Commit graph

5258 commits

Author SHA1 Message Date
pentarctagon
5b31b87f6a MP: Renames the Khalifate to Dunefolk.
Part of an effort to make the faction better fit into Wesnoth. See:
https://forums.wesnoth.org/viewtopic.php?f=12&t=47643
https://forums.wesnoth.org/viewtopic.php?f=12&t=47703
2018-01-19 17:28:40 -05:00
Charles Dang
fa6df6d664 Core: wmlindent run
[ci skip]
2018-01-19 12:34:36 +11:00
Richard Kettering
b969940ba4 Added frames for a ne stalwart attack. 2018-01-17 23:03:00 -06:00
Vasya Novikov
6a1a91cd7c make images not executable 2017-12-20 22:19:35 +03:00
doofus-01
8473e49288
Giant Scorpion unit images (#2266)
NE and SE base/standing frames.  Defending and pincer-ing animations for both NE- and SE-facing frames.  Stinger animation for SE-facing frames.  Portrait replaced.
2017-12-14 19:48:43 -08:00
Charles Dang
624cc3b851 Replaced shroud terrain with fake shroud overlay
[ci skip]

Credit to @shikadilord for the idea. The old terrain was kept (hidden) for compatibility.
2017-12-07 19:36:40 +11:00
Jeffrey 'Sigurd' Westcoat
aceabbe018 Macros: Tweak sceptre damage for story reasons (#2220)
Sceptre (15x4) is now stronger than the uncut ruby of fire (14x4) for
regular mainline users Thursagan and Konard II. Level 3 Konrad & Li'sar
in HttT are still exceptional users of the sceptre (18x4 & 16x4).

From discussions with zookeeper in irc.
2017-11-27 13:46:57 +02:00
Charles Dang
976f37c08a Fixed graphical artifacts appearing in Fake Map Border/Off Map terrains with SDL 2.0.6+ (fixes #2061)
[ci skip]

Something was screwy about these image's alpha. Normally when I remove an alpha channel in GIMP,
it shows up white. With these images, it showed up black. Maybe they had an embedded palette or
something, I don't know, but the problem is fixed.

Something must have changed in SDL 2.0.6 that caused this issue to appear. Not sure if anything
needs to be patched in our source code, though (but not likely)
2017-11-21 16:22:12 +11:00
doofus-01
70e1447366
more changes to castle to wall layering
further attempt to fix #2190
2017-11-12 17:30:27 -08:00
doofus-01
0857a5a01e
changing castle-wall layering when next to Xos
to address issue #2190
2017-11-12 16:32:27 -08:00
doofus-01
a59965c591 clipping upper tips of diagonal borders to deal with overlap 2017-11-13 10:33:18 +11:00
doofus-01
58ff9c42c8 hack to keep carpets from spilling into castles 2017-11-13 10:33:18 +11:00
doofus-01
e02c4a140d adjust outer edges to avoid borders overlapping interior 2017-11-13 10:33:18 +11:00
doofus-01
75a52bd9c6
Three carpet terrains (#2114)
Squash and merge for three carpets terrain PR.

* Initial commit for carpets.  WML, alignment, and demo only, images are unshaded place-holders.

* adding basic shading and better corner images

* completed shading for existing images

* refined large corner carpet rules

* got rid of some commented out leftovers

* initial commit for cave rug, Iwd

* regular carpet files, incomplete for now

* completed regular rug

* changed cave-rug underlayer to cave path instead of dark flagstones, and changed all rug terrain codes

* fixing some transition WML filtering for Urc (cave carpet)
2017-11-11 18:15:22 -08:00
Severin Glöckner
725815afa2 add an "optional objective" caption
In case of tsg7a neither alternative nor bonus objective fits

[ci skip]
2017-11-01 12:45:21 +11:00
jostephd
e0efa082d7 HttT S14: Tweak dialog to be more archaic
Also add myself to contributors at @Vultraz's invitation.
2017-10-30 04:41:36 +11:00
Gregory A Lundberg
761f323f43 Fix editor help incomplete sentence.
Replace the sentence to make it clear the Starting Tool marks both the team leader, and named special, locations.

Closes #2085.

[ci skip]
2017-10-29 11:43:05 -05:00
Ignacio R. Morelle
9e9f341dcd Move i18n managers list below release managers
Otherwise it looks silly trailing below Bots right before the
Translations section on the wiki thanks to the credits split.

[ci skip]
2017-10-16 19:51:59 -03:00
Ignacio R. Morelle
a3f3bd934c Update admin section of the credits
[ci skip]
2017-10-16 19:18:39 -03:00
Charles Dang
64493b256f Hide Lit Stone Walls terrain
[ci skip]

People should use the Sconce embellishment overlay now.
2017-10-17 03:23:04 +11:00
doofus-01
2a79475448 New Sconce/Torches overlay terrain by doofus-01 2017-10-17 02:45:54 +11:00
doofus-01
3bde218c78 Fixing chasm bug introduced in PR #2084
commit 0cce7c8106
2017-10-14 18:30:57 -07:00
jostephd
b83a3b3d1d terrain.cfg: Fix grammar in Rockbound Cave (#2082) 2017-10-14 12:06:02 -04:00
sigurdfdragon
81ea433117 Macros: Fix typo 2017-10-12 20:26:33 -04:00
Severin Glöckner
035abdf45d Revert "remove leftover images from old white mage sprite"
This may still be usefull for Era of Death.

