Many scenario music changes DiD.

This commit is contained in:
Lari Nieminen 2008-03-07 18:44:38 +00:00
parent 1af3fadd70
commit 12132f844e
12 changed files with 106 additions and 72 deletions

View file

@ -6,6 +6,8 @@
name=_ "Saving Parthyn"
map_data="{campaigns/Descent_Into_Darkness/maps/Saving_Parthyn.map}"
turns=15
{SCENARIO_MUSIC northerners.ogg}
victory_when_enemies_defeated=no
@ -80,15 +82,6 @@
[event]
name=prestart
[music]
name=northerners.ogg
[/music]
[music]
name=main_menu_new.ogg
append=yes
ms_before=1000
[/music]
# FIXME: Merge this map with the one for Return To Parthyn.
# Scattering random trees on here would be a bad idea,
# since we visit it twice.

View file

@ -6,6 +6,9 @@
name=_ "Peaceful Valley"
map_data="{campaigns/Descent_Into_Darkness/maps/Peaceful_valley.map}"
{TURNS 29 26 23}
{SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
victory_when_enemies_defeated=no
@ -55,10 +58,6 @@
[event]
name=prestart
[music]
name=revelation.ogg
[/music]
[objectives]
side=1
[objective]

View file

@ -6,6 +6,9 @@
name=_ "A Haunting in Winter"
map_data="{campaigns/Descent_Into_Darkness/maps/A_haunting_in_winter.map}"
{TURNS 36 34 32}
{SCENARIO_MUSIC knalgan_theme.ogg}
{EXTRA_SCENARIO_MUSIC underground.ogg}
victory_when_enemies_defeated=yes
@ -86,10 +89,6 @@
[event]
name=prestart
[music]
name=underground.ogg
[/music]
[objectives]
side=1
[objective]

View file

@ -6,6 +6,9 @@
name=_ "Beginning of the Revenge"
map_data="{campaigns/Descent_Into_Darkness/maps/Revenge.map}"
turns=36
{SCENARIO_MUSIC wanderer.ogg}
{EXTRA_SCENARIO_MUSIC elvish-theme.ogg}
victory_when_enemies_defeated=yes
@ -79,9 +82,6 @@
[event]
name=prestart
[music]
name=wanderer.ogg
[/music]
[objectives]
side=1

View file

@ -6,6 +6,9 @@
name=_ "Orc War"
map_data="{campaigns/Descent_Into_Darkness/maps/Orc_war.map}"
turns=30
{SCENARIO_MUSIC battle.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
victory_when_enemies_defeated=yes
@ -126,10 +129,6 @@
# {SCATTER_IMAGE (terrain=Gg) 3 scenery/oak-leaning.png}
# {SCATTER_IMAGE (terrain=Gs^Fp) 6 scenery/pine2.png}
[music]
name=battle.ogg
[/music]
[objectives]
side=1
[objective]

View file

@ -6,6 +6,10 @@
name=_ "Return to Parthyn"
map_data="{campaigns/Descent_Into_Darkness/maps/Return_to_Parthyn.map}"
turns=-1
{SCENARIO_MUSIC breaking_the_chains.ogg}
{EXTRA_SCENARIO_MUSIC knolls.ogg}
{EXTRA_SCENARIO_MUSIC elvish-theme.ogg}
victory_when_enemies_defeated=no
@ -84,9 +88,6 @@
[event]
name=prestart
[music]
name=revelation.ogg
[/music]
[objectives]
side=1

View file

@ -6,6 +6,9 @@
name=_ "A Small Favor"
map_data="{campaigns/Descent_Into_Darkness/maps/A_small_favor.map}"
{TURNS 28 26 22}
{SCENARIO_MUSIC underground.ogg}
{EXTRA_SCENARIO_MUSIC wanderer.ogg}
victory_when_enemies_defeated=no
@ -71,10 +74,6 @@
[event]
name=prestart
[music]
name=knolls.ogg
[/music]
# wmllint: recognize Darken Volk
[objectives]

View file

@ -6,6 +6,8 @@
name=_ "A Small Favor - Part 2"
map_data="{campaigns/Descent_Into_Darkness/maps/A_small_favor2.map}"
{TURNS 30 27 25}
{SCENARIO_MUSIC loyalists.ogg}
victory_when_enemies_defeated=no
@ -46,15 +48,6 @@
[event]
name=prestart
[music]
name=underground.ogg
[/music]
[music]
name=frantic.ogg
append=yes
ms_before=2000
ms_after=2000
[/music]
[objectives]
side=1

View file

@ -6,6 +6,9 @@
name=_ "A Small Favor - Part 3"
map_data="{campaigns/Descent_Into_Darkness/maps/A_small_favor3.map}"
{TURNS 30 27 25}
{SCENARIO_MUSIC underground.ogg}
{EXTRA_SCENARIO_MUSIC loyalists.ogg}
victory_when_enemies_defeated=no
@ -72,15 +75,6 @@
[event]
name=prestart
[music]
name=underground.ogg
[/music]
[music]
name=frantic.ogg
append=yes
ms_before=2000
ms_after=2000
[/music]
[objectives]
side=1

