by the secrecy which dwarves wrap about their workings."
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level=2
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alignment=neutral
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advances_to=Dwarvish Dragonguard
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undead_variation=dwarf
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cost=30
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usage=mixed fighter
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description= _ "The Dwarven Thunderguards are famed for their curious weaponry, these strange staves of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.
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level=1
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alignment=neutral
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advances_to=Dwarvish Berserker
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undead_variation=dwarf
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cost=19
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usage=fighter
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description= _ "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these; in battle, they will work themselves into a blind rage wherein they feel neither fear nor pain, and will pay no heed to any wounds they receive."+{SPECIAL_NOTES}+{SPECIAL_NOTES_BERSERK}
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alignment=chaotic
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advances_to=null
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{AMLA_DEFAULT}
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undead_variation=mounted
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cost=41
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usage=scout
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description= _ "‘Dire wolves’ differ from the common variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; but goblins, at great cost to themselves, have managed to tame and ride them.
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level=1
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alignment=chaotic
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advances_to=null
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undead_variation=goblin
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{AMLA_DEFAULT}
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cost=13
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usage=fighter
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level=2
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alignment=chaotic
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advances_to=Direwolf Rider
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undead_variation=mounted
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cost=32
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usage=scout
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description= _ "The Goblin ‘Knights’ have little in common with the men who share that title, and the title is bestowed in mockery by their enemies. The similarity is simply that they are the elite of the wolf riders, likely promoted to their position by their success in some audacious raid.
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alignment=chaotic
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advances_to=null
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{AMLA_DEFAULT}
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undead_variation=mounted
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cost=32
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usage=scout
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description= _ "Some Goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role; they will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally for defense or reprisal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}
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level=1
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alignment=chaotic
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advances_to=null
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undead_variation=goblin
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{AMLA_DEFAULT}
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cost=13
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usage=fighter
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level=0
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alignment=chaotic
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advances_to=Goblin Impaler,Goblin Rouser
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undead_variation=goblin
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cost=9
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usage=fighter
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description= _ "In any litter of orcs, several are born much smaller and weaker than the rest. These runts are called ‘Goblins’ and are looked down on by the rest of their kin. In battle, these are given the most meager of equipment, and are used as a soak-off force to give the Warlords time to prepare the real assault.
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level=1
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alignment=chaotic
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advances_to=Goblin Knight,Goblin Pillager
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undead_variation=mounted
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cost=17
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usage=scout
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description= _ "No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are smaller and much weaker than their orcish kin, and are often tasked to the most dangerous and unwanted parts of a fight. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.
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{AMLA_DEFAULT}
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cost=40
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usage=scout
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undead_variation=gryphon
|
||||
description= _ "These majestic and powerful creatures are masters of the sky. Gryphons are both dangerous and wary of other intelligent creatures, and thus should not be disturbed without a good reason."
|
||||
die_sound={SOUND_LIST:GRYPHON_DIE}
|
||||
[portrait]
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
alignment=neutral
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=gryphon
|
||||
cost=37
|
||||
usage=scout
|
||||
description= _ "Gryphon Masters have long experience flying the Gryphons, which have become an extension of themselves. This special relationship makes the heart of the earth-bound tremble, for these mighty birds of prey may strike from anywhere."
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
level=1
|
||||
alignment=neutral
|
||||
advances_to=Gryphon Master
|
||||
undead_variation=gryphon
|
||||
cost=24
|
||||
usage=scout
|
||||
description= _ "Only a few are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts."
|
||||
|
|
|
@ -16,7 +16,6 @@
|
|||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
cost=18
|
||||
undead_variation=bat
|
||||
usage=scout
|
||||
description= _ "These falcons have been through many perils and somehow managed to survive them. Their dives can be so fast that stories abound of them taking a foe’s head clean off."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}
|
||||
die_sound={SOUND_LIST:GRYPHON_DIE}
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
alignment=neutral
|
||||
advances_to=Elder Falcon
|
||||
cost=12
|
||||
undead_variation=bat
|
||||
usage=scout
|
||||
description= _ "There is currently no description available for this unit."+{SPECIAL_NOTES}+{SPECIAL_NOTES_CHARGE}
|
||||
die_sound={SOUND_LIST:GRYPHON_DIE}
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
alignment=lawful
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=swimmer
|
||||
cost=57
|
||||
usage=healer
|
||||
description= _ "Years of devotion may endow a priestess with great wisdom on the workings of the world, and grants some the favor of the light. The power thus given to these ladies of the water is a recurring motif in tale and song; such as the that of the knights of the silver spire, cornered and slain to a man at the banks of the Alavynne, but who rode again the next day, in full number, and wrought the downfall of the crimson duke."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_ILLUMINATES}
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
level=2
|
||||
alignment=lawful
|
||||
advances_to=Mermaid Siren
|
||||
undead_variation=swimmer
|
||||
cost=33
|
||||
usage=mixed fighter
|
||||
description= _ "Mermaids, like elves, have a powerful and native ability in magic, though theirs is considerably different than that of the elves. Those who master this ability are held in high regard, and their skill is used in a multitude of crafts, many of which humanity would never dream. The obvious use in war is forbidden against their own race — this power is the greater part of what protects their people from the monsters that wander out of the abyss."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
alignment=lawful
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=swimmer
|
||||
cost=46
|
||||
usage=mixed fighter
|
||||
description= _ "Merfolk tend to use a combination of both nets and clubs in fishing; nets to collect the fish, and clubs to finish the kill. Both of these tools have seen adaptation for warfare, and are valuable enough that auxilliaries who specialize in using them are deliberately brought to battle.
