Separate 'Road' so it's no longer an alias of Grassland;...
...it now has its own attribute in all movetypes in mainline, currently with stats identical to grassland. This fixes the "Road (Grassland)" problem in the game and editor status bars.
This commit is contained in:
parent
79a0b8fcfb
commit
149d6fb932
12 changed files with 166 additions and 5 deletions
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@ -5,6 +5,10 @@ Version 1.5.0-svn:
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* added VICTORY_AND_DEFEAT_MUSIC macro - not wiring it in in trunk
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content, in the hope that we get engine support for this soon, but it's
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here to use in the meantime
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* 'road' is no longer aliased to grassland. It now has its own key in
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movetypes. Note! This will create compatibility issues with UMC
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that relies on a grassland= in a movetype or [defense] tag to also
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set stats for roads.
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Version 1.4:
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* language and i18n:
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@ -20,6 +20,7 @@
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shallow_water=1
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swamp_water=1
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grassland=1
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road=1
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sand=1
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forest=1
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hills=1
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@ -518,6 +518,7 @@
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[movement_costs]
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cave=99
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grassland=99
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road=99
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[/movement_costs]
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[/effect]
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[/object]
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@ -544,6 +545,7 @@
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[movement_costs]
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cave=99
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grassland=99
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road=99
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[/movement_costs]
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[/effect]
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[/object]
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@ -1823,6 +1825,7 @@
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[movement_costs]
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cave=99
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grassland=99
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road=99
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[/movement_costs]
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[/effect]
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[/object]
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@ -1869,6 +1872,7 @@
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[movement_costs]
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cave=99
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grassland=99
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road=99
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[/movement_costs]
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[/effect]
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[/object]
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@ -11,6 +11,7 @@
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[movement_costs]
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cave=99
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grassland=99
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road=99
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[/movement_costs]
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[resistance]
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blade=0
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@ -12,6 +12,7 @@
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[movement_costs]
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cave=99
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grassland=99
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road=99
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[/movement_costs]
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[resistance]
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blade=110
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@ -13,6 +13,7 @@
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[movement_costs]
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cave=99
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grassland=99
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road=99
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[/movement_costs]
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[resistance]
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blade=110
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@ -11,6 +11,7 @@
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[movement_costs]
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cave=99
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grassland=99
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road=99
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[/movement_costs]
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[defense]
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cave=50
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@ -9,6 +9,7 @@
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[movement_costs]
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cave=99
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grassland=99
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road=99
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[/movement_costs]
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experience=30
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unit_description= _ "Haunts are the tortured souls of those who have died suddenly and never been laid to rest. Paralyzed by the shock of their death, they are cursed to forever haunt the place of their death and relive their final moments over and over and over."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+{SPECIAL_NOTES_ARCANE}
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@ -6,12 +6,17 @@
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# each "[terrain] id=some_id" corresponds to "[section] id=terrain_some_id"
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# or "[topic] id=terrain_some_id" identifying its description in [help]
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# The moveclass attributes aren't used yet. They correspond to the movetype
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# terrains plus "chasm" (passible to fliers only) and "impassable". Someday
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# we'll use these to compute movement costs.
