Modified Descriptions.

This commit is contained in:
Richard Kettering 2007-07-15 06:39:31 +00:00
parent eccd348c59
commit c0ffd81cd1
18 changed files with 20 additions and 18 deletions

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{AMLA_TOUGH 3}
cost=15
usage=null
unit_description= _ "Pirate galleons are to transport ships what wolves are to sheep. Ships full of goods shouldn't be lonely, far away from any land, better to help them avoid sinking from overloading..."
unit_description= _ "Pirate galleons are to transport ships what wolves are to sheep. The pirates onboard are more than happy to help relieve other ships of their weighty cargo."
[attack]
name=ballista
icon=attacks/ballista.png

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undead_variation=mounted
cost=17
usage=scout
unit_description= _ "No one is quite sure how the practice of taming and riding wolves came into being. Goblins are smaller and much weaker than orcs. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.
unit_description= _ "No one is quite sure how the practice of taming and riding wolves came into being, but the advantages of it for a goblin are obvious. Goblins are smaller and much weaker than their orcish kin, and are often tasked to the most dangerous and unwanted parts of a fight. Any who can manage to win themselves a mount have a much safer, and daresay, more amusing role in combat.
Wolves, likely, could never support the weight of a man in plate, but a goblin in leather armor is a simple load to bear. Quite unlike horses, these mounts have a rather easy time traversing the mountains, though water and woods will still slow them down."
die_sound=wolf-die.wav

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{AMLA_TOUGH 3}
cost=55
usage=fighter
unit_description= _ "Giant Spiders are said to roam the depths of Knalga, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down.
unit_description= _ "Giant Spiders are said to roam the depths of Knalga, devouring many victims. They have a vicious bite, made worse by the fact that it is poisoned, and can also fling webs through the air, to trap their prey.
Special Notes:"+{SPECIAL_NOTES_POISON}+{SPECIAL_NOTES_SLOW}
die_sound=hiss-big.wav

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@ -18,7 +18,9 @@
{AMLA_TOUGH 3}
cost=100
usage=archer
unit_description= _ "A fire dragon is an ancient and horrifying being that normally lives only in hushed rumor and fantastic stories. It is normal for centuries to pass without a dragon being seen in Wesnoth, and usually it is only as a shadowy form flying in the distance. Legends are very specific about the ravages of fire dragons: hideously swift in flight, leathery wings spread over one hundred feet in width, they swoop in and blast their prey with inferno jets of flame. Anything escaping the dragon's fire breath must beware its ferocious bite and crushing tail. Fire dragons are cunning and cruel and often take underlings whom they lead to victory."
unit_description= _ "A dragon is a legendary creature, normally seen only in fantastic tales. They are very rare, and were it not for the historical events, the singlehanded destruction of cities and towns that these creatures have wrought, they might be dismissed as mere myth. Legends are very specific about the ravages of dragons; noting their great strength, speed, their preternatural cunning, and above all else, the great fire that burns inside of them.
Battling a dragon is said to be the pinnacle of danger itself, fit only for fools, or the bravest of knights."
die_sound=drake-die.ogg
[attack]
name=bite

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{AMLA_TOUGH 3}
cost=32
usage=mixed fighter
unit_description= _ "A normal scorpion is dangerous enough - the deadlliness of one the size of a man need little explanation.
unit_description= _ "A normal scorpion is dangerous enough - the deadliness of one the size of a man needs little explanation.
Special Notes:"+{SPECIAL_NOTES_POISON}
die_sound=hiss-big.wav

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@ -16,7 +16,7 @@
undead_variation=archer
cost=14
usage=archer
unit_description= _ "Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, however, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
unit_description= _ "Amongst orcs, bows are often regarded as a cowardly weapon; but even orcs, especially youths and and those of slight build, are pragmatic enough to use them in spite of this. Orcish archers are seldom well equipped, and have no semblance of training. Even as poorly handled as they are, their weapons can still be quite deadly, and the wielders thereof rarely march alone."
die_sound={SOUND_LIST:ORC_SMALL_DIE}
{DEFENSE_ANIM "units/orcs/archer-defend.png" "units/orcs/archer.png" {SOUND_LIST:ORC_SMALL_HIT} }
[death]

