When an [about] section has a title but no [entry] tags, it's automatically
hidden in the credits. The entry with name="" was causing the title to show
up with a blank section under it.
[ci skip]
(cherry picked from commit 6a1d7cf385)
A couple of warnings about the scenario mode being buggy are added to the
user-visible text, find these by looking for <bold> tags within the text.
This takes all the changes to the editor documentation that were made to master
up to and including a4711ebad9. There have been no changes at all to the editor
documentation in the 1.14 branch, while there have been several updates to the
master branch that would be good to backport if the help is displayed in the
1.14 branch - this commit simply pulls the entire file into the 1.14 branch
along with enabling the editor documentation (a small change to
data/core/help.cfg, as done in commit ed611f9438).
The sound source tool isn't mentioned at all in this documentation. There is a
button for it in the 1.14 UI, but that button's only function is to say that
it's not implemented, so documentation seems unnecessary.
- reffer to the Great Ocean just as ocean in other pages. It's the only ocean we know,
and it's not so great to call it Great all the time.
The term "Great Ocean" is still used in several placed an it's explained as so-called
Great Ocean in its own page.
- Link more between pages, especially more links towards the Great River and Great Ocean.
- Removed on link as it's already linked on that page
- No need to mention that south-east is in the lower-right corner of the map
The algorithm used in this CA is too simple to work reliably in a general setting, it tends to send whole groups of units toward small numbers of villages, or even individual ones. In its current version, it should not be used at all, not even in the Experimental AI. The recommended way to emphasize village hunting is to set the village_value aspect to a larger-than-default value and let the move-to-targets CA take care of it.
An updated version of this CA's code is, however, left in place for potential future work as an external CA in Wesnoth 1.15.
I originally added it in #719. At that point ms_after= affected the *previous*
track due to a bug; however, I had assumed the behavior to be intentional and
compensated for it by adding ms_after= to the first track of a scenario instead
of the story screen music.
In April, I saw the documentation for ms_after= which said that it's supposed
to affect the track itself, not the previous one. Hence, I fixed the bug in
commit b023b818c7. However, I had forgotten that the changes I had made
in #719 depended on the old broken behavior of ms_after=.
This commit moves ms_after= to the right place, restoring the fade-out on
scenario start and removing the pointless pause after the first track.
* Draft 'Why did I lose?' help topic
* fixup! Draft 'Why did I lose?' help topic
Implement @beetlenaut's suggestions
* help: Change to title case for consistency with the rest of the section
* help: Explain the term 'foreknowledge'
(cherry picked from commit 0a6ed0ae4f)