wooden floor variation and new transitions to chasm, water, and lava
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data/core/images/terrain/interior/wood-chasm/wood-burnt-n.png
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data/core/images/terrain/interior/wood-chasm/wood-burnt-ne.png
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data/core/images/terrain/interior/wood-chasm/wood-burnt-nw.png
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data/core/images/terrain/interior/wood-chasm/wood-burnt-s.png
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data/core/images/terrain/interior/wood-chasm/wood-burnt-se.png
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data/core/images/terrain/interior/wood-chasm/wood-burnt-sw.png
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data/core/images/terrain/interior/wood-chasm/wood-clean-n-ne.png
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data/core/images/terrain/interior/wood-chasm/wood-clean-nw.png
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data/core/images/terrain/interior/wood-chasm/wood-clean-s-sw.png
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data/core/images/terrain/interior/wood-chasm/wood-clean-s.png
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data/core/images/terrain/interior/wood-chasm/wood-clean-se-s.png
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data/core/images/terrain/interior/wood-chasm/wood-clean-se.png
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data/core/images/terrain/interior/wood-chasm/wood-clean-sw.png
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data/core/images/terrain/interior/wood-chasm/wood-regular-n.png
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data/core/images/terrain/interior/wood-chasm/wood-regular-ne.png
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data/core/images/terrain/interior/wood-chasm/wood-regular-nw.png
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data/core/images/terrain/interior/wood-chasm/wood-regular-s.png
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data/core/images/terrain/interior/wood-chasm/wood-regular-se.png
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data/core/images/terrain/interior/wood-chasm/wood-regular-sw.png
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data/core/images/terrain/interior/wood-chasm/wood-ruined.png
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data/core/images/terrain/interior/wood-chasm/wood-ruined2.png
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@ -515,7 +515,11 @@
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{NEW:BASE Ha hills/snow}
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{NEW:BASE Iwr interior/wood-regular}
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# {NEW:BASE Iwr interior/wood-regular}
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# raised base to get it over the chasm images
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{TERRAIN_BASE_RANDOM_LF Iwr -285 raised_base interior/wood-regular}
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{TERRAIN_BASE_RANDOM_LF Ior -285 raised_base interior/wood-chasm/wood-ruined}
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# Water base terrains
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{OVERLAY_RANDOM_LF Wwf -519 ford water/ford}
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@ -667,6 +671,12 @@
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# (including dwarven castle, chasm, lava)
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#
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# installing new wood floor transitions - need to be above this DISABLE line
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{NEW:TRANSITION I*r G*,R*,D*,A*,Ur -85 interior/wood-regular}
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{NEW:TRANSITION Iwr W*,S*,Qx* -85 interior/wood-chasm/wood-clean}
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{NEW:TRANSITION Ior W*,S*,Qx* -85 interior/wood-chasm/wood-regular}
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{NEW:TRANSITION I*r Ql* -85 interior/wood-chasm/wood-burnt}
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{DISABLE_BASE_TRANSITIONS Qx*,Ql*,Xu*,Cud,Kud}
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#dwarven castle transitions
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@ -698,12 +708,19 @@
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{WALL_TRANSITION2_LF Ql Qx*,Xv,_off^_usr (!,Ql,Qx*) -90 ground unwalkable/lava-chasm}
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{WALL_TRANSITION2_LF Qlf Qx*,Xv,_off^_usr (!,Ql*,Qx*) -90 ground unwalkable/lava-chasm}
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{WALL_TRANSITION_LF Ql (!,Ql,Xv,_off^_usr) -90 ground unwalkable/lava}
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{WALL_TRANSITION_LF Qlf (!,Qlf,Xv,_off^_usr) -90 ground unwalkable/lava-high}
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{WALL_TRANSITION_LF Ql (!,I*r,Ql,Xv,_off^_usr) -90 ground unwalkable/lava}
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{WALL_TRANSITION_LF Qlf (!,I*r,Qlf,Xv,_off^_usr) -90 ground unwalkable/lava-high}
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{WALL_TRANSITION_LF Qx* (Ai*,Aa*,Ha*,Ms*,) -90 ground chasm/regular-snow}
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{WALL_TRANSITION_LF Qx* (W*,S*) -90 ground chasm/water}
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{WALL_TRANSITION_LF Qxe (!,Qx*,Xv,_off^_usr) -90 ground chasm/earthy}
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{WALL_TRANSITION_LF Qx* (!,Qx*,Xv,_off^_usr) -90 ground chasm/regular}
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{WALL_TRANSITION_LF Qxe (!,I*r,Qx*,Xv,_off^_usr) -90 ground chasm/earthy}
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{WALL_TRANSITION_LF Qx* (!,I*r,Qx*,Xv,_off^_usr) -90 ground chasm/regular}
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# to put these lower than wooden floor
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{WALL_TRANSITION_LF Ql (I*r) -290 ground unwalkable/lava}
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{WALL_TRANSITION_LF Qlf (I*r) -290 ground unwalkable/lava-high}
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{WALL_TRANSITION_LF Qxe (I*r) -290 ground chasm/earthy}
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{WALL_TRANSITION_LF Qx* (I*r) -290 ground chasm/regular}
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# Stone wall transitions
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# the doubled comma is to improve transitions with the map edge
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@ -745,7 +762,8 @@
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{NEW:TRANSITION Ss (!,Ss,H*,M*,A*,Chs,K*,Q*) -230 swamp/water}
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{NEW:TRANSITION Iwr G*,R*,W*,S*,D*,A*,Ur -230 interior/wood-regular}
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#{NEW:TRANSITION Iwr G*,R*,W*,S*,D*,A*,Ur -230 interior/wood-regular}
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# need to move this up higher to get over chasm walls
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{TRANSITION_COMPLETE_LF *^Efm G* -240 transition4 embellishments/flowers-mixed}
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@ -797,7 +797,7 @@ Most units receive 20 to 40% defense in sand."
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name= _ "Mountains"
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editor_name= _ "Desert Mountains"
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string=Mdd
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aliasof=Mt
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aliasof=Mt
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editor_group=rough, desert
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[/terrain_type]
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@ -807,6 +807,7 @@ Most units receive 20 to 40% defense in sand."
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[terrain_type]
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name= _ "Wooden Floor"
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id=wood_floor
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symbol_image=interior/wood-regular
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editor_name= _ "Basic Wooden Floor"
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string=Iwr
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@ -814,6 +815,16 @@ Most units receive 20 to 40% defense in sand."
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editor_group=flat
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[/terrain_type]
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[terrain_type]
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name= _ "Old Wooden Floor"
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id=old_wood_floor
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symbol_image=interior/wood-chasm/wood-ruined
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editor_name= _ "Old Wooden Floor"
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string=Ior
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aliasof=Gt
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editor_group=flat
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[/terrain_type]
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#
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# ## Underground ##
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#
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