Separate 'Road' so it's no longer an alias of Grassland;...

...it now has its own attribute in all movetypes in mainline,
currently with stats identical to grassland.  This fixes the "Road
(Grassland)" problem in the game and editor status bars.
This commit is contained in:
Eric S. Raymond 2008-03-04 08:54:37 +00:00
parent 79a0b8fcfb
commit 149d6fb932
12 changed files with 166 additions and 5 deletions

View file

@ -5,6 +5,10 @@ Version 1.5.0-svn:
* added VICTORY_AND_DEFEAT_MUSIC macro - not wiring it in in trunk
content, in the hope that we get engine support for this soon, but it's
here to use in the meantime
* 'road' is no longer aliased to grassland. It now has its own key in
movetypes. Note! This will create compatibility issues with UMC
that relies on a grassland= in a movetype or [defense] tag to also
set stats for roads.
Version 1.4:
* language and i18n:

View file

@ -20,6 +20,7 @@
shallow_water=1
swamp_water=1
grassland=1
road=1
sand=1
forest=1
hills=1

View file

@ -518,6 +518,7 @@
[movement_costs]
cave=99
grassland=99
road=99
[/movement_costs]
[/effect]
[/object]
@ -544,6 +545,7 @@
[movement_costs]
cave=99
grassland=99
road=99
[/movement_costs]
[/effect]
[/object]
@ -1823,6 +1825,7 @@
[movement_costs]
cave=99
grassland=99
road=99
[/movement_costs]
[/effect]
[/object]
@ -1869,6 +1872,7 @@
[movement_costs]
cave=99
grassland=99
road=99
[/movement_costs]
[/effect]
[/object]

View file

@ -11,6 +11,7 @@
[movement_costs]
cave=99
grassland=99
road=99
[/movement_costs]
[resistance]
blade=0

View file

@ -12,6 +12,7 @@
[movement_costs]
cave=99
grassland=99
road=99
[/movement_costs]
[resistance]
blade=110

View file

@ -13,6 +13,7 @@
[movement_costs]
cave=99
grassland=99
road=99
[/movement_costs]
[resistance]
blade=110

View file

@ -11,6 +11,7 @@
[movement_costs]
cave=99
grassland=99
road=99
[/movement_costs]
[defense]
cave=50

View file

@ -9,6 +9,7 @@
[movement_costs]
cave=99
grassland=99
road=99
[/movement_costs]
experience=30
unit_description= _ "Haunts are the tortured souls of those who have died suddenly and never been laid to rest. Paralyzed by the shock of their death, they are cursed to forever haunt the place of their death and relive their final moments over and over and over."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}+{SPECIAL_NOTES_ARCANE}

