Converted more makeshift dashes (hopefully, I got all of them).

This commit is contained in:
Steven Panek 2010-05-11 23:30:32 +00:00
parent d96da47f9e
commit 5d2b5fdd2b
54 changed files with 71 additions and 71 deletions

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@ -17,7 +17,7 @@
undead_variation=drake
cost=40
usage=scout
description= _ "Hurricane Drakes have moved above the menial hunting and gathering to which the lower members of their caste are relegated. They are an integral part of the drakes' military, scouting ahead of the main forces, carrying messages across the battlefield, and falling upon the enemy where it's least expected. Being allowed - grudgingly - to train with the newcomers from other castes has increased their skill in combat, but their greatest strength still lies in their speed and flight."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
description= _ "Hurricane Drakes have moved above the menial hunting and gathering to which the lower members of their caste are relegated. They are an integral part of the drakes' military, scouting ahead of the main forces, carrying messages across the battlefield, and falling upon the enemy where it's least expected. Being allowed — grudgingly — to train with the newcomers from other castes has increased their skill in combat, but their greatest strength still lies in their speed and flight."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
die_sound=drake-die.ogg
{DEFENSE_ANIM "units/drakes/hurricane-defend-2.png" "units/drakes/hurricane-defend-1.png" {SOUND_LIST:DRAKE_HIT} }
[portrait]

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@ -18,7 +18,7 @@
undead_variation=mounted
usage=scout
#they are weak against piercing attacks
description= _ "Elvish Outriders are trained as the royal couriers of the elven kingdoms. Despite the peaceful nature of their people, their experience makes them quite deadly in combat. No human has ever come close to their skill in using a bow on horseback - in fact, most would be hard pressed to equal it standing on solid ground.
description= _ "Elvish Outriders are trained as the royal couriers of the elven kingdoms. Despite the peaceful nature of their people, their experience makes them quite deadly in combat. No human has ever come close to their skill in using a bow on horseback in fact, most would be hard pressed to equal it standing on solid ground.
The speed of these soldiers allows the elves to strike when and where they choose when fighting on their home ground, a fact that has saved many of their number from death."
die_sound=horse-die.ogg

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@ -19,7 +19,7 @@
#mostly like a foot Elf, but they
#aren't good at defending in villages
#they are weak against piercing attacks
description= _ "The master horsemen of the elves are able to move through forests at a speed which would be suicidal for any human. Awe of the rider is quite justified - but questions have also been raised about the stock of the horses, for the feats they perform seem almost supernatural.
description= _ "The master horsemen of the elves are able to move through forests at a speed which would be suicidal for any human. Awe of the rider is quite justified but questions have also been raised about the stock of the horses, for the feats they perform seem almost supernatural.
This combination of incredible mobility and potent combat strength is one of the greatest assets the elves possess in warfare."
die_sound=horse-die.ogg

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@ -17,7 +17,7 @@
undead_variation=swimmer
cost=33
usage=mixed fighter
description= _ "Mermaids, like elves, have a powerful and native ability in magic, though theirs is considerably different than that of the elves. Those who master this ability are held in high regard, and their skill is used in a multitude of crafts, many of which humanity would never dream. The obvious use in war is forbidden against their own race - this power is the greater part of what protects their people from the monsters that wander out of the abyss."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
description= _ "Mermaids, like elves, have a powerful and native ability in magic, though theirs is considerably different than that of the elves. Those who master this ability are held in high regard, and their skill is used in a multitude of crafts, many of which humanity would never dream. The obvious use in war is forbidden against their own race this power is the greater part of what protects their people from the monsters that wander out of the abyss."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MAGICAL}
die_sound=mermaid-die.ogg
{DEFENSE_ANIM "units/merfolk/enchantress.png" "units/merfolk/enchantress.png" mermaid-hit.ogg }
[portrait]

