Fixes from the SpellingMistakes page.

This commit is contained in:
Eric S. Raymond 2008-08-19 08:51:32 +00:00
parent ccc03df4b4
commit c0de737d12
12 changed files with 15 additions and 15 deletions

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@ -222,7 +222,7 @@
[/message]
[message]
speaker=Delfador
message= _ "I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We met them; not here, but on the road from Weldin, at Tath. We were outnumbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life."
message= _ "I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We met them; not here, but on the road from Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life."
[/message]
[message]
speaker=Konrad

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@ -207,7 +207,7 @@
[/message]
[message]
x,y=6,23
message= _ "I am a merman, dweller of the vast oceans! Do not ask me what I am doing in a cave. My lord can be somewhat eccentric. We are fighting at the side of your fellow cave-dwellers to drive back the orcs and trolls."
message= _ "I am of the merfolk, dweller of the vast oceans! Do not ask me what I am doing in a cave. My lord can be somewhat eccentric. We are fighting at the side of your fellow cave-dwellers to drive back the orcs and trolls."
[/message]
[message]
speaker=Ulfdain

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@ -2588,7 +2588,7 @@
#endif
[message]
speaker=Malifor
message= _ "You invaded my kingdom, drove me from my mines, raided my dungeon, and plundered my treasury Your audacity ends here!"
message= _ "You invaded my kingdom, drove me from my mines, raided my dungeon, and plundered my treasury. Your audacity ends here!"
[/message]
# Second malifor line doesn't have sense without at least one White Mage around, for this reason we need to check for their presence.
# I'm not assuming that they might die before, but they might not have been freed at this point.

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@ -91,7 +91,7 @@
[/part]
[part]
story= _ "Abhai: You haven't? It was an ancient artifact even when I was young. They say it was crafted by the Great Gods themselves, and given to the first true Ruler of Men to ensure peace, harmony and above all - justice. For for hundreds of years now, it passed from king to successor. Ever since it has been wielded by men, the ruling class never became corrupt, the people never lacked justice and neither evil nor wars ever troubled the land."
story= _ "Abhai: You haven't? It was an ancient artifact even when I was young. They say it was crafted by the Great Gods themselves, and given to the first true Ruler of Men to ensure peace, harmony and above all - justice. For hundreds of years now, it passed from king to successor. Ever since it has been wielded by men, the ruling class never became corrupt, the people never lacked justice and neither evil nor wars ever troubled the land."
#background=Abhai.jpg
[/part]

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@ -224,7 +224,7 @@
[message]
speaker="Kapou'e"
message= _ "Don't be afraid. If any more human-worms come we'll deal with them the way we did the last batch!"
message= _ "Don't be afraid. If any more human-worms come, we'll deal with them the way we did the last batch!"
[/message]
[message]

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@ -282,7 +282,7 @@
[message]
speaker="Angarthing"
message=_"That may not be a blessing. Something frightened those orcs we fought enough to make them push west into Alliance territory. Don't you wonder what it was?"
message=_"That may not be a blessing. Something frightened those orcs we fought among the bandit villages, enough to make them push west into Alliance territory. Don't you wonder what it was?"
[/message]
[message]

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@ -252,14 +252,14 @@
speaker="Masked Dwarf Leader"
message=_"If you were a witness of the true people, you would not let a dirtgrubber hide behind your robes. I deny you!"
[/message]
[message]
speaker="Aiglondur"
message=_"Up axes!"
[/message]
[message]
speaker="Angarthing"
message=_"The Law speaks: you are cast out. You are un-dwarf. I AM A WITNESS!"
[/message]
[message]
speaker="Aiglondur"
message=_"Up axes!"
[/message]
[objectives]
side="1"

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@ -709,7 +709,7 @@
[/message]
[message]
id=Deoran
message= _"I was a fool to waste my words on you. Prepare to meet your beloved Mebrin - or should I say Mal M'brin - in hell, elves !"
message= _"I was a fool to waste my words on you. Prepare to meet your beloved Mebrin - or should I say Mal M'brin - in hell, elves!"
[/message]
[/then]
[else]

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@ -587,7 +587,7 @@
[message]
speaker=narrator
message=_"Garak colapses to the ground with own blade sticking form his chest."
message=_"Garak collapses to the ground with own blade sticking from his chest."
image=wesnoth-icon.png
[/message]
[kill]

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@ -278,7 +278,7 @@ While most units have three levels, not all do. Occasional units (such as <ref>d
title= _ "Healing"
text= _ "In combat, your units will inevitably take damage. When a unit <ref>dst='experience_and_advancement' text='advances'</ref>, it will heal fully. This can happen as you finish fighting an enemy, whether it is your turn or not. Wesnoth offers several other ways for your units to heal, all of which take place at the beginning of your turn, before you take action." + _"
Resting: A unit which neither moves, attacks, nor is attacked will heal 2HP in its next turn." + _"
Resting: A unit which neither moves, attacks, nor is attacked will heal 2 HP in its next turn." + _"
Villages: A unit which starts a turn in a village will heal 8HP." + _"
<ref>dst='ability_regenerates' text='Regeneration'</ref>: Certain units (such as trolls) will automatically heal 8HP every turn." + _"
Healing units: Units with the <ref>dst='ability_heals +4' text='Heals'</ref> ability will heal each allied adjacent unit, usually <ref>dst='ability_heals +4' text='4HP'</ref> or <ref>dst='ability_heals +8' text='8HP'</ref> per turn, or prevent Poison from causing that unit damage." + _"

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@ -240,7 +240,7 @@ Trolls have inhabited the mountains of the Great Continent longer than the dwarv
plural_name= _ "race+plural^Undead"
description= _"Undead are not really a single race of creatures, although often treated as such. Almost any dead creature can, by a sufficiently skilled necromancer, be reanimated and rise again in undeath. Undead are for the most part unnatural but mindless constructs, obeying whoever created them without question nor thought. A greater mystery of necromancy is in how constructs are sustained without continuous effort from the necromancer. An undead creature does not require the constant attention of the necromancer to command and sustain, but can work autonomously according to the commands of it's master. Only rarely, perhaps once every few months, does the necromancer need to maintain his creation.
Necromancy is almost solely limited to humans. Even the legends of magically apt races like elves and mermen tell of very few of their kind who have ever delved in the dark arts. It is surmised that necromantic magic requires great adaptability and a flexible mind, extremes of which are most commonly found in humans.The ultimate goal of most necromancers is to turn the same art of preserving and imbuing life upon themselves, to alter themselves at whatever cost, to ultimately escape death by preserving their own mind and spirit.
Necromancy is almost solely limited to humans. Even the legends of magically apt races like elves and mermen tell of very few of their kind who have ever delved in the dark arts. It is surmised that necromantic magic requires great adaptability and a flexible mind, extremes of which are most commonly found in humans. The ultimate goal of most necromancers is to turn the same art of preserving and imbuing life upon themselves, to alter themselves at whatever cost, to ultimately escape death by preserving their own mind and spirit.
<header>text='Geography'</header>
While undead lords arrived on the Great Continent in considerable numbers only in the wake of Haldric I, they were not completely unheard of by elves and dwarves before that."

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@ -2114,7 +2114,7 @@ private:
register_alias("emote", "me");
register_command("whisper", &chat_command_handler::do_whisper,
_("Sends a private message. "
"You can't send messages to players that control "
"You can't send messages to players that don't control "
"a side in a running game you are in."), "<nick> <message>");
register_alias("whisper", "msg");
register_alias("whisper", "m");