Revert the road hack.
A more complete, less instrusive fix for the bug it address is going to follow
This commit is contained in:
parent
12132f844e
commit
2e623c0eb7
16 changed files with 4 additions and 172 deletions
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@ -22,10 +22,6 @@ Version 1.5.0-svn:
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* added VICTORY_AND_DEFEAT_MUSIC macro - not wiring it in in trunk
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content, in the hope that we get engine support for this soon, but it's
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here to use in the meantime
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* 'road' is no longer aliased to grassland. It now has its own key in
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movetypes. Note! This will create compatibility issues with UMC
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that relies on a grassland= in a [movement_costs] or [defense] tag to also
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set stats for roads.
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* remove an ancient wml update program which has been obsoleted by wmllint
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* added the boost regex dependency
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* added the sdl-ttf dependency
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@ -20,7 +20,6 @@
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shallow_water=1
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swamp_water=1
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grassland=1
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road=1
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sand=1
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forest=1
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hills=1
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@ -518,7 +518,6 @@
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[movement_costs]
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cave=99
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grassland=99
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road=99
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[/movement_costs]
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[/effect]
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[/object]
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@ -545,7 +544,6 @@
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[movement_costs]
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cave=99
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grassland=99
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road=99
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[/movement_costs]
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[/effect]
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[/object]
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@ -1825,7 +1823,6 @@
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[movement_costs]
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cave=99
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grassland=99
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road=99
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[/movement_costs]
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[/effect]
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[/object]
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@ -1872,7 +1869,6 @@
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[movement_costs]
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cave=99
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grassland=99
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road=99
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[/movement_costs]
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[/effect]
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[/object]
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@ -11,7 +11,6 @@
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[movement_costs]
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cave=99
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grassland=99
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road=99
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[/movement_costs]
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[resistance]
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blade=0
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@ -12,7 +12,6 @@
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[movement_costs]
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cave=99
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grassland=99
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road=99
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[/movement_costs]
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[resistance]
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blade=110
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@ -13,7 +13,6 @@
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[movement_costs]
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cave=99
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grassland=99
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road=99
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[/movement_costs]
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[resistance]
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blade=110
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@ -11,7 +11,6 @@
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[movement_costs]
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cave=99
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grassland=99
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road=99
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[/movement_costs]
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[defense]
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cave=50
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@ -9,7 +9,6 @@
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[movement_costs]
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cave=99
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grassland=99
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road=99
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[/movement_costs]
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experience=30
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unit_description= _ "Haunts are the tortured souls of those who have died suddenly and never been laid to rest. Paralyzed by the shock of their death, they are cursed to forever haunt the place of their death and relive their final moments over and over and over."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+{SPECIAL_NOTES_ARCANE}
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@ -6,17 +6,12 @@
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# each "[terrain] id=some_id" corresponds to "[section] id=terrain_some_id"
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# or "[topic] id=terrain_some_id" identifying its description in [help]
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# The moveclass attributes aren't used yet. They correspond to the movetype
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# terrains plus "chasm" (passible to fliers only) and "impassable". Someday
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# we'll use these to compute movement costs.
