updated the WML comments
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1 changed files with 3 additions and 3 deletions
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@ -68,7 +68,7 @@
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#enddef
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#define TRAIT_QUICK
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# Units with trait Quick have +1 movement.
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# Units with trait Quick have +1 movement and 5% less hitpoints.
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[trait]
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id=quick
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male_name= _ "quick"
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@ -109,14 +109,14 @@
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[/effect]
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[effect]
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apply_to=hitpoints
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times=per level
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times=per level
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increase_total=1
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[/effect]
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[/trait]
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#enddef
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#define TRAIT_HEALTHY
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# Units with trait Healthy get 3 more HP and can move and rest in the same turn.
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# Units with trait Healthy get 2 more HP and can move and rest in the same turn.
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[trait]
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id=healthy
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male_name= _ "healthy"
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