Balancing changes:
* Changed the race of the Wolf Rider line from goblin to wolf. * Added the traits weak, slow and dim and made the goblin race use them. * Made the goblin race get 1 random trait instead of 2. * Increased the movement of the Goblin Spearman line from 4 to 5. * Increased the melee attack of the Goblin Spearman from 4-3 to 6-3. * Increased the melee attack of the Goblin Impaler from 7-3 to 8-3. * Increased the melee attack of the Goblin Rouser from 6-3 to 7-3.
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11 changed files with 86 additions and 11 deletions
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@ -42,6 +42,13 @@ Version 1.5.4+svn:
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* Made units with the healthy trait take a quarter less damage from
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poison instead of half.
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* Increased the 'smallfly' movement cost over fungus from 1 to 2.
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* Changed the race of the Wolf Rider line from goblin to wolf.
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* Added the traits weak, slow and dim and made the goblin race use them.
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* Made the goblin race get 1 random trait instead of 2.
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* Increased the movement of the Goblin Spearman line from 4 to 5.
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* Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
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* Increased the melee attack of the Goblin Impaler from 7-3 to 8-3.
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* Increased the melee attack of the Goblin Rouser from 6-3 to 7-3.
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* User interface:
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* Various minor cleanups and refactoring of the new widgets.
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* Added a new scroll label widget.
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@ -166,3 +166,51 @@
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description= _ "Fights normally during unfavorable times of day/night"
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[/trait]
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#enddef
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#define TRAIT_WEAK
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# Units with trait Weak get a -1 increment in hitpoints and melee damage.
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[trait]
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id=weak
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male_name= _ "weak"
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female_name= _ "female^weak"
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[effect]
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apply_to=attack
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range=melee
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increase_damage=-1
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[/effect]
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[effect]
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apply_to=hitpoints
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increase_total=-1
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[/effect]
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[/trait]
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#enddef
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#define TRAIT_SLOW
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# Units with trait Slow have -1 movement and 5% more hitpoints.
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[trait]
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id=slow
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male_name= _ "slow"
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female_name= _ "female^slow"
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[effect]
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apply_to=movement
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increase=-1
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[/effect]
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[effect]
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apply_to=hitpoints
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increase_total=5%
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[/effect]
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[/trait]
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#enddef
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#define TRAIT_DIM
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# Units with trait Dim get a 20% increase in XP required to advance.
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[trait]
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id=dim
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male_name= _ "dim"
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female_name= _ "female^dim"
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[effect]
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apply_to=max_experience
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increase=20%
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[/effect]
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[/trait]
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#enddef
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@ -104,7 +104,11 @@ Elves spend much of their time honing their talents and skills. Those not adept
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female_name= _ "race+female^Goblin"
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plural_name= _ "race^Goblins"
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description= ""
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num_traits=2
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num_traits=1
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ignore_global_traits=yes
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{TRAIT_WEAK}
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{TRAIT_SLOW}
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{TRAIT_DIM}
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{ORCISH_NAMES}
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[/race]
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@ -248,6 +252,15 @@ While undead lords arrived on the Great Continent in considerable numbers only i
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{TRAIT_UNDEAD}
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[/race]
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[race]
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id=wolf
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name= _ "race^Wolf"
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plural_name= _ "race^Wolves"
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description= ""
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num_traits=2
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{ORCISH_NAMES}
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[/race]
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[race]
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id=wose
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name= _ "race^Wose"
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@ -2,7 +2,7 @@
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[unit_type]
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id=Direwolf Rider
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name= _ "Direwolf Rider"
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race=goblin
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race=wolf
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image="units/goblins/direwolver.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=61
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@ -8,7 +8,7 @@
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=26
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movement_type=orcishfoot
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movement=4
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movement=5
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experience=150
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level=1
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alignment=chaotic
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description=_"spear"
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type=pierce
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range=melee
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damage=7
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damage=8
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number=3
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icon=attacks/spear-orcish.png
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[specials]
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@ -2,7 +2,7 @@
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[unit_type]
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id=Goblin Knight
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name= _ "Goblin Knight"
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race=goblin
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race=wolf
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image="units/goblins/knight.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=49
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@ -2,7 +2,7 @@
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[unit_type]
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id=Goblin Pillager
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name= _ "Goblin Pillager"
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race=goblin
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race=wolf
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image="units/goblins/pillager.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=44
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@ -15,7 +15,7 @@
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=31
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movement_type=orcishfoot
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movement=4
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movement=5
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experience=150
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level=1
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alignment=chaotic
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@ -38,7 +38,7 @@
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icon=attacks/spear-orcish.png
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type=pierce
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range=melee
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damage=6
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damage=7
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number=3
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[/attack]
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[attack_anim]
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@ -8,7 +8,7 @@
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=18
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movement_type=orcishfoot
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movement=4
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movement=5
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experience=18
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level=0
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alignment=chaotic
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description=_"spear"
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type=pierce
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range=melee
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damage=4
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damage=6
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number=3
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icon=attacks/spear-orcish.png
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[/attack]
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@ -2,7 +2,7 @@
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[unit_type]
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id=Wolf Rider
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name= _ "Wolf Rider"
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race=goblin
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race=wolf
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image="units/goblins/wolf-rider.png"
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[standing_anim]
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start_time=-50
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@ -38,6 +38,13 @@ Version 1.5.4+svn:
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* Unit changes and balancing
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* Made units with the healthy trait take a quarter less damage from poison.
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* Increased the 'smallfly' movement cost over fungus from 1 to 2.
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* Changed the race of the Wolf Rider line from goblin to wolf.
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* Added the traits weak, slow and dim and made the goblin race use them.
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* Made the goblin race get 1 random trait instead of 2.
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* Increased the movement of the Goblin Spearman line from 4 to 5.
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* Increased the melee attack of the Goblin Spearman from 4-3 to 6-3.
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* Increased the melee attack of the Goblin Impaler from 7-3 to 8-3.
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* Increased the melee attack of the Goblin Rouser from 6-3 to 7-3.
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* AI
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* Made default AI to play better in multiplayer maps.
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