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[terrain]
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symbol_image=void
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editor_image=off-map/offmap-editor
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id=off_map
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name= _ "None"
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string=_off^_usr # wmllint: ignore
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moveclass=impassable
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[/terrain]
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[terrain]
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@ -40,6 +45,7 @@
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unit_height_adjust=-2
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aliasof=Aa
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editor_group=frozen
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moveclass=tundra
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[/terrain]
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[terrain]
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@ -48,6 +54,7 @@
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name= _ "Snow"
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string=Aa
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editor_group=frozen
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moveclass=tundra
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[/terrain]
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#
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@ -62,6 +69,7 @@
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string=Ww^Bw|
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aliasof=Gg, Ww
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editor_group=bridge, water
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moveclass=road
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[/terrain]
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[terrain]
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@ -71,6 +79,7 @@
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string=Ww^Bw/
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aliasof=Gg, Ww
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editor_group=bridge, water
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moveclass=road
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[/terrain]
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[terrain]
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@ -80,6 +89,7 @@
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string=Ww^Bw\
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aliasof=Gg, Ww
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editor_group=bridge, water
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moveclass=road
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[/terrain]
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# >>>>>>>> Deep Water Bridge
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@ -90,6 +100,7 @@
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string=Wo^Bw|
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aliasof=Gg, Wo
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editor_group=bridge, water
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moveclass=road
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[/terrain]
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[terrain]
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@ -99,6 +110,7 @@
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string=Wo^Bw/
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aliasof=Gg, Wo
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editor_group=bridge, water
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moveclass=road
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[/terrain]
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[terrain]
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@ -108,6 +120,7 @@
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string=Wo^Bw\
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aliasof=Gg, Wo
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editor_group=bridge, water
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moveclass=road
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[/terrain]
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# >>>>>>>> Swamp Water Bridge
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@ -118,6 +131,7 @@
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string=Ss^Bw|
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aliasof=Gg, Ss
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editor_group=bridge, water
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moveclass=road
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[/terrain]
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[terrain]
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@ -127,6 +141,7 @@
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string=Ss^Bw/
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aliasof=Gg, Ss
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editor_group=bridge, water
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moveclass=road
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[/terrain]
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[terrain]
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@ -136,6 +151,7 @@
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string=Ss^Bw\
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aliasof=Gg, Ss
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editor_group=bridge, water
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moveclass=road
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[/terrain]
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# >>>>>>>> Chasm Bridge
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@ -147,6 +163,7 @@
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string=Qxu^Bs|
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aliasof=Uu,Qxu
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editor_group=bridge, cave
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moveclass=castle
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[/terrain]
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[terrain]
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@ -157,6 +174,7 @@
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string=Qxu^Bs/
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aliasof=Uu,Qxu
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editor_group=bridge, cave
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moveclass=castle
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[/terrain]
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[terrain]
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@ -167,6 +185,7 @@
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string=Qxu^Bs\
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aliasof=Uu,Qxu
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editor_group=bridge, cave
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moveclass=castle
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[/terrain]
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@ -179,6 +198,7 @@
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string=Ql^Bs|
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aliasof=Uu,Qlf
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editor_group=bridge, cave
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moveclass=castle
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[/terrain]
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[terrain]
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@ -189,6 +209,7 @@
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string=Ql^Bs/
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aliasof=Uu,Qlf
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editor_group=bridge, cave