View file

@ -6,12 +6,17 @@
# each "[terrain] id=some_id" corresponds to "[section] id=terrain_some_id"
# or "[topic] id=terrain_some_id" identifying its description in [help]
# The moveclass attributes aren't used yet. They correspond to the movetype
# terrains plus "chasm" (passible to fliers only) and "impassable". Someday
# we'll use these to compute movement costs.
[terrain]
symbol_image=void
editor_image=off-map/offmap-editor
id=off_map
name= _ "None"
string=_off^_usr # wmllint: ignore
moveclass=impassable
[/terrain]
[terrain]
@ -40,6 +45,7 @@
unit_height_adjust=-2
aliasof=Aa
editor_group=frozen
moveclass=tundra
[/terrain]
[terrain]
@ -48,6 +54,7 @@
name= _ "Snow"
string=Aa
editor_group=frozen
moveclass=tundra
[/terrain]
#
@ -62,6 +69,7 @@
string=Ww^Bw|
aliasof=Gg, Ww
editor_group=bridge, water
moveclass=road
[/terrain]
[terrain]
@ -71,6 +79,7 @@
string=Ww^Bw/
aliasof=Gg, Ww
editor_group=bridge, water
moveclass=road
[/terrain]
[terrain]
@ -80,6 +89,7 @@
string=Ww^Bw\
aliasof=Gg, Ww
editor_group=bridge, water
moveclass=road
[/terrain]
# >>>>>>>> Deep Water Bridge
@ -90,6 +100,7 @@
string=Wo^Bw|
aliasof=Gg, Wo
editor_group=bridge, water
moveclass=road
[/terrain]
[terrain]
@ -99,6 +110,7 @@
string=Wo^Bw/
aliasof=Gg, Wo
editor_group=bridge, water
moveclass=road
[/terrain]
[terrain]
@ -108,6 +120,7 @@
string=Wo^Bw\
aliasof=Gg, Wo
editor_group=bridge, water
moveclass=road
[/terrain]
# >>>>>>>> Swamp Water Bridge
@ -118,6 +131,7 @@
string=Ss^Bw|
aliasof=Gg, Ss
editor_group=bridge, water
moveclass=road
[/terrain]
[terrain]
@ -127,6 +141,7 @@
string=Ss^Bw/
aliasof=Gg, Ss
editor_group=bridge, water
moveclass=road
[/terrain]
[terrain]
@ -136,6 +151,7 @@
string=Ss^Bw\
aliasof=Gg, Ss
editor_group=bridge, water
moveclass=road
[/terrain]
# >>>>>>>> Chasm Bridge
@ -147,6 +163,7 @@
string=Qxu^Bs|
aliasof=Uu,Qxu
editor_group=bridge, cave
moveclass=castle
[/terrain]
[terrain]
@ -157,6 +174,7 @@
string=Qxu^Bs/
aliasof=Uu,Qxu
editor_group=bridge, cave
moveclass=castle
[/terrain]
[terrain]
@ -167,6 +185,7 @@
string=Qxu^Bs\
aliasof=Uu,Qxu
editor_group=bridge, cave
moveclass=castle
[/terrain]
@ -179,6 +198,7 @@
string=Ql^Bs|
aliasof=Uu,Qlf
editor_group=bridge, cave
moveclass=castle
[/terrain]
[terrain]
@ -189,6 +209,7 @@
string=Ql^Bs/
aliasof=Uu,Qlf
editor_group=bridge, cave
moveclass=castle
[/terrain]
[terrain]
@ -199,6 +220,7 @@
string=Ql^Bs\
aliasof=Uu,Qlf
editor_group=bridge, cave
moveclass=castle
[/terrain]
@ -215,6 +237,7 @@
unit_height_adjust=3
recruit_onto=true
editor_group=castle
moveclass=castle
[/terrain]
[terrain]
@ -225,6 +248,7 @@
unit_height_adjust=3
recruit_onto=true
editor_group=castle
moveclass=castle
[/terrain]
[terrain]
@ -236,6 +260,7 @@
unit_height_adjust=3
recruit_onto=true
editor_group=castle
moveclass=castle
[/terrain]
[terrain]
@ -247,6 +272,7 @@
unit_height_adjust=0
recruit_onto=true
editor_group=castle, cave
moveclass=castle
[/terrain]
[terrain]
@ -258,6 +284,7 @@
unit_height_adjust=3
recruit_onto=true
editor_group=castle
moveclass=castle
[/terrain]
[terrain]
@ -270,6 +297,7 @@
unit_height_adjust=3
recruit_onto=true
editor_group=castle, water
moveclass=shallow_water
[/terrain]
[terrain]
@ -282,6 +310,7 @@
unit_height_adjust=3
recruit_onto=true
editor_group=castle, water
moveclass=swamp water
[/terrain]
#this is commented-out until someone actually makes it work
@ -307,6 +336,7 @@
recruit_from=true
recruit_onto=true
editor_group=castle
moveclass=castle
[/terrain]
[terrain]