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[terrain]
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symbol_image=void
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editor_image=off-map/offmap-editor
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id=off_map
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name= _ "None"
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string=_off^_usr # wmllint: ignore
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moveclass=impassable
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[/terrain]
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[terrain]
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@ -45,7 +40,6 @@
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unit_height_adjust=-2
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aliasof=Aa
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editor_group=frozen
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moveclass=tundra
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[/terrain]
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[terrain]
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@ -54,7 +48,6 @@
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name= _ "Snow"
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string=Aa
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editor_group=frozen
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moveclass=tundra
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[/terrain]
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#
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@ -69,7 +62,6 @@
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string=Ww^Bw|
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aliasof=Gg, Ww
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editor_group=bridge, water
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moveclass=road
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[/terrain]
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[terrain]
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@ -79,7 +71,6 @@
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string=Ww^Bw/
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aliasof=Gg, Ww
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editor_group=bridge, water
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moveclass=road
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[/terrain]
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[terrain]
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@ -89,7 +80,6 @@
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string=Ww^Bw\
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aliasof=Gg, Ww
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editor_group=bridge, water
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moveclass=road
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[/terrain]
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# >>>>>>>> Deep Water Bridge
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@ -100,7 +90,6 @@
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string=Wo^Bw|
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aliasof=Gg, Wo
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editor_group=bridge, water
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moveclass=road
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[/terrain]
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[terrain]
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@ -110,7 +99,6 @@
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string=Wo^Bw/
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aliasof=Gg, Wo
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editor_group=bridge, water
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moveclass=road
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[/terrain]
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[terrain]
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@ -120,7 +108,6 @@
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string=Wo^Bw\
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aliasof=Gg, Wo
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editor_group=bridge, water
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moveclass=road
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[/terrain]
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# >>>>>>>> Swamp Water Bridge
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@ -131,7 +118,6 @@
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string=Ss^Bw|
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aliasof=Gg, Ss
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editor_group=bridge, water
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moveclass=road
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[/terrain]
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[terrain]
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@ -141,7 +127,6 @@
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string=Ss^Bw/
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aliasof=Gg, Ss
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editor_group=bridge, water
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moveclass=road
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[/terrain]
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[terrain]
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@ -151,7 +136,6 @@
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string=Ss^Bw\
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aliasof=Gg, Ss
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editor_group=bridge, water
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moveclass=road
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[/terrain]
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# >>>>>>>> Chasm Bridge
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@ -163,7 +147,6 @@
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string=Qxu^Bs|
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aliasof=Uu,Qxu
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editor_group=bridge, cave
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moveclass=castle
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[/terrain]
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[terrain]
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@ -174,7 +157,6 @@
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string=Qxu^Bs/
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aliasof=Uu,Qxu
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editor_group=bridge, cave
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moveclass=castle
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[/terrain]
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[terrain]
