Clear errors described on SpellingMistakes. (Change for 1.4 and 1.5.)

This commit is contained in:
Eric S. Raymond 2008-03-02 18:32:17 +00:00
parent fde311e07b
commit c8cd30de19
14 changed files with 24 additions and 24 deletions

View file

@ -52,7 +52,7 @@
story= _ "There was one among these peasants named Tallin. He had been a little child, barely out of his mother's arms, when Konrad broke the Orcish host. But he never forgot that day. His father was a weaponsmith, his family used less brutally than most because the orcish masters put more value on that craft. In secret, his mother even taught him letters. As the boy grew to young manhood, he could touch blades, and dream. And he did."
[/part]
[part]
story= _ "Then one day Al'tar, the current 'master' of Dwarven Doors, was attacked by a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born of years of watching, listening and planning, he managed to steal a few weapons and a small amount of Al'Tar's gold. He fled to an abandoned ruin in the forest to rally his fellow peasants."
story= _ "Then one day Al'Tar, the current 'master' of Dwarven Doors, was attacked by a neighboring tribe of orcs. Tallin seized his moment. Using knowledge born of years of watching, listening and planning, he managed to steal a few weapons and a small amount of Al'Tar's gold. He fled to an abandoned ruin in the forest to rally his fellow peasants."
[/part]
[/story]
@ -265,7 +265,7 @@
[message]
description="Un'Yin"
message= _ "Garrugch failed in mission, but Al'tar dead by peasant slaves. Better tell the Master."
message= _ "Garrugch failed in mission, but Al'Tar dead by peasant slaves. Better tell the Master."
[/message]
[message]
description="Un'Yin"

View file

@ -895,7 +895,7 @@
[/message]
[message]
speaker=unit
message= _ "...right."
message= _ "...right..."
[/message]
[message]
speaker=unit
@ -1003,7 +1003,7 @@
[/message]
[message]
speaker=unit
message= _ "...right."
message= _ "...right..."
[/message]
[message]
speaker=unit
@ -1057,7 +1057,7 @@
[/message]
[message]
speaker=unit
message= _ "....right."
message= _ "....right..."
[/message]
[message]
speaker=unit

View file

@ -43,7 +43,7 @@
[/part]
[part]
story= _ "It is well, Hamel. You our people prosper."
story= _ "It is well, Hamel. Our people prosper."
background=portraits/Tallin.jpg
[/part]

View file

@ -659,7 +659,7 @@
[message]
description=Camerin
message= _ "Hold a mement, my friend. You won't believe what a blast it is fighting with these guys. You get to fry skeletons, orcs, trolls, and wolves by the thousands! Come on old pal, be a sport."
message= _ "Hold a moment, my friend. You won't believe what a blast it is fighting with these guys. You get to fry skeletons, orcs, trolls, and wolves by the thousands! Come on old pal, be a sport."
[/message]
[message]

View file

@ -71,7 +71,7 @@
[/part]
[part]
story= _ "Abhai: Whether or not you are at fault is often impossible for men like us to judge. Sometimes you think you are at fault while you actually are not, and at other times, you sometimes think you have committed no crime while you actually have. But there is one way in which this matter cam be settled beyond the shadow of a doubt."
story= _ "Abhai: Whether or not you are at fault is often impossible for men like us to judge. Sometimes you think you are at fault while you actually are not, and at other times, you sometimes think you have committed no crime while you actually have. But there is one way in which this matter can be settled beyond the shadow of a doubt."
#background=Abhai.jpg
[/part]

View file

@ -305,7 +305,7 @@
[then]
[message]
description=Tallin
message= _ "Not at all. I am Tallin, from the human town of Dwarven Doors. Together with the Dwarvish Lord Hamel and the mage Ro'Arthian and his brother, we are attempting to restore peace and freedom to Knalga.."
message= _ "Not at all. I am Tallin, from the human town of Dwarven Doors. Together with the Dwarvish Lord Hamel and the mage Ro'Arthian and his brother, we are attempting to restore peace and freedom to Knalga."
[/message]
[message]

