Celtic Minstrel
308ad7de09
Improve editor groups interface
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- Load group icons from the binary path
This was already half supported due to moving to GUI2.
- [editor_group] deprecated in favour of [terrain_group]
- Don't force a prefix on the icon path (still forces a suffix though)
- [race]editor_icon allows setting the icons for race groups
- Mark the core [item_group]s as core
2017-05-11 21:51:42 -04:00
Celtic Minstrel
4c5bf2dae2
Auto-build default team colors list
2017-05-05 21:26:28 -04:00
Celtic Minstrel
787a46820e
Merge pull request #1021 from wesnoth/lua_require
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Improve the wesnoth.require implementation
2017-05-04 02:11:25 -04:00
Wedge009
08420e6d10
Invert alpha animation for Shadow (bug #14503 ) ( #984 )
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Another adjustment as part of bug #14503 . Idea is to make the Shadow alpha level spend more time between 0.6-0.8 instead of 0.4-0.6. So when the Shadow's Nightstalker ability becomes active at night time, the alpha level is mostly between 0.3-0.4 instead of 0.2-0.3, making it marginally more visible.
2017-05-04 02:10:58 -04:00
Celtic Minstrel
5da2d71a20
Move [micro_ai] implementation to data/lua/wml
2017-05-03 02:45:54 -04:00
sigurdfdragon
58131236f7
Fix base animation showing in zombie bats
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Fixes https://gna.org/bugs/?25673
2017-05-02 07:30:06 +11:00
qmo2015
c551cfd048
Fixed bug #24644 : Units moving after in game help exit ( #1002 )
2017-05-01 02:37:28 -04:00
Alekzander Bollig
ceba081542
Fix for 21634 ( #999 )
2017-04-29 11:42:32 -04:00
Andreas Löf
92ca7fdb5e
Fix #24681 : Use composed hotkeys where appropriate and revert help to be ':'
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This enables textinput events in SDL and adds handling of them. The events
are processed for hotkeys if the length of the hotkey string is 1 (which is the
case for all straightforward hotkeys).
2017-04-29 11:30:31 +12:00
Charles Dang
bba5454443
Made README files Markdown
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[ci skip]
2017-04-28 15:07:06 +11:00
ln-zookeeper
cbd7d44f62
Added idle animation for Dwarvish Fighter, by Kwandulin and Crow_T
2017-04-25 20:33:49 +03:00
Celtic Minstrel
062046760d
Fix most of the missing image errors in the UnitBox theme
2017-04-24 11:01:14 -04:00
ln-zookeeper
18f866ebc9
Added new Walking Corpse variation portraits by doofus-01
2017-04-18 15:28:54 +03:00
Celtic Minstrel
f43469e3c2
Add comments to the name generators so that their purpose can be divined in the po-files
2017-04-18 00:32:13 -04:00
ln-zookeeper
f5a1e44fb2
Fixed a few broken TC pixels in Cavalryman line sprites
2017-03-26 21:24:53 +03:00
ln-zookeeper
8bbe4189ed
Reverted FOREACH, NEXT and REPEAT to their original forms
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This is because the changes (9fb175c9d6
) possibly break some existing uses for no reason.
2017-03-22 19:45:21 +02:00
Shiki
1c0d5eb943
changed weapon name= key to flail, like it is for the shock trooper ( #959 )
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[ci skip]
2017-03-18 17:38:44 -04:00
ln-zookeeper
07de0a02db
Use small forests also when adjacent to the off-map terrain
2017-03-18 22:50:11 +02:00
Celtic Minstrel
4c26e470f6
Merge pull request #940 from sevu/deep_waters_are_deep
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Fix regressions with zombies
[ci skip]
2017-03-18 14:41:00 -04:00
Shiki
45d7cc1459
Changed description of the UMC plague ability. ( #947 )
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[ci skip]
2017-03-18 14:40:12 -04:00
Severin Glöckner
a6643c60c1
added special notes telling about the defense cap of the mounted variant
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[ci skip]
2017-03-18 16:36:20 +01:00
Severin Glöckner
49b4ca9ee0
fix regression of a701a2e
(movement/defense on deep water for some variations)
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since da255ab
all death animations use exactly 4 specific frames, simplyfied macros
NBASE_NAME -> BASE_NAME
undef soulless macros too
[ci skip]
2017-03-18 16:36:20 +01:00
ln-zookeeper
b827908cd5
Moved (and optimized) images from cave/stone_walls/ to walls/stone/
2017-03-16 12:00:10 +02:00
ln-zookeeper
e4c71db719
Improvements to water castles
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Makes sunken ruin use cobbles as its base, and improves transitions between various water castles.
