Commit graph

149 commits

Author SHA1 Message Date
Mark de Wever
2343ceb0b1 Remove double spaces. 2008-10-09 11:35:41 +00:00
Gunter Labes
dbed0767a5 Balancing changes:
* Changed the race of the Wolf Rider line from goblin to wolf.
* Added the traits weak, slow and dim and made the goblin race use them.
* Made the goblin race get 1 random trait instead of 2.
* Increased the movement of the Goblin Spearman line from 4 to 5.
* Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
* Increased the melee attack of the Goblin Impaler from 7-3 to 8-3.
* Increased the melee attack of the Goblin Rouser from 6-3 to 7-3.
2008-10-05 17:57:45 +00:00
Gunter Labes
67824d3b79 Increased the 'smallfly' movement cost over fungus from 1 to 2. 2008-09-28 22:55:33 +00:00
Alexander van Gessel
2c6bd9a39b Remove meaningless key, caught by wmltest. 2008-09-24 15:58:30 +01:00
Eric S. Raymond
318486ce4b Reindent most of the data tree in preparation for making wmlindent smarter. 2008-08-28 17:57:00 +00:00
Eric S. Raymond
bedada8475 Factor out magic constant 99 in WML movement costs, renaming it UNREACHABLE. 2008-08-20 17:38:42 +00:00
Eric S. Raymond
c0de737d12 Fixes from the SpellingMistakes page. 2008-08-19 08:51:32 +00:00
Gunter Labes
60c1bbb0ad decreased the 'orcishfoot' movement cost over frozen from 3 to 2 2008-07-13 17:04:33 +00:00
Piotr Cychowski
4a4a3d99f5 Reintroduce the old ford as requested by Doc...
...(hopefully with all transitions as they were) and rename new ford
as reef introduced as completely new terrain (with some arbitrary
unbalanced values) to all default movetypes.
2008-07-05 07:38:24 +00:00
Ignacio R. Morelle
0e0dbaca8a Revert removal of support for <user pref. dir>/data/units 2008-06-12 21:59:58 +00:00
Ignacio R. Morelle
955da36bd6 Remove inclusion of data/units dir from preferences directory
After having some sleep, I decided it was useless anyway...
2008-05-25 22:13:42 +00:00
Eric S. Raymond
6ab91803ef Fix some paths, notably in includes of the terrain-graphics directory.
These inclusions were redundant to the C++ code, which pulls that 
file in early in the process of interpreting the WML tree.  But
they're actually needed by tools like wmlunits that don't start 
with the topmost _main.cfg.
2008-04-02 03:39:05 +00:00
Eric S. Raymond
2aaf916b14 Leave open the possibility that drake populations may still be present...
...on islands in the Great Ocean.
2008-03-14 19:26:17 +00:00
Benoît Timbert
7fa20f7c84 Terrain type revamp step #1:
Use some proper terrain type names:

- "grassland" becomes "flat"

- "tundra" (which was displayed as "snow") becomes "frozen" (not sure
  it's the optimal name here - can be changed if we find a bettter
  name)

- "canyon" (which was displayed as "chasm") becomes "unwalkable"

- "cavewall" becomes "impassable"

- The renamings of the wml key used in the stats will probably stay.

- The 4 added "virtual" terrains will be axed by the next step, once
  we get proper terrain type support.

