Fix item names in the scenario editor not being localized
data/core/editor/items.cfg defines the names for the items. The file is included by data/core/editor/_main.cfg, which has a #textdomain binding to wesnoth-editor at the top. The strings end up bound to that textdomain by the game, but wmlxgettext doesn’t have any way to see this so it binds them to the default textdomain instead, which is wesnoth, not wesnoth-editor. The game ends up looking for the strings in wesnoth-editor instead. The easiest solution right now is to explicitly bind items.cfg to the wesnoth textdomain so as to not require moving catalogue entries in the po files around to wesnoth-editor. It really should've been wesnoth-editor in the first place but it's too late to fix that now without giving translators a migraine. It's a pity either way given how useless the scenario editor is in practice. [ci skip]
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* Fix wrong ordering for BW / BF years, for example in Play a Campaign when sorted by date. (issue #3187)
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* GUI.pyw can now terminate a running maintenance script
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* Fix SDL_DestroyRenderer assertion failure under XMonad. (part of issue #3716)
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* Fix map item names not being translated in the scenario editor.
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### Multiplayer server
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* Fix stale temporary bans continuing to have an effect on players until cleared by
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phpBB on the next ban/unban operation.
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#textdomain wesnoth
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[item_group]
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id=items
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icon=icons/items/item_misc
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