Commit graph

5258 commits

Author SHA1 Message Date
Celtic Minstrel
308ad7de09 Improve editor groups interface
- Load group icons from the binary path
  This was already half supported due to moving to GUI2.
- [editor_group] deprecated in favour of [terrain_group]
- Don't force a prefix on the icon path (still forces a suffix though)
- [race]editor_icon allows setting the icons for race groups
- Mark the core [item_group]s as core
2017-05-11 21:51:42 -04:00
Celtic Minstrel
4c5bf2dae2 Auto-build default team colors list 2017-05-05 21:26:28 -04:00
Celtic Minstrel
787a46820e Merge pull request #1021 from wesnoth/lua_require
Improve the wesnoth.require implementation
2017-05-04 02:11:25 -04:00
Wedge009
08420e6d10 Invert alpha animation for Shadow (bug #14503) (#984)
Another adjustment as part of bug #14503. Idea is to make the Shadow alpha level spend more time between 0.6-0.8 instead of 0.4-0.6. So when the Shadow's Nightstalker ability becomes active at night time, the alpha level is mostly between 0.3-0.4 instead of 0.2-0.3, making it marginally more visible.
2017-05-04 02:10:58 -04:00
Celtic Minstrel
5da2d71a20 Move [micro_ai] implementation to data/lua/wml 2017-05-03 02:45:54 -04:00
sigurdfdragon
58131236f7 Fix base animation showing in zombie bats
Fixes https://gna.org/bugs/?25673
2017-05-02 07:30:06 +11:00
qmo2015
c551cfd048 Fixed bug #24644: Units moving after in game help exit (#1002) 2017-05-01 02:37:28 -04:00
Alekzander Bollig
ceba081542 Fix for 21634 (#999) 2017-04-29 11:42:32 -04:00
Andreas Löf
92ca7fdb5e Fix #24681: Use composed hotkeys where appropriate and revert help to be ':'
This enables textinput events in SDL and adds handling of them. The events
are processed for hotkeys if the length of the hotkey string is 1 (which is the
case for all straightforward hotkeys).
2017-04-29 11:30:31 +12:00
Charles Dang
bba5454443 Made README files Markdown
[ci skip]
2017-04-28 15:07:06 +11:00
ln-zookeeper
cbd7d44f62 Added idle animation for Dwarvish Fighter, by Kwandulin and Crow_T 2017-04-25 20:33:49 +03:00
Celtic Minstrel
062046760d Fix most of the missing image errors in the UnitBox theme 2017-04-24 11:01:14 -04:00
ln-zookeeper
18f866ebc9 Added new Walking Corpse variation portraits by doofus-01 2017-04-18 15:28:54 +03:00
Celtic Minstrel
f43469e3c2 Add comments to the name generators so that their purpose can be divined in the po-files 2017-04-18 00:32:13 -04:00
ln-zookeeper
f5a1e44fb2 Fixed a few broken TC pixels in Cavalryman line sprites 2017-03-26 21:24:53 +03:00
ln-zookeeper
8bbe4189ed Reverted FOREACH, NEXT and REPEAT to their original forms
This is because the changes (9fb175c9d6) possibly break some existing uses for no reason.
2017-03-22 19:45:21 +02:00
Shiki
1c0d5eb943 changed weapon name= key to flail, like it is for the shock trooper (#959)
[ci skip]
2017-03-18 17:38:44 -04:00
ln-zookeeper
07de0a02db Use small forests also when adjacent to the off-map terrain 2017-03-18 22:50:11 +02:00
Celtic Minstrel
4c26e470f6 Merge pull request #940 from sevu/deep_waters_are_deep
Fix regressions with zombies

[ci skip]
2017-03-18 14:41:00 -04:00
Shiki
45d7cc1459 Changed description of the UMC plague ability. (#947)
[ci skip]
2017-03-18 14:40:12 -04:00
Severin Glöckner
a6643c60c1 added special notes telling about the defense cap of the mounted variant
[ci skip]
2017-03-18 16:36:20 +01:00
Severin Glöckner
49b4ca9ee0 fix regression of a701a2e (movement/defense on deep water for some variations)
since da255ab all death animations use exactly 4 specific frames, simplyfied macros
NBASE_NAME -> BASE_NAME
undef soulless macros too