- The labels might be changed (Noy had some ideas about it, it will be
  easier when we have terrain types)
2008-03-07 20:50:06 +00:00
Benoît Timbert
2e623c0eb7 Revert the road hack.
A more complete, less instrusive fix for the bug it address is going
to follow
2008-03-07 19:31:28 +00:00
Eric S. Raymond
149d6fb932 Separate 'Road' so it's no longer an alias of Grassland;...
...it now has its own attribute in all movetypes in mainline,
currently with stats identical to grassland.  This fixes the "Road
(Grassland)" problem in the game and editor status bars.
2008-03-04 08:54:37 +00:00
Eric S. Raymond
c8cd30de19 Clear errors described on SpellingMistakes. (Change for 1.4 and 1.5.) 2008-03-02 18:32:17 +00:00
Lari Nieminen
f7181f84d9 A few last-minute fixes to the race descriptions. 2008-02-03 15:48:15 +00:00
Nils Kneuper
91a0fce871 typo fix 2008-02-03 15:28:18 +00:00
Eric S. Raymond
53ec280c72 Unit text fixes for meta-bug #10960.
I'm still unhappy with this text; it needs a careful rewrite when I'm
not under time pressure.  But it least we can ship this without
looking like illiterate dimwits.
2008-02-02 19:42:04 +00:00
Eric S. Raymond
759f1dc262 Spelling, typo and text fixes related to meta-bug #10960. 2008-02-02 19:14:38 +00:00
Eric S. Raymond
b1b2435d40 Reindent the mainline content to uniiform whitespace. 2008-01-24 00:16:42 +00:00
Nils Kneuper
e3090cabce correct markup for subtopics 2008-01-13 11:29:14 +00:00
Nils Kneuper
5764cbc4a6 brand new race descriptions by noy 2008-01-13 10:42:55 +00:00
Nils Kneuper
da28af8fea marked temporary descriptions as untranslateable...
...since the real once will differ from those and translators should
not concentrate on those...
2007-12-24 10:49:36 +00:00
Benoît Timbert
51935db484 Fill race descriptions with placeholders...
...from http://www.wesnoth.org/wiki/RaceDescriptions

Mechanical & Troll descriptions are still empty
2007-12-23 11:29:30 +00:00
Benoît Timbert
f4c6304c96 Gender variation for the race name displayed.
PS: for the following races i didn't add gender-specific names,
because i don't know if it make senses :

- Mechanical

- Monster

- Wose (do they have a gender ?)
2007-12-10 21:55:45 +00:00
Mark de Wever
3c8602399f tab -> spaces 2007-12-05 20:44:10 +00:00
Benoît Timbert
8965563d72 The old plural [race] name= key is not plural_name=
Add a few race descriptions for proof of concept purpose
2007-12-01 18:26:22 +00:00
Gunter Labes
2f778d2fa3 [[Balancing changes]]
* increased the HP of the White Mage from 32 to 35
* decreased the ranged attack of the White Mage from 7-4 to 9-3
* increased the melee attack of the White Mage from 6-1 to 6-2
* increased the HP of the Mage of Light from 42 to 47
* changed the ranged attack of the Mage of Light from 9-4 to 12-3
* decreased the melee attack of the Royal Guard from 12-4 to 11-4
* decreased the melee attack of the Merman Warrior from 8-4 to 10-3
* decreased the pierce melee attack of the Merman Triton from 11-4 to 14-3
* decreased the blade melee attack of the Merman Triton from 11-4 to 19-2
* decreased the melee attack of the Naga Myrmidon from 8-6 to 9-5
* increased the melee attack of the Lich from 5-3 to 8-3
* increased the melee attack of the Ancient Lich from 6-4 to 8-4
* increased the defence of the Bat line on all terrains from 50% to 60%
2007-11-28 18:41:54 +00:00
Gunter Labes
af1bdaad79 increased the movement points over tundra (snow) and deep water...
...from 1 to 2 for 'drakefly'

added the 'fearless' trait to the Ghoul line
2007-10-29 14:26:28 +00:00
Gunter Labes
1de99d10ba [[New Gryphon race]]
* create a gryphon race (GRYPHON_NAMES needs to be filled) and moved
  the appropriate units to their own directory

* create undead variations for the bat and gryphon race (using the
  drake image.. needs better fitting art)

