Following the backport of #4217, fix #4280 for 1.14.

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josteph 2019-09-30 22:54:10 +00:00
parent c9319db242
commit 90425cf59b

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@ -319,7 +319,7 @@ Some common reasons for losing a scenario are:" + _ "
• Missing clues. Often there will be hints in the campaigns story and dialog about what to expect from a difficult scenario and how to prepare for it. If you have a loyal mage on your side, take the time to listen to its advice; it may save your life." + _ "
• Barely scraping a victory in a previous scenario. At all difficulties except “Beginner” (TODO: and “Easy”?), campaigns assume that you will have some <italic>text='carryover gold'</italic> and some advanced units on your <italic>text='recall list.'</italic> (These concepts are explained in the tutorial.) If you win a scenario but lose most of your advanced units and much of your gold, the following scenario may be very difficult to beat, even for a more experienced player. If you find yourself in this situation, you may try to go back a scenario or two and win them more convincingly, or change to an easier difficulty. (However, remember that <italic>text='some'</italic> losses are expected, particularly at higher difficulties.)" + _ "
• Barely scraping a victory in a previous scenario. At all but the easiest difficulties, campaigns assume that you will have some <italic>text='carryover gold'</italic> and some advanced units on your <italic>text='recall list.'</italic> (These concepts are explained in the tutorial.) If you win a scenario but lose most of your advanced units and much of your gold, the following scenario may be very difficult to beat, even for a more experienced player. If you find yourself in this situation, you may try to go back a scenario or two and win them more convincingly, or change to an easier difficulty. (However, remember that <italic>text='some'</italic> losses are expected, particularly at higher difficulties.)" + _ "
• Poor gold management. At higher difficulties, managing gold — capturing villages to increase the income, and using low-level units and fresh recruits to reduce the spending — becomes important. If you use many high-level units, you might win a scenario easily but have not enough gold carryover for the next scenario. (This would be an example of “barely scraping a victory”.)" + _ "
@ -335,10 +335,8 @@ In addition to the common reasons, listed above, there are a few other reasons w
Be wary of attributing a loss to any of these reasons. If you are not a veteran player, it is far more likely that your loss was caused by one of the <italic>text='common'</italic> errors, listed above, and is not indicative of a bug in the campaign. However, if you still think you found a bug, then by all means, report it!" + _ "
The “Damage Calculations” dialog shows some statistics that can help determine whether a match was very lucky or very unlucky. However, reading the statistics is no substitute to watching the replay and looking for strategic mistakes, or small bits of luck at critical points in the engagement." + _ "
The “Damage Calculations” dialog shows some statistics that can help determine whether a match was very lucky or very unlucky. However, reading the statistics is no substitute to watching the replay and looking for strategic mistakes, or small bits of luck at critical points in the engagement."
TODO: link to a forum thread where new players can post their replays and get review/corrections (like https://forums.wesnoth.org/viewtopic.php?f=3&t=39944 but specifically for new players)?
"
[/topic]
# wmllint: markcheck off