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@ -17,7 +17,7 @@
undead_variation=swimmer
cost=48
usage=mixed fighter
description= _ "Those mermen who master the art of the javelin can become nearly as effective as an archer - though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim."
description= _ "Those mermen who master the art of the javelin can become nearly as effective as an archer though the heft of their weapons impedes their range, the impact of one is considerably greater. In the water, the mobility of the mermen more than makes up for this when facing foes who cannot swim."
die_sound=mermen-die.ogg
{DEFENSE_ANIM "units/merfolk/javelineer.png" "units/merfolk/javelineer.png" mermen-hit.wav }
[portrait]

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@ -16,7 +16,7 @@
{AMLA_DEFAULT}
cost=22
usage=fighter
description= _ "A normal scorpion is dangerous enough - the deadliness of one the size of a man needs little explanation."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}
description= _ "A normal scorpion is dangerous enough the deadliness of one the size of a man needs little explanation."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}
die_sound=hiss-big.wav
{DEFENSE_ANIM "units/monsters/scorpion-defend.png" "units/monsters/scorpion.png" hiss.wav }
[attack]

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@ -16,7 +16,7 @@
undead_variation=saurian
cost=30
usage=scout
description= _ "Saurians are light on their feet, and able at navigating terrain that often confounds their enemies. When this natural mobility is combined with experience, strength, and proper equipment, their warriors can become particularly threatening in battle - if only because they are so much more difficult to confine than other foes. Even in armor, saurian warriors can take advantage of the smallest gap in an enemy line, and have the prowess to make the enemy regret tactical mistakes."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
description= _ "Saurians are light on their feet, and able at navigating terrain that often confounds their enemies. When this natural mobility is combined with experience, strength, and proper equipment, their warriors can become particularly threatening in battle if only because they are so much more difficult to confine than other foes. Even in armor, saurian warriors can take advantage of the smallest gap in an enemy line, and have the prowess to make the enemy regret tactical mistakes."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SKIRMISHER}
die_sound=hiss-die.wav
{DEFENSE_ANIM "units/saurians/ambusher-defend.png" "units/saurians/ambusher.png" hiss-hit.wav }
[portrait]

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@ -17,7 +17,7 @@
{AMLA_DEFAULT}
cost=27
usage=fighter
description= _ "The necrophage, or 'devourer of the dead', is a monstrous, corpulent thing, which bears only a crude resemblance to a man. They appear to be quite rotten in spite of their ability to move; they are rife with disease and poisons of the blood, and have a stench to match. But the most revolting fact about these fratures, apparent only to those who can perceive the traces of foul magic on them, is that they were somehow made from living men - a process about which almost nothing is known, but which can be nothing but nightmarish."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_FEEDING}
description= _ "The necrophage, or 'devourer of the dead', is a monstrous, corpulent thing, which bears only a crude resemblance to a man. They appear to be quite rotten in spite of their ability to move; they are rife with disease and poisons of the blood, and have a stench to match. But the most revolting fact about these fratures, apparent only to those who can perceive the traces of foul magic on them, is that they were somehow made from living men a process about which almost nothing is known, but which can be nothing but nightmarish."+{SPECIAL_NOTES}+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_FEEDING}
die_sound=ghoul-hit.wav
[abilities]
{ABILITY_FEEDING}

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@ -14,7 +14,7 @@
alignment=chaotic
advances_to=Bone Shooter
cost=14
description= _ "A skeleton archer is little different from the 'skeletons' which often accompany it - it is a sin against nature, a warrior raised from the dead to fight once again. In their masters' hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
description= _ "A skeleton archer is little different from the 'skeletons' which often accompany it it is a sin against nature, a warrior raised from the dead to fight once again. In their masters' hands, these soldiers will do anything to achieve the tasks laid before them, for death holds no fear for one who is already dead."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
usage=archer
die_sound={SOUND_LIST:SKELETON_DIE}
{DEFENSE_ANIM_RANGE "units/undead-skeletal/archer-defend.png" "units/undead-skeletal/archer.png" {SOUND_LIST:SKELETON_HIT} melee }

