Commit graph

5258 commits

Author SHA1 Message Date
Eric S. Raymond
fab681a133 A loose end from moving Outlaw units intto core. 2007-07-22 20:54:51 +00:00
Eric S. Raymond
c22b21d52c Finish off some unit moves. 2007-07-22 19:55:56 +00:00
Eric S. Raymond
ea0cc17645 Reconcile Liberty peasant units with TRoW/mainline graphics names. 2007-07-22 17:03:57 +00:00
Eric S. Raymond
0d3ca62f3c L3 Outlaw move cleanup. 2007-07-22 16:17:22 +00:00
Eric S. Raymond
e9a97a400b Move L3 Outlaws to core. 2007-07-22 16:06:43 +00:00
Lari Nieminen
7fb98b0a6e Reverting the laser thunderstick sounds, part 2. 2007-07-22 08:31:56 +00:00
Lari Nieminen
cd4e7c3a04 Reverting the laser thunderstick sounds, part 1. 2007-07-22 08:30:07 +00:00
Richard Kettering
6b65471159 Name change from Soul Shooter to Aptrgangr. 2007-07-22 06:37:50 +00:00
Richard Kettering
50b731dcb3 Updated probabilities for desert terrain variants. 2007-07-22 04:44:07 +00:00
Richard Kettering
6f0709caf9 New desert tiles. 2007-07-22 04:06:29 +00:00
Lari Nieminen
981493e5fd Liberty fixes and a new core macro
(GENERIC_UNIT, which spawns a generic random-trait, random-named unit).
2007-07-21 23:00:49 +00:00
Eric S. Raymond
0751a8de74 Merge in the description from Liberty, which is superior. 2007-07-21 18:18:26 +00:00
Eric S. Raymond
5bef51bd63 Corrected spelling errors. 2007-07-21 13:01:58 +00:00
Gunter Labes
219d6c12a0 * add the 'quick' trait back to the Clasher line 2007-07-20 02:37:56 +00:00
Ali El Gariani
05acdff9a6 add Hajo to the contributors credits for his patch #764 2007-07-20 01:40:17 +00:00
Eric S. Raymond
3a12c5faf6 Typo fix. 2007-07-19 23:15:40 +00:00
Mark de Wever
72c41a5354 The image was to wide which caused a small glitch. 2007-07-19 18:24:25 +00:00
Gunter Labes
1652768910 updated the WML comments 2007-07-19 17:34:53 +00:00
Mark de Wever
e02830a2dd Remove the old no longer used border images. 2007-07-19 17:00:17 +00:00
Mark de Wever
8f4883633a Updated corner image and fix the colours. 2007-07-19 16:28:18 +00:00
Mark de Wever
8d4da055f3 Updated the corner image. 2007-07-19 16:23:04 +00:00
Mark de Wever
d40c10cc8d Added new updated corner images, code support will follow later. 2007-07-19 16:03:55 +00:00
Hogne Håskjold
fb8cd72d3e Fixed transparent pixels 2007-07-19 14:30:21 +00:00
Benoît Timbert
33cbfe8aa7 Sapient had a better idea for the per level bonus, thus :
- reverted my previous *_per_level implementation

- implement the new times= [effect] key to apply an effect more than once.

The default is to apply the effect once

The other possible value is "per level" wich mean the effect will be
applied level time, where "level" is the level of the unit.
2007-07-18 22:44:45 +00:00
Gunter Labes
f36af6561c [[Balancing changes]]
* changed the 'resilient' trait from +3HP +10% to +4HP + 1HP * unit level
* decreased the HP reduction of the 'quick' trait from 10% to 5%
* decreased the HP addition of the 'healthy' trait from +3HP to +2HP
* decreased the blade and impact resistance of saurians from 0% to -10%
* decreased the fire resistance of saurians from -10% to -20%
* increased the pierce resistance of saurians from 10% to 20%
* increased the HP of saurians by 4HP
* increased the XP requirement of the Saurian Skirmisher and Augur by 2
* increased the melee attack of the Ruffian from 4-2 to 5-2
2007-07-18 20:35:17 +00:00
Benoît Timbert
1a8d02e68d [effect] can add a per_level bonus
(ie a bonus that is equal to value*level) for movement & HP

new key for movement : increase_per_level

new keys for HP : increase_per_level & increase_total_per_level

(this also add two translatable strings)