@ -319,6 +349,7 @@
recruit_from=true
recruit_onto=true
editor_group=castle
moveclass=castle
[/terrain]
[terrain]
@ -331,6 +362,7 @@
recruit_from=true
recruit_onto=true
editor_group=castle
moveclass=castle
[/terrain]
[terrain]
@ -343,6 +375,7 @@
recruit_from=true
recruit_onto=true
editor_group=castle, cave
moveclass=castle
[/terrain]
[terrain]
@ -355,6 +388,7 @@
recruit_from=true
recruit_onto=true
editor_group=castle
moveclass=castle
[/terrain]
[terrain]
@ -367,6 +401,7 @@
recruit_from=true
recruit_onto=true
editor_group=castle, water
moveclass=castle
[/terrain]
[terrain]
@ -379,6 +414,7 @@
recruit_from=true
recruit_onto=true
editor_group=castle, water
moveclass=castle
[/terrain]
#this is commented-out until someone actually makes it work
@ -402,6 +438,7 @@
string=Dd^Dc
aliasof=Ds
editor_group=desert
moveclass=sand
[/terrain]
#New desert
@ -412,6 +449,7 @@
string=Dd
aliasof=Ds
editor_group=desert
moveclass=sand
[/terrain]
#UtbS sand rubble
@ -422,6 +460,7 @@
string=Dd^Dr
aliasof=Hh
editor_group=desert
moveclass=sand
[/terrain]
#Old desert
@ -431,6 +470,7 @@
name= _ "Sand"
string=Ds
editor_group=desert
moveclass=sand
[/terrain]
[terrain]
@ -442,6 +482,7 @@
heals=8
#gives_income=true
editor_group=desert, forest
moveclass=sand
[/terrain]
#
@ -456,6 +497,7 @@
aliasof=Aa, Gs^Fp
mvt_alias=-,Aa, Gs^Fp
editor_group=frozen, forest
moveclass=forest
[/terrain]
[terrain]
@ -465,6 +507,7 @@
string=Gg^Fet
aliasof=Gs^Fp
editor_group=forest
moveclass=forest
[/terrain]
[terrain]
@ -473,6 +516,7 @@
name= _ "Forest"
string=Gs^Fp
editor_group=forest
moveclass=forest
[/terrain]
[terrain]
@ -482,6 +526,7 @@
string=Gs^Ft
aliasof=Gs^Fp
editor_group=forest
moveclass=forest
[/terrain]
#
@ -494,6 +539,7 @@
name= _ "Grassland"
string=Gg
editor_group=flat
moveclass=grassland
[/terrain]
[terrain]
@ -503,6 +549,7 @@
string=Ggf
aliasof=Gg
editor_group=flat
moveclass=grassland
[/terrain]
[terrain]
@ -512,6 +559,7 @@
string=Gg^Wm
aliasof=Gg
editor_group=flat
moveclass=grassland
[/terrain]
[terrain]
@ -521,6 +569,7 @@
string=Gs
aliasof=Gg
editor_group=flat
moveclass=grassland
[/terrain]
#
@ -535,6 +584,7 @@
aliasof=Aa, Hh
mvt_alias=-,Aa, Hh
editor_group=frozen, rough
moveclass=hills
[/terrain]
[terrain]
@ -545,6 +595,7 @@
aliasof=Ds, Hh
mvt_alias=-,Ds,Hh
editor_group=desert, rough
moveclass=hills
[/terrain]
[terrain]
@ -553,6 +604,7 @@
name= _ "Hills"
string=Hh
editor_group=rough
moveclass=hills
[/terrain]
#
@ -566,6 +618,7 @@
string=Md
aliasof=Mm
editor_group=rough
moveclass=mountains
[/terrain]
[terrain]
@ -574,6 +627,7 @@
name= _ "Mountains"
string=Mm
editor_group=rough
moveclass=mountains
[/terrain]
#
@ -586,6 +640,7 @@
name= _ "Chasm"
string=Qxu
editor_group=cave
moveclass=chasm
[/terrain]
[terrain]
@ -596,6 +651,7 @@
aliasof=Qxu
light=25
editor_group=cave
moveclass=chasm
[/terrain]
[terrain]
@ -606,6 +662,7 @@
aliasof=Qxu
light=25
editor_group=cave
moveclass=chasm
[/terrain]
#
@ -617,8 +674,8 @@
id=road
name= _ "Road"
string=Rd
aliasof=Gg
editor_group=desert, flat
moveclass=road
[/terrain]
[terrain]
@ -626,8 +683,8 @@
id=dirt
name= _ "Dirt"
string=Re
aliasof=Gg
editor_group=flat
moveclass=road
[/terrain]
[terrain]
@ -635,8 +692,8 @@
id=road
name= _ "Road"
string=Rr
aliasof=Gg
editor_group=flat
moveclass=road
[/terrain]
[terrain]
@ -644,8 +701,8 @@
id=stone_path
name= _ "Road"
string=Rp
aliasof=Gg
editor_group=flat
moveclass=road
[/terrain]
[terrain]
@ -655,6 +712,7 @@
string=Re^Gvs
aliasof=Gg
editor_group=flat
