Remove double spaces.

This commit is contained in:
Mark de Wever 2008-10-09 11:35:41 +00:00
parent 5fdd44cb31
commit 2343ceb0b1
15 changed files with 19 additions and 19 deletions

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@ -170,7 +170,7 @@
[/message]
[message]
id=Eonihar
message= _ "The orcish forces are encamped south of the Great River, and have surrounded the city of Weslath. The humans are sending all their forces there. We need to decide whether we will help them or not."
message= _ "The orcish forces are encamped south of the Great River, and have surrounded the city of Weslath. The humans are sending all their forces there. We need to decide whether we will help them or not."
[/message]
[message]
id=Kalenz

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@ -65,7 +65,7 @@ We have learned, oh King, that the energy suffusing the Ruby can have evil effec
background=story/characters/haldric-ii.png
story= _ "@Haldric II
Yes...this would explain many things. It shall be as you say, and I am grateful for the warning."
Yes...this would explain many things. It shall be as you say, and I am grateful for the warning."
[/part]
[part]
background=story/characters/kalenz.png

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@ -57,7 +57,7 @@ It does seem so, Kalenz. But I fear things may not be as they seem. Landar's min
background=story/characters/kalenz.png
story= _ "@Kalenz
I understand too well what that may portend, beloved, but I do not wish to believe it. Landar is my friend, near as dear to me as you are."
I understand too well what that may portend, beloved, but I do not wish to believe it. Landar is my friend, near as dear to me as you are."
[/part]
[part]
background=story/characters/cleodil.png

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@ -19,7 +19,7 @@
experience=80
advances_to=Dwarvish Loremaster
undead_variation=dwarf
description= _ "Dwarvish Annalists are the historians of this ancient and proud race. They are few in number, and their very existence is not generally known to the other peoples of the Great Continent. To the abilities of the Witness they add, through the study of herb and mineral lore, the ability to cure poison."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_INSPIRE}+{SPECIAL_NOTES_MAGICAL}
description= _ "Dwarvish Annalists are the historians of this ancient and proud race. They are few in number, and their very existence is not generally known to the other peoples of the Great Continent. To the abilities of the Witness they add, through the study of herb and mineral lore, the ability to cure poison."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_INSPIRE}+{SPECIAL_NOTES_MAGICAL}
[abilities]
{ABILITY_INSPIRE_LEVEL_2}
{ABILITY_UNPOISON}

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@ -20,7 +20,7 @@
usage=mixed fighter
{AMLA_DEFAULT}
undead_variation=dwarf
description= _ "Loremasters are the sages of the dwarvish race. Their counsel is greatly valued by war-leaders and chieftains, and they are viewed with awe by ordinary dwarves, for they alone have plumbed the deepest and most closely-held secrets of dwarven knowledge. It is said that where a loremaster stands, there is the soul of the dwarves. To the abilities of the Annalist they add a limited ability to heal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_INSPIRE}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS}
description= _ "Loremasters are the sages of the dwarvish race. Their counsel is greatly valued by war-leaders and chieftains, and they are viewed with awe by ordinary dwarves, for they alone have plumbed the deepest and most closely-held secrets of dwarven knowledge. It is said that where a loremaster stands, there is the soul of the dwarves. To the abilities of the Annalist they add a limited ability to heal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_INSPIRE}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS}
[abilities]
{ABILITY_INSPIRE_LEVEL_3}
{ABILITY_UNPOISON}

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@ -6,7 +6,7 @@
id=Dwarvish Masked Lord
name= _ "Dwarvish Masked Lord"
image="units/masked_lord.png"
description= _ "Feared in dwarven legend is the Dwarf Lord who masks his face, using the formidable fighting powers of his kind without accounting to his peers and the loremasters of Dwarven-kind for the dark and bloody uses to which he puts his weapons. Like his barefaced kin, the Dwarf Lord wields axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kind."
description= _ "Feared in dwarven legend is the Dwarf Lord who masks his face, using the formidable fighting powers of his kind without accounting to his peers and the loremasters of Dwarven-kind for the dark and bloody uses to which he puts his weapons. Like his barefaced kin, the Dwarf Lord wields axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kind."
{DEFENSE_ANIM "units/masked_lord-defend.png" "units/masked_lord.png" {SOUND_LIST:DWARF_HIT} }
[attack_anim]
[filter_attack]

