Balancing changes:

* Changed the race of the Wolf Rider line from goblin to wolf.
* Added the traits weak, slow and dim and made the goblin race use them.
* Made the goblin race get 1 random trait instead of 2.
* Increased the movement of the Goblin Spearman line from 4 to 5.
* Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
* Increased the melee attack of the Goblin Impaler from 7-3 to 8-3.
* Increased the melee attack of the Goblin Rouser from 6-3 to 7-3.
This commit is contained in:
Gunter Labes 2008-10-05 17:57:45 +00:00
parent e4ee737aeb
commit dbed0767a5
11 changed files with 86 additions and 11 deletions

View file

@ -42,6 +42,13 @@ Version 1.5.4+svn:
* Made units with the healthy trait take a quarter less damage from
poison instead of half.
* Increased the 'smallfly' movement cost over fungus from 1 to 2.
* Changed the race of the Wolf Rider line from goblin to wolf.
* Added the traits weak, slow and dim and made the goblin race use them.
* Made the goblin race get 1 random trait instead of 2.
* Increased the movement of the Goblin Spearman line from 4 to 5.
* Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
* Increased the melee attack of the Goblin Impaler from 7-3 to 8-3.
* Increased the melee attack of the Goblin Rouser from 6-3 to 7-3.
* User interface:
* Various minor cleanups and refactoring of the new widgets.
* Added a new scroll label widget.

View file

@ -166,3 +166,51 @@
description= _ "Fights normally during unfavorable times of day/night"
[/trait]
#enddef
#define TRAIT_WEAK
# Units with trait Weak get a -1 increment in hitpoints and melee damage.
[trait]
id=weak
male_name= _ "weak"
female_name= _ "female^weak"
[effect]
apply_to=attack
range=melee
increase_damage=-1
[/effect]
[effect]
apply_to=hitpoints
increase_total=-1
[/effect]
[/trait]
#enddef
#define TRAIT_SLOW
# Units with trait Slow have -1 movement and 5% more hitpoints.
[trait]
id=slow
male_name= _ "slow"
female_name= _ "female^slow"
[effect]
apply_to=movement
increase=-1
[/effect]
[effect]
apply_to=hitpoints
increase_total=5%
[/effect]
[/trait]
#enddef
#define TRAIT_DIM
# Units with trait Dim get a 20% increase in XP required to advance.
[trait]
id=dim
male_name= _ "dim"
female_name= _ "female^dim"
[effect]
apply_to=max_experience
increase=20%
[/effect]
[/trait]
#enddef

View file

@ -104,7 +104,11 @@ Elves spend much of their time honing their talents and skills. Those not adept
female_name= _ "race+female^Goblin"
plural_name= _ "race^Goblins"
description= ""
num_traits=2
num_traits=1
ignore_global_traits=yes
{TRAIT_WEAK}
{TRAIT_SLOW}
{TRAIT_DIM}
{ORCISH_NAMES}
[/race]
@ -248,6 +252,15 @@ While undead lords arrived on the Great Continent in considerable numbers only i
{TRAIT_UNDEAD}
[/race]
[race]
id=wolf
name= _ "race^Wolf"
plural_name= _ "race^Wolves"
description= ""
num_traits=2
{ORCISH_NAMES}
[/race]
[race]
id=wose
name= _ "race^Wose"

View file

@ -2,7 +2,7 @@
[unit_type]
id=Direwolf Rider
name= _ "Direwolf Rider"
race=goblin
race=wolf
image="units/goblins/direwolver.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=61

View file

@ -8,7 +8,7 @@
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=26
movement_type=orcishfoot
movement=4
movement=5
experience=150
level=1
alignment=chaotic
@ -28,7 +28,7 @@
description=_"spear"
type=pierce
range=melee
damage=7
damage=8
number=3
icon=attacks/spear-orcish.png
[specials]

View file

@ -2,7 +2,7 @@
[unit_type]
id=Goblin Knight
name= _ "Goblin Knight"
race=goblin
race=wolf
image="units/goblins/knight.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=49

View file

@ -2,7 +2,7 @@
[unit_type]
id=Goblin Pillager
name= _ "Goblin Pillager"
race=goblin
race=wolf
image="units/goblins/pillager.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=44

View file

@ -15,7 +15,7 @@
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=31
movement_type=orcishfoot
movement=4
movement=5
experience=150
level=1
alignment=chaotic
@ -38,7 +38,7 @@
icon=attacks/spear-orcish.png
type=pierce
range=melee
damage=6
damage=7
number=3
[/attack]
[attack_anim]

View file

@ -8,7 +8,7 @@
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=18
movement_type=orcishfoot
movement=4
movement=5
experience=18
level=0
alignment=chaotic
@ -28,7 +28,7 @@ Some speculate that the existence of these creatures is the beginning of a failu
description=_"spear"
type=pierce
range=melee
damage=4
damage=6
number=3
icon=attacks/spear-orcish.png
[/attack]

View file

@ -2,7 +2,7 @@
[unit_type]
id=Wolf Rider
name= _ "Wolf Rider"
race=goblin
race=wolf
image="units/goblins/wolf-rider.png"
[standing_anim]
start_time=-50

View file

@ -38,6 +38,13 @@ Version 1.5.4+svn:
* Unit changes and balancing
* Made units with the healthy trait take a quarter less damage from poison.
* Increased the 'smallfly' movement cost over fungus from 1 to 2.
* Changed the race of the Wolf Rider line from goblin to wolf.
* Added the traits weak, slow and dim and made the goblin race use them.
* Made the goblin race get 1 random trait instead of 2.
* Increased the movement of the Goblin Spearman line from 4 to 5.
* Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
* Increased the melee attack of the Goblin Impaler from 7-3 to 8-3.
* Increased the melee attack of the Goblin Rouser from 6-3 to 7-3.
* AI
* Made default AI to play better in multiplayer maps.