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
level=1
|
||||
alignment=lawful
|
||||
advances_to=Merman Warrior
|
||||
undead_variation=swimmer
|
||||
cost=14
|
||||
usage=fighter
|
||||
description= _ "Skilled denizens of the sea, Mermen are powerful and quick in any watery environment, but lose most of their mobility on land."
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
alignment=lawful
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=swimmer
|
||||
cost=43
|
||||
usage=fighter
|
||||
description= _ "With their towering shields, the Merman Hoplites form the elite guard of the watery realm. Their powerful armor and rigid discipline allow them to hold a steadfast line in the maelstrom of battle. In times of desperation, they can even do so on land, though not nearly as well as a creature with legs."+{SPECIAL_NOTES}+{SPECIAL_NOTES_STEADFAST}
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
level=1
|
||||
alignment=lawful
|
||||
advances_to=Merman Spearman,Merman Netcaster
|
||||
undead_variation=swimmer
|
||||
cost=15
|
||||
usage=mixed fighter
|
||||
description= _ "The skills employed by mermen in spear-fishing are easily translated into warfare, especially against those who are not at home in the water. In times of need, many mermen of that occupation will volunteer to swell the ranks of their military."
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
level=1
|
||||
alignment=lawful
|
||||
advances_to=Mermaid Priestess,Mermaid Enchantress
|
||||
undead_variation=swimmer
|
||||
cost=19
|
||||
usage=mixed fighter
|
||||
description= _ "Young mermaids are often initiated into the water magics native to their people. The wondrous abilities this grants are inimitable by any other race, a mark of the faerie side of these creatures.
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
alignment=lawful
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=swimmer
|
||||
cost=48
|
||||
usage=mixed fighter
|
||||
description= _ "Those mermen who master the art of the javelin can become nearly as effective as an archer — though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim."
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
level=2
|
||||
alignment=lawful
|
||||
advances_to=Merman Entangler
|
||||
undead_variation=swimmer
|
||||
cost=27
|
||||
usage=mixed fighter
|
||||
description= _ "Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets, where oar-like clubs are used to dispatch the prey. The improvisation of using these against soldiers proved very effective; most land-native creatures are already quite awkward when waist-deep in water, and getting caught in a net can render them nearly helpless.
|
||||
|
|
|
@ -17,7 +17,6 @@
|
|||
level=2
|
||||
alignment=lawful
|
||||
advances_to=Mermaid Diviner
|
||||
undead_variation=swimmer
|
||||
cost=38
|
||||
usage=healer
|
||||
description= _ "Among mermen, mysticism is generally left to the mermaids, who are more inclined to it. It is they who dedicate themselves to the ideal of bringing peace and life to the world, and to the arts which make that possible. Their piety also grants them certain powers, allowing them to guard their people against magical or unnatural things."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_CURES}
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
alignment=lawful
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=swimmer
|
||||
cost=52
|
||||
usage=mixed fighter
|
||||
description= _ "The faerie nature of the mermaids is strongest in the Sirens, whose connection to the currents of magic often causes them to be mistaken for naiads themselves. Though certainly far from the truth, the mistake is understandable, as true naiads are rarely seen even by mermaids. The manifestation of their magic is certainly very similar; the water about a siren can be commanded at whim, like an extension of herself.
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
level=2
|
||||
alignment=lawful
|
||||
advances_to=Merman Javelineer
|
||||
undead_variation=swimmer
|
||||
cost=27
|
||||
usage=mixed fighter
|
||||
description= _ "Archery is little favored by the mermen, for whom use of javelins serves a similar function. Though thrown javelins are of little use under the water, they are extremely effective at the surface, where their weight allows them to plunge several feet below the water while retaining enough momentum to wreak damage. They are also useful in melee, even deep under the surface, which is something that certainly cannot be said of arrows."