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moveclass=castle
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[/terrain]
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[terrain]
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@ -199,6 +220,7 @@
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string=Ql^Bs\
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aliasof=Uu,Qlf
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editor_group=bridge, cave
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moveclass=castle
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[/terrain]
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@ -215,6 +237,7 @@
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle
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moveclass=castle
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[/terrain]
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[terrain]
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@ -225,6 +248,7 @@
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle
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moveclass=castle
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[/terrain]
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[terrain]
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@ -236,6 +260,7 @@
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle
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moveclass=castle
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[/terrain]
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[terrain]
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@ -247,6 +272,7 @@
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unit_height_adjust=0
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recruit_onto=true
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editor_group=castle, cave
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moveclass=castle
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[/terrain]
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[terrain]
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@ -258,6 +284,7 @@
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle
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moveclass=castle
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[/terrain]
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[terrain]
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@ -270,6 +297,7 @@
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle, water
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moveclass=shallow_water
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[/terrain]
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[terrain]
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@ -282,6 +310,7 @@
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unit_height_adjust=3
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recruit_onto=true
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editor_group=castle, water
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moveclass=swamp water
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[/terrain]
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#this is commented-out until someone actually makes it work
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@ -307,6 +336,7 @@
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recruit_from=true
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recruit_onto=true
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editor_group=castle
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moveclass=castle
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[/terrain]
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[terrain]
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recruit_from=true
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recruit_onto=true
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editor_group=castle
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moveclass=castle
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[/terrain]
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[terrain]
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@ -331,6 +362,7 @@
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recruit_from=true
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recruit_onto=true
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editor_group=castle
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moveclass=castle
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[/terrain]
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[terrain]
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@ -343,6 +375,7 @@
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recruit_from=true
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recruit_onto=true
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editor_group=castle, cave
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moveclass=castle
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[/terrain]
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[terrain]
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@ -355,6 +388,7 @@
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recruit_from=true
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recruit_onto=true
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editor_group=castle
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moveclass=castle
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[/terrain]
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[terrain]
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@ -367,6 +401,7 @@
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recruit_from=true
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recruit_onto=true
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editor_group=castle, water
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moveclass=castle
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[/terrain]
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[terrain]
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@ -379,6 +414,7 @@
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recruit_from=true
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recruit_onto=true
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editor_group=castle, water
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moveclass=castle
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[/terrain]
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#this is commented-out until someone actually makes it work
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@ -402,6 +438,7 @@
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string=Dd^Dc
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aliasof=Ds
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editor_group=desert
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moveclass=sand
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[/terrain]
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#New desert
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@ -412,6 +449,7 @@
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string=Dd
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aliasof=Ds
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editor_group=desert
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moveclass=sand
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[/terrain]
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#UtbS sand rubble
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@ -422,6 +460,7 @@
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string=Dd^Dr
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aliasof=Hh
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editor_group=desert
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moveclass=sand
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[/terrain]
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#Old desert