View file

@ -6,6 +6,11 @@
name=_ "Alone at Last"
map_data="{campaigns/Descent_Into_Darkness/maps/Alone_at_last.map}"
turns=-1
{SCENARIO_MUSIC breaking_the_chains.ogg}
{EXTRA_SCENARIO_MUSIC vengeful.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC battle.ogg}
victory_when_enemies_defeated=no
@ -93,9 +98,6 @@
[event]
name=prestart
[music]
name=wanderer.ogg
[/music]
[objectives]
side=1

View file

@ -6,6 +6,8 @@
name=_ "Descent into Darkness"
map_data="{campaigns/Descent_Into_Darkness/maps/Descent_into_darkness.map}"
turns=-1
{SCENARIO_MUSIC silence.ogg}
victory_when_enemies_defeated=no
@ -115,9 +117,6 @@
[event]
name=prestart
[music]
# none to start with
[/music]
[objectives]
side=1
@ -305,15 +304,9 @@
type=Dark Adept
[/allow_recruit]
# Some somber music
[music]
name=main_menu.ogg
ms_after=10000
[/music]
[music]
name=revelation.ogg
append=yes
ms_after=10000
name=knalgan_theme.ogg
immediate=yes
[/music]
[/then]
[/if]

View file

@ -53,11 +53,6 @@
# {SCATTER_IMAGE (terrain=Uu) 3 scenery/rubble.png}
[music]
name=knolls.ogg
ms_after=5000
[/music]
[objectives]
side=1
[objective]
@ -86,6 +81,16 @@
canrecruit=yes
[/unit]
{ALLOW_RECRUIT (Spearman,Swordsman,Pikeman,Bowman,Longbowman,Heavy Infantry,Shock Trooper,Mage,Red Mage,White Mage,Horseman,Knight,Lancer)}
[music]
name=loyalists.ogg
immediate=yes
append=no
[/music]
[music]
name=the_city_falls.ogg
append=yes
[/music]
[/then]
[/if]
[if]
@ -103,6 +108,11 @@
canrecruit=yes
[/unit]
{ALLOW_RECRUIT (Thug,Bandit,Footpad,Outlaw,Poacher,Trapper,Thief,Rogue)}
[music]
name=battle.ogg
append=no
[/music]
[/then]
[/if]
[if]
@ -120,6 +130,16 @@
canrecruit=yes
[/unit]
{ALLOW_RECRUIT (Elvish Figher,Elvish Hero,Elvish Captain,Elvish Archer,Elvish Ranger,Elvish Marksman,Elvish Shaman,Elvish Sorceress,Elvish Druid,Elvish Scout,Elvish Rider,Wose)}
[music]
name=knolls.ogg
immediate=yes
append=no
[/music]
[music]
name=the_city_falls.ogg
append=yes
[/music]
[/then]
[/if]
[if]
@ -137,6 +157,16 @@
canrecruit=yes
[/unit]
{ALLOW_RECRUIT (Dwarvish Figher,Dwarvish Steelclad,Dwarvish Thunderer,Dwarvish Thunderguard,Dwarvish Stalwart,Dwarvish Guardsman,Dwarvish Ulfserker,Dwarvish Berserker,Gryphon Rider,Gryphon Master)}
[music]
name=battle.ogg
immediate=yes
append=no
[/music]
[music]
name=underground.ogg
append=yes
[/music]
[/then]
[/if]
[if]
@ -154,6 +184,16 @@
canrecruit=yes
[/unit]
{ALLOW_RECRUIT (Orcish Warrior,Orcish Slayer,Orcish Crossbowman,Troll,Troll Rocklobber)}
[music]
name=northerners.ogg
immediate=yes
append=no
[/music]
[music]
name=battle.ogg
append=yes
[/music]
[/then]
[/if]
@ -197,14 +237,13 @@
role=second
[/role]
[music]
name=elf-land.ogg
play_once=yes
name=elvish-theme.ogg
immediate=yes
ms_after=10000
append=no
[/music]
{DIALOGUE_FAEA_END}
[endlevel]
result=victory
result=continue_no_save
next_scenario=null
[/endlevel]
[/then]
@ -212,6 +251,29 @@
[/event]
[/then]
[/if]
# play only sad music after a few repetitions
[if]
[variable]
name=timesForever
greater_than=4
[/variable]
[then]
[music]
name=the_king_is_dead.ogg
immediate=yes
append=no
[/music]
[music]
name=elvish-theme.ogg
append=yes
[/music]
[music]
name=nunc_dimittis.ogg
append=yes
[/music]
[/then]
[/if]
[/event]
[event]