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advanceto=Orcish Ruler
cost=20
usage=mixed fighter
unit_description= _ "Orcish Leaders are the leaders of orcish warrior bands. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Leader is lost, so usually is the battle.
unit_description= _ "Unusually cunning orcs tend to find themselves as the leaders of warrior bands. They carry a bow out of necessity, but are much more skilled with the sword. These orcs are powerful fighters, but they also have a certain rapport with their kin, especially goblins, and can inspire them to fight with uncharacteristic boldness.
Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:ORC_DIE}

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advanceto=Orcish Sovereign
cost=35
usage=mixed fighter
unit_description= _ "Orcish Rulers are the chieftains of their tribes. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Ruler is lost, so usually is the battle.
unit_description= _ "Any orc who can keep a large tribe from feuding and in-fighting is often unusually intelligent and commanding, and is inevitably very strong as well. They are skilled with both sword and bow, but their real talent lies in their rare ability to rally other orcs to battle, to give orders that are followed not out of fear, but loyalty.
Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:ORC_DIE}

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{AMLA_TOUGH 3}
cost=50
usage=mixed fighter
unit_description= _ "Orcish Sovereigns are the chieftains of the largest and most powerful tribes. They make the important decisions and lead their people into battle. They carry a bow out of necessity, but are much more skilled with the sword; all in all, they are powerful fighters. Their natural leadership skills make them very precious in battle: if the Sovereign is lost, so usually is the battle.
unit_description= _ "From time to time, an orc will arise who has a natural charisma and command over his ilk. If they are also strong and cunning, they will inevitably find themselves leading a great horde of warriors, and they will also inevitably cause a great deal of trouble for the civilized races of the world. The surest way to disperse such a host is to slay this rare orc who can hold it together.
Special Notes:"+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:ORC_DIE}

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@ -18,7 +18,7 @@
undead_variation=saurian
cost=16
usage=healer
unit_description= _ "Saurians have some ability in what men call magic, but one which reeks of augury and all the unpleasantry of witchcraft. Though little understood, it is rightly regarded with fear by those against whom it is used.
unit_description= _ "Saurians have some knowledge of what men call sorcery, but their practice of it reeks of augury and black magic. It is little understood, but rightly regarded with fear by those against whom it is used.
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_HEALS}
die_sound=hiss-die.wav

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@ -17,7 +17,7 @@
undead_variation=troll
cost=42
usage=fighter
unit_description= _ "Trolls typically neither need nor prefer to use any proper armament in combat, as large 'sticks and stones' serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armor and bearing metal hammers. It is speculated that orcish allies are the source and crafters of these; expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is in combat, the thought of a troll in full armor is entirely unsettling.
unit_description= _ "Trolls typically neither need nor prefer to use any proper armament in combat, as large 'sticks and stones' serve them all too well. However, trolls have been seen on numerous occasions clad in rough-shod armor and bearing metal hammers. It is speculated that orcish allies are the source and crafters of these; expeditions into several forcibly-vacated troll holes have shown little evidence of tool use, and certainly no metalworking of any kind. Given how dangerous a troll is with its bare hands, the thought of a troll with proper armament is entirely unsettling.
Special Notes:"+{SPECIAL_NOTES_REGENERATES}
die_sound={SOUND_LIST:TROLL_DIE}

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{AMLA_TOUGH 3}
cost=21
usage=scout
unit_description= _ "Blood Bats are fast and can drain the blood of those they attack, thereby gaining some of the health lost by their victims. Such is their fury that the pelts of these undead flying beasts are often tainted red with the blood of their victims.
unit_description= _ "Blood Bats are so-named because of their ruddy hue, which some mark as a symbol of their preferred diet. These creatures are fast and can drain the blood of those they attack, thereby gaining some of the health lost by their victims.
Special Notes:"+{SPECIAL_NOTES_DRAIN}
{DEFENSE_ANIM "units/undead/bloodbat-defend.png" "units/undead/bloodbat.png" groan.wav }

