Commit graph

5258 commits

Author SHA1 Message Date
josteph
8a024ad94c Clarify descriptions of income and upkeep.
(cherry picked from commit 0a0b70c5a9)
2019-09-14 08:02:45 +00:00
Charles Dang
55c5185e84 Updated credits
[ci skip]
2019-08-29 23:02:44 +11:00
Nils Kneuper
a80a3e2979 updated Turkish translation credits to restore a missing translator 2019-08-17 11:22:25 +02:00
Charles Dang
fb4fd54427 Revert "Make mushrooms hide base terrain (#4185) - graphics change only"
This reverts commit 17ba2858c7. If this is applied, it should not be a in a stable branch.
2019-08-16 14:21:43 +11:00
Charles Dang
7ad0ae2c9d Moved Leonard03 to Artwork and Graphics
[ci skip]
2019-08-08 05:21:15 +11:00
doofus-01
17ba2858c7
Make mushrooms hide base terrain (#4185) - graphics change only
visual change to mushroom forest overlay that hides the base terrain, to make it reflect current actual behavior
2019-08-03 18:52:44 -07:00
Pentarctagon
c4dbd6ed8a Fixes incorrect handling of Xue transitions.
The transitions from the Xue terrain to the Xoc / Xos / Xoi / Xom terrains were displayed incorrectly.

Fixes #4154.
2019-07-13 05:15:58 +11:00
Nils Kneuper
998d9cdd0f updated Portuguese (Brazil) translation 2019-07-06 14:20:31 +02:00
Pentarctagon
011fc64077 Revert "new spider variation for WC"
This reverts commit afd5a2db10.
2019-07-05 14:27:19 -05:00
Pentarctagon
fe7be2be91 Revert "adding spider soulless variation"
This reverts commit 7a103d1733. This would cause OOS errors on stable due to the different HP and movetype.
2019-07-05 14:25:27 -05:00
doofus-01
7a103d1733 adding spider soulless variation 2019-07-01 15:13:32 +11:00
doofus-01
afd5a2db10 new spider variation for WC 2019-07-01 15:13:31 +11:00
Severin Glöckner
88626b4a92 Mudcrawler: fit portrait better in help 2019-06-24 02:52:06 +02:00
Severin Glöckner
e33a44d104 Fire Dragon: remove workaround
This works fine for the help, but has a drawback if animations are turned off.
2019-06-24 02:37:53 +02:00
Severin Glöckner
c645a228bf German translation: updated images for the help
To keep the frame consistent, the original picture got extended by 1px
2019-06-23 11:19:43 +02:00
doofus-01
089a5d37cd
portrait for mounted version of walking corpse (#4095)
* portrait for mounted version of walking corpse
2019-06-22 04:21:53 -07:00
doofus-01
564f3e90b1 adjusting bat cropping for help pages 2019-06-06 21:41:35 +02:00
doofus-01
575bd9fb66 dread bat portrait 2019-06-06 21:41:35 +02:00
doofus-01
500e93ebbc adding cuttlefish and bat portraits 2019-06-06 21:41:35 +02:00
doofus-01
9f671a4471 adding new great wolf portrait, re-assigning wolf portrait 2019-06-06 21:41:35 +02:00
doofus-01
f6c88cabf0 adding mudcrawler portrait 2019-06-06 21:41:35 +02:00
nemaara
73d3f11668 Revert "Merfolk: increase HP of initiate advancements"
This reverts commit 8c0ce8ab74.
2019-05-29 22:26:19 -04:00
nemaara
8c0ce8ab74 Merfolk: increase HP of initiate advancements 2019-05-29 19:19:01 -04:00
nemaara
4fb687417a Water Serpent: add portrait 2019-05-01 22:11:17 -04:00
doofus-01
ca26d429c3
adding wolf portraits (#4041)
* adding wolf portraits

* ran optipng
2019-04-21 15:49:30 -07:00
nemaara
1482730350 Merfolk: change mer to merfolk 2019-04-16 23:41:12 -04:00
nemaara
a2fa0666cf Merfolk: change references of mermen to merfolk/mer 2019-04-16 19:32:50 -04:00
nemaara
a4e8028fc1 Change various references of mermen to merfolk 2019-04-16 19:32:30 -04:00
Nils Kneuper
e47713edbb updated Japanese translation 2019-04-10 12:36:40 +02:00
josteph
67373e06f8 Fix #2677: Make SUMMER_SCHEDULE and WINTER_SCHEDULE use {MIDDAY} and {MIDNIGHT} images of the same graphic style as the images of the other times of day.
Images by @beetlenaut https://forums.wesnoth.org/viewtopic.php?p=633042#p633042
2019-03-24 15:17:52 +00:00
Nils Kneuper
19803d9ca9 updated Dutch translation 2019-03-16 13:14:10 +01:00
Iris Morelle
bee64fc78b Check unit/second_unit existence in FORCE_CHANCE_TO_HIT
Fixes an issue where the auxiliary event handlers for 'attack end' in
this macro might break if the affected unit or units are removed from
the map by a pre-existing 'attack end' event handler.

Unfortunately this still results in log warnings about failing to
auto-store unit/second_unit, but it's better than breaking WML execution
entirely.

    20190313 23:36:48 error engine: failed to auto-store $second_unit at (9,40)

The alternative I contemplated was to force unit/second_unit to be valid
in the event handlers by using empty filters, but then that would result
in the event handler being triggered *later* by another valid unit. This
is especially problematic since the event handler handles special
knowledge about the unit's WML ([specials][original_chance_to_hit]).
That option would not produce any spurious error messages but would
definitely cause new problems, especially when interacting with other
FCTH substitutions in the same scenario.