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@ -25,7 +25,7 @@
experience=32
advances_to=Dwarvish Annalist
undead_variation=dwarf
description= _ "A Witness functions as the eyes of the dwarves' history, a deep lore that they never share with outsiders. The presence of a Witness inspires dwarvish warriors with the knowledge that their deeds (and their deaths) will not go unrecorded. They learn a fighting style deliberately unlike that of their fellows, one designed to turn the vaunted strength of the dwarves against itself. The person of a Witness is considered sacred, and Witnesses are often used as envoys between dwarvish clans."+{SPECIAL_NOTES}+{SPECIAL_NOTES_INSPIRE}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}
description= _ "A Witness functions as the eyes of the dwarves' history, a deep lore that they never share with outsiders. The presence of a Witness inspires dwarvish warriors with the knowledge that their deeds (and their deaths) will not go unrecorded. They learn a fighting style deliberately unlike that of their fellows, one designed to turn the vaunted strength of the dwarves against itself. The person of a Witness is considered sacred, and Witnesses are often used as envoys between dwarvish clans."+{SPECIAL_NOTES}+{SPECIAL_NOTES_INSPIRE}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}
[abilities]
{ABILITY_INSPIRE_LEVEL_1}
[/abilities]

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@ -113,7 +113,7 @@
[message]
speaker=unit
message=_"Aaarrgh! Though I die, the flame of righteousness shall send you down to darkness!"
message=_"Aaarrgh! Though I die, the flame of righteousness shall send you down to darkness!"
[/message]
[object]
@ -328,7 +328,7 @@
[then]
[message]
speaker="Angarthing"
message=_"I sense wrongness. Some greater evil awakens before us."
message=_"I sense wrongness. Some greater evil awakens before us."
[/message]
[allow_recruit]

View file

@ -285,7 +285,7 @@ The places she can move to are highlighted." +
speaker=narrator
#wmllint: display on
message=_ "*Oops!
You moved to the wrong place! After this message, you can press 'u' to undo, then try again.
You moved to the wrong place! After this message, you can press 'u' to undo, then try again.
*Left click or any key to continue..."
#wmllint: display off
[/message]

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@ -914,7 +914,7 @@ One Elvish Shaman")}
x=8,10
y=8,8
[/filter]
{TEACHER (_"Excellent. Elves are well-protected in the forest. There's only a 30% chance of hitting an Elvish Archer in forests.")}
{TEACHER (_"Excellent. Elves are well-protected in the forest. There's only a 30% chance of hitting an Elvish Archer in forests.")}
[/event]
[event]
name=moveto

View file

@ -202,7 +202,7 @@ The eastern provinces of Wesnoth, known as the Clan Homelands, have a geography
male_name= _ "race^Orc"
female_name= _ "race+female^Orc"
plural_name= _ "race^Orcs"
description= _"In appearance, orcs are half men and half beasts. They are taller, sturdier and stronger than humans. They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.
description= _"In appearance, orcs are half men and half beasts. They are taller, sturdier and stronger than humans. They are warlike, savage, and cruel by nature. Their blood is darker and thicker than that of normal humans and they have little care for personal hygiene or their personal appearance. Although Orcs are violent even among themselves creatures, they are pack-oriented; an orc never travels long or lives alone in groups smaller than half a dozen.
<header>text='Society'</header>
Almost every orc are a member of a tribe or a clan. Relations between neighbouring tribes are usually violent, except in cases of a mutual enemy threatens their existence or prospects of great plunder override mutual animosity. Occasionally, a single strong chieftain may emerge to lead multiple tribes from time to time, usually through intimidation of followers. An orc tribe in times of peace tends to focus almost solely on strengthening itself in preparation for the next armed conflict. Orcs are known to possess a crude system of writing - usually in blood - although it's most commonly used to trade insults or threats among tribal leaders.

