doofus-01
fd5e269350
some edits to images/attacks and images/icons images
2016-10-07 21:06:44 -07:00
doofus-01
955b5b4bec
New aquatic castles terrain
2016-10-07 07:18:28 +11:00
ln-zookeeper
f350865b1d
Centered frames of Orcish Archer properly
2016-10-03 19:32:26 +03:00
Celtic Minstrel
c5ce248f54
Update credits listing
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This adds a large number of people gleaned from the logs with:
git log --merges --since=Jan.1.2015
If any of the people added in this commit wish to change how they
are referenced, they are of course free to contact us.
2016-09-29 11:21:05 -04:00
Severin Glöckner
dc2b95c364
refactored Troll Shaman animation
2016-09-27 01:11:01 +02:00
Charles Dang
4661375783
Merge pull request #802 from doofus-01/wooden_floor_fixes
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clean up wooden floor terrain transitions
2016-09-26 21:47:36 +11:00
ln-zookeeper
9d1346ed57
Removed unintended non-transparent white pixels
2016-09-25 18:04:09 +03:00
Charles Dang
31b08a25f2
Properly save blank-hex.png as full alpha instead of hex-masked
2016-09-25 14:31:50 +11:00
doofus-01
36f3d47e8c
clean up wooden floor terrain transitions
2016-09-24 11:00:05 -07:00
Bär Halberkamp
d228bd5c1d
Change colors of ToDs
2016-09-24 15:02:30 +02:00
Jyrki Vesterinen
16c1b86443
Correct titles of music tracks
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Not all file names match the titles exactly. I read the full titles
from metadata of the Ogg Vorbis files.
2016-09-24 10:32:10 +03:00
Charles Dang
5857098ab7
Provide translatable titles for all mainline music tracks
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This is so they don't show up by filename in the editor's music selection menu
2016-09-24 15:13:22 +11:00
ln-zookeeper
a624dca7d3
Fixed a shadow
2016-09-22 21:10:17 +03:00
doofus-01
376d45a292
new terrain: Merfolk or aquatic camp ( #773 )
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* adding aquatic encampment terrain
* Update changelog
* remove hardwired terrain codes and image-path from aquatic.cfg
* removed wood.png images
* touch-up to stone-posts in Kme-Cme transition
2016-09-18 13:23:38 +03:00
Bär Halberkamp
ce05a573cf
Run wmlindent
2016-09-15 18:04:37 +02:00
Elvish_Hunter
59d815dcf1
wmllint: handle SPECIAL_NOTES_DEFENSE_CAP
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Also silenced a wmllint warning that this commit throws on the Chocobone unit.
2016-09-14 21:35:41 +02:00
Charles Dang
04a6384beb
Use bullets for credits spacers instead of asterisks
2016-09-15 01:03:32 +11:00
ln-zookeeper
53b9ace13b
Added a ripple to the Tentacle of the Deep baseframe using IPF
2016-09-08 15:50:06 +03:00
ln-zookeeper
40b6fc888a
Animations for the new Tentacle of the Deep, mostly by homunculus
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From https://forums.wesnoth.org/viewtopic.php?p=570440#p570440
I changed the motion blur somewhat, cropped the frames differently, and made a north-facing version of the attack animation.
2016-09-08 15:37:28 +03:00
ln-zookeeper
15241cd0a6
Convert remaining – to × in strings describing attack stats
2016-09-07 10:43:30 +03:00
gfgtdf
486e3ec1ee
fix comment
2016-09-05 15:09:39 +02:00
mattsc
d781e6263a
High XP attacks: adapt other AIs to existence of new CA
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This means:
1. Adding the new CA to AI configs
2. Removing it whenever the combat CA is removed
3. Preventing conflicts for AIs that previously used overlapping scores
2016-09-03 20:00:12 -07:00
mattsc
af0f49ae9a
High XP CA: add missing braces to CA definition
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This did not keep the AI from working correctly, it just made it
slightly less efficient.
2016-09-03 07:06:18 -07:00
mattsc
6950ee1dd0
New high_xp_attack candidate action for default AI
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This CA performs attacks on enemy units so close to leveling that the
default AI's combat CA would not attack them (with some exceptions).
This is meant to keep players from being able to exploit this known
weakness of the default AI.
2016-09-02 20:22:17 -07:00
ln-zookeeper
991e72aaef
Lowered the volume of the night and morning sounds
2016-09-01 02:21:53 +03:00
ln-zookeeper
c0c696a8d0
New Tentacle of the Deep sprite with animated ripples, by Blarumyrran
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Old animation frames left in for compatibility.
