Make mushrooms hide base terrain (#4185) - graphics change only
visual change to mushroom forest overlay that hides the base terrain, to make it reflect current actual behavior
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data/core/images/terrain/forest/mushroom-base-n-ne.png
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data/core/images/terrain/forest/mushroom-base-n.png
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data/core/images/terrain/forest/mushroom-base-ne.png
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data/core/images/terrain/forest/mushroom-base-nw.png
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data/core/images/terrain/forest/mushroom-base-s-sw.png
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data/core/images/terrain/forest/mushroom-base-s.png
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@ -439,6 +439,8 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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#
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# Flat base terrains
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# we want this base image to show up no matter what the underlying terrain is, because mushroom terrain is just odd for historical reasons
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{NEW:BASE (*^Uf*) forest/mushroom-base LAYER=-319}
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# The first grass tile of each kind is the most standard and generic one, thus it appears more frequently to space out the rest
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{NEW:BASE_P Gg 20 grass/green}
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@ -841,6 +843,9 @@ C*,K*,X*,Q*,W*,Ai,M*,*^V*,*^B*,_off^_usr#enddef
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{NEW:TRANSITION (Ms,Ha) (W*,S*) -171 hills/snow-to-water}
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{NEW:TRANSITION (Ms,Ha) (!,Ha,Qx*,Mm,Ms,Md) -172 hills/snow}
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{NEW:TRANSITION (*^Uf*) (!,M*,*^Uf*) -184 forest/mushroom-base}
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{NEW:DISABLE_TRANSITION (R*,G*,H*,U*,A*) (*^Uf*) }
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{NEW:DISABLE_TRANSITION (R*,G*,H*,U*,A*) (*^Uf*) FLAG=inside}
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{NEW:TRANSITION (Mm,Hh) (!,M*,Hh,Ai,W*,S*) -180 hills/regular}
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{NEW:TRANSITION (Md,Hhd) (!,M*,Hhd,Ai,W*,S*) -183 hills/dry}
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{NEW:TRANSITION Hd (!,Hd,Qx*,W*) -184 hills/desert}
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