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@ -185,7 +167,6 @@
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string=Qxu^Bs\
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aliasof=Uu,Qxu
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editor_group=bridge, cave
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moveclass=castle
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[/terrain]
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@ -198,7 +179,6 @@
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string=Ql^Bs|
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aliasof=Uu,Qlf
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editor_group=bridge, cave
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moveclass=castle
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[/terrain]
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[terrain]
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@ -209,7 +189,6 @@
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string=Ql^Bs/
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aliasof=Uu,Qlf
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editor_group=bridge, cave
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moveclass=castle
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[/terrain]
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[terrain]
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@ -220,7 +199,6 @@
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string=Ql^Bs\
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aliasof=Uu,Qlf
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editor_group=bridge, cave
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moveclass=castle
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[/terrain]
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@ -237,7 +215,6 @@
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle
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moveclass=castle
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[/terrain]
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[terrain]
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@ -248,7 +225,6 @@
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle
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moveclass=castle
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[/terrain]
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[terrain]
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@ -260,7 +236,6 @@
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle
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moveclass=castle
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[/terrain]
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[terrain]
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@ -272,7 +247,6 @@
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unit_height_adjust=0
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recruit_onto=true
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editor_group=castle, cave
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moveclass=castle
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[/terrain]
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[terrain]
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@ -284,7 +258,6 @@
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle
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moveclass=castle
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[/terrain]
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[terrain]
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@ -297,7 +270,6 @@
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle, water
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moveclass=shallow_water
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[/terrain]
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[terrain]
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@ -310,7 +282,6 @@
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle, water
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moveclass=swamp water
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[/terrain]
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#this is commented-out until someone actually makes it work
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@ -336,7 +307,6 @@
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recruit_from=true
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recruit_onto=true
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editor_group=castle
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moveclass=castle
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[/terrain]
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[terrain]
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@ -349,7 +319,6 @@
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recruit_from=true
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recruit_onto=true
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editor_group=castle
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moveclass=castle
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[/terrain]
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[terrain]
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@ -362,7 +331,6 @@
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recruit_from=true
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recruit_onto=true
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editor_group=castle
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moveclass=castle
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[/terrain]
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[terrain]
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@ -375,7 +343,6 @@
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recruit_from=true
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recruit_onto=true
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editor_group=castle, cave
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moveclass=castle
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[/terrain]
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[terrain]
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@ -388,7 +355,6 @@
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recruit_from=true
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recruit_onto=true
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editor_group=castle
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moveclass=castle
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[/terrain]
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[terrain]
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@ -401,7 +367,6 @@
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recruit_from=true
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recruit_onto=true