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@ -15,7 +15,7 @@
advances_to=Ancient Wose
undead_variation=wose
cost=31
description= _ "Woses have been said to possess many shapes, all of them tree-like in form, and as they age, to increase in size. Tales tell of woses who resemble trees in this respect as well, towering over the creatures who walk beneath them. This is the greater part of why they are so rarely seen - standing in the slumber which they so often do, a wose of that stature appears to be nothing more than an oddly-shaped tree. Even a careless elf can sometimes be fooled.
description= _ "Woses have been said to possess many shapes, all of them tree-like in form, and as they age, to increase in size. Tales tell of woses who resemble trees in this respect as well, towering over the creatures who walk beneath them. This is the greater part of why they are so rarely seen standing in the slumber which they so often do, a wose of that stature appears to be nothing more than an oddly-shaped tree. Even a careless elf can sometimes be fooled.
Woses are not warriors by any means, but their great strength can easily be turned to violence, should someone manage to raise the ire of these creatures."+{SPECIAL_NOTES}+{SPECIAL_NOTES_AMBUSH}+{SPECIAL_NOTES_REGENERATES}
[portrait]

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@ -30,7 +30,7 @@
#enddef
id=multiplayer_Basilisk
name= _ "2p - Caves of the Basilisk"
name= _ "2p Caves of the Basilisk"
map_data="{multiplayer/maps/2p_Caves_of_the_Basilisk.map}"
description= _ "These caves were once the lair of Chak'kso Ney'yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power."
random_start_time="no"
@ -120,12 +120,12 @@ His home to steal the Basilisk's gold.
[+unit]
#wmllint: local spelling mongst Gauteamus
description=_ "Slim of Stature, dexterous Hands
- - Seven Stones and Eleven
Seven Stones and Eleven
Left his Foes so slim a Chance
- - Seven Stones and Eleven
Seven Stones and Eleven
Marksman known as Dragonbane
'mongst the Statues here was slain
- - Seven Stones - and the Elven
— Seven Stones — and the Elven
(inscribed by Gauteamus)"
[/unit]
@ -164,7 +164,7 @@ He was in for quite a shock. As soon as he saw the Basilisk, Blum Duk cowered in
{UNIT_PETRIFY "Elder Wose" _"Bramwythl" 32 6}
[+unit]
description=_ "Bramwythl the Wose was always considered a slow, taciturn fellow, even by other Woses. More than any other Wose, he enjoyed simply standing alone in the sun, arms upraised, admiring the beauty of the empty sky. Once, even, he confided in a fellow that his greatest wish was to be able to bask forever in the sun's glory.
However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for Woses, anyway), but Bramwythl was left behind - in their haste, no one had remembered to find him and tell him of the danger.
However, not long after, the local wose community heard of the approach of a horrible monster, powerful enough to easily destroy the few woses that lived in the area. They quickly moved off (quickly for Woses, anyway), but Bramwythl was left behind in their haste, no one had remembered to find him and tell him of the danger.
He was taken quite unawares by the Basilisk, and turned to stone before he even recognized the beast. His petrified form still stands there today, warmed by the sun's rays, under an open sky. His greatest wish has been granted.
(inscribed by Elvish Pillager)"
[/unit]

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@ -3,7 +3,7 @@
# wmllint: local spelling Cynsaun
[multiplayer]
id=multiplayer_Cynsaun_Battlefield
name= _ "2p - Cynsaun Battlefield"
name= _ "2p Cynsaun Battlefield"
map_data="{multiplayer/maps/2p_Cynsaun_Battlefield.map}"
description= _ "Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove the necromancers from these lands in 961 YW."
random_start_time="no"

