Increase minimap detail

This triples the initial scale factor of hexes, greatly increasing the detail of smaller-sized maps' minimaps.
This commit is contained in:
Charles Dang 2016-08-21 05:18:09 +11:00
parent 75c5bea581
commit 41c3e028f1

View file

@ -44,7 +44,7 @@ surface getMinimap(int w, int h, const gamemap &map, const team *vw, const std::
{
const terrain_type_data & tdata = *map.tdata();
const int scale = 8;
const int scale = 24;
DBG_DP << "creating minimap " << int(map.w()*scale*0.75) << "," << map.h()*scale << "\n";