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editor_group=castle, water
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moveclass=castle
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[/terrain]
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[terrain]
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@ -414,7 +379,6 @@
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recruit_from=true
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recruit_onto=true
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editor_group=castle, water
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moveclass=castle
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[/terrain]
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#this is commented-out until someone actually makes it work
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@ -438,7 +402,6 @@
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string=Dd^Dc
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aliasof=Ds
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editor_group=desert
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moveclass=sand
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[/terrain]
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#New desert
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@ -449,7 +412,6 @@
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string=Dd
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aliasof=Ds
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editor_group=desert
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moveclass=sand
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[/terrain]
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#UtbS sand rubble
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@ -460,7 +422,6 @@
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string=Dd^Dr
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aliasof=Hh
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editor_group=desert
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moveclass=sand
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[/terrain]
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#Old desert
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@ -470,7 +431,6 @@
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name= _ "Sand"
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string=Ds
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editor_group=desert
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moveclass=sand
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[/terrain]
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[terrain]
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@ -482,7 +442,6 @@
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heals=8
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#gives_income=true
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editor_group=desert, forest
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moveclass=sand
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[/terrain]
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#
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@ -497,7 +456,6 @@
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aliasof=Aa, Gs^Fp
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mvt_alias=-,Aa, Gs^Fp
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editor_group=frozen, forest
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moveclass=forest
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[/terrain]
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[terrain]
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@ -507,7 +465,6 @@
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string=Gg^Fet
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aliasof=Gs^Fp
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editor_group=forest
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moveclass=forest
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[/terrain]
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[terrain]
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@ -516,7 +473,6 @@
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name= _ "Forest"
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string=Gs^Fp
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editor_group=forest
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moveclass=forest
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[/terrain]
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[terrain]
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@ -526,7 +482,6 @@
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string=Gs^Ft
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aliasof=Gs^Fp
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editor_group=forest
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moveclass=forest
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[/terrain]
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#
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@ -539,7 +494,6 @@
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name= _ "Grassland"
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string=Gg
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editor_group=flat
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moveclass=grassland
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[/terrain]
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[terrain]
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@ -549,7 +503,6 @@
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string=Ggf
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aliasof=Gg
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editor_group=flat
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moveclass=grassland
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[/terrain]
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[terrain]
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@ -559,7 +512,6 @@
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string=Gg^Wm
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aliasof=Gg
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editor_group=flat
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moveclass=grassland
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[/terrain]
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[terrain]
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@ -569,7 +521,6 @@
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string=Gs
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aliasof=Gg
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editor_group=flat
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moveclass=grassland
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[/terrain]