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_2p_Dark_Forecast
name= _ "2p - Dark Forecast (Survival)"
name= _ "2p Dark Forecast (Survival)"
description= _ "Dark Forecast is a survival scenario for solitaire or two-player team-based play against randomly AI spawned units. Victory is achieved by surviving all enemy waves. During the course of play, the terrain will change based on random weather effects.
Note: You need to use map settings for the scenario to work right."
@ -1383,10 +1383,10 @@ Note: You need to use map settings for the scenario to work right."
less_than=2
[/variable]
[then]
{VARIABLE notes ( _"Single player mode - uses the reduced strength spawns.")}
{VARIABLE notes ( _"Single player mode uses the reduced strength spawns.")}
[/then]
[else]
{VARIABLE notes ( _"Two player mode - uses the full strength spawns.")}
{VARIABLE notes ( _"Two player mode uses the full strength spawns.")}
[/else]
[/if]
@ -1423,17 +1423,17 @@ Note: You need to use map settings for the scenario to work right."
[event]
name=start
[message]
caption= _"Dark Forecast - a random survival scenario"
caption= _"Dark Forecast a random survival scenario"
speaker=narrator
image=misc/schedule-dawn.png
#wmllint: local spellings jb Rhuvaen
#wmllint: display on
message= _ "Your aim is to survive the spawning waves and defeat the final arch-enemies.
The spawning waves are generated randomly and will different each time Dark Forecast is played.
They appear along the north, south and west map edges - though they are most likely to spawn on the west edge. The spawn waves appear at somewhat regular intervals.
They appear along the north, south and west map edges though they are most likely to spawn on the west edge. The spawn waves appear at somewhat regular intervals.
The weather will also change randomly, affecting the layout of the map.
@ -1451,7 +1451,7 @@ The weather will also change randomly, affecting the layout of the map.
[/message]
[message]
side=3
message= _"So this is the accursed valley - a land ours for the taking."
message= _"So this is the accursed valley a land ours for the taking."
[/message]
[message]
side=4

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@ -3,7 +3,7 @@
# wmllint: local spelling Kah Ruuk Oni Onis
[multiplayer]
id=multiplayer_Den_of_Onis
name= _ "2p - Den of Onis"
name= _ "2p Den of Onis"
description= _ "This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators."
map_data="{multiplayer/maps/2p_Den_of_Onis.map}"
random_start_time="no"

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_elensefar_courtyard
name= _ "2p - Elensefar Courtyard"
name= _ "2p Elensefar Courtyard"
map_data="{multiplayer/maps/2p_Elensefar_Courtyard.map}"
description= _ "Fight through corridors and gardens, and dominate the eastern courtyard of what used to be the glorious city of Elensefar."
random_start_time="no"
@ -34,7 +34,7 @@
user_team_name= _ "teamname^North"
fog=yes
[/side]
[item]
x=16
y=14
@ -50,7 +50,7 @@
y=25
image="units/elves-wood/sharpshooter+female-bow-attack3.png~GS()"
[/item]
{PLACE_IMAGE scenery/village-human-burned1.png 35 3}
{PLACE_IMAGE scenery/rubble.png 27 6}
{PLACE_IMAGE scenery/tent-fancy-red.png 15 27}
@ -75,10 +75,10 @@
{PLACE_IMAGE scenery/whirlpool.png 15 14}
{PLACE_IMAGE scenery/whirlpool.png 17 14}
{PLACE_IMAGE scenery/well.png 15 26}
[event]
name=prestart
[store_locations]
variable=ToD_change_to_litcave
x=28-31
@ -111,7 +111,7 @@
name= _ "Underground"
image=misc/schedule-underground-illum.png
[/time]
[/time_area]
[/time_area]
{CLEAR_VARIABLE ToD_change_to_litcave}
[/event]
[/multiplayer]

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_Fallenstar_Lake
name= _ "2p - Fallenstar Lake"
name= _ "2p Fallenstar Lake"
description= _ "Long ago, a great star fell from the heavens, leaving its mark on this coniferous region."
map_data="{multiplayer/maps/2p_Fallenstar_Lake.map}"
random_start_time="no"

