Modified descriptions.

This commit is contained in:
Richard Kettering 2007-07-13 08:50:44 +00:00
parent 8a200b9831
commit 5916548e90
15 changed files with 16 additions and 16 deletions

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@ -17,7 +17,7 @@
undead_variation=dwarf
cost=19
usage=fighter
unit_description= _ "The most resilient dwarves sometimes join the Dwarvish army as Guardsmen. Slow and without a strong attack, they guard the Army's flank, hurling heavy spears for defense and frequently soaking up the enemy's most punishing attacks without harm.
unit_description= _ "The dwarven race has always been famed for its sturdiness of build, and many of their warriors outfit themselves to take advantage of this. Dwarven guardsmen march into battle with tower shields and spears. Most often, their role is to hold the line, and to take a heavy toll on those who try to break it. As the line marches forward, they act to secure its hard-won advance..
Special Notes:"+{SPECIAL_NOTES_STEADFAST}
die_sound={SOUND_LIST:DWARF_DIE}

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@ -17,7 +17,7 @@
undead_variation=dwarf
cost=41
usage=fighter
unit_description= _ "The Sentinel, with his tower shield and great courage, refuses to yield under even the strongest of enemy attacks.
unit_description= _ "Champions among their fellow troops, the dwarven sentinels form the bulwark of their battle lines. Leading a direct assault against a line that they fortify, is often out of the question; it tends toward being suicidal, rather than merely ineffectual. These dwarves are masters of the melee, and can hold a patch of earth with the singleminded tenacity of an oak.
Special Notes:"+{SPECIAL_NOTES_STEADFAST}
die_sound={SOUND_LIST:DWARF_DIE}

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@ -16,7 +16,7 @@
undead_variation=dwarf
cost=32
usage=fighter
unit_description= _ "Stalwarts, after years in battle, have fashioned new shields and strong armor from the ruins of their enemies. While slow, they are feared for their resilience and strength.
unit_description= _ "The wiles of experience and training turn guardsmen into worthy soldiers. These stalwart troops are equipped to match their skills, and can hold their ground against all but the most visceral assault. It is a dangerous thing to lose a foothold to one such as these, for it will not be easily reprised.
Special Notes:"+{SPECIAL_NOTES_STEADFAST}
die_sound={SOUND_LIST:DWARF_DIE}

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@ -17,7 +17,7 @@
undead_variation=mounted
cost=40
usage=fighter
unit_description= _ "Lancers are among the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ use a lance and double-edged slashiing sword, often winning either glory or a swift death. Lancers excel in hunting down infantrymen who have made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense." + _ "
unit_description= _ "Lancers are among the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are a double-edged sword, often winning either glory or a swift death. Lancers excel in hunting down infantrymen who have made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense." + _ "
Special Notes:"+{SPECIAL_NOTES_CHARGE}
die_sound=horse-die.ogg

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@ -17,7 +17,7 @@
cost=52
#extra resistance for these units
usage=scout
unit_description= _ "A triumphant sight on the battlefield, cavaliers are masters at the use of both sword and crossbow from horseback. This is fearsome when combined with their mobility, and their exploits are the subject of many a tale and song."
unit_description= _ "A triumphant sight on the battlefield, cavaliers are masters at the use of both sword and crossbow from horseback. This is fearsome when combined with their mobility, and such mettle is the subject of tale and song."
die_sound=horse-die.ogg
[movement_anim]
[frame]

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@ -14,9 +14,9 @@
advanceto=Master at Arms
cost=32
usage=mixed fighter
unit_description= _ "It is a peculiar custom of Wesnoth's nobility that they typically enroll their sons into one of two orders of armigers, training them either in the art of horsemanship or fencing. Duelists are so named for an unfortunately common practice of young aristocrats, for whom the sting of real or fancied insult can sometimes incite a rash demonstration of their natural right.
unit_description= _ "It is a peculiar custom of Wesnoth's nobility that they typically enroll their sons into one of two orders of armigers, training them either in the art of horsemanship or fencing. Duelists are so named for an unfortunately common practice of young aristocrats, for whom the sting of insult, whether real or fancied, can incite a rash demonstration of their natural right.
Experienced fencers, who often look the part of nobility even if not always actually of noble birth, carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and often thought dishonorable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival.
Experienced fencers, who often look the part, even if not actually of noble birth, carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and often thought dishonorable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival.
Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
die_sound={SOUND_LIST:HUMAN_DIE}

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@ -17,7 +17,7 @@
usage=fighter
unit_description= _ "Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it leaves the defender completely unharmed. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and sabre, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They take relish in dancing circles around troops like heavy infantry, mocking the price in reduced mobility paid for full armor.
Outfitted with only a dagger and sabre, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They take relish in dancing circles around troops like heavy infantry, mocking the weight of their full armor.
Special Notes:"+{SPECIAL_NOTES_SKIRMISHER}
die_sound={SOUND_LIST:HUMAN_DIE}

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@ -22,7 +22,7 @@
advanceto=Lieutenant
cost=20
usage=fighter
unit_description= _ "The Sergeant is an officer in the ranks of the Royal Army. Though academically trained, he will need some experience in the field before his leadership is sound and acknowledged."
unit_description= _ "The Sergeant is a low-ranking officer in the ranks of an army. Though academically trained, he will need some experience in the field before his leadership is sound and acknowledged."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM_RANGE "units/human-loyalists/sergeant-defend.png" "units/human-loyalists/sergeant.png" {SOUND_LIST:HUMAN_HIT} melee}
{DEFENSE_ANIM_RANGE "units/human-loyalists/sergeant-crossbow.png" "units/human-loyalists/sergeant-crossbow.png" {SOUND_LIST:HUMAN_HIT} ranged}