2016-08-30 18:55:44 +03:00
Charles Dang
d27ff57682
New baseframes and animations for the Heavy Infantryman line
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Baseframes by Sleepwalker
https://forums.wesnoth.org/viewtopic.php?p=508533#p508533 (I believe)
Animations by Vyncyn
https://forums.wesnoth.org/viewtopic.php?p=601163#p601163
2016-08-27 02:41:03 +11:00
Charles Dang
fe8a6d71fa
Added new Rogue baseframes and defense animations
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Credit goes to artisticdude for the baseframe, myself for the defense animations w/ Jetrel's help.
Attack anims still missing.
2016-08-21 13:20:45 +11:00
Charles Dang
05e095e581
New book icon by myself
2016-08-21 13:12:42 +11:00
doofus-01
d24990dc85
wooden floor variation and new transitions to chasm, water, and lava
2016-08-20 16:09:11 -07:00
Charles Dang
fae6da9ad1
MP Lobby: added a game status icon for Registered Users Only
2016-08-20 22:18:48 +11:00
Gregory A Lundberg
15c761ec75
HAS_NO_TURN_LIMIT objectives macro
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A convenience macro to add a standardized note to the objectives pointing out there is no turn limit.
2016-08-19 20:06:13 -05:00
Charles Dang
df6ee9263a
Improved lobby game status icons
2016-08-17 13:15:01 +11:00
ln-zookeeper
d6225b891a
Removed residual metadata tags
2016-08-17 00:35:12 +03:00
ln-zookeeper
d2f528eec9
Prevent extraneous "="'s from appearing in some AI controller menus
2016-08-15 12:04:50 +03:00
Espreon
e5888160d0
No more 'dwarfs'!
2016-08-14 02:20:57 -04:00
ln-zookeeper
642323ff45
Cropped the Spectre baseframe to fix hitpoint bar positioning bug
2016-08-10 01:46:31 +03:00
Charles Dang
7bfd1ab973
Merge pull request #722 from GregoryLundberg/GL_unique_items
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Unique items: don't be a pig
2016-08-08 09:22:00 +11:00
Jyrki Vesterinen
d4e6d0bf2b
Fade out music on scenario start and on disabling it
2016-08-07 18:54:33 +03:00
fendrin
8a9feb10ac
Fix several bugs introduced with the FOREACH replacement.
2016-08-06 21:17:01 +02:00
fendrin
8544320b58
Replace FOREACH
2016-08-06 06:20:41 +02:00
fendrin
ed296f30a0
[+units] -> [units]
2016-08-06 06:20:41 +02:00
Charles Dang
491fa91906
Deprecated FOREACH and NEXT
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These feature unbalanced WML and have been replaced by proper tags.
2016-08-06 11:08:48 +11:00
Charles Dang
ea1bb2b31c
Deprecate MAKE_AI_SIDE_PERSISTENT
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This macro was obviously simplified in the past (see unused parameter) and is no longer needed.
2016-08-06 10:47:02 +11:00
Charles Dang
c0a06e3af8
Merge pull request #725 from GregoryLundberg/GL_update_images
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Fix bug: libpng warning: iCCP: known incorrect sRGB profile
2016-08-05 21:01:28 +11:00
Jyrki Vesterinen
1e2b6ba92d
Revert the campaign changes of commit a74f1054
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@zookeeper pointed out to me that spelling event names with spaces is the
standard in WML, especially when setting up event listeners. Thus, changing
spelling of the names of the events fired from WML made the codebase more
inconsistent, not less.
2016-08-05 12:11:11 +03:00
Jyrki Vesterinen
a74f1054ca
Always use underscores in event names
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Follow-up of 3cbf249b
. This commit changes event names to be written with
underscores everywhere where events are fired (or every place I found in a
quick search, anyway).
2016-08-05 08:43:47 +03:00
Celtic Minstrel
b295aab4ba
Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
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The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
Gregory A Lundberg
140cc946bb
Fix bug: libpng warning: iCCP: known incorrect sRGB profile
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Some changes in libpng 1.6+ cause it issue warning or even not work correctly with the original HP/MS sRGB profile. You will notice this in stderr:
libpng warning: iCCP: known incorrect sRGB profile
The old profile uses a D50 whitepoint, where D65 is standard. This profile is not uncommon, being used by Adobe Photoshop, although it was not embedded into images by default.
The simplest solution is simply to remove the embedded profile from your image. This can cause a slight shift in color *IF* have have a properly calibrated system, monitor, and software.
2016-08-04 22:37:44 -05:00
Charles Dang
a6dd6c668c
Ran wmlindent and fixed badly formatted code
2016-08-05 13:46:39 +11:00