Ultimately FCTH's design is a bit questionable and relies too much on
state that may be broken by an external agent intentionally or otherwise
and produce unusual results.

Closes #3982.

[ci skip]
2019-03-13 23:49:34 -03:00
nemaara
29ab4bd33e
Merge pull request #3861 from stevecotton/goblin_knight_desc
New description for the Goblin Knight, minor change to the Wolf Rider
2019-03-07 17:13:09 -05:00
josteph
75fddd1c70 Typo fixes
In Caves of the Basilisk, give the monsters names so their descriptions
would show in-game.  The descriptions show in the tooltip, so
a non-empty name is required in order for players to be able to summon
th tooltip.
2019-03-03 15:38:28 +00:00
doofus-01
da4afc7aae
Some sprite animations (#3896)
* defense animations for elf horse units

* Elf Outrider melee attack animation

* loyalist cavalryman defense animation

* Lancer defense animations

* fixes to lancer defensinve animations, though filtering still seems to not work

* rename lancer frames to mimic knight directional animation filenames, and add one placeholder attack frame

* defense animation for dragoon

* defense animation for cavalier

* Grand Knight defense animation

* Paladin defense animation

* ran optipng on new images

* merfolk hoplite defense animation

* Entangler defense animation

* mermaid enchantress defense animation

* mermaid diviner defense animation

* merman netcaster defense animation

* merman triton defense animation

* mermaid priestess defense animation

* mermaid siren defense animation

* merman spearman defense animation

* merman javelineer defense animation

* mermaid siren magic attack animation

* changelog update
2019-02-23 18:04:12 -08:00
Severin Glöckner
63d55d2408 Help: remove space between sprite and text for Fire Dragon 2019-02-24 02:23:33 +01:00
blaf
af433b1f7c Fix #3912: Abilities display in sidebar should use the mouseover hex (#3929)
Show ability of a selected unit as active/inactive with respect to
mouseover hex. For example, selecting an Elvish Ranger that stands on a
forest and highlighting a water hex should show the "ambush" ability in
gray.
2019-02-18 19:54:17 +02:00
Jyrki Vesterinen
267933c22f Add @viy2 to credits 2019-02-13 18:52:04 +02:00
Wedge009
a5fb8bf2fc Elvish Archer: pasttime -> pastime
[ci skip]
2019-01-27 17:00:19 +11:00
Iris Morelle
dc18d65e04 Fix item names in the scenario editor not being localized
data/core/editor/items.cfg defines the names for the items. The file is
included by data/core/editor/_main.cfg, which has a #textdomain binding
to wesnoth-editor at the top. The strings end up bound to that
textdomain by the game, but wmlxgettext doesn’t have any way to see this
so it binds them to the default textdomain instead, which is wesnoth,
not wesnoth-editor. The game ends up looking for the strings in
wesnoth-editor instead.

The easiest solution right now is to explicitly bind items.cfg to the
wesnoth textdomain so as to not require moving catalogue entries in the
po files around to wesnoth-editor. It really should've been
wesnoth-editor in the first place but it's too late to fix that now
without giving translators a migraine. It's a pity either way given how
useless the scenario editor is in practice.

[ci skip]
2019-01-26 14:10:45 -03:00
Andrius Štikonas
2098150764 Remove a stray foo. 2019-01-22 10:54:28 +11:00
Steve Cotton
2c7a3fda05 New description for the Goblin Knight, minor change to the Wolf Rider
From the "revisiting Wesnoth unit descriptions" forum thread,
https://r.wesnoth.org/t48137 , with further changes during the
pull request review.
2019-01-20 20:17:30 +01:00
Reuben Rakete
1028be06da Update hotkey filter to work with multi menu toggles 2019-01-06 18:07:25 +00:00
Edward Chernenko
000afe5e74 Fix typo in menu_button: active icon was used instead of pressed icon
Icon [short_arrow_left_25-pressed.png] exists, but is not used anywhere.
Widgets in [menu_button_default.cfg] and [multimenu_button_default.cfg]
were using [short_arrow_left_25-active.png] for the "pressed" state.
2019-01-02 19:15:47 +02:00
jostephd
2ac132f608 Help: Document campaign 'level' and 'difficulty'. (#3781) 2018-12-29 17:12:11 +00:00
josteph
c580c49df2 Help: Document more cases of lit terrains. Linkify oasis 2018-11-18 11:04:19 +00:00
Severin Glöckner
fcc3662b7e fixup – remove typo
[ci skip]
2018-11-14 23:44:56 +01:00
Severin Glöckner
b6f66510b6 Help: cut portraits of monsters, bats and zombies
This will less often wrap the text of the descriptions.

For many of the zombies is more possible, but it has been taken care to have the
linebreak for 'required xp' and in the variation list the same on all their pages.

The reason for the 319px height on some of them is:
- It's still taking enough space to have 'required xp' on a new line.
- It does for both the WC and Soulless not interfere with the description text.
- The swimmer can't be smaller than 319px without cutting any non-tranaparent
  pixel. To have more structure the goblin/dwarf/dog use the same.

[ci skip]
2018-11-14 23:31:50 +01:00
nemaara
6f50819674 Update Elvish unit descriptions
Closes #3610
2018-10-24 14:53:31 -05:00
josteph
fc6beef866 Help: Fix some broken links in the Gameplay section.
The abilities help topic id structure is intentional, according to
generate_ability_topics() (src/help/help_impl.cpp:514).
2018-10-21 23:47:47 +00:00