Increase minimap detail
This triples the initial scale factor of hexes, greatly increasing the detail of smaller-sized maps' minimaps.
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@ -44,7 +44,7 @@ surface getMinimap(int w, int h, const gamemap &map, const team *vw, const std::
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{
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const terrain_type_data & tdata