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advanceto=Blood Bat
cost=13
usage=scout
unit_description= _ "Vampire Bats are undead flying beasts that attack by biting their victims. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats.
unit_description= _ "Vampire bats are flying beasts that feed on the blood of other creatures. While their fangs are not very powerful, the health of victims is drained away along with their blood, and given to the Bats.
Special Notes:"+{SPECIAL_NOTES_DRAIN}
{DEFENSE_ANIM "units/undead/bat-defend.png" "units/undead/bat.png" groan.wav }

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advanceto=Lich,Necromancer
cost=32
usage=mixed fighter
unit_description= _ "The dread inspired by black magic comes chiefly from how little is known about it by the common man. Dark sorcerers have begun to unlock the secrets of life and death, and it is all too easy to turn this knowledge towards violent ends.
unit_description= _ "The dread inspired by black magic comes chiefly from how little is known about it by the common man. Dark sorcerers have begun to unlock the secrets of life and death, the latter of which is all too easy to inflict.
Special Notes:"+{SPECIAL_NOTES_MAGICAL}
die_sound={SOUND_LIST:HUMAN_DIE}

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usage=fighter
unit_description= _ "A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.
It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. But the fact that this question can be raised testifies to the magnitude of what these dark adepts have already achieved.
It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. But the fact that this question can be raised at all, testifies to the magnitude of what their order has achieved.
Special Notes:"+{SPECIAL_NOTES_MAGICAL}+{SPECIAL_NOTES_DRAIN}
die_sound=lich-die.ogg

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advanceto=Spectre
cost=38
usage=scout
unit_description= _ "These shades of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them without doing harm, as through air itself. What inspires such fear is the thought that these beasts are invincible, a belief that is fortunately far from the truth.
unit_description= _ "These shades of what were once warriors are among the most terrifying things a necromancer can create, for a sword will cleave right through them as if through air, seemingly without doing harm. It is the thought that these foes are invincible which is so frightening, a notion that is fortunately far from the truth.
Special Notes:"+{SPECIAL_NOTES_DRAIN}+{SPECIAL_NOTES_SPIRIT}

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{AMLA_TOUGH 3}
undead_variation=wose
cost=48
unit_description= _ "There is a curious story of a farmer who had a great oak in his lawn, a tree which had stood when his father first broke the soil on that land, and under which his family had many memories. It was thus a shock to him, one morning, when he awoke to find it somehow spirited away, with nothing but a bare patch of earth where it once stood. The poor farmer was never quite the same, afterwards.
unit_description= _ "There is a curious story of a farmer who had a great oak in his lawn, a tree which had stood when his father first broke the soil on that land, and under which his family had many memories. It was thus a shock to him, one morning, when he awoke to find it somehow spirited away, with nothing but a bare patch of earth where it once stood.
Such encounters are all that is known of what are presumably the most ancient of woses.

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cost=31
unit_description= _ "Woses have been said to possess many shapes, all of them tree-like in form, and as they age, to increase in size. Tales tell of woses who resemble trees in this respect as well, towering over the creatures who walk beneath them. This is the greater part of why they are so rarely seen - standing in the slumber which they so often do, a wose of that stature appears to be nothing more than an oddly-shaped tree. Even a careless elf can sometimes be fooled.
Woses are not warriors by any means, however the native strength they possess can make them capable of great violence should someone manage to raise the ire of these creatures.
Woses are not warriors by any means, but their great strength can easily be turned to violence, should someone manage to raise the ire of these creatures.
Special Notes:"+{SPECIAL_NOTES_AMBUSH}+{SPECIAL_NOTES_REGENERATES}
usage=fighter