moveclass=grassland
[/terrain]
#
@ -669,6 +727,7 @@
submerge=0.4
unit_height_adjust=-3
editor_group=water
moveclass=swamp
[/terrain]
#
@ -681,6 +740,7 @@
name= _ "Cave"
string=Uu
editor_group=cave
moveclass=cave
[/terrain]
[terrain]
@ -691,6 +751,7 @@
aliasof=Uu
light=25
editor_group=cave
moveclass=cave
[/terrain]
[terrain]
@ -699,6 +760,7 @@
name= _ "Mushroom Grove"
string=Uu^Uf
editor_group=cave
moveclass=cave
[/terrain]
[terrain]
@ -708,6 +770,7 @@
string=Re^Uf
aliasof=Uu^Uf
editor_group=forest
moveclass=forest
[/terrain]
[terrain]
@ -718,6 +781,7 @@
aliasof=Uu^Uf
light=25
editor_group=cave
moveclass=forest
[/terrain]
[terrain]
@ -728,6 +792,7 @@
aliasof=Uu, Hh
mvt_alias=-,Uu, Hh
editor_group=cave, rough
moveclass=hills
[/terrain]
[terrain]
@ -736,9 +801,10 @@
name= _ "Rockbound Cave Lit"
string=Uh^Ii
aliasof=Uu, Hh
mvt_alias=-,Uu, Hh
light=25
mvt_alias=-,Uu, Hh
editor_group=cave, rough
moveclass=hills
[/terrain]
#
@ -756,6 +822,7 @@
heals=8
gives_income=true
editor_group=village, desert
moveclass=road
[/terrain]
[terrain]
@ -767,6 +834,7 @@
heals=8
gives_income=true
editor_group=village, desert
moveclass=road
[/terrain]
# Elven
@ -780,6 +848,7 @@
heals=8
gives_income=true
editor_group=village, frozen
moveclass=road
[/terrain]
[terrain]
@ -791,6 +860,7 @@
heals=8
gives_income=true
editor_group=village
moveclass=road
[/terrain]
# Human
@ -804,6 +874,7 @@
heals=8
gives_income=true
editor_group=village, frozen
moveclass=road
[/terrain]
[terrain]
@ -814,6 +885,7 @@
heals=8
gives_income=true
editor_group=village
moveclass=road
[/terrain]
[terrain]
@ -825,6 +897,7 @@
heals=8
gives_income=true
editor_group=village, rough
moveclass=road
[/terrain]
[terrain]
@ -836,6 +909,7 @@
heals=8
gives_income=true
editor_group=village, frozen, rough
moveclass=road
[/terrain]
[terrain]
@ -847,6 +921,7 @@
heals=8
gives_income=true
editor_group=village, rough
moveclass=road
[/terrain]
[terrain]
@ -858,6 +933,7 @@
heals=8
gives_income=true
editor_group=village
moveclass=road
[/terrain]
# Underground
@ -871,6 +947,7 @@
heals=8
gives_income=true
editor_group=village, cave
moveclass=road
[/terrain]
[terrain]
@ -882,6 +959,7 @@
heals=8
gives_income=true
editor_group=village, cave
moveclass=road
[/terrain]
[terrain]
@ -892,6 +970,7 @@
heals=8
gives_income=true
editor_group=village
moveclass=road
[/terrain]
# Water Village
@ -907,6 +986,7 @@
heals=8
gives_income=true
editor_group=water, village
moveclass=shallow_water
[/terrain]
# Swamp
@ -920,6 +1000,7 @@
heals=8
gives_income=true
editor_group=water, village
moveclass=swamp
[/terrain]
[terrain]
@ -931,6 +1012,7 @@
heals=8
gives_income=true
editor_group=water, village
moveclass=shallow_water
[/terrain]
#
@ -945,6 +1027,7 @@
submerge=0.5
unit_height_adjust=-3
editor_group=water
moveclass=deep_water
[/terrain]
[terrain]
@ -955,6 +1038,7 @@
submerge=0.4
unit_height_adjust=-4
editor_group=water
moveclass=shallow_water
[/terrain]
[terrain]
@ -966,6 +1050,7 @@
submerge=0.3
unit_height_adjust=-4
editor_group=water
moveclass=road
[/terrain]
#
@ -979,6 +1064,7 @@
string=Mm^Xm
aliasof=Xu
editor_group=rough,wall
moveclass=impassable
[/terrain]
[terrain]
@ -988,6 +1074,7 @@
string=Md^Xm
aliasof=Xu
editor_group=rough,wall
moveclass=impassable
[/terrain]
[terrain]
@ -997,6 +1084,7 @@
name= _ "Cave Wall"
string=Xu
editor_group=cave,wall
moveclass=impassable
[/terrain]
[terrain]
@ -1007,4 +1095,5 @@
string=Xv
aliasof=Xu
editor_group=flat,wall
moveclass=impassable
[/terrain]

View file

@ -268,6 +268,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=3
swamp_water=3
grassland=1
road=1
sand=2
forest=2
hills=2
@ -286,6 +287,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=80
swamp_water=80
grassland=60
road=60
sand=70
forest=50
hills=50
@ -316,6 +318,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=3
swamp_water=3
grassland=1
road=1
sand=2
forest=2
hills=1
@ -334,6 +337,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=80
swamp_water=70
grassland=60
road=60
sand=70
forest=50
hills=50
@ -364,6 +368,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=2
swamp_water=2
grassland=1
road=1
sand=2
forest=2
hills=1
@ -382,6 +387,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=80
swamp_water=80
grassland=70
road=70
sand=70
forest=60
hills=50
@ -412,6 +418,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=4
swamp_water=4
grassland=1
road=1
sand=2
forest=2
hills=3
@ -430,6 +437,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=90
swamp_water=90
grassland=70
road=70
sand=80
forest=60
hills=60
@ -460,6 +468,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=2
swamp_water=2
grassland=1
road=1
sand=2
forest=2
hills=2
@ -478,6 +487,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=60
swamp_water=60
grassland=40
road=40
sand=60
forest=30
hills=30
@ -508,6 +518,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=4
swamp_water=4
grassland=1
road=1
sand=2
forest=3
hills=2
@ -526,6 +537,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=80
swamp_water=80
grassland=60
road=60
sand=70
forest=70
hills=60
@ -556,6 +568,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=3
swamp_water=2
grassland=1
road=1
sand=2
forest=1
hills=2
@ -574,6 +587,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=80
swamp_water=70
grassland=60
road=60
sand=70
forest=30
hills=50
@ -605,6 +619,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=1
swamp_water=1
grassland=1
road=1
sand=1
forest=1
hills=1
@ -623,6 +638,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=60
swamp_water=60
grassland=50
road=50
sand=60
forest=30
hills=50
@ -653,6 +669,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=2
swamp_water=2
grassland=1
road=1
sand=2
forest=1
hills=2
@ -671,6 +688,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=80
swamp_water=70
grassland=80
road=80
sand=80
forest=60
hills=70
@ -702,6 +720,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=1
swamp_water=1
grassland=1
road=1
sand=1
forest=1
hills=1
@ -720,6 +739,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=50
swamp_water=50
grassland=50
road=50
sand=50
forest=50
hills=50
@ -751,6 +771,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=1
swamp_water=1
grassland=1
road=1
sand=1
forest=1
hills=1
@ -769,6 +790,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=40
swamp_water=40
grassland=40
road=40
sand=40
forest=40
hills=40
@ -799,6 +821,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=2
swamp_water=2
grassland=4
road=4
sand=4
forest=5
hills=5
@ -817,6 +840,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=50
swamp_water=40
grassland=70
road=70
sand=70
forest=70
hills=70
@ -847,6 +871,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=1
swamp_water=1
grassland=2
road=2
sand=2
forest=5
hills=5
@ -865,6 +890,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=40
swamp_water=40
grassland=70
road=70
sand=70
forest=70
hills=70
@ -895,6 +921,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=1
swamp_water=1
grassland=2
road=2
sand=1
forest=3
hills=3
@ -913,6 +940,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=40
swamp_water=40
grassland=70
road=70
sand=60
forest=60
hills=60
@ -944,6 +972,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=1
swamp_water=2
grassland=99
road=99
sand=99
forest=99
hills=99
@ -962,6 +991,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=50
swamp_water=60
grassland=50
road=50
sand=50
forest=50
hills=50
@ -992,6 +1022,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=3
swamp_water=3
grassland=1
road=1
sand=1
forest=1
hills=1
@ -1010,6 +1041,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=80
swamp_water=80
grassland=70
road=70
sand=70
forest=70
hills=40
@ -1040,6 +1072,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=3
swamp_water=3
grassland=1
road=1
sand=1
forest=1
hills=1
@ -1058,6 +1091,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=80
swamp_water=80
grassland=70
road=70
sand=70
forest=70
hills=40
@ -1088,6 +1122,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=3
swamp_water=2
grassland=1
road=1
sand=2
forest=2
hills=2
@ -1106,6 +1141,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=80
swamp_water=70
grassland=60
road=60
sand=70
forest=50
hills=50
@ -1136,6 +1172,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=2
swamp_water=2
grassland=1
road=1
sand=2
forest=2
hills=2
@ -1154,6 +1191,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=80
swamp_water=70
grassland=60
road=60
sand=70
forest=50
hills=50
@ -1185,6 +1223,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=1
swamp_water=1
grassland=1
road=1
sand=1
forest=1
hills=1
@ -1203,6 +1242,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=50
swamp_water=50
grassland=50
road=50
sand=50
forest=50
hills=50
@ -1234,6 +1274,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=2
swamp_water=1
grassland=1
road=1
sand=1
forest=1
hills=1
@ -1252,6 +1293,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=50
swamp_water=50
grassland=50
road=50
sand=50
forest=50
hills=50
@ -1283,6 +1325,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=3
swamp_water=1
grassland=1
road=1
sand=1
forest=1
hills=1
@ -1301,6 +1344,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=50
swamp_water=50
grassland=50
road=50
sand=50
forest=50
hills=50
@ -1332,6 +1376,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=3
swamp_water=1
grassland=1
road=1
sand=1
forest=2
hills=1
@ -1350,6 +1395,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=60
swamp_water=40
grassland=60
road=60
sand=40
forest=40
hills=40
@ -1381,6 +1427,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=99
swamp_water=99
grassland=99
road=99
sand=99
forest=99
hills=99
@ -1399,6 +1446,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=50
swamp_water=50
grassland=50
road=50
sand=50
forest=50
hills=50
@ -1430,6 +1478,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=3
swamp_water=2
grassland=1
road=1
sand=2
forest=2
hills=3
@ -1448,6 +1497,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=70
swamp_water=60
grassland=60
road=60
sand=60
forest=50
hills=50
@ -1483,6 +1533,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=1
swamp_water=1
grassland=1
road=1
sand=1
forest=1
hills=1
@ -1501,6 +1552,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=80
swamp_water=70
grassland=70
road=70
sand=60
forest=60
hills=60
@ -1534,6 +1586,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=3
swamp_water=3
grassland=1
road=1
sand=1
forest=2
hills=1
@ -1552,6 +1605,7 @@ While undead lords arrived on the Great Continent in considerable numbers only i
shallow_water=80
swamp_water=80
grassland=70
road=70
sand=60
forest=60
hills=60

View file

@ -78,6 +78,7 @@
replace=true
[movement_costs]
grassland=1
road=1
sand=2
forest=2
cavewall=3

View file

@ -6,6 +6,9 @@ Version 1.5.0-svn:
* language and i18n:
* updated translations: Dutch, French, Galician, Japanese.
* Miscellaneous and bug fixes
* Roads no longer display as "Road (Grassland)".
Version 1.4:
* Language and translations
* Updated translations: Catalan, Chinese, Czech, Danish, Dutch, Esperanto,