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@ -13,7 +13,7 @@
alignment=lawful
advanceto=Iron Mauler
cost=35
unit_description= _ "Shock troopers are the elite of the heavy infantry, and a significant part of their use in war is to intimidate the enemy. The only men who can enter their ranks are prodigiously well-built, and when clad in black plate brimming with spikes, they are a fearsome sight to behold. The sight of Shock Troopers breaking an enemy often does the same to the morale of any opposition, who sometimes wonder if such armor covers monsters, rather than men. The drawback of such heavy armor is, of course, the time it takes to move into and out of combat."
unit_description= _ "Shock troopers are the elite of the heavy infantry, and a significant part of their use is mere intimidation. The only men who can enter their ranks are prodigiously well-built, and when clad in black plate brimming with spikes, they are a fearsome sight to behold. The sight of Shock Troopers breaking an enemy often does the same to the morale of any opposition, who sometimes wonder if such armor covers monsters, rather than men. The drawback of such heavy armor is, of course, the time it takes to move into and out of combat."
die_sound={SOUND_LIST:HUMAN_DIE}
usage=fighter
{DEFENSE_ANIM "units/human-loyalists/shocktrooper-defend-2.png" "units/human-loyalists/shocktrooper-defend-1.png" {SOUND_LIST:HUMAN_HIT} }

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@ -16,7 +16,7 @@
advanceto=White Mage,Red Mage
cost=20
usage=mixed fighter
unit_description= _ "Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Any magi worthy of the title have spent at least a decade in study, amassing a sum of knowledge which sets them apart from other people. These men and women, who have committed themselves fully to the pursuit of wisdom, stand in stark contrast to a world where few can even read and write. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void that is a life of manual labor.
unit_description= _ "Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Any magi worthy of the title have spent at least a decade in study, amassing a sum of knowledge which sets them apart from other people. These men and women, who have committed themselves fully to the pursuit of wisdom, stand in stark contrast to a world where few can even read and write. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void of manual labor.
It is an irony that, with all their knowledge, and their unassuming monopoly thereof, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction required for true mastery.

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@ -17,7 +17,7 @@
usage=healer
unit_description= _ "Some magi, as they learn about the world around them, and learn the truth of the suffering and squalor in which humanity too often lives, find that they cannot bring themselves to be cloistered into a life of study. These men and women give up the life of a mage, and join monastic orders, dedicating the skills they have been given to the good of all. After their ordination, they often travel the world, ministering to sickness and injury.
Though not trained for combat, there is one enemy against which they are a potent ally. If need arises, they can call on the power of the Light to banish undead and spectral beings from the mortal plane.
Though not trained for combat, they are a potent ally against magical or unnatural things.
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_CURES}
die_sound={SOUND_LIST:HUMAN_DIE}

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@ -15,7 +15,7 @@
advanceto=Thug,Footpad
cost=6
usage=fighter
unit_description= _ "Some men without particular skills cannot or will not make an honest living. Those that attempt to make their way through life by the heavy end of a stick, are known as 'Ruffians'. With enough experience they can learn to swing a bigger club or throw things, but not both."
unit_description= _ "Some men without particular skills cannot or will not make an honest living. Those that attempt to make their way through life by the heavy end of a stick, are known as 'Ruffians'. With enough luck and experience, they sometimes manage to avoid the stockade that awaits most of their colleagues."
die_sound={SOUND_LIST:HUMAN_DIE}
{DEFENSE_ANIM "units/human-peasants/ruffian-defend.png" "units/human-peasants/ruffian.png" {SOUND_LIST:HUMAN_HIT} }
[attack]

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@ -21,7 +21,7 @@
undead_variation=swimmer
cost=57
usage=healer
unit_description= _ "Mermaid Priestesses pursue their calling with a fervor that leaves their human counterparts somewhat taken aback. This may have its roots in a legend they recite, telling of a nameless, shadowy horror which was once the bane of their people. Though little is told about it, it is clear that it was the power of the light in the hands of Priesteses which defeated it and made their people safe. They carry forward that trust to this day.
unit_description= _ "Years of devotion will endow a priestess with great wisdom on the workings of the world, and will grant them the favor of the light. The power thus given to these ladies of the water is a recurring motif in tale and song; such as the that of the knights of the silver spire, cornered and slain to a man at the banks of the Alavynne, but who rode again the next day, in full number, and wrought the downfall of the crimson duke.
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_CURES}+{SPECIAL_NOTES_ILLUMINATES}
die_sound=mermaid-die.ogg

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@ -19,7 +19,7 @@
undead_variation=swimmer
cost=38
usage=healer
unit_description= _ "Among mermen traffic with the Gods is generally left to the mermaids. It is they who dedicate themselves to the ideal of bringing peace and life to the world, and they who study the arts of battling sickness and injury. Their diligence and piety also grant them certain spiritual powers, allowing them to guard their people against undead and spectral beings.
unit_description= _ "Among mermen, mysticism is generally left to the mermaids, who are more inclined to it. It is they who dedicate themselves to the ideal of bringing peace and life to the world, and to the arts which make that possible. Their piety also grants them certain powers, allowing them to guard their people against magical or unnatural things.
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_ARCANE}+{SPECIAL_NOTES_CURES}
die_sound=mermaid-die.ogg

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@ -18,7 +18,7 @@
undead_variation=saurian
cost=16
usage=healer
unit_description= _ "Saurians have some ability in what men call magic, but one which reeks of augury and all the unpleasantry of dark shamanism. As little as it may be understood, it is rightly regarded with fear by those against whom it is used.
unit_description= _ "Saurians have some ability in what men call magic, but one which reeks of augury and all the unpleasantry of witchcraft. Though little understood, it is rightly regarded with fear by those against whom it is used.
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS}
die_sound=hiss-die.wav