[ci skip]
2017-03-18 16:36:20 +01:00
ln-zookeeper
b827908cd5 Moved (and optimized) images from cave/stone_walls/ to walls/stone/ 2017-03-16 12:00:10 +02:00
ln-zookeeper
e4c71db719 Improvements to water castles
Makes sunken ruin use cobbles as its base, and improves transitions between various water castles.
2017-03-15 18:51:55 +02:00
ln-zookeeper
e6fbba0e18 Added an optional FLAG argument to NEW:GENERIC_CORNER_TRANSITION 2017-03-15 18:50:03 +02:00
ln-zookeeper
7a23c80b6e Fixes problems with dwarvencastle-stonewall-other corners (bug #25522) 2017-03-15 17:39:49 +02:00
ln-zookeeper
515244d21d Refactored some of the NEW:WALL* macros
This adds optional arguments to NEW:WALL and NEW:WALL2 and makes them the "parent" macros instead of NEW:WALL_PL and NEW:WALL2_P, which are now kept only for compatibility.
2017-03-15 17:33:15 +02:00
ln-zookeeper
cd53177fc5 Gave water transitions their own flags
Technically not needed for anything, at least not yet.
2017-03-15 17:15:28 +02:00
ln-zookeeper
0219433aee New sprite and animations for Royal Warrior by doofus-01 2017-03-13 13:09:20 +02:00
ln-zookeeper
1c93e10451 Fixed the fake map border not appearing as black on the minimap 2017-03-11 23:52:57 +02:00
ln-zookeeper
781276709d Moves drawing of map borders to WML and improves the fake map border
This makes both the standard map border as well as the fake map border terrain be drawn using the same WML rules, which allows them to connect seamlessly with each other.

A dummy IPF ~NO_TOD_SHIFT() is added and used as an easy way to prevent the ToD color-shifting of the border images. This can and probably should be implemented differently in the future, but for now it's a very simple and effective workaround.

This does remove themability of the map border, but that feature is currently unused (even in UMC) and it can be re-implemented differently if the feature is needed. There is also other cleanup still needed regarding themes; the off-map background still remains themable, and the WML for specifying the border tiles still remains in the theme .cfg files.

The call to display::draw_border() which was used to draw the hard-coded map borders is now commented out but not yet removed.
2017-03-11 20:27:08 +02:00
ln-zookeeper
23662cb07c Removed editor-specific border fade images which are no longer used 2017-03-10 16:34:31 +02:00
Charles Dang
9d579ed6ba Removed hard-drawn zoom slider grove from minimap panel image 2017-03-09 17:23:38 +11:00
Severin Glöckner
c0a2812829 Moved {SOUND:POISON} and {SOUND:SLOW} to deprecated-utils
These sounds are played now by default.

[ci skip]
2017-03-09 01:51:27 +02:00
Celtic Minstrel
ddce21f9d0 The fill tool is not evil! 2017-03-06 20:32:06 -05:00
Hironori Fujimoto
168e514144 help(editor): fix duplication of text attribute 2017-03-04 16:58:20 +11:00
Severin Glöckner
fe6c5ef2a8 weapon name changes
units using flails, maces or morningstars use the correct name and icon for it
many khalifate units use swords instead of longswords
shield is now called shield bash
2017-02-26 19:49:36 +02:00
ln-zookeeper
9359a91c5d Small tweaks to mountain and hill transitions 2017-02-17 11:29:41 +02:00
ln-zookeeper
e3ccff10c4 Disabled base transitions for the stone/straight walls (Xo*) 2017-02-17 11:16:29 +02:00
doofus-01
d0d5204130 Wooden and White wall terrain variations by doofus-01 2017-02-17 14:36:43 +11:00
Celtic Minstrel
d1e853bc68 Tweak (mostly reduce) prices of several high-level units
Thanks to The_Gnat for the suggestions:
<https://forums.wesnoth.org/viewtopic.php?p=607792#p607792>
2017-02-11 20:35:41 -05:00
Celtic Minstrel
a53ba5a1c2 wmllint: fix minor issue in terrain alias replacements
Also ran wmllint on data/core
2017-02-11 20:18:57 -05:00
ln-zookeeper
f5f78216bf Added submerge=0 to bridges which were missing it 2017-02-03 11:08:58 +02:00
Jyrki Vesterinen
a9e2b4ae46 Add @madmax28 to credits 2017-01-29 18:09:28 +02:00
ln-zookeeper
092c99de21 Fixed and tweaked Direwolf and Direwolf Rider idle animation timing
Timing of Direwolf Rider broken in commit e1590a4254 / patch #3682. Also, I made the animations pause at frame 4 instead of after it.
2017-01-16 12:09:58 +02:00
ln-zookeeper
a012ccb400 Added wolf variation of Walking Corpse and Soulless, by Vyncyn 2017-01-16 11:54:41 +02:00
ln-zookeeper
980dd4e5fb Added some grain to the wooden doors to give them a bit more texture
Also trimmed the images from 180x144 to 144x144 and removed some stray pixels and transparency artifacts.
2017-01-13 13:22:45 +02:00
ln-zookeeper
ae07bcb3e1 Redrew lightbeam tiles to prevent cumulation of alpha in adjacent tiles
Also cropped them from 166x216 to standard 144x216.
2017-01-09 13:52:31 +02:00
ln-zookeeper
55886675d9 Added animated smoke to volcanoes, and made them use the new lava 2017-01-08 14:59:05 +02:00
jostephd
278d83feda Fix grammar in Drake Flare description 2017-01-04 03:28:08 +00:00