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#
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@ -584,7 +535,6 @@
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aliasof=Aa, Hh
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mvt_alias=-,Aa, Hh
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editor_group=frozen, rough
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moveclass=hills
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[/terrain]
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[terrain]
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@ -595,7 +545,6 @@
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aliasof=Ds, Hh
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mvt_alias=-,Ds,Hh
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editor_group=desert, rough
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moveclass=hills
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[/terrain]
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[terrain]
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@ -604,7 +553,6 @@
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name= _ "Hills"
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string=Hh
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editor_group=rough
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moveclass=hills
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[/terrain]
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#
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@ -618,7 +566,6 @@
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string=Md
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aliasof=Mm
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editor_group=rough
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moveclass=mountains
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[/terrain]
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[terrain]
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@ -627,7 +574,6 @@
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name= _ "Mountains"
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string=Mm
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editor_group=rough
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moveclass=mountains
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[/terrain]
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#
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@ -640,7 +586,6 @@
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name= _ "Chasm"
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string=Qxu
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editor_group=cave
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moveclass=chasm
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[/terrain]
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[terrain]
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@ -651,7 +596,6 @@
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aliasof=Qxu
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light=25
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editor_group=cave
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moveclass=chasm
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[/terrain]
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[terrain]
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@ -662,7 +606,6 @@
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aliasof=Qxu
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light=25
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editor_group=cave
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moveclass=chasm
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[/terrain]
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#
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@ -674,9 +617,8 @@
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id=road
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name= _ "Road"
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string=Rd
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aliasof=Rr
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aliasof=Gg
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editor_group=desert, flat
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moveclass=road
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[/terrain]
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[terrain]
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@ -686,7 +628,6 @@
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string=Re
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aliasof=Gg
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editor_group=flat
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moveclass=road
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[/terrain]
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[terrain]
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||||
|
@ -694,8 +635,8 @@
|
|||
id=road
|
||||
name= _ "Road"
|
||||
string=Rr
|
||||
aliasof=Gg
|
||||
editor_group=flat
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -703,9 +644,8 @@
|
|||
id=stone_path
|
||||
name= _ "Road"
|
||||
string=Rp
|
||||
aliasof=Rr
|
||||
aliasof=Gg
|
||||
editor_group=flat
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -715,7 +655,6 @@
|
|||
string=Re^Gvs
|
||||
aliasof=Gg
|
||||
editor_group=flat
|
||||
moveclass=grassland
|
||||
[/terrain]
|
||||
|
||||
#
|
||||
|
@ -730,7 +669,6 @@
|
|||
submerge=0.4
|
||||
unit_height_adjust=-3
|
||||
editor_group=water
|
||||
moveclass=swamp
|
||||
[/terrain]
|
||||
|
||||
#
|
||||
|
@ -743,7 +681,6 @@
|
|||
name= _ "Cave"
|
||||
string=Uu
|
||||
editor_group=cave
|
||||
moveclass=cave
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -754,7 +691,6 @@
|
|||
aliasof=Uu
|
||||
light=25
|
||||
editor_group=cave
|
||||
moveclass=cave
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -763,7 +699,6 @@
|
|||
name= _ "Mushroom Grove"
|
||||
string=Uu^Uf
|
||||
editor_group=cave
|
||||
moveclass=cave
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -773,7 +708,6 @@
|
|||
string=Re^Uf
|
||||
aliasof=Uu^Uf
|
||||
editor_group=forest
|
||||
moveclass=forest
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -784,7 +718,6 @@
|
|||
aliasof=Uu^Uf
|
||||
light=25
|
||||
editor_group=cave
|
||||
moveclass=forest
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -795,7 +728,6 @@
|
|||
aliasof=Uu, Hh
|
||||
mvt_alias=-,Uu, Hh
|
||||
editor_group=cave, rough
|
||||
moveclass=hills
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -804,10 +736,9 @@
|
|||
name= _ "Rockbound Cave Lit"
|
||||
string=Uh^Ii
|
||||
aliasof=Uu, Hh
|
||||
light=25
|
||||
mvt_alias=-,Uu, Hh
|
||||
light=25
|
||||
editor_group=cave, rough
|
||||
moveclass=hills
|
||||
[/terrain]
|
||||
|
||||
#
|
||||
|