Also changed the Resilient to +4 HP +1 HP/level (this is what the MP
dev wanted) The help will need to be updated.
2007-07-18 19:06:54 +00:00
Nils Kneuper
239e324f11 updated about with some new translators 2007-07-18 17:50:15 +00:00
Nils Kneuper
a7065b1bb9 adjusted corner image colors to match the rest 2007-07-18 17:43:27 +00:00
Mark de Wever
cf2d04ec7f Added a proof of concept for the corners,
still have some glitches but Ivanovic wants to update the images and
that's easier to do that before I start to cut them to pieces.
2007-07-18 17:25:35 +00:00
Mark de Wever
4d98cedd3d Added the bottom and top fade out, the corners aren't done yet. 2007-07-18 16:41:05 +00:00
Gunter Labes
964960e15a added the "technical description" for the healthy trait, thanks to uso 2007-07-18 01:51:04 +00:00
Nils Kneuper
1ea876fa28 forgot to add a closing tag... 2007-07-17 21:44:21 +00:00
Nils Kneuper
ccd8dc8ff0 updated Galician translation 2007-07-17 21:26:52 +00:00
Nils Kneuper
3a3d58d475 added a description= field to all attacks (using wmllint) 2007-07-17 21:11:38 +00:00
Nils Kneuper
bd22fbdecc tweaked gamma value for the left and right border,
corner will be adjusted once I can test ingame
2007-07-17 17:39:19 +00:00
Mark de Wever
1898146629 Changed the fade out border to use the new image,
also added a right hand side image.
2007-07-17 17:12:51 +00:00
Nils Kneuper
739882aaeb added first "overlay" for the ui style background
code support still has to be added...
2007-07-17 13:56:56 +00:00
Nils Kneuper
ccab1a51c4 modified version of the general background to look more like the ui 2007-07-17 12:38:18 +00:00
Gunter Labes
91d2fc0b60 fix a typo thanks to Smar 2007-07-15 16:17:57 +00:00
Richard Kettering
d526785d45 Rewrote Armageddon Drake description from scratch,
removed level-up references from some level-1 drakes, and removed
other artifacts of the original (atrocious) descriptions.
2007-07-15 08:01:53 +00:00
Richard Kettering
c99714f208 Modified Descriptions. 2007-07-15 07:35:57 +00:00
Richard Kettering
c0ffd81cd1 Modified Descriptions. 2007-07-15 06:39:31 +00:00
Mark de Wever
8803aeac3e Made the off map terrain fit better with the new background.
There are still some glitches with this border idea:

 * this terrain gets a tod filter which looks silly

 * also the terrain is hidden in the shroud which looks bad

I'll test on a larger screen later to find more glitches.
2007-07-14 15:42:21 +00:00
Mark de Wever
e24d2042b9 reverted commit 2007-06-30T13:36:28Z!koraq@xs4all.nl and 2007-06-28T19:39:48Z!koraq@xs4all.nl...
...which removed the special border transitions.
2007-07-14 15:11:19 +00:00
Mark de Wever
88b05148f6 Added a new background tile as proof-of-concept for the new off map area.
Also the fade to black is changed to blend to another colour which fits better
with the new background.
2007-07-14 14:53:08 +00:00
Benoît Timbert
0bc25bb7c9 New "mechanical" trait for mechanical unit.
This is only meant to display those units are immune to plague, poison and drain

mention the drain and plague immunity in the "undead" trait description.
2007-07-13 16:48:38 +00:00
Richard Kettering
5916548e90 Modified descriptions. 2007-07-13 08:50:44 +00:00
Taurus
999d654c11 Increased Woodsman Cost to 10 and changed usage to Archer 2007-07-12 06:38:00 +00:00
Taurus
b6d296e749 Fixed typo in Ghoul description 2007-07-12 04:33:09 +00:00
Ali El Gariani
d501d3cdeb Fix impassable movement cost from 100 to the standard 99 for these 2 units,
...as pointed by Hajo in his patch #763
2007-07-12 03:21:46 +00:00