Add undead_variation keys to the core races

This commit is contained in:
Alexander van Gessel 2011-11-05 17:16:34 +01:00
parent 31d833bb4c
commit e54c905715

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@ -45,6 +45,7 @@
plural_name= _ "race^Bats"
description= _ "Bats come in many shapes and sizes, and most are fairly harmless, feeding on insects and other small animals. The larger and more vicious breeds are known to pose a threat to humans and other races as well as their livestock, especially when encountered in groups. Typically nocturnal, they are often kept (and occasionally tamed) by those who share their love of the night."
num_traits=2
undead_variation=bat
[/race]
# wmllint: general spellings drake drakes hatchling hatchlings nestlings
@ -68,6 +69,7 @@ Drakes are hatched from eggs and usually live naturally between 20 to 30 years.
<header>text='Geography'</header>
Drakes originated from an archipelago of volcanic islands called <ref>dst='morogor' text='Morogor'</ref> in the <ref>dst='great_ocean' text='Great Ocean'</ref>. A combination of population pressure and the subsidence of many of their home islands has caused colonies of drakes to spread to the <ref>dst='great_continent' text='Great Continent'</ref>. Drakes tend to make their homes in mountain caverns near volcanoes to protect their eggs, hatchings and forges. While drakes naturally prefer warmth, their internal fire is more than capable of sustaining them even in a relatively cold climate, a feature which has allowed them to populate even some of the mountains of the far north of the Great Continent."
num_traits=2
undead_variation=drake
{DRAKE_NAMES}
[/race]
@ -95,6 +97,7 @@ Possibly due to their isolation, the dwarves are generally distrustful or hostil
Dwarves are of small stature by human measure, but they are by no means fragile. Their warriors, tough and powerful are both feared and respected throughout the continent for their prowess in battle. In addition, dwarves are known for their calculating intellects and superb craftsmanship. Dwarven smiths are renowned for their deadly weapons and heavy armor. These accouterments are unrivaled in quality, possibly only matched by those produced by drake armorers. Their intelligence and natural inquisitiveness has also made them the most technically advanced race on the continent. One of their most famous, and feared, discoveries was a mysterious powder that produces an immense explosion when exposed to fire or sparks. Certain dwarf warriors use this powder to hurl small objects at tremendous speeds. Given their technological inclinations, many dwarves tend to distrust magic users. However some practice a form of magic based on the engraving of runes. Called runesmiths, they use these carvings to enchant items in order to augment certain aspects of their natures."
num_traits=2
undead_variation=dwarf
{DWARVISH_NAMES}
{TRAIT_HEALTHY}
[/race]
@ -134,6 +137,7 @@ Elves are the eldest race of the continent, with the possible exception of troll
Goblins perform the bulk of manual labor needed by the orcs, with the sole exception of jobs that require the brute strength of true orcs. Those the orcs revel in as proof of their prowess."
num_traits=1
undead_variation=goblin
ignore_global_traits=yes
{TRAIT_WEAK}
{TRAIT_SLOW}
@ -149,6 +153,7 @@ Goblins perform the bulk of manual labor needed by the orcs, with the sole excep
plural_name= _ "race^Gryphons"
description= "" # wmllint: ignore
num_traits=2
undead_variation=gryphon
{GRYPHON_NAMES}
[/race]
@ -183,6 +188,7 @@ The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography
plural_name= _ "race^Saurians"
description= "" # wmllint: ignore
num_traits=2
undead_variation=saurian
#Tentative list of fricative heavy lizard names
{LIZARD_NAMES}
[/race]
@ -206,6 +212,7 @@ The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography
# wmllint: local spelling piscine dextrous
description= _ "Something like a fusion between humans and fish, the merfolk are an enigmatic race with both piscine and humanoid attributes. They have strong tails that lend themselves to quick movement in any watery environment while their dextrous hands and intelligent minds allow fine craftsmanship and toolmaking. Semi-aquatic by nature, merfolk can breathe both water and air without difficulty. Despite being able to survive on land, they are much quicker and more agile in the water and will rarely be found far from the ocean. They are typically wary of dry land, as they are awkward and clumsy there and they struggle greatly to move over rough or forested terrain."
num_traits=2
undead_variation=swimmer
{MERMAN_NAMES}
[/race]
@ -226,6 +233,7 @@ The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography
plural_name= _ "race^Nagas"
description= _ "The serpentine nagas are one of the least understood races of the Great Continent. Part of this is due to their xenophobic nature and part is due to their alien environment. Nagas are one of the few races capable of any meaningful mobility in water, giving them access to a whole world effectively forbidden to land dwellers and further separating them from the terrestrial beings that they shun. Still, they are not true creatures of the sea, and their inability to breathe water leaves them in trepidation of the abyss. Living in coastal areas gives them an escape route on land against denizens of the deep while keeping them out of reach of those who travel by foot, wing, and hoof. Although nagas are somewhat frail in form, they are often faster and more nimble than their opponents. They sometimes find themselves at odds with merfolk when their territories overlap, but overall nagas tend to favor swamps and rivers as much as open water."
num_traits=2
undead_variation=swimmer
{NAGA_NAMES}
[/race]
@ -271,6 +279,7 @@ Trolls are seen by many as being little more than yet another race of savage mon
<header>text='Geography'</header>
Trolls have inhabited the mountains of the Great Continent longer than the dwarves who migrated there. Trolls are a common sight on the mountain ranges north and east of Wesnoth, and wherever Orcish hordes travel."
num_traits=2
undead_variation=troll
ignore_global_traits=yes
{TRAIT_STRONG}
{TRAIT_QUICK}
@ -304,6 +313,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
plural_name= _ "race^Wolves"
description= "" # wmllint: ignore
num_traits=2
undead_variation=mounted
{ORCISH_NAMES}
[/race]
@ -314,6 +324,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
plural_name= _ "race^Woses"
description= "" # wmllint: ignore
num_traits=0
undead_variation=wose
markov_chain_size=3
{WOSE_NAMES}
[/race]
@ -337,8 +348,9 @@ While undead lords arrived on the Great Continent in considerable numbers only i
female_name= _ "race+female^Falcon"
plural_name= _ "race^Falcons"
description= "" # wmllint: ignore
markov_chain_size=2
num_traits=2
undead_variation=bat
markov_chain_size=2
{OGRE_NAMES}
[/race]