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_Hamlets
name= _ "2p - Hamlets"
name= _ "2p Hamlets"
description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield."
map_data="{multiplayer/maps/2p_Hamlets.map}"
random_start_time="no"

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_Hornshark_Island
name= _ "2p - Hornshark Island"
name= _ "2p Hornshark Island"
description= _ "Players must navigate the dispersive terrain of this small but topographically dense island."
map_data="{multiplayer/maps/2p_Hornshark_Island.map}"
random_start_time="no"

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_Howling_Ghost_Badlands
name= _ "2p - Howling Ghost Badlands"
name= _ "2p Howling Ghost Badlands"
description= _ "Little remains of this once wealthy mining colony, now a haven for raiders and thieves."
map_data="{multiplayer/maps/2p_Howling_Ghost_Badlands.map}"
random_start_time="no"

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_Sablestone_Delta
name= _ "2p - Sablestone Delta"
name= _ "2p Sablestone Delta"
description= _ "Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers."
map_data="{multiplayer/maps/2p_Sablestone_Delta.map}"
random_start_time="no"

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_Silverhead_Crossing
name= _ "2p - Silverhead Crossing"
name= _ "2p Silverhead Crossing"
description= _ "Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map."
map_data="{multiplayer/maps/2p_Silverhead_Crossing.map}"
random_start_time="no"

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@ -36,7 +36,7 @@
#enddef
id=multiplayer_Sullas_Ruins
name= _ "2p - Sulla's Ruins"
name= _ "2p Sulla's Ruins"
description= _ "Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire."
map_data="{multiplayer/maps/2p_Sullas_Ruins.map}"
random_start_time="no"

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@ -3,7 +3,7 @@
# wmllint: local spelling Freelands Carorath Carorathian
[multiplayer]
id=multiplayer_The_Freelands
name= _ "2p - The Freelands"
name= _ "2p The Freelands"
map_data="{multiplayer/maps/2p_The_Freelands.map}"
description= _ "The Freelands, also known to the people of the far east as The Land of No Kings, lie in between the Wilderlands and the Kingdom of Carorath, separating a land of absolute law from a land of absolute savagery. The people of the Freelands have been battling would-be conquerors of their land for hundreds of years, repelling great beasts from their western borders, and Carorathian Imperialists from their eastern borders."
random_start_time="no"

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_Weldyn_Channel
name= _ "2p - Weldyn Channel"
name= _ "2p Weldyn Channel"
map_data="{multiplayer/maps/2p_Weldyn_Channel.map}"
description= _ "This vital supply route has played a key role in many of Wesnoth's greatest battles."
random_start_time="no"

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_Alirok_Marsh
name= _ "3p - Alirok Marsh"
name= _ "3p Alirok Marsh"
description= _ "Three players come head to head on this water-cut battlefield." + _ " Recommended setting of 2 gold per village."
map_data="{multiplayer/maps/3p_Alirok_Marsh.map}"

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_Island_of_the_Horatii
name= _ "3p - Island of the Horatii"
name= _ "3p Island of the Horatii"
description= _ "Controlling the central island is often the key to victory in this 21x21hex 3 player free for all map." + _ " Recommended setting of 2 gold per village."
map_data="{multiplayer/maps/3p_Island_of_the_Horatii.map}"

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_3p_Morituri
name= _ "3p - Morituri"
name= _ "3p Morituri"
description= _ "Only one faction will emerge victorious from this tightly bordered three-player map." + _ " Recommended setting of 2 gold per village."
map_data="{multiplayer/maps/3p_Morituri.map}"