This reverts commit 04117d95e2.
2017-10-11 03:17:33 +02:00
Severin Glöckner
04117d95e2 remove leftover images from old white mage sprite
[ci skip]
2017-10-10 21:43:49 +02:00
doofus-01
0cce7c8106 some night-time village images (#2084)
* some night-time village images

* more variations, and revision to VILLAGE_TOD macro

* lights for swamp villages
2017-10-08 21:27:49 -07:00
doofus-01
94f3a4c2de new terrain variation - Elf castle ruins (#2064)
* elvish castle ruins terrain

* fixed some file names

* some revisions and greater variation

* revisions
2017-10-08 00:29:04 -07:00
Celtic Minstrel
1ee9a2e13d Add recent new contributors to credits 2017-10-07 03:04:51 -04:00
doofus-01
8ab0024ddb placing return_to_wesnoth.ogg file in music folder for BfW 1.14, not wired in anywhere though 2017-10-01 21:33:47 -04:00
doofus-01
a6774d9406 Troll (or rough stone?) encampment terrain variation (#2038)
* troll encampment, using same graphics rules as aquatic camp for now

* progress on troll castle

* completed image set for troll encampment
2017-09-30 17:00:21 -07:00
doofus-01
62d4368a19 [terrain_graphics] chasm transitions to lower layer (#2056)
* moving all chasm transitions to lower layer -290 from -90, not just those next to I* terrain

* adding a couple more stone_tile-chasm transition images
2017-09-30 16:39:47 -07:00
doofus-01
6bf3c4711d [terrain_graphics] Castle neighbor bleed-through (sand, snow) (#2039)
* some adjustments to keep the neighboring terrain transitions from bleeding into the castle terrains

* some fixes for castle base transitions

* comma
2017-09-30 16:03:36 -07:00
doofus-01
394e4bdc8a filling in some gaps with Ke* terrains with other keeps, so they behave like Ce* (#2057) 2017-09-30 16:02:14 -07:00
doofus-01
563d080fec adding hide_help key to gates terrains (#2036)
This should address the multiple gate terrain listing in issue #1990 .  Whether gates are an embellishment (not worthy of a help entry) or not could be a different discussion.  The overlay issue mentioned in the same issue is probably also best addressed specifically, not tied to the gate-terrain-help question.
2017-09-23 19:37:45 -07:00
doofus-01
1523b09e77 fixes to sone tiles Irs and addition of basic clean walls variation Xoc (#2014) 2017-09-20 19:24:47 -07:00
ln-zookeeper
c7365a20ef Fixed transition issues with floor terrains, and some reformatting
Commit d63fe4a96e of #1939 changed the floor base image layering, causing problems with various terrains (cave floors, hills, mountains). This ought to fix them by letting the floors transition on top of those terrains, although it might not in all cases look as pleasing as the old way of having those terrains transition on top of floor. So, it might be desirable to supersede this with a different fix later.
2017-09-18 01:10:29 +03:00
doofus-01
d63fe4a96e stone tile floor terrain (#1939)
* stone tile floor, only very basic transitions so far, not finished

* better transitions for stone floor tiles

* various clean-ups to stone tiles

* chasm transitions for stone tiles

* some more work on stone_floor-chasm transition images

* some corrections to terrain rules, mostly related to one of the I* terrain codes

* work on transitions, introducing new macro dealing with the case of three adjacent terrains

* transition images that use the now existing rules

* using new macro and changing some filters and layering (mostly related to terrain code Irs)

* transitions

* deleted some place-holders that were uploaded by accident
2017-09-17 22:06:46 +03:00
Sofartin
2e8ef7a7a7 Add new Czech translators 2017-09-17 22:14:28 +11:00
ln-zookeeper
d9ee839c86 Fixed non-zero alpha background in Giant Spider portrait 2017-09-16 14:37:30 +03:00
Charles Dang
a2653980b7 Core: wmlindent pass
[ci skip]
2017-09-12 19:52:10 +11:00
Charles Dang
0fef006c66 Revert gold laurel name change from 74cff96475
[ci skip]

I noticed some addons referred to this image path. No need to break those.
2017-09-11 22:50:43 +11:00
Jyrki Vesterinen
c298e7067b Credits: move myself to the list of primary developers 2017-09-09 22:40:19 +11:00
sigurdfdragon
aac09417bf UI: Fix loyal and aged traits missing from help (issue #1935) 2017-09-07 18:32:03 -04:00
Severin Glöckner
c338d6788a two cases of cut portraits
[ci skip]
2017-09-07 02:07:44 +02:00
Severin Glöckner
970d7bd72e Adjusted croppings for help pictures in the shaman line:
- Shamans' top part of the hood was cut
 - Sorceress and Enchantress had the same profile with different croppings
 - Show slightly more of the light frame of the Sylph's staff
 - Show more of the Druid
2017-09-06 16:09:24 +02:00
Severin Glöckner
0cf8c669d3 removed some pixels in the bottom left, near the leaf of the stab 2017-09-06 16:09:08 +02:00
doofus-01
ea2fb9a43b wreath images snipped, according to level 2017-09-05 15:14:45 +11:00
ln-zookeeper
68de9ece3d An attempt to improve water and lava animation performance
By allowing one frame's worth of random shift to the animation start times, the load of redrawing water hexes is distributed more evenly across frames instead of all water always getting redrawn in the same frame. The visual impact of having animations in adjacent hexes be one frame apart should be practically imperceptible, although visibility in screenshots might be a legitimate problem.

Transition animations are kept synced, because there can be up to six transition images on one hex so it seems safer performance-wise to draw all transitions in the same frame instead of letting them all get individually shifted.

Also increased the frame durations from 100 to 125.
2017-08-30 09:51:34 +03:00
doofus-01
299414e385 ruined version of encampment terrain 2017-08-28 10:40:29 +11:00