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
alignment=lawful
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=swimmer
|
||||
cost=43
|
||||
usage=fighter
|
||||
# wmllint: local spelling tritons
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
level=2
|
||||
alignment=lawful
|
||||
advances_to=Merman Triton,Merman Hoplite
|
||||
undead_variation=swimmer
|
||||
cost=28
|
||||
usage=fighter
|
||||
description= _ "The Mermen Warriors form the core of the mermen armies. Wielding powerful tridents, they are a bane to any who dare enter their waters."
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
level=1
|
||||
alignment=neutral
|
||||
advances_to=Naga Warrior
|
||||
undead_variation=swimmer
|
||||
cost=14
|
||||
usage=fighter
|
||||
description= _ "The serpentine naga are one of the few races capable of any meaningful mobility in water, giving them mastery of a whole world effectively forbidden to land dwellers. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. They are small, and somewhat frail in form, but often much more nimble than their opponents."
|
||||
|
|
|
@ -15,7 +15,6 @@
|
|||
alignment=neutral
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=swimmer
|
||||
cost=48
|
||||
usage=fighter
|
||||
# wmllint: local spelling blademasters
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
level=2
|
||||
alignment=neutral
|
||||
advances_to=Naga Myrmidon
|
||||
undead_variation=swimmer
|
||||
cost=27
|
||||
usage=fighter
|
||||
description= _ "The young warriors of the naga aspire to the day when they merit their second blade. Their martial practice of using twin blades is wholly unlike that of the Orcs and other races, for they have begun to learn the art of using their serpentine form to best effect, twisting and turning to dodge from blows. This makes them potent on land, but the friction of water greatly impedes the technique."
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
level=2
|
||||
alignment=chaotic
|
||||
advances_to=Saurian Flanker
|
||||
undead_variation=saurian
|
||||
cost=30
|
||||
usage=scout
|
||||
description= _ "Saurians are light on their feet, and able at navigating terrain that often confounds their enemies. When this natural mobility is combined with experience, strength, and proper equipment, their warriors can become particularly threatening in battle — if only because they are so much more difficult to confine than other foes. Even in armor, saurian warriors can take advantage of the smallest gap in an enemy line, and have the prowess to make the enemy regret tactical mistakes."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
level=1
|
||||
alignment=chaotic
|
||||
advances_to=Saurian Oracle,Saurian Soothsayer
|
||||
undead_variation=saurian
|
||||
cost=16
|
||||
usage=healer
|
||||
description= _ "Saurians have some knowledge of what men call sorcery, but their practice of it reeks of augury and black magic. It is little understood, but rightly regarded with fear by those against whom it is used."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS}
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
alignment=chaotic
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=saurian
|
||||
cost=46
|
||||
usage=scout
|
||||
description= _ "Saurian warriors are generally weaker in frame than their elven or human counterparts. This is of course a relative term, and they can still become considerably powerful, whilst losing none of their natural mobility. This is very dangerous in combat, as a careless enemy can soon find their support troops flanked by these creatures."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
alignment=chaotic
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=saurian
|
||||
cost=27
|
||||
usage=archer
|
||||
description= _ "Certain saurians are seen dressed in arcane regalia and covered head to toe in horrifying, esoteric shapes and markings, both with paint and tattoo. Some suspect them to be visionaries, or oracles amongst their ilk. But whatever ‘societal’ function they may have, they are undeniably powerful in the strange magics their kind possess, and are beings to be wary of if ever seen."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS}
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
level=1
|
||||
alignment=chaotic
|
||||
advances_to=Saurian Ambusher
|
||||
undead_variation=saurian
|
||||
cost=15
|
||||
usage=scout
|
||||
description= _ "Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very agile. In combat, their size allows them to dart past defenses that would hold any grown man at bay, making them a tricky foe to deal with.