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@ -17,9 +17,9 @@
undead_variation=archer
cost=54
usage=archer
description= _ "Hunting is a popular sport of noblemen, but it can also be a livelihood for commoners. Like any other craft, it has men of masterful skill in its practice. Huntsmen know all the tricks of their trade, and are skilled at navigating the wilderness, at tracking, and at the use of the bow. They are a fair shot at moving targets, and targets hiding under brush and cover; a skill wrought from years of practice at shooting game, and one which garrisoned bowmen often lack.
description= _ "Hunting is a popular sport of noblemen, but it can also be a livelihood for commoners. Like any other craft, it has men of masterful skill in its practice. Huntsmen know all the tricks of their trade, and are skilled at navigating the wilderness, at tracking, and at the use of the bow. They are a fair shot at moving targets, and targets hiding under brush and cover; a skill wrought from years of practice at shooting game, and one which garrisoned bowmen often lack.
Master hunters are employed by any group living in or passing through wild country, be they men of the law, or those working against it. Even nature itself can have deadly surprises, and any commander who fails to hire a such a guide can lose his men to nothing more than terrain. Good woodsmen can save lives, ease travel, provide food, and their skill with a bow is capitally useful in a fight."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
Master hunters are employed by any group living in or passing through wild country, be they men of the law, or those working against it. Even nature itself can have deadly surprises, and any commander who fails to hire a such a guide can lose his men to nothing more than terrain. Good woodsmen can save lives, ease travel, provide food, and their skill with a bow is capitally useful in a fight."+{SPECIAL_NOTES}+{SPECIAL_NOTES_MARKSMAN}
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-outlaws/huntsman-defend.png" "units/human-outlaws/huntsman.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-outlaws/huntsman-bow-defend.png" "units/human-outlaws/huntsman-bow.png" {SOUND_LIST:HUMAN_HIT} ranged }

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@ -17,9 +17,9 @@
undead_variation=archer
cost=60
usage=mixed fighter
description= _ "Rangers are wild men and wanderers, who have chosen to shun the company of their fellow men for myriad reasons. They have spent the better part of their lives in the thick of nature, and know many of its secrets. They are excellent pathfinders and explorers, and can find food and shelter where other men would find only sticks and stones.
description= _ "Rangers are wild men and wanderers, who have chosen to shun the company of their fellow men for myriad reasons. They have spent the better part of their lives in the thick of nature, and know many of its secrets. They are excellent pathfinders and explorers, and can find food and shelter where other men would find only sticks and stones.
The presence of these men troubles the more authoritarian of rulers; they are an element that knights and landed armies cannot control. They are men of dubious motives, and are the first to scoff at any royal decree, if they even hear of it at all. Rangers can be hired, but they are just as likely to be in the employ of bandits, as they are to be in the king's service."
The presence of these men troubles the more authoritarian of rulers; they are an element that knights and landed armies cannot control. They are men of dubious motives, and are the first to scoff at any royal decree, if they even hear of it at all. Rangers can be hired, but they are just as likely to be in the employ of bandits, as they are to be in the king's service."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-outlaws/ranger-sword-defend-2.png" "units/human-outlaws/ranger-sword-defend-1.png" {SOUND_LIST:HUMAN_HIT} melee }
{DEFENSE_ANIM_RANGE "units/human-outlaws/ranger-bow-defend.png" "units/human-outlaws/ranger-bow.png" {SOUND_LIST:HUMAN_HIT} ranged }

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@ -3,7 +3,7 @@
[multiplayer]
id=multiplayer_2p_Dark_Forecast
name= _ "2p - Dark Forecast (Survival)"
description= _ "Dark Forecast is a survival scenario for solitaire or two-player teambased play against randomly AI spawned units. Victory is achieved by surviving all enemy waves. During the course of gameplay, the terrain will change based on random weather effects.
description= _ "Dark Forecast is a survival scenario for solitaire or two-player teambased play against randomly AI spawned units. Victory is achieved by surviving all enemy waves. During the course of gameplay, the terrain will change based on random weather effects.
Note: You need to use map settings for the scenario to work right."
turns="45"
@ -1528,7 +1528,7 @@ The weather will also change randomly, affecting the layout of the map.
[then]
[message]
speaker=unit
message= _"Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken me..."
message= _"Ugh! How can this be? Defeated by mere barbarians! My gods have forsaken me..."
[/message]
[/then]
[else]

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@ -127,7 +127,7 @@ together with
as explained below.
.TP
.B --no-delay
runs the game without any delays for graphic benchmarking. This is automatically enabled by
runs the game without any delays for graphic benchmarking. This is automatically enabled by
.BR --nogui .
.TP
.B --nocache