@ -825,7 +756,6 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village, desert
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -837,7 +767,6 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village, desert
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
# Elven
|
||||
|
@ -851,7 +780,6 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village, frozen
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -863,7 +791,6 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
# Human
|
||||
|
@ -877,7 +804,6 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village, frozen
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -888,7 +814,6 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -900,7 +825,6 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village, rough
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -912,7 +836,6 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village, frozen, rough
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -924,7 +847,6 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village, rough
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -936,7 +858,6 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
# Underground
|
||||
|
@ -950,7 +871,6 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village, cave
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -962,7 +882,6 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village, cave
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -973,7 +892,6 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
# Water Village
|
||||
|
@ -989,7 +907,6 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=water, village
|
||||
moveclass=shallow_water
|
||||
[/terrain]
|
||||
|
||||
# Swamp
|
||||
|
@ -1003,7 +920,6 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=water, village
|
||||
moveclass=swamp
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -1015,7 +931,6 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=water, village
|
||||
moveclass=shallow_water
|
||||
[/terrain]
|
||||
|
||||
#
|
||||
|
@ -1030,7 +945,6 @@
|
|||
submerge=0.5
|
||||
unit_height_adjust=-3
|
||||
editor_group=water
|
||||
moveclass=deep_water
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -1041,7 +955,6 @@
|
|||
submerge=0.4
|
||||
unit_height_adjust=-4
|
||||
editor_group=water
|
||||
moveclass=shallow_water
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -1053,7 +966,6 @@
|
|||
submerge=0.3
|
||||
unit_height_adjust=-4
|
||||
editor_group=water
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
#
|
||||
|
@ -1067,7 +979,6 @@
|
|||
string=Mm^Xm
|
||||
aliasof=Xu
|
||||
editor_group=rough,wall
|
||||
moveclass=impassable
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -1077,7 +988,6 @@
|
|||
string=Md^Xm
|
||||
aliasof=Xu
|
||||
editor_group=rough,wall
|
||||
moveclass=impassable
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -1087,7 +997,6 @@
|
|||
name= _ "Cave Wall"
|
||||
string=Xu
|
||||
editor_group=cave,wall
|
||||
moveclass=impassable
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -1098,5 +1007,4 @@
|
|||
string=Xv
|
||||
aliasof=Xu
|
||||
editor_group=flat,wall
|
||||
moveclass=impassable
|
||||
[/terrain]
|
||||
|
|
|
@ -268,7 +268,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=3
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=2
|
||||
hills=2
|
||||
|
@ -287,7 +286,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=80
|
||||
grassland=60
|
||||
road=60
|
||||
sand=70
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -318,7 +316,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=3
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=2
|
||||
hills=1
|
||||
|
@ -337,7 +334,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=70
|
||||
grassland=60
|
||||
road=60
|
||||
sand=70
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -368,7 +364,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=2
|
||||
swamp_water=2
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=2
|
||||
hills=1
|
||||
|
@ -387,7 +382,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=80
|
||||
grassland=70
|
||||
road=70
|
||||
sand=70
|
||||
forest=60
|
||||
hills=50
|
||||
|
@ -418,7 +412,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=4
|
||||
swamp_water=4
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=2
|
||||
hills=3
|
||||
|
@ -437,7 +430,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=90
|
||||
swamp_water=90
|
||||
grassland=70
|
||||
road=70
|
||||
sand=80
|
||||
forest=60
|
||||
hills=60
|
||||
|
@ -468,7 +460,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=2
|
||||
swamp_water=2
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=2
|
||||
hills=2
|
||||
|
@ -487,7 +478,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=60
|
||||
swamp_water=60
|
||||
grassland=40
|
||||
road=40
|
||||
sand=60
|
||||
forest=30
|
||||
hills=30
|
||||
|
@ -518,7 +508,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=4
|
||||
swamp_water=4
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=3
|
||||
hills=2
|
||||
|
@ -537,7 +526,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=80
|
||||
grassland=60
|
||||
road=60
|
||||
sand=70
|
||||
forest=70
|
||||
hills=60
|
||||
|
@ -568,7 +556,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=2
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=1
|
||||
hills=2
|
||||
|
@ -587,7 +574,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=70
|
||||
grassland=60
|
||||
road=60
|
||||
sand=70
|
||||
forest=30
|
||||
hills=50
|
||||
|
@ -619,7 +605,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=1
|
||||
swamp_water=1
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
|
@ -638,7 +623,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=60
|
||||
swamp_water=60
|
||||
grassland=50
|
||||
road=50
|
||||
sand=60
|
||||
forest=30
|
||||
hills=50
|
||||
|
@ -669,7 +653,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=2
|
||||
swamp_water=2
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=1
|
||||
hills=2
|
||||
|
@ -688,7 +671,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=70
|
||||
grassland=80
|
||||
road=80
|
||||
sand=80
|
||||
forest=60
|
||||
hills=70
|
||||
|
@ -720,7 +702,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=1
|
||||
swamp_water=1
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
|
@ -739,7 +720,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=50
|
||||
swamp_water=50
|
||||
grassland=50
|
||||
road=50
|
||||
sand=50
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -771,7 +751,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=1
|
||||
swamp_water=1
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
|
@ -790,7 +769,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=40
|
||||
swamp_water=40
|
||||
grassland=40
|
||||
road=40
|
||||
sand=40
|
||||
forest=40
|
||||
hills=40
|
||||
|