2017-03-15 18:51:55 +02:00
ln-zookeeper
e6fbba0e18
Added an optional FLAG argument to NEW:GENERIC_CORNER_TRANSITION
2017-03-15 18:50:03 +02:00
ln-zookeeper
7a23c80b6e
Fixes problems with dwarvencastle-stonewall-other corners (bug #25522 )
2017-03-15 17:39:49 +02:00
ln-zookeeper
515244d21d
Refactored some of the NEW:WALL* macros
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This adds optional arguments to NEW:WALL and NEW:WALL2 and makes them the "parent" macros instead of NEW:WALL_PL and NEW:WALL2_P, which are now kept only for compatibility.
2017-03-15 17:33:15 +02:00
ln-zookeeper
cd53177fc5
Gave water transitions their own flags
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Technically not needed for anything, at least not yet.
2017-03-15 17:15:28 +02:00
ln-zookeeper
0219433aee
New sprite and animations for Royal Warrior by doofus-01
2017-03-13 13:09:20 +02:00
ln-zookeeper
1c93e10451
Fixed the fake map border not appearing as black on the minimap
2017-03-11 23:52:57 +02:00
ln-zookeeper
781276709d
Moves drawing of map borders to WML and improves the fake map border
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This makes both the standard map border as well as the fake map border terrain be drawn using the same WML rules, which allows them to connect seamlessly with each other.
A dummy IPF ~NO_TOD_SHIFT() is added and used as an easy way to prevent the ToD color-shifting of the border images. This can and probably should be implemented differently in the future, but for now it's a very simple and effective workaround.
This does remove themability of the map border, but that feature is currently unused (even in UMC) and it can be re-implemented differently if the feature is needed. There is also other cleanup still needed regarding themes; the off-map background still remains themable, and the WML for specifying the border tiles still remains in the theme .cfg files.
The call to display::draw_border() which was used to draw the hard-coded map borders is now commented out but not yet removed.
2017-03-11 20:27:08 +02:00
ln-zookeeper
23662cb07c
Removed editor-specific border fade images which are no longer used
2017-03-10 16:34:31 +02:00
Charles Dang
9d579ed6ba
Removed hard-drawn zoom slider grove from minimap panel image
2017-03-09 17:23:38 +11:00
Severin Glöckner
c0a2812829
Moved {SOUND:POISON} and {SOUND:SLOW} to deprecated-utils
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These sounds are played now by default.
[ci skip]
2017-03-09 01:51:27 +02:00
Celtic Minstrel
ddce21f9d0
The fill tool is not evil!
2017-03-06 20:32:06 -05:00
Hironori Fujimoto
168e514144
help(editor): fix duplication of text attribute
2017-03-04 16:58:20 +11:00
Severin Glöckner
fe6c5ef2a8
weapon name changes
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units using flails, maces or morningstars use the correct name and icon for it
many khalifate units use swords instead of longswords
shield is now called shield bash
2017-02-26 19:49:36 +02:00
ln-zookeeper
9359a91c5d
Small tweaks to mountain and hill transitions
2017-02-17 11:29:41 +02:00
ln-zookeeper
e3ccff10c4
Disabled base transitions for the stone/straight walls (Xo*)
2017-02-17 11:16:29 +02:00
doofus-01
d0d5204130
Wooden and White wall terrain variations by doofus-01
2017-02-17 14:36:43 +11:00
Celtic Minstrel
d1e853bc68
Tweak (mostly reduce) prices of several high-level units
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Thanks to The_Gnat for the suggestions:
<https://forums.wesnoth.org/viewtopic.php?p=607792#p607792 >
2017-02-11 20:35:41 -05:00
Celtic Minstrel
a53ba5a1c2
wmllint: fix minor issue in terrain alias replacements
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Also ran wmllint on data/core
2017-02-11 20:18:57 -05:00
ln-zookeeper
f5f78216bf
Added submerge=0 to bridges which were missing it
2017-02-03 11:08:58 +02:00
Jyrki Vesterinen
a9e2b4ae46
Add @madmax28 to credits
2017-01-29 18:09:28 +02:00
ln-zookeeper
092c99de21
Fixed and tweaked Direwolf and Direwolf Rider idle animation timing
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Timing of Direwolf Rider broken in commit e1590a4254
/ patch #3682 . Also, I made the animations pause at frame 4 instead of after it.
2017-01-16 12:09:58 +02:00
ln-zookeeper
a012ccb400
Added wolf variation of Walking Corpse and Soulless, by Vyncyn
2017-01-16 11:54:41 +02:00
ln-zookeeper
980dd4e5fb
Added some grain to the wooden doors to give them a bit more texture
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Also trimmed the images from 180x144 to 144x144 and removed some stray pixels and transparency artifacts.
2017-01-13 13:22:45 +02:00
ln-zookeeper
ae07bcb3e1
Redrew lightbeam tiles to prevent cumulation of alpha in adjacent tiles
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Also cropped them from 166x216 to standard 144x216.
2017-01-09 13:52:31 +02:00
ln-zookeeper
55886675d9
Added animated smoke to volcanoes, and made them use the new lava
2017-01-08 14:59:05 +02:00
jostephd
278d83feda
Fix grammar in Drake Flare description
2017-01-04 03:28:08 +00:00