Fixes from SpellingMistakes

(cherry picked from commit 74589a642c)
This commit is contained in:
josteph 2019-10-19 21:32:24 +00:00 committed by Wedge009
parent 5dbc990781
commit 74562e2946
6 changed files with 8 additions and 8 deletions

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@ -147,7 +147,7 @@
[/message]
[message]
speaker=Owaec
message= _ "But what happened to the people living on it?"
message= _ "But what happened to the people who lived on the island?"
[/message]
[message]
speaker=Dacyn

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@ -63,7 +63,7 @@
background=story/arrival_of_the_heir.png
[/part]
[part]
story= _ "But I failed. I was too late. I entered the chambers of the youngest prince, prince Konrad, just as one of the evil ones ran him through. All was lost. The heirs were slain. Only Asheviere and her daughter had any claim to the throne."
story= _ "But I failed. I was too late. I entered the chambers of the youngest prince, Prince Konrad, just as one of the evil ones ran him through. All was lost. The heirs were slain. Only Asheviere and her daughter had any claim to the throne."
background=story/arrival_of_the_heir.png
[/part]
[part]
@ -80,7 +80,7 @@
background=story/arrival_of_the_heir.png
[/part]
[part]
story= _ "I had thought that we could one day make you king, Konrad. But now I see that fate has made a different choice. That despite all of Ashevieres evil, this Lisar is fit for the throne. She is the rightful queen. From a long line of kings, stretching all the way back to the seafarers of old from the west."
story= _ "I had thought that we could one day make you king, Konrad. But now I see that fate has made a different choice. That despite all of Ashevieres evil, this Lisar is fit for the throne. She is the rightful queen, from a long line of kings, stretching all the way back to the seafarers of old from the west."
background=story/arrival_of_the_heir.png
[/part]
[part]
@ -361,7 +361,7 @@
[message]
speaker=Konrad
{KONRAD_VARIATION mad}
message= _ "Oh, wretched lady, I am very real. The land has suffered from your greed and ambition. You will now be held to account for your misdeeds. For the young prince Konrad! For WESNOTH!"
message= _ "Oh, wretched lady, I am very real. The land has suffered from your greed and ambition. You will now be held to account for your misdeeds. For the young Prince Konrad! For WESNOTH!"
[/message]
[message]
speaker=narrator

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@ -321,7 +321,7 @@
image=wesnoth-icon.png
message= _ "Weapon specials are special attack modifiers that make certain attacks more powerful. Once again, in this case, the Shaman has the Slows special on her entangle attack. When this attack is used on an enemy, it will halve the damage they do for one turn. Other weapon specials include First Strike, which allows that attack to always hit first no matter who attacks first, and Magical, which gives that attack a constant 70% chance to hit.
A full list of abilities and weapons specials, along with traits, may be found in help."
A full list of abilities and weapons specials, along with traits, may be found in the help (default hotkey: <b>F1</b>)."
[/message]
[/event]

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@ -99,7 +99,7 @@
title= _ "Introduction"
text="<img>src=misc/logo-bg.png~BLIT(misc/logo.png) align=middle box=no</img>" + _ "
<italic>text='Battle for Wesnoth'</italic> is a turn-based fantasy strategy game somewhat unusual among modern strategy games. While other games strive for complexity, <italic>text='Battle for Wesnoth'</italic> strives for simplicity of both rules and gameplay. This does not make the game simple, however — from these simple rules arise a wealth of strategy, making the game easy to learn but a challenge to master.
<italic>text='Battle for Wesnoth'</italic> is a turn-based fantasy strategy game somewhat unusual among modern strategy games. While other games strive for complexity, <italic>text='Battle for Wesnoth'</italic> strives for simplicity of both rules and gameplay. This does not make the game simple, however — from these simple rules arises a wealth of strategy, making the game easy to learn but a challenge to master.
The following pages outline all you need to know to play Wesnoth. As you play, new information is added to the various categories as you come across new aspects of the game. For more detailed information on special situations and exceptions, follow the included links."
[/topic]

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@ -18,7 +18,7 @@
#extra resistance for these units
usage=scout
# wmllint: notecheck off
description= _ "Cavaliers are masters at the use of both sword and crossbow from horseback. Their combination of striking power and mobility is fearsome; and they have a reputation for dash and aggressiveness to match it. The daring deeds of Cavaliers are the subject of many a tale and song."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DEFENSE_CAP}
description= _ "Cavaliers are masters at the use of both sword and crossbow from horseback. Their combination of striking power and mobility is fearsome, and they have a reputation for dash and aggressiveness to match it. The daring deeds of Cavaliers are the subject of many a tale and song."+{SPECIAL_NOTES}+{SPECIAL_NOTES_DEFENSE_CAP}
die_sound=horse-die.ogg
[movement_anim]
start_time=0

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@ -15,7 +15,7 @@
advances_to=Orcish Sovereign
cost=35
usage=mixed fighter
description= _ "Any orc who can keep a large tribe from feuding and in-fighting is often unusually intelligent and commanding, and is inevitably very strong as well. They are skilled with both sword and crossbow, but their real talent lies in their rare ability to rally other orcs to battle, to give orders that are followed not out of fear, but loyalty."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
description= _ "Any orc who can keep a large tribe from feuding and in-fighting is often unusually intelligent and commanding, and is inevitably very strong as well. They are skilled with both sword and crossbow, but their real talent lies in their rare ability to rally other orcs to battle, to give orders that are followed out of loyalty, rather than fear."+{SPECIAL_NOTES}+{SPECIAL_NOTES_LEADERSHIP}
die_sound={SOUND_LIST:ORC_DIE}
{DEFENSE_ANIM_RANGE "units/orcs/ruler-defend-2.png" "units/orcs/ruler-defend-1.png" {SOUND_LIST:ORC_HIT} melee}
{DEFENSE_ANIM_RANGE "units/orcs/ruler-ranged-defend.png" "units/orcs/ruler-ranged.png" {SOUND_LIST:ORC_HIT} ranged}