Commit graph

5258 commits

Author SHA1 Message Date
Iris Morelle
bfeb22c24c Fix broken TC in a north-facing standing animation frame for the Revenant
[ci skip]
2018-05-21 21:30:15 -04:00
Severin Glöckner
93eb0337c7 name generators: update translation hint
[ci skip]
2018-05-21 08:49:21 +02:00
Iris Morelle
fee407ee04 Remove door terrains that were supposed to be removed by 1.14
If someone was using these despite being hidden and everything they were
really asking to get shot in the foot at some point.
2018-05-20 23:08:15 -04:00
Celtic Minstrel
436d99e261 Fix erroneous/useless [event] in [titlescreen_music], [lobby_music], [editor_music]
The playlist macros set the music list twice, once before the
story screen and again in prestart, but the order of tracks is different.

This means that the track order at the titlescreen and in the lobby is now the same
as the track order in a scenario using the default playlist, which previously was not the case.

Similarly, the track order in the editor is now the same as the track order
in a scenario using the full playlist.

Whether that actually matters? I have no idea. I doubt it.

In any case, as of this commit, there are no schema validation errors
at the title screen, when entering the MP Create screen, or in the map editor.
2018-05-19 16:29:41 -04:00
Nils Kneuper
66825b5b25 updated Chinese (Simplified) translation 2018-05-19 20:06:30 +02:00
Nils Kneuper
35a6df81c7 updated Italian translation 2018-05-19 01:29:05 +02:00
Celtic Minstrel
f550f2d6f5
Add missing deprecation messages for deprecated macros
This also bumps ON_SIGHTING to level 2.
2018-05-16 20:31:28 -04:00
Wedge009
9de402b58a 'moreso' isn't a word in any dialect of English.
[ci skip]

(cherry picked from commit fb866c6d13)
2018-05-16 15:00:33 +10:00
Charles Dang
91c0cafdaa Added Dunefolk description from master
[ci skip]
2018-05-14 14:17:45 +11:00
ln-zookeeper
24eee52d08 Fixed a remaining glitch with off-map<->water transitions 2018-05-14 00:22:52 +03:00
Nils Kneuper
fd46b9af62 remove executable flag from italian translation images 2018-05-13 11:28:55 +02:00
Nils Kneuper
23d71dc1e7 updated Italian translation (images) 2018-05-13 11:24:07 +02:00
Severin Glöckner
d80d9cc621 Change Death Knights axe icon to fitting axe
[ci skip]
2018-05-12 20:31:11 +02:00
Charles Dang
805a08b67c Revert "Revert tutorial string changes not covered by the pot update"
This reverts commit 8e8e62b5bc.
2018-05-10 09:25:09 +11:00
Iris Morelle
1009e8d044 Update own credits entries
[ci skip]
2018-05-08 01:44:23 -03:00
Severin Glöckner
8e8e62b5bc Revert tutorial string changes not covered by the pot update
for the 1.14.1 release, intended to be included after tagging
again.

This reverts commit 00cccd19f5.
(a.k.a. Update text to match game-play changes, fixing #2950)

[ci skip]
2018-05-08 01:46:50 +02:00
sigurdfdragon
d35d262199 Help: Add wolves race description
From https://forums.wesnoth.org/viewtopic.php?f=32&t=43721&start=75#p597028

[ci skip]
2018-05-06 12:48:21 -04:00
sigurdfdragon
dd23d827e7 Help: Add falcons race description
From https://forums.wesnoth.org/viewtopic.php?f=32&t=43721&p=593757#p593757

[ci skip]
2018-05-06 12:48:21 -04:00
Wedge009
00cccd19f5 Update text to match game-play changes (fixes #2950).
[ci skip]
2018-05-06 12:06:36 -04:00
Wedge009
1bd7f80136 Update text to match changes in dialogues (fixes #2882).
[ci skip]
2018-05-06 12:06:36 -04:00
Charles Dang
bf18a424d9 Shuffled a few credits entries around
[ci skip]
2018-05-06 12:45:20 +11:00
Celtic Minstrel
c72932b3ba Update credits
* Add @neoedmund, @fujimo-t, and Zoomo
* Add @singalen's alias
* Correct @GregoryLundberg's alias
2018-05-05 21:14:50 -04:00
Celtic Minstrel
d43b496e69 Fix #2894 2018-05-04 21:37:14 -04:00
Iris Morelle
bf41826aa7 Replace a few instances of "mermen" with "merfolk" in core descriptions
These are only the ones were it's sufficiently unambiguous that the
description is referring to the merfolk race at whole. There are a few
instances I didn't touch were it's possible that the text refers
exclusively to mermen fighters (e.g. "the mermen armies").

See issue #2940.

[ci skip]
2018-05-02 04:49:01 -03:00
Iris Morelle
32896078a0 Change the plural race name for merfolk to Merfolk
See issue #2940.