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@ -1,7 +1,7 @@
#textdomain wesnoth-anl
[multiplayer]
id=multiplayer_A_New_Land
name= _ "4p - A New Land"
name= _ "4p A New Land"
map_data="{multiplayer/maps/4p_A_New_Land.map}"
# wmllint: local spelling gold=100
description= _ "This 4p survival scenario allows you to construct buildings and terraform the land. Use map settings. Recommended starting gold=100."
@ -620,7 +620,7 @@
[message]
canrecruit=yes
side=1,2,3,4
message= _ "It would seem the enemy has built some underground mushroom mines nearby - it must be where the mainstay of their resources are produced. If we could destroy them our chances wouldn't nearly be so slim."
message= _ "It would seem the enemy has built some underground mushroom mines nearby it must be where the mainstay of their resources are produced. If we could destroy them our chances wouldn't nearly be so slim."
[/message]
{SCROLL_TO 10 25}
{DELAY 200}

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_Blue_Water_Province
name= _ "4p - Blue Water Province"
name= _ "4p Blue Water Province"
# wmllint: local spelling Bluewater
description= _ "Historians write that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice." + _ " Recommended setting of 2 gold per village."
map_data="{multiplayer/maps/4p_Blue_Water_Province.map}"

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_Castle_Hopping_Isle
name= _ "4p - Castle Hopping Isle"
name= _ "4p Castle Hopping Isle"
map_data="{multiplayer/maps/4p_Castle_Hopping_Isle.map}"
description= _ "Hop from castle to castle while fighting over a central isle." + _ " Recommended setting of 2 gold per village."

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_4p_Hamlets
name= _ "4p - Hamlets"
name= _ "4p Hamlets"
description= _ "Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield." + _ " Recommended setting of 2 gold per village."
map_data="{multiplayer/maps/4p_Hamlets.map}"

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@ -4,7 +4,7 @@
[multiplayer]
id=multiplayer_Isars_Cross
name= _ "4p - Isar's Cross"
name= _ "4p Isar's Cross"
map_data="{multiplayer/maps/4p_Isars_Cross.map}"
description= _ "A very small 2 vs. 2 map. Close quarters fighting means the successful rotation of units and planning of moves is important. Teams set for players 1&4 vs. 2&3 (northeast vs. southwest). Designed for 75 starting gold, 20 villages."

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@ -4,7 +4,7 @@
[multiplayer]
id=multiplayer_King_of_the_Hill
name= _ "4p - King of the Hill"
name= _ "4p King of the Hill"
map_data="{multiplayer/maps/4p_King_of_the_Hill.map}"
description= _ "Controlling the area around the central keep is very lucrative in this 36X36 4 player FFA map. Works fine 2 vs. 2 as well. There are 36 villages." + _ " Recommended setting of 2 gold per village and 150 starting gold."

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_Lagoon
name= _ "4p - Lagoon"
name= _ "4p Lagoon"
description= _ "Four factions contend for dominance over this watery settlement." + _ " Recommended setting of 1 gold per village."
map_data="{multiplayer/maps/4p_Lagoon.map}"

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@ -4,7 +4,7 @@
[multiplayer]
id=multiplayer_Loris_River
name= _ "4p - Loris River"
name= _ "4p Loris River"
map_data="{multiplayer/maps/4p_Loris_River.map}"
description= _ "A 25x25 2 vs. 2 map centered around a river with keeps in opposite corners. Designed for players 1&4 vs. 2&3. There are 28 villages." + _ " Recommended setting of 2 gold per village."

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_4p_Morituri
name= _ "4p - Morituri"
name= _ "4p Morituri"
map_data="{multiplayer/maps/4p_Morituri.map}"
description= _ "Who will emerge from the confines of this perilous battlefield?" + _ " Recommended setting of 2 gold per village."

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@ -4,7 +4,7 @@
[multiplayer]
id=multiplayer_Paths_of_Daggers
name= _ "4p - Paths of Daggers"
name= _ "4p Paths of Daggers"
map_data="{multiplayer/maps/4p_Paths_of_Daggers.map}"
description= _ "A 35X27 2 vs. 2 map with 5 separate paths of engagement. Balanced to be played east vs. west (1&4 vs. 2&3), but works well with any teams or FFA." + _ " Recommended setting of 2 gold per village, 28 villages."