View file

@ -403,7 +403,7 @@
[/part]
[part]
story= _ "We will follow the trial of the trolls, which, lead us back to Rakshas..."
story= _ "We will follow the trail of the trolls, which, lead us back to Rakshas..."
background=portraits/Tallin.jpg
[/part]

View file

@ -605,7 +605,7 @@
[message]
description=Hamel
message= _ "Tallin, are you sure? Elves have a very long lifespan compared to humans. She will live for at least another thousand years while you have hardly seventy years ahead of you... at most."
message= _ "Tallin, are you sure? Elves have a very long lifespan compared to humans. She will live for at least another century and a half while you have hardly seventy years ahead of you... at most."
[/message]
[message]
@ -631,7 +631,7 @@
[message]
speaker=narrator
message= _ "After the wedding, Tallin and Anita went back to Dwarven Doors where they founded the Couuncil of Warders of the Northern Alliance, a body dedicated to ensuring peace and justice in the Northlands. It was soon settled that the main headquarters of the Northern Alliance would be the new city of Dwarven Doors."
message= _ "After the wedding, Tallin and Anita went back to Dwarven Doors where they founded the Council of Warders of the Northern Alliance, a body dedicated to ensuring peace and justice in the Northlands. It was soon settled that the main headquarters of the Northern Alliance would be the new city of Dwarven Doors."
image=wesnoth-icon.png
[/message]
@ -662,7 +662,7 @@
[message]
speaker=narrator
message= _ "On Father Marcus's advice, the Council approached all the different orcish tribes and made treaties with them. If a chieftain refused to cooperate with the Allience, he was be forcibly removed from his post and another more favorably disposed put in his place."
message= _ "On Father Marcus's advice, the Council approached all the different orcish tribes and made treaties with them. If a chieftain refused to cooperate with the Alliance, he was forcibly removed from his post and another more favorably disposed put in his place."
image=wesnoth-icon.png
[/message]
[/else]

View file

@ -148,7 +148,7 @@
[message]
description="Aiglondur"
message=_"I am he. Speak your meesage."
message=_"I am he. Speak your message."
[/message]
[message]

View file

@ -137,7 +137,7 @@
[message]
speaker=narrator
message=_"Garak colapses to the ground with own blade sticking form his chest."
message=_"Garak collapses to the ground with own blade sticking from his chest."
image=wesnoth-icon.png
[/message]
[kill]

View file

@ -681,7 +681,7 @@ Switch debug mode on (does not work in multiplayer). See <ref>dst=debug_commands
Debug mode is turned off by quitting the game or :nodebug.
" + "<header>text=':droid <side> <on/off>'</header>" + _"
Set or toggle player on side between human and AI player. The player/client who controls that side needs to issue this command. If no second parameter is supplied, toggle bewteen human an AI. If it is 'on', set an AI controller. If it is 'off' set a human controller. Defaults to the currently active side if no parameter is supplied.
Set or toggle player on side between human and AI player. The player/client who controls that side needs to issue this command. If no second parameter is supplied, toggle bewteen human and AI. If it is 'on', set an AI controller. If it is 'off' set a human controller. Defaults to the currently active side if no parameter is supplied.
" + "<header>text=':fps'</header>" + _"
Toggle the display of the current frames per second.