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@ -431,6 +470,7 @@
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name= _ "Sand"
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string=Ds
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editor_group=desert
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moveclass=sand
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[/terrain]
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[terrain]
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heals=8
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#gives_income=true
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editor_group=desert, forest
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moveclass=sand
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[/terrain]
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#
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@ -456,6 +497,7 @@
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aliasof=Aa, Gs^Fp
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mvt_alias=-,Aa, Gs^Fp
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editor_group=frozen, forest
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moveclass=forest
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[/terrain]
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[terrain]
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@ -465,6 +507,7 @@
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string=Gg^Fet
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aliasof=Gs^Fp
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editor_group=forest
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moveclass=forest
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[/terrain]
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[terrain]
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name= _ "Forest"
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string=Gs^Fp
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editor_group=forest
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moveclass=forest
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[/terrain]
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[terrain]
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string=Gs^Ft
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aliasof=Gs^Fp
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editor_group=forest
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moveclass=forest
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[/terrain]
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#
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@ -494,6 +539,7 @@
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name= _ "Grassland"
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string=Gg
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editor_group=flat
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moveclass=grassland
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[/terrain]
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[terrain]
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string=Ggf
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aliasof=Gg
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editor_group=flat
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moveclass=grassland
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[/terrain]
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[terrain]
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@ -512,6 +559,7 @@
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string=Gg^Wm
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aliasof=Gg
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editor_group=flat
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moveclass=grassland
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[/terrain]
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[terrain]
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string=Gs
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aliasof=Gg
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editor_group=flat
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moveclass=grassland
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[/terrain]
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#
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@ -535,6 +584,7 @@
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aliasof=Aa, Hh
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mvt_alias=-,Aa, Hh
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editor_group=frozen, rough
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moveclass=hills
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[/terrain]
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[terrain]
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aliasof=Ds, Hh
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mvt_alias=-,Ds,Hh
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editor_group=desert, rough
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moveclass=hills
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[/terrain]
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[terrain]
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@ -553,6 +604,7 @@
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name= _ "Hills"
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string=Hh
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editor_group=rough
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moveclass=hills
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[/terrain]
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#
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@ -566,6 +618,7 @@
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string=Md
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aliasof=Mm
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editor_group=rough
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moveclass=mountains
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[/terrain]
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[terrain]
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@ -574,6 +627,7 @@
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name= _ "Mountains"
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string=Mm
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editor_group=rough
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moveclass=mountains
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[/terrain]
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#
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@ -586,6 +640,7 @@
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name= _ "Chasm"
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string=Qxu
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editor_group=cave
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moveclass=chasm
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[/terrain]
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[terrain]
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@ -596,6 +651,7 @@
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aliasof=Qxu
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light=25
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editor_group=cave
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moveclass=chasm
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[/terrain]
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[terrain]
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@ -606,6 +662,7 @@
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aliasof=Qxu
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light=25
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editor_group=cave
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moveclass=chasm
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[/terrain]
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#