[ci skip]
2018-05-02 04:49:01 -03:00
Severin Glöckner
3a93af23ba German translation fixes
[ci skip]
2018-05-02 07:06:06 +02:00
Charles Dang
94b7a558bb Added trailers credits section
[ci skip]
2018-05-02 11:21:35 +11:00
Charles Dang
5e72b5ded4 Skeletal Dragon: discarded colored background full-alpha pixels I noticed
[ci skip]
2018-04-30 13:04:54 +11:00
Iris Morelle
722637c59a Hide Editor help section
See isssue #2964.

[ci skip]
2018-04-25 20:25:11 -03:00
Severin Glöckner
eafd886b17 updated german translation
[ci skip]
2018-04-26 00:59:50 +02:00
Nils Kneuper
c1f4cd52cc updated Japanese translation 2018-04-23 23:40:22 +02:00
Celtic Minstrel
73acf9b566 [effect]apply_to=new_animation does not support name
It does support id though, which is used as a sort of caching mechanism
in case the same effect is applied many times, so use that instead of name.
For good measure, also use an id on the sceptre of fire animation
2018-04-11 22:20:56 -04:00
Celtic Minstrel
62bb0253c2 Remove animate=no from {GUARDIAN}
This is the default in [unit] anyway, and if the user specified
animate=yes explicitly then we should not override that.
2018-04-11 22:20:54 -04:00
Celtic Minstrel
7d42fe0f49 Fix error in AI control core macros 2018-04-11 22:20:51 -04:00
Nils Kneuper
62ae1af4cb updated Chinese (Simplified) translation 2018-04-09 20:11:38 +02:00
Sofartin
323121d8f4 Add new packager 2018-04-09 10:34:45 +02:00
Charles Dang
6b20ccdb62 Help: removed sort_sections key with invalid value
[ci skip]

At no point is "generated" checked for as value of that key (the only valid value is "yes").
"generated" is a valid value for sort_topics, however. As for whether we want sorting or not
for Eras, I don't think so. The era order as displayed seems logical enough since it groups
each era and Age of Heroes variant together.
2018-04-01 19:14:09 +11:00
Victor Sergienko
6da3387969 Credits for Chinese translation of iOS announcements 2018-03-28 18:44:30 -03:00
Nils Kneuper
87dd14479c updated Chinese (Simplified) translation 2018-03-27 22:00:21 +02:00
Iris Morelle
125c33039a Update credits
[ci skip]
2018-03-25 05:35:54 -03:00
Celtic Minstrel
7fcc813438 One more dunefolk tweak
Revert the change to Marauder blade resistance and instead raise Raider blade resistance
2018-03-17 18:52:31 -04:00
Celtic Minstrel
4b08a40181 Deprecate wesnoth.set_music 2018-03-17 16:48:02 -04:00
Celtic Minstrel
23aac4f72f Cleanup of fef953a48e
- Fix the rabbit AI
- Enable invoke_synced_command to also call (some) built-in commands
  and give an error message in the case of an unknown command
- Remove some unnecessary implementation details
2018-03-17 16:48:00 -04:00
Celtic Minstrel
5c3f04518d Attempt to address RIPLIB violations in Raider -> Marauder advancement
- Grant Marauder the mountain movement+defense of the Raider
- Reduce Raider hills defense to match the Marauder
  (avoiding reduction on level-up)
- Adjust Marauder resistances
2018-03-17 14:27:29 -04:00
Celtic Minstrel
c8f95b1bf5 Simplify Piercer resistance definition by only listing those that differ from the movetype 2018-03-17 14:27:29 -04:00
Celtic Minstrel
ee8077ea14 Dunefolk balancing tweaks
- Burner line: -20% cold
- Soldier line: -10% cold
- Soldier line: possibility of fearless trait
- Rover line: +10% pierce
- Piercer: +10% impact
- Reduced Piercer XP
- Increased Rider XP
2018-03-17 14:27:29 -04:00
gfgtdf
10a3ef1dac
Merge pull request #2663 from gfgtdf/no_syncedcommand
No synced command
2018-03-16 13:48:22 +01:00
gfgtdf
fef953a48e remove ai.synced_command
fixes #1649 . ai.synced_command could easily be used to implement all types of
undeteced cheats so it was removed. As a replacement this commit adds a
[custom_command] synced command that just calls
wesnoth.game_events.on_synced_command which calls a lua handler that
must first be set.
2018-03-16 13:43:05 +01:00
Charles Dang
85f98fc4d4 Bump map border layers
[ci skip]

Fixes map borders drawing over certain editor overlays. Not sure why UMC editor overlays
weren't affected...

Should also preempt other such issues, since we always want borders to draw on top of
everything.
2018-03-16 22:17:37 +11:00
Charles Dang
55866694ff Editor: added overlay to Fake Shroud terrain
[ci skip]
2018-03-16 20:23:47 +11:00