View file

@ -57,7 +57,7 @@
Drakes are inherently magical creatures, with a mysterious internal fire fueling their very lives. This can easily be witnessed when one of their kind perishes in combat; its internal fire is released, burning their remains in to ashes. Their internal fire is also their greatest weakness; it makes them extremely vulnerable to cold attacks. Despite their magical nature, drakes are incapable of channeling magic in a controlled manner. While the magic imbued within a drake's body enables it to spit fire and gives it life, they have no willful control over its functions of this magic.
<header>text='Society'</header>
Drakes are a relatively warlike race and their societies can be best described as cultured martial societies. The core of a drake tribe is small group of veteran warriors headed by a mutually respected - or simply feared - leader who rules the society with an iron fist. Every drake is expected to earn their place in the strict hierarchy, to obey their superiors and command their lessers. Entry to the ruling elite is only possible through challenging and defeating a superior in single combat, which is the way the hierarchy within the elite itself is established. The use of deception of any kind towards any fellow drake is, without exception, seen as cowardly and unacceptable.
Drakes are a relatively warlike race and their societies can be best described as cultured martial societies. The core of a drake tribe is a small group of veteran warriors headed by a mutually respected - or simply feared - leader who rules the society with an iron fist. Every drake is expected to earn their place in the strict hierarchy, to obey their superiors and command their lessers. Entry to the ruling elite is only possible through challenging and defeating a superior in single combat, which is the way the hierarchy within the elite itself is established. The use of deception of any kind towards any fellow drake is, without exception, seen as cowardly and unacceptable.
While their warlike nature and sense of territory drives them to defend their territories savagely, drakes rarely invade or trespass on areas already occupied by the other major races. Instead, they settle in unpopulated areas to establish their own territory there. They primarily feed on large game they hunt in the lowlands around their homes, but hatchlings and lower caste drakes are known to feed also on certain of moss and fungi they cultivate deep in their caverns. The only technology drakes value is armour- and weapon-smithing, and neither know or need other science and culture besides this. However the few implements they do fashion are almost unrivaled in quality, only matched by those produced in the finest Dwarven foundries.

View file

@ -15,7 +15,7 @@
advanceto=Royal Guard
cost=25
usage=fighter
unit_description= _ "An experienced soldier will often save enough to equip himseld with a suit of scale or chain armor, and a sturdy broadsword. Though trading their spears for swords can be a jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is more versatile than a spear, and much better in close quarters."
unit_description= _ "An experienced soldier will often save enough to equip himself with a suit of scale or chain armor, and a sturdy broadsword. Though trading their spears for swords can be a jarring change, most spearmen will leap at the chance, knowing all too well the limitations of the weapon they are leaving behind. A sword is not without its own drawbacks, but is more versatile than a spear, and much better in close quarters."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-loyalists/swordsman-defend.png" "units/human-loyalists/swordsman.png" {SOUND_LIST:HUMAN_HIT} }
[resistance]

View file

@ -298,7 +298,7 @@ Recruit and Recall
When you first start a scenario or campaign you will only have a few units
on the map. One of these will be your commander (identified by a little
crown icon). Your commander is usually placed in a castle on a special
golden crown icon). Your commander is usually placed in a castle on a special
hex called a keep. Whenever your commander is on a keep (not only your
own, but also the keep of any enemy castles you capture) and you have
enough gold, you can recruit units for your army. In later scenarios you
@ -351,11 +351,11 @@ button will change to 'End Scenario'. You can now do things like
changing your save options or (if you are in a multiplayer game)
chatting with other players before pressing that button to advance.
Money
^^^^^
Gold
^^^^
Your army does not fight for free. It costs you money to recruit units
and money to maintain them. You start each scenario with money carried
Your army does not fight for free. It costs you gold to recruit units
and gold to maintain them. You start each scenario with gold carried
over from previous scenarios (although each scenario ensures you have
at least a minimum amount of gold to start if you didn't carry over
enough from previous scenarios) and can gain more by meeting scenario
@ -864,7 +864,7 @@ you will see an ellipse that has broken lines. This indicates
that the unit has no Zone of Control.
Some campaigns use a star-shaped base to indicate leaders; others use
a shield-shaped hero icon next to the unit's upper-right corner. Still
a silver crown icon next to the unit's upper-right corner. Still
others have no specific hero indicator at all. Which (if any) is used
is a stylistic choice left to campaign designers.