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@ -617,8 +674,8 @@
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id=road
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name= _ "Road"
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string=Rd
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aliasof=Gg
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editor_group=desert, flat
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moveclass=road
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[/terrain]
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[terrain]
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@ -626,8 +683,8 @@
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id=dirt
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name= _ "Dirt"
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string=Re
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aliasof=Gg
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editor_group=flat
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moveclass=road
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[/terrain]
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||||
|
||||
[terrain]
|
||||
|
@ -635,8 +692,8 @@
|
|||
id=road
|
||||
name= _ "Road"
|
||||
string=Rr
|
||||
aliasof=Gg
|
||||
editor_group=flat
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -644,8 +701,8 @@
|
|||
id=stone_path
|
||||
name= _ "Road"
|
||||
string=Rp
|
||||
aliasof=Gg
|
||||
editor_group=flat
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -655,6 +712,7 @@
|
|||
string=Re^Gvs
|
||||
aliasof=Gg
|
||||
editor_group=flat
|
||||
moveclass=grassland
|
||||
[/terrain]
|
||||
|
||||
#
|
||||
|
@ -669,6 +727,7 @@
|
|||
submerge=0.4
|
||||
unit_height_adjust=-3
|
||||
editor_group=water
|
||||
moveclass=swamp
|
||||
[/terrain]
|
||||
|
||||
#
|
||||
|
@ -681,6 +740,7 @@
|
|||
name= _ "Cave"
|
||||
string=Uu
|
||||
editor_group=cave
|
||||
moveclass=cave
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -691,6 +751,7 @@
|
|||
aliasof=Uu
|
||||
light=25
|
||||
editor_group=cave
|
||||
moveclass=cave
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -699,6 +760,7 @@
|
|||
name= _ "Mushroom Grove"
|
||||
string=Uu^Uf
|
||||
editor_group=cave
|
||||
moveclass=cave
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -708,6 +770,7 @@
|
|||
string=Re^Uf
|
||||
aliasof=Uu^Uf
|
||||
editor_group=forest
|
||||
moveclass=forest
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -718,6 +781,7 @@
|
|||
aliasof=Uu^Uf
|
||||
light=25
|
||||
editor_group=cave
|
||||
moveclass=forest
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -728,6 +792,7 @@
|
|||
aliasof=Uu, Hh
|
||||
mvt_alias=-,Uu, Hh
|
||||
editor_group=cave, rough
|
||||
moveclass=hills
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -736,9 +801,10 @@
|
|||
name= _ "Rockbound Cave Lit"
|
||||
string=Uh^Ii
|
||||
aliasof=Uu, Hh
|
||||
mvt_alias=-,Uu, Hh
|
||||
light=25
|
||||
mvt_alias=-,Uu, Hh
|
||||
editor_group=cave, rough
|
||||
moveclass=hills
|
||||
[/terrain]
|
||||
|
||||
#
|
||||
|
@ -756,6 +822,7 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village, desert
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -767,6 +834,7 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village, desert
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
# Elven
|
||||
|
@ -780,6 +848,7 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village, frozen
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -791,6 +860,7 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
# Human
|
||||
|
@ -804,6 +874,7 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village, frozen
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -814,6 +885,7 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -825,6 +897,7 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village, rough
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -836,6 +909,7 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village, frozen, rough
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -847,6 +921,7 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village, rough
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -858,6 +933,7 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
# Underground
|
||||
|
@ -871,6 +947,7 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village, cave
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -882,6 +959,7 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village, cave
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -892,6 +970,7 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=village
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
# Water Village
|
||||
|
@ -907,6 +986,7 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=water, village
|
||||
moveclass=shallow_water
|
||||
[/terrain]
|
||||
|
||||
# Swamp
|
||||
|
@ -920,6 +1000,7 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=water, village
|
||||
moveclass=swamp
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -931,6 +1012,7 @@
|
|||
heals=8
|
||||
gives_income=true
|
||||
editor_group=water, village
|
||||
moveclass=shallow_water
|
||||
[/terrain]
|
||||
|
||||
#
|
||||
|
@ -945,6 +1027,7 @@
|
|||
submerge=0.5
|
||||
unit_height_adjust=-3
|
||||
editor_group=water
|
||||
moveclass=deep_water
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -955,6 +1038,7 @@
|
|||
submerge=0.4
|
||||
unit_height_adjust=-4
|
||||
editor_group=water
|
||||
moveclass=shallow_water
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -966,6 +1050,7 @@
|
|||
submerge=0.3
|
||||
unit_height_adjust=-4
|
||||
editor_group=water
|
||||
moveclass=road
|
||||
[/terrain]
|
||||
|
||||
#
|
||||
|
@ -979,6 +1064,7 @@
|
|||
string=Mm^Xm
|
||||
aliasof=Xu
|
||||
editor_group=rough,wall
|
||||
moveclass=impassable
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -988,6 +1074,7 @@
|
|||
string=Md^Xm
|
||||
aliasof=Xu
|
||||
editor_group=rough,wall
|
||||
moveclass=impassable
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -997,6 +1084,7 @@
|
|||
name= _ "Cave Wall"
|
||||
string=Xu
|
||||
editor_group=cave,wall
|
||||
moveclass=impassable
|
||||
[/terrain]
|
||||
|
||||
[terrain]
|
||||
|
@ -1007,4 +1095,5 @@
|
|||
string=Xv
|
||||
aliasof=Xu
|
||||
editor_group=flat,wall
|
||||
moveclass=impassable
|
||||
[/terrain]
|
||||
|
|
|
@ -268,6 +268,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=3
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=2
|
||||
hills=2
|
||||
|
@ -286,6 +287,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=80
|
||||
grassland=60
|
||||
road=60
|
||||
sand=70
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -316,6 +318,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=3
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=2
|
||||
hills=1
|
||||
|
@ -334,6 +337,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=70
|
||||
grassland=60
|
||||
road=60
|
||||
sand=70
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -364,6 +368,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=2
|
||||
swamp_water=2
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=2
|
||||
hills=1
|
||||
|
@ -382,6 +387,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=80
|
||||
grassland=70
|
||||
road=70
|
||||
sand=70
|
||||
forest=60
|
||||
hills=50
|
||||
|
@ -412,6 +418,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=4
|
||||
swamp_water=4
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=2
|
||||
hills=3
|
||||
|
@ -430,6 +437,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=90
|
||||
swamp_water=90
|
||||
grassland=70
|
||||
road=70
|
||||
sand=80
|
||||
forest=60
|
||||
hills=60
|
||||
|
@ -460,6 +468,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=2
|
||||
swamp_water=2
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=2
|
||||
hills=2
|
||||
|
@ -478,6 +487,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=60
|
||||
swamp_water=60
|
||||
grassland=40
|
||||
road=40
|
||||
sand=60
|
||||
forest=30
|
||||
hills=30
|
