Fix some paths, notably in includes of the terrain-graphics directory.

These inclusions were redundant to the C++ code, which pulls that 
file in early in the process of interpreting the WML tree.  But
they're actually needed by tools like wmlunits that don't start 
with the topmost _main.cfg.
This commit is contained in:
Eric S. Raymond 2008-04-02 03:39:05 +00:00
parent a1eb8a2c53
commit 6ab91803ef
5 changed files with 8 additions and 4 deletions

View file

@ -1,4 +1,6 @@
# Door-related terrain and macros ########################################
{core/terrain-graphics/}
[terrain]
symbol_image=flat/road
id=door
@ -10,4 +12,4 @@
recruit_from=false
editor_group=did
[/terrain]
{TERRAIN_BASE xx flat/road}
{TERRAIN_BASE xx flat/road}

View file

@ -8,7 +8,7 @@
aliasof=Xu
[/terrain]
{terrain-graphics}
{core/terrain-graphics/}
{TERRAIN_BASE Xzga flat/road}
[scenario]

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@ -1,6 +1,8 @@
#textdomain wesnoth-utbs
# Special terrains I use in the UTBS maps
{core/terrain-graphics/}
# dark tile terrain
# for this to work for some reason it has to be on the top of the list

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@ -2,7 +2,7 @@
# A supplementary terrain-graphics file
# which is supposed to help with transitions
{terrain-graphics}
{core/terrain-graphics/}
{./adjacent_custom.cfg}
# These three take care that no transitions of dirt, road etc are drawn over the

View file

@ -28,7 +28,7 @@
{core/units/undead/}
{core/units/wose/}
{core/units/fake/}
{~units}
{~units/}
#traits that are common to all races and units
{TRAIT_STRONG}