wooden floor variation and new transitions to chasm, water, and lava

This commit is contained in:
doofus-01 2016-08-20 16:09:11 -07:00
parent 41c3e028f1
commit d24990dc85
38 changed files with 36 additions and 7 deletions

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@ -515,7 +515,11 @@
{NEW:BASE Ha hills/snow}
{NEW:BASE Iwr interior/wood-regular}
# {NEW:BASE Iwr interior/wood-regular}
# raised base to get it over the chasm images
{TERRAIN_BASE_RANDOM_LF Iwr -285 raised_base interior/wood-regular}
{TERRAIN_BASE_RANDOM_LF Ior -285 raised_base interior/wood-chasm/wood-ruined}
# Water base terrains
{OVERLAY_RANDOM_LF Wwf -519 ford water/ford}
@ -667,6 +671,12 @@
# (including dwarven castle, chasm, lava)
#
# installing new wood floor transitions - need to be above this DISABLE line
{NEW:TRANSITION I*r G*,R*,D*,A*,Ur -85 interior/wood-regular}
{NEW:TRANSITION Iwr W*,S*,Qx* -85 interior/wood-chasm/wood-clean}
{NEW:TRANSITION Ior W*,S*,Qx* -85 interior/wood-chasm/wood-regular}
{NEW:TRANSITION I*r Ql* -85 interior/wood-chasm/wood-burnt}
{DISABLE_BASE_TRANSITIONS Qx*,Ql*,Xu*,Cud,Kud}
#dwarven castle transitions
@ -698,12 +708,19 @@
{WALL_TRANSITION2_LF Ql Qx*,Xv,_off^_usr (!,Ql,Qx*) -90 ground unwalkable/lava-chasm}
{WALL_TRANSITION2_LF Qlf Qx*,Xv,_off^_usr (!,Ql*,Qx*) -90 ground unwalkable/lava-chasm}
{WALL_TRANSITION_LF Ql (!,Ql,Xv,_off^_usr) -90 ground unwalkable/lava}
{WALL_TRANSITION_LF Qlf (!,Qlf,Xv,_off^_usr) -90 ground unwalkable/lava-high}
{WALL_TRANSITION_LF Ql (!,I*r,Ql,Xv,_off^_usr) -90 ground unwalkable/lava}
{WALL_TRANSITION_LF Qlf (!,I*r,Qlf,Xv,_off^_usr) -90 ground unwalkable/lava-high}
{WALL_TRANSITION_LF Qx* (Ai*,Aa*,Ha*,Ms*,) -90 ground chasm/regular-snow}
{WALL_TRANSITION_LF Qx* (W*,S*) -90 ground chasm/water}
{WALL_TRANSITION_LF Qxe (!,Qx*,Xv,_off^_usr) -90 ground chasm/earthy}
{WALL_TRANSITION_LF Qx* (!,Qx*,Xv,_off^_usr) -90 ground chasm/regular}
{WALL_TRANSITION_LF Qxe (!,I*r,Qx*,Xv,_off^_usr) -90 ground chasm/earthy}
{WALL_TRANSITION_LF Qx* (!,I*r,Qx*,Xv,_off^_usr) -90 ground chasm/regular}
# to put these lower than wooden floor
{WALL_TRANSITION_LF Ql (I*r) -290 ground unwalkable/lava}
{WALL_TRANSITION_LF Qlf (I*r) -290 ground unwalkable/lava-high}
{WALL_TRANSITION_LF Qxe (I*r) -290 ground chasm/earthy}
{WALL_TRANSITION_LF Qx* (I*r) -290 ground chasm/regular}
# Stone wall transitions
# the doubled comma is to improve transitions with the map edge
@ -745,7 +762,8 @@
{NEW:TRANSITION Ss (!,Ss,H*,M*,A*,Chs,K*,Q*) -230 swamp/water}
{NEW:TRANSITION Iwr G*,R*,W*,S*,D*,A*,Ur -230 interior/wood-regular}
#{NEW:TRANSITION Iwr G*,R*,W*,S*,D*,A*,Ur -230 interior/wood-regular}
# need to move this up higher to get over chasm walls
{TRANSITION_COMPLETE_LF *^Efm G* -240 transition4 embellishments/flowers-mixed}

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@ -797,7 +797,7 @@ Most units receive 20 to 40% defense in sand."
name= _ "Mountains"
editor_name= _ "Desert Mountains"
string=Mdd
aliasof=Mt
aliasof=Mt
editor_group=rough, desert
[/terrain_type]
@ -807,6 +807,7 @@ Most units receive 20 to 40% defense in sand."
[terrain_type]
name= _ "Wooden Floor"
id=wood_floor
symbol_image=interior/wood-regular
editor_name= _ "Basic Wooden Floor"
string=Iwr
@ -814,6 +815,16 @@ Most units receive 20 to 40% defense in sand."
editor_group=flat
[/terrain_type]
[terrain_type]
name= _ "Old Wooden Floor"
id=old_wood_floor
symbol_image=interior/wood-chasm/wood-ruined
editor_name= _ "Old Wooden Floor"
string=Ior
aliasof=Gt
editor_group=flat
[/terrain_type]
#
# ## Underground ##
#