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@ -3,7 +3,7 @@
#wmllint: local spelling Terra-Dwelve
[multiplayer]
id=multiplayer_Ruins_of_Terra-Dwelve
name= _ "4p - Ruins of Terra-Dwelve"
name= _ "4p Ruins of Terra-Dwelve"
description= _ "Battle over the legendary treasures of the ancient ruins of Terra-Dwelve. Large multi-fronted 2vs2 set in a vast underground complex." + _ " Recommended setting of 2 gold per village."
map_data="{multiplayer/maps/4p_Ruins_of_Terra-Dwelve.map}"

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@ -4,7 +4,7 @@
[multiplayer]
id=multiplayer_Siege_Castles
name= _ "4p - Siege Castles"
name= _ "4p Siege Castles"
map_data="{multiplayer/maps/4p_Siege_Castles.map}"
description= _ "40X30 4 player map where 4 mighty castles face off at the convergence of two rivers. Works well as 2 vs. 2 or FFA. There are approximately 45 villages." + _ " Recommended setting of 2 gold per village and 150 starting gold."

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_4p_Underworld
name= _ "4p - Underworld"
name= _ "4p Underworld"
description= _ "A fast-paced 2 vs. 2 map set deep below the surface." + _ " Recommended setting of 2 gold per village."
map_data="{multiplayer/maps/4p_Underworld.map}"

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@ -4,7 +4,7 @@
[multiplayer]
id=multiplayer_Xanthe_Chaos
name= _ "4p - Xanthe Chaos"
name= _ "4p Xanthe Chaos"
map_data="{multiplayer/maps/4p_Xanthe_Chaos.map}"
description= _ "A 24X28 2 vs. 2 map with auxiliary keeps, and a large messy battle in the center common."

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_Auction-X
name= _ "5p - Auction-X"
name= _ "5p Auction-X"
map_data="{multiplayer/maps/5p_Auction-X.map}"
description= _ "4 players surround a central keep, play vs the AI survival style, or as a FFA or 4 vs. 1. The center player will need more gold in a 4 vs. 1 or FFA, and the best way to determine how much is an auction, LOWEST bid wins. It is a very small map so 75 gold is recommended for the other players."

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@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_Forest_of_Fear
name= _ "5p - Forest of Fear"
name= _ "5p Forest of Fear"
map_data="{multiplayer/maps/5p_Forest_of_Fear.map}"
description= _ "In this mixed landscape, five armies battle for supremacy."

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@ -34,7 +34,7 @@
[multiplayer]
id=multiplayer_The_Wilderlands
name= _ "5p - The Wilderlands"
name= _ "5p The Wilderlands"
description= _ "A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses." + _ " Recommended setting of 1 gold per village."
map_data="{multiplayer/maps/5p_The_Wilderlands.map}"

View file

@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_Crusaders_Field
name= _ "6p - Crusaders' Field"
name= _ "6p Crusaders' Field"
map_data="{multiplayer/maps/6p_Crusaders_Field.map}"
description= _ "The rallying cries of battle can once again be heard on this time-worn field of war, where the ghosts of thousands of brave warriors float invisibly through the mountains, trees and rivers." + _ " Recommended setting of 1 gold per village."

View file

@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_Hexcake
name= _ "6p - Hexcake"
name= _ "6p Hexcake"
map_data="{multiplayer/maps/6p_Hexcake.map}"
description= _ "2 vs. 2 or 3 vs. 3 team game."

View file

@ -334,7 +334,7 @@ usage=mask
[multiplayer]
id=multiplayer_6p_Team_Survival
name= _ "6p - Team Survival"
name= _ "6p Team Survival"
map_data="{TS_MAP_DATA}"
description= _ "Scenario where the objective is to survive for as long as possible."