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
alignment=chaotic
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=saurian
|
||||
cost=27
|
||||
usage=healer
|
||||
description= _ "Saurians are known to have some strange skills, arts bordering on the magical and mysterious. It is clear that some of them are particularly skilled at a sort of medicine, which is of great benefit whenever battle is brought against them."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_CURES}
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
alignment=chaotic
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=troll
|
||||
cost=48
|
||||
description= _ "When a troll, gifted with abnormal strength of life, matches that with age and wisdom, it becomes something extraordinary, a beast remembered for generations. Their feats of strength and cunning are the source of most tales about trolls, and to see the stories made flesh does nothing to diminish their grandeur."+{SPECIAL_NOTES}+{SPECIAL_NOTES_REGENERATES}
|
||||
die_sound={SOUND_LIST:TROLL_DIE}
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
level=2
|
||||
alignment=chaotic
|
||||
advances_to=Great Troll
|
||||
undead_variation=troll
|
||||
cost=30
|
||||
description= _ "Some trolls are born with an exceptional share of the strength and vitality that characterizes their race. In a society where might makes right, those of their ilk revere them as heroes."+{SPECIAL_NOTES}+{SPECIAL_NOTES_REGENERATES}
|
||||
die_sound={SOUND_LIST:TROLL_DIE}
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
alignment=chaotic
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=troll
|
||||
cost=29
|
||||
usage=mixed fighter
|
||||
description= _ "The thought of throwing a boulder in combat has certainly occurred to many trolls, and some have taken to them as a weapon of choice. Because stones well-shaped to fly true are not always easy to find, Rocklobbers have taken to carrying them in sacks slung over their shoulders. The same leather out of which the sack is formed is easily adapted to a crude sling."+{SPECIAL_NOTES}+{SPECIAL_NOTES_REGENERATES}
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
level=2
|
||||
alignment=chaotic
|
||||
advances_to=Troll Warrior
|
||||
undead_variation=troll
|
||||
cost=29
|
||||
description= _ "Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission."+{SPECIAL_NOTES}+{SPECIAL_NOTES_REGENERATES}
|
||||
die_sound={SOUND_LIST:TROLL_DIE}
|
||||
|
|
|
@ -19,7 +19,6 @@
|
|||
alignment=chaotic
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=troll
|
||||
cost=32
|
||||
usage=mixed fighter
|
||||
description= _ "Troll shamans are the mystical leaders of the trolls. Though not as strong or tough as other trolls, their true power lies in their fire magic, which they use to blast enemies with gouts of flame."+{SPECIAL_NOTES}+{SPECIAL_NOTES_REGENERATES}+{SPECIAL_NOTES_MAGICAL}
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
alignment=chaotic
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=troll
|
||||
cost=42
|
||||
usage=fighter
|
||||
description= _ "Trolls typically neither need nor prefer to use any proper armament in combat, as large ‘sticks and stones’ serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armor and bearing metal hammers. It is speculated that orcish allies are the source and crafters of these; expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is with its bare hands, the thought of a troll with proper armament is entirely unsettling."+{SPECIAL_NOTES}+{SPECIAL_NOTES_REGENERATES}
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
level=1
|
||||
alignment=chaotic
|
||||
advances_to=Troll,Troll Rocklobber
|
||||
undead_variation=troll
|
||||
cost=13
|
||||
usage=fighter
|
||||
description= _ "Describing a troll as a whelp is something of an oxymoron, given that their bodies are already much hardier than that of a grown man. They are clumsy and not yet capable of walking properly, forced instead to shamble about on all fours, but any difficulty this causes them is more than made up for by the raw strength of their race."+{SPECIAL_NOTES}+{SPECIAL_NOTES_REGENERATES}
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
alignment=lawful
|
||||
advances_to=null
|
||||
{AMLA_DEFAULT}
|
||||
undead_variation=wose
|
||||
cost=48
|
||||
description= _ "There is a curious story of a farmer who had a great oak in his lawn, a tree which had stood when his father first broke the soil on that land, and under which his family had many memories. It was thus a shock to him, one morning, when he awoke to find it somehow spirited away, with nothing but a bare patch of earth where it once stood.
|
||||
|
||||
|
|
|
@ -13,7 +13,6 @@
|
|||
level=2
|
||||
alignment=lawful
|
||||
advances_to=Ancient Wose
|
||||
undead_variation=wose
|
||||
cost=31
|
||||
description= _ "Woses have been said to possess many shapes, all of them tree-like in form, and as they age, to increase in size. Tales tell of woses who resemble trees in this respect as well, towering over the creatures who walk beneath them. This is the greater part of why they are so rarely seen — standing in the slumber which they so often do, a wose of that stature appears to be nothing more than an oddly-shaped tree. Even a careless elf can sometimes be fooled.
|
||||
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
level=1
|
||||
alignment=lawful
|
||||
advances_to=Elder Wose
|
||||
undead_variation=wose
|
||||
cost=20
|
||||
description= _ "Rarely seen even by elves, the Wose is an order of creature about which little is known. The elves are the source of most of this knowledge; they know that these beings are not descended from trees, despite the similarity in form, and they know that a wose is more closely tied to the faerie world than the elves themselves, though in a different way. The motives and workings of their kind are unknown, though most subscribe to the obvious theory that woses are dedicated wardens of the natural world.
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue