Address bug #11189.

This commit is contained in:
Eric S. Raymond 2008-03-04 03:14:09 +00:00
parent 4ab4edeb93
commit 79a0b8fcfb
5 changed files with 9 additions and 9 deletions

View file

@ -19,7 +19,7 @@
experience=80
advanceto=Dwarvish Loremaster
{AMLA_DEFAULT}
unit_description= _ "Dwarvish Annalists are the historians of this ancient and proud race. They are few in number, and their very existence is not generally known to the other peoples of the Great Continent. To the abilities of the Witness they add, through the study of herb and mineral lore, the ability to cure poison."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_LEADERSHIP}+_ "SPECIAL_NOTES^ This unit can exert leadership on units of his own level."+{SPECIAL_NOTES_MAGICAL}
unit_description= _ "Dwarvish Annalists are the historians of this ancient and proud race. They are few in number, and their very existence is not generally known to the other peoples of the Great Continent. To the abilities of the Witness they add, through the study of herb and mineral lore, the ability to cure poison."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}
[abilities]
{ABILITY_LEADERSHIP_LEVEL_3}
{ABILITY_UNPOISON}

View file

@ -17,7 +17,7 @@
cost=50
usage=mixed fighter
{AMLA_DEFAULT}
unit_description= _ "Loremasters are the sages of the dwarvish race. Their counsel is greatly valued by war-leaders and chieftains, and they are viewed with awe by ordinary dwarves, for they alone have plumbed the deepest and most closely-held secrets of dwarven knowledge. It is said that where a loremaster stands, there is the soul of the dwarves. To the abilities of the Annalist they add a limited ability to heal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_LEADERSHIP}+_ "SPECIAL_NOTES^ This unit can exert leadership on units of his own level."+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS}
unit_description= _ "Loremasters are the sages of the dwarvish race. Their counsel is greatly valued by war-leaders and chieftains, and they are viewed with awe by ordinary dwarves, for they alone have plumbed the deepest and most closely-held secrets of dwarven knowledge. It is said that where a loremaster stands, there is the soul of the dwarves. To the abilities of the Annalist they add a limited ability to heal."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SLOW}+{SPECIAL_NOTES_UNPOISON}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS}
[abilities]
{ABILITY_LEADERSHIP_LEVEL_4}
{ABILITY_UNPOISON}

View file

@ -24,7 +24,7 @@
usage=mixed fighter
experience=32
advanceto=Dwarvish Annalist
unit_description= _ "A Witness functions as the eyes of the dwarves' history, a deep lore that they never share with outsiders. The presence of a Witness inspires dwarvish warriors with the knowledge that their deeds (and their deaths) will not go unrecorded. They learn a fighting style deliberately unlike that of their fellows, one designed to turn the vaunted strength of the dwarves against itself. The person of a Witness is considered sacred, and Witnesses are often used as envoys between dwarvish clans."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+_ "SPECIAL_NOTES^ This unit can exert leadership on units of his own level."+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}
unit_description= _ "A Witness functions as the eyes of the dwarves' history, a deep lore that they never share with outsiders. The presence of a Witness inspires dwarvish warriors with the knowledge that their deeds (and their deaths) will not go unrecorded. They learn a fighting style deliberately unlike that of their fellows, one designed to turn the vaunted strength of the dwarves against itself. The person of a Witness is considered sacred, and Witnesses are often used as envoys between dwarvish clans."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_SLOW}
[abilities]
{ABILITY_LEADERSHIP_LEVEL_2}
[/abilities]

View file

@ -108,7 +108,7 @@ This unit's resistances are doubled, up to a maximum of 50%, when defending. Vul
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
Adjacent friendly units of level 0 will do 25% more damage in battle."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -130,7 +130,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
Adjacent friendly units of level 0 will do 50% more damage; level 1 units will do 25% more damage."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -164,7 +164,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
Adjacent friendly units of level 0 will do 75% more damage; level 1 units will do 50% more damage, and level 2 units will do 25% more damage."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -210,7 +210,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
Adjacent friendly units of level 0 will do 100% more damage; level 1 units will do 75% more damage, level 2 units will do 50% more damage, and level 3 units will do 25% more damage."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -268,7 +268,7 @@ Adjacent friendly units of lower level will do more damage in battle. When a uni
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
Adjacent friendly units of level 0 will do 125% more damage; level 1 units will do 100% more damage, level 2 units will do 75% more damage, level 3 units will do 50% more damage, and level 4 units will do 25% more damage."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw

View file

@ -26,7 +26,7 @@ Special Notes:"#enddef
_" The steadiness of this unit reduces damage from some attacks, but only while defending."#enddef
#define SPECIAL_NOTES_LEADERSHIP
_" The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."#enddef
_" The leadership of this unit enables friendly units next to it to deal more damage in combat. The bonus is 25% times the difference between this unit's leadership level and the friendly unit's level, and only applies if it is positive."#enddef
#define SPECIAL_NOTES_SKIRMISHER
_" This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them."#enddef