@ -821,7 +799,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=2
|
||||
swamp_water=2
|
||||
grassland=4
|
||||
road=4
|
||||
sand=4
|
||||
forest=5
|
||||
hills=5
|
||||
|
@ -840,7 +817,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=50
|
||||
swamp_water=40
|
||||
grassland=70
|
||||
road=70
|
||||
sand=70
|
||||
forest=70
|
||||
hills=70
|
||||
|
@ -871,7 +847,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=1
|
||||
swamp_water=1
|
||||
grassland=2
|
||||
road=2
|
||||
sand=2
|
||||
forest=5
|
||||
hills=5
|
||||
|
@ -890,7 +865,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=40
|
||||
swamp_water=40
|
||||
grassland=70
|
||||
road=70
|
||||
sand=70
|
||||
forest=70
|
||||
hills=70
|
||||
|
@ -921,7 +895,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=1
|
||||
swamp_water=1
|
||||
grassland=2
|
||||
road=2
|
||||
sand=1
|
||||
forest=3
|
||||
hills=3
|
||||
|
@ -940,7 +913,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=40
|
||||
swamp_water=40
|
||||
grassland=70
|
||||
road=70
|
||||
sand=60
|
||||
forest=60
|
||||
hills=60
|
||||
|
@ -972,7 +944,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=1
|
||||
swamp_water=2
|
||||
grassland=99
|
||||
road=99
|
||||
sand=99
|
||||
forest=99
|
||||
hills=99
|
||||
|
@ -991,7 +962,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=50
|
||||
swamp_water=60
|
||||
grassland=50
|
||||
road=50
|
||||
sand=50
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -1022,7 +992,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=3
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
|
@ -1041,7 +1010,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=80
|
||||
grassland=70
|
||||
road=70
|
||||
sand=70
|
||||
forest=70
|
||||
hills=40
|
||||
|
@ -1072,7 +1040,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=3
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
|
@ -1091,7 +1058,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=80
|
||||
grassland=70
|
||||
road=70
|
||||
sand=70
|
||||
forest=70
|
||||
hills=40
|
||||
|
@ -1122,7 +1088,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=2
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=2
|
||||
hills=2
|
||||
|
@ -1141,7 +1106,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=70
|
||||
grassland=60
|
||||
road=60
|
||||
sand=70
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -1172,7 +1136,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=2
|
||||
swamp_water=2
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=2
|
||||
hills=2
|
||||
|
@ -1191,7 +1154,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=70
|
||||
grassland=60
|
||||
road=60
|
||||
sand=70
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -1223,7 +1185,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=1
|
||||
swamp_water=1
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
|
@ -1242,7 +1203,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=50
|
||||
swamp_water=50
|
||||
grassland=50
|
||||
road=50
|
||||
sand=50
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -1274,7 +1234,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=2
|
||||
swamp_water=1
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
|
@ -1293,7 +1252,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=50
|
||||
swamp_water=50
|
||||
grassland=50
|
||||
road=50
|
||||
sand=50
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -1325,7 +1283,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=1
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
|
@ -1344,7 +1301,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=50
|
||||
swamp_water=50
|
||||
grassland=50
|
||||
road=50
|
||||
sand=50
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -1376,7 +1332,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=1
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=2
|
||||
hills=1
|
||||
|
@ -1395,7 +1350,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=60
|
||||
swamp_water=40
|
||||
grassland=60
|
||||
road=60
|
||||
sand=40
|
||||
forest=40
|
||||
hills=40
|
||||
|
@ -1427,7 +1381,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=99
|
||||
swamp_water=99
|
||||
grassland=99
|
||||
road=99
|
||||
sand=99
|
||||
forest=99
|
||||
hills=99
|
||||
|
@ -1446,7 +1399,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=50
|
||||
swamp_water=50
|
||||
grassland=50
|
||||
road=50
|
||||
sand=50
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -1478,7 +1430,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=2
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=2
|
||||
hills=3
|
||||
|
@ -1497,7 +1448,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=70
|
||||
swamp_water=60
|
||||
grassland=60
|
||||
road=60
|
||||
sand=60
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -1533,7 +1483,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=1
|
||||
swamp_water=1
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
|
@ -1552,7 +1501,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=70
|
||||
grassland=70
|
||||
road=70
|
||||
sand=60
|
||||
forest=60
|
||||
hills=60
|
||||
|
@ -1586,7 +1534,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=3
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=2
|
||||
hills=1
|
||||
|
@ -1605,7 +1552,6 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=80
|
||||
grassland=70
|
||||
road=70
|
||||
sand=60
|
||||
forest=60
|
||||
hills=60
|
||||
|
|
|
@ -22,7 +22,6 @@
|
|||
{DEFENSE_ANIM "units/dwarves/sentinel-defend.png" "units/dwarves/sentinel.png" {SOUND_LIST:DWARF_HIT} }
|
||||
[defense]
|
||||
grassland=60
|
||||
road=60
|
||||
forest=60
|
||||
sand=60
|
||||
mountains=40
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
{DEFENSE_ANIM "units/dwarves/stalwart-defend.png" "units/dwarves/stalwart.png" {SOUND_LIST:DWARF_HIT} }
|
||||
[defense]
|
||||
grassland=60
|
||||
road=60
|
||||
forest=60
|
||||
sand=60
|
||||
mountains=40
|
||||
|
|
|
@ -22,7 +22,6 @@
|
|||
{DEFENSE_ANIM "units/nagas/myrmidon-defend.png" "units/nagas/myrmidon.png" {SOUND_LIST:NAGA_HIT} }
|
||||
[defense]
|
||||
grassland=50
|
||||
road=50
|
||||
sand=40
|
||||
[/defense]
|
||||
[attack]
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
{DEFENSE_ANIM "units/nagas/warrior-defend.png" "units/nagas/warrior.png" {SOUND_LIST:NAGA_HIT} }
|
||||
[defense]
|
||||
grassland=60
|
||||
road=60
|
||||
sand=50
|
||||
[/defense]
|
||||
[attack]
|
||||
|
|
|
@ -78,7 +78,6 @@
|
|||
replace=true
|
||||
[movement_costs]
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=2
|
||||
cavewall=3
|
||||
|
|
|
@ -14,9 +14,6 @@ Version 1.5.0-svn:
|
|||
* Multiplayer:
|
||||
* Removed 'Wesbowl'
|
||||
|
||||
* Miscellaneous and bug fixes
|
||||
* Roads no longer display as "Road (Grassland)".
|
||||
|
||||
Version 1.4:
|
||||
* Language and translations
|
||||
* Updated translations: Catalan, Chinese, Czech, Danish, Dutch, Esperanto,
|
||||
|
|
Loading…
Add table
Reference in a new issue