View file

@ -4,7 +4,7 @@
[multiplayer]
id=multiplayer_The_Manzivan_Traps
name= _ "6p - The Manzivan Traps"
name= _ "6p The Manzivan Traps"
map_data="{multiplayer/maps/6p_The_Manzivan_Traps.map}"
# wmllint: local spelling Manzivan
description= _ "A 40X20 3 vs. 3 map. The Manzivan Traps are widely known as a difficult and confusing area of terrain where it is easy to end up out of position or over extended. Teams set for players 145 vs. 236 (east vs west). Designed for 100 starting gold, has 33 villages."

View file

@ -4,7 +4,7 @@
[multiplayer]
id=multiplayer_Waterloo_Sunset
name= _ "6p - Waterloo Sunset"
name= _ "6p Waterloo Sunset"
map_data="{multiplayer/maps/6p_Waterloo_Sunset.map}"
description= _ "A 40X30 3 vs. 3 map. Flexible coordination of your alliance is required to avoid being outnumbered. Teams set for players 145 vs. 236 (north vs. south), but having players 146 or 136 as a team is also interesting. Designed for 150 starting gold, has 44 villages."

View file

@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_8p_Mokena_Prairie
name= _ "8p - Mokena Prairie"
name= _ "8p Mokena Prairie"
map_data="{multiplayer/maps/8p_Mokena_Prairie.map}"
# wmllint: local spelling Morituri
description= _ "Inspired from Morituri, this 8 player map creates an epic battle scene that requires two teams to coordinate on both offense and defense." + _ " Recommended setting of 2 gold per village."

View file

@ -2,7 +2,7 @@
[multiplayer]
id=multiplayer_8p_Morituri
name= _ "8p - Morituri"
name= _ "8p Morituri"
map_data="{multiplayer/maps/8p_Morituri.map}"
description= _ "Teamwork and tactics are key to victory in this unusual battlefield, where eight armies fight to the finish." + _ " Recommended setting of 2 gold per village."

View file

@ -4,7 +4,7 @@
[multiplayer]
id=multiplayer_Merkwuerdigliebe
name= _ "9p - Merkwuerdigliebe"
name= _ "9p Merkwuerdigliebe"
map_data="{multiplayer/maps/9p_Merkwuerdigliebe.map}"
description= _ "A very small 3 vs. 3 vs. 3 map. A 60sec timer is recommended due to the large number of players. The teams are players 159 vs. 267 vs. 348 (north vs. southeast vs. southwest). There are very few villages per player, so 3 gold per villages is recommended."

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@ -100,7 +100,7 @@
[message]
speaker=narrator
image=wesnoth-icon.png
caption=_ "A New Land - Help"
caption=_ "A New Land Help"
message= _ "Select a topic."
[option]

View file

@ -383,7 +383,7 @@ Negotiation Progress: $player_$side_number|.leader_option_2.progress|/$player_$s
caption=_ "Negotiation Complete"
image="portraits/dwarves/lord.png"
#wmllint: display on
message= _ "Our talks are complete - the Dwarves will gladly fight by your side. Which of our brethren do you want to recruit?"
message= _ "Our talks are complete the Dwarves will gladly fight by your side. Which of our brethren do you want to recruit?"
#wmllint: display off
#textdomain wesnoth-units
@ -407,7 +407,7 @@ Negotiation Progress: $player_$side_number|.leader_option_2.progress|/$player_$s
caption=_ "Negotiation Complete"
image="portraits/elves/high-lord.png"
#wmllint: display on
message= _ "Our talks are complete - the Elves shall aid you in this battle. Which our of kin do you wish to recruit?"
message= _ "Our talks are complete the Elves shall aid you in this battle. Which our of kin do you wish to recruit?"
#wmllint: display off
#textdomain wesnoth-units