||||
|
@ -508,6 +518,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=4
|
||||
swamp_water=4
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=3
|
||||
hills=2
|
||||
|
@ -526,6 +537,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=80
|
||||
grassland=60
|
||||
road=60
|
||||
sand=70
|
||||
forest=70
|
||||
hills=60
|
||||
|
@ -556,6 +568,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=2
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=1
|
||||
hills=2
|
||||
|
@ -574,6 +587,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=70
|
||||
grassland=60
|
||||
road=60
|
||||
sand=70
|
||||
forest=30
|
||||
hills=50
|
||||
|
@ -605,6 +619,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=1
|
||||
swamp_water=1
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
|
@ -623,6 +638,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=60
|
||||
swamp_water=60
|
||||
grassland=50
|
||||
road=50
|
||||
sand=60
|
||||
forest=30
|
||||
hills=50
|
||||
|
@ -653,6 +669,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=2
|
||||
swamp_water=2
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=1
|
||||
hills=2
|
||||
|
@ -671,6 +688,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=70
|
||||
grassland=80
|
||||
road=80
|
||||
sand=80
|
||||
forest=60
|
||||
hills=70
|
||||
|
@ -702,6 +720,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=1
|
||||
swamp_water=1
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
|
@ -720,6 +739,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=50
|
||||
swamp_water=50
|
||||
grassland=50
|
||||
road=50
|
||||
sand=50
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -751,6 +771,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=1
|
||||
swamp_water=1
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
|
@ -769,6 +790,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=40
|
||||
swamp_water=40
|
||||
grassland=40
|
||||
road=40
|
||||
sand=40
|
||||
forest=40
|
||||
hills=40
|
||||
|
@ -799,6 +821,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=2
|
||||
swamp_water=2
|
||||
grassland=4
|
||||
road=4
|
||||
sand=4
|
||||
forest=5
|
||||
hills=5
|
||||
|
@ -817,6 +840,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=50
|
||||
swamp_water=40
|
||||
grassland=70
|
||||
road=70
|
||||
sand=70
|
||||
forest=70
|
||||
hills=70
|
||||
|
@ -847,6 +871,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=1
|
||||
swamp_water=1
|
||||
grassland=2
|
||||
road=2
|
||||
sand=2
|
||||
forest=5
|
||||
hills=5
|
||||
|
@ -865,6 +890,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=40
|
||||
swamp_water=40
|
||||
grassland=70
|
||||
road=70
|
||||
sand=70
|
||||
forest=70
|
||||
hills=70
|
||||
|
@ -895,6 +921,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=1
|
||||
swamp_water=1
|
||||
grassland=2
|
||||
road=2
|
||||
sand=1
|
||||
forest=3
|
||||
hills=3
|
||||
|
@ -913,6 +940,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=40
|
||||
swamp_water=40
|
||||
grassland=70
|
||||
road=70
|
||||
sand=60
|
||||
forest=60
|
||||
hills=60
|
||||
|
@ -944,6 +972,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=1
|
||||
swamp_water=2
|
||||
grassland=99
|
||||
road=99
|
||||
sand=99
|
||||
forest=99
|
||||
hills=99
|
||||
|
@ -962,6 +991,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=50
|
||||
swamp_water=60
|
||||
grassland=50
|
||||
road=50
|
||||
sand=50
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -992,6 +1022,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=3
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
|
@ -1010,6 +1041,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=80
|
||||
grassland=70
|
||||
road=70
|
||||
sand=70
|
||||
forest=70
|
||||
hills=40
|
||||
|
@ -1040,6 +1072,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=3
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
|
@ -1058,6 +1091,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=80
|
||||
grassland=70
|
||||
road=70
|
||||
sand=70
|
||||
forest=70
|
||||
hills=40
|
||||
|
@ -1088,6 +1122,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=2
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=2
|
||||
hills=2
|
||||
|
@ -1106,6 +1141,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=70
|
||||
grassland=60
|
||||
road=60
|
||||
sand=70
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -1136,6 +1172,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=2
|
||||
swamp_water=2
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=2
|
||||
hills=2
|
||||
|
@ -1154,6 +1191,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=70
|
||||
grassland=60
|
||||
road=60
|
||||
sand=70
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -1185,6 +1223,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=1
|
||||
swamp_water=1
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
|
@ -1203,6 +1242,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=50
|
||||
swamp_water=50
|
||||
grassland=50
|
||||
road=50
|
||||
sand=50
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -1234,6 +1274,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=2
|
||||
swamp_water=1
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
|
@ -1252,6 +1293,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=50
|
||||
swamp_water=50
|
||||
grassland=50
|
||||
road=50
|
||||
sand=50
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -1283,6 +1325,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=1
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
|
@ -1301,6 +1344,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=50
|
||||
swamp_water=50
|
||||
grassland=50
|
||||
road=50
|
||||
sand=50
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -1332,6 +1376,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=1
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=2
|
||||
hills=1
|
||||
|
@ -1350,6 +1395,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=60
|
||||
swamp_water=40
|
||||
grassland=60
|
||||
road=60
|
||||
sand=40
|
||||
forest=40
|
||||
hills=40
|
||||
|
@ -1381,6 +1427,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=99
|
||||
swamp_water=99
|
||||
grassland=99
|
||||
road=99
|
||||
sand=99
|
||||
forest=99
|
||||
hills=99
|
||||
|
@ -1399,6 +1446,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=50
|
||||
swamp_water=50
|
||||
grassland=50
|
||||
road=50
|
||||
sand=50
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -1430,6 +1478,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=2
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=2
|
||||
hills=3
|
||||
|
@ -1448,6 +1497,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=70
|
||||
swamp_water=60
|
||||
grassland=60
|
||||
road=60
|
||||
sand=60
|
||||
forest=50
|
||||
hills=50
|
||||
|
@ -1483,6 +1533,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=1
|
||||
swamp_water=1
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=1
|
||||
hills=1
|
||||
|
@ -1501,6 +1552,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=70
|
||||
grassland=70
|
||||
road=70
|
||||
sand=60
|
||||
forest=60
|
||||
hills=60
|
||||
|
@ -1534,6 +1586,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=3
|
||||
swamp_water=3
|
||||
grassland=1
|
||||
road=1
|
||||
sand=1
|
||||
forest=2
|
||||
hills=1
|
||||
|
@ -1552,6 +1605,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
|
|||
shallow_water=80
|
||||
swamp_water=80
|
||||
grassland=70
|
||||
road=70
|
||||
sand=60
|
||||
forest=60
|
||||
hills=60
|
||||
|
|
|
@ -78,6 +78,7 @@
|
|||
replace=true
|
||||
[movement_costs]
|
||||
grassland=1
|
||||
road=1
|
||||
sand=2
|
||||
forest=2
|
||||
cavewall=3
|
||||
|
|
|
@ -6,6 +6,9 @@ Version 1.5.0-svn:
|
|||
* language and i18n:
|
||||
* updated translations: Dutch, French, Galician, Japanese.
|
||||
|
||||
* Miscellaneous and bug fixes
|
||||
* Roads no longer display as "Road (Grassland)".
|
||||
|
||||
Version 1.4:
|
||||
* Language and translations
|
||||
* Updated translations: Catalan, Chinese, Czech, Danish, Dutch, Esperanto,
|
||||
|
|
Loading…
Add table
Reference in a new issue