* sorted names.cfg and races in units.cfg alphabetically
2007-09-22 16:57:14 +00:00
Benoît Timbert
294cfef991 Since bats is now an independent race, but the bats in their own directory 2007-09-22 14:47:54 +00:00
Lari Nieminen
b3707841bb Add a CLEAR_FOG macro...
...for temporarily (for the duration of an event) clearing fog from
specific locations. Requires a helper unit, so also added a separate
dir for these kind of fake units in the units directory.
2007-09-17 17:00:56 +00:00
Gunter Labes
7f593b877d [[Balancing changes]]
* changed the race of the Vampire Bat line from 'undead' to 'bats'
* changed the movement type of the Vampire Bat line from 'undeadfly'
  to 'fly' (with adjustments)
* added a magical ranged 7-2 arcane attack to the Dark Adept
* added a magical ranged 9-2 arcane attack to the Dark Sorcerer
* added a magical ranged 12-2 arcane attack to the Necromancer
* added a magical ranged 9-3 arcane attack to the Lich
* increased the arcane resistance of the Ghoul line from -40% to 20%
* increased the arcane resistance of the Ghost line from -30 to -10%
2007-09-14 09:42:34 +00:00
Gunter Labes
fe8e3ab3d3 change the visible name of the lizard race to the more appropriate 'Saurians'
the id= should probably be changed as well for consistency sake..
2007-09-06 06:55:04 +00:00
Ali El Gariani
4666863fba - Add a prefix "race^" to the new translatable race name key
- Use plural form, because it makes more sense for help sections

I am not very happy with the "[race]id=elf, name=Elves [/race]" but it's ok
with the current use. Maybe later split it: name="name of the race" and 
people="plural name for its people"?
2007-09-06 06:34:55 +00:00
Ali El Gariani
8f2e5f0d52 Give a "id" key to [race] and make the "name" key translatable 2007-09-05 10:33:29 +00:00
Bruno Wolff III
a1da27a34f Set not_living based on the undead and mechanical traits...
...in a manner consistant with other trait definititions. Get rid of
not_living key from race. Still need to put back a way for AI to tell
if a unit_type is going to be not_living.
2007-08-15 15:03:56 +00:00
Gunter Labes
f36af6561c [[Balancing changes]]
* changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level
* decreased the HP reduction of the 'quick' trait from 10% to 5%
* decreased the HP addition of the 'healthy' trait from +3HP to +2HP
* decreased the blade and impact resistance of saurians from 0% to -10%
* decreased the fire resistance of saurians from -10% to -20%
* increased the pierce resistance of saurians from 10% to 20%
* increased the HP of saurians by 4HP
* increased the XP requirement of the Saurian Skirmisher and Augur by 2
* increased the melee attack of the Ruffian from 4-2 to 5-2
2007-07-18 20:35:17 +00:00
Benoît Timbert
0bc25bb7c9 New "mechanical" trait for mechanical unit.
This is only meant to display those units are immune to plague, poison and drain

mention the drain and plague immunity in the "undead" trait description.
2007-07-13 16:48:38 +00:00
Nils Kneuper
c19e3c2311 added a default textdomain definition to all .cfg files 2007-07-06 09:00:49 +00:00
Eric S. Raymond
08c6876453 Almost all WML files are now uniformly indented.
There are a few exceptions that need further work or careful
examination; UtBS, the tutorial, and the terrain macros.
2007-06-29 10:36:10 +00:00
John W. C. McNabb
b9c38029bf bug fix 8522.
removed user_description generation unless generate_description set
2007-05-31 01:39:23 +00:00
J.W. Bjerk
25c19479ba finished moving all core unit CFGs into racial subfolders. 2007-05-26 14:31:57 +00:00
Nils Kneuper
755cd37630 fixed inclusion of units 2007-05-26 13:06:24 +00:00
Gunter Labes
8cf156a76c remove the 'fearless' trait from humans, orcs and mermen
add the 'firstrike' weapon special to the pierce attack of Drake Clasher

decrease the arcane ranged attack of the White Mage from 8-4 to 7-4

decrease the arcane ranged attack of the Mage of Light from 10-4 to 9-4
2007-05-25 16:32:10 +00:00
Eric S. Raymond
b25ad5a34e Fix a bug introduced by the unit directory move.
Comment out two WML references to the old-style footprint graphics.
2007-05-16 05:05:36 +00:00
Eric S. Raymond
474cb698fc Cleanup after the big directory reorganization.
Doing this turned up a broken image referencve in TRoW.
2007-05-16 04:55:34 +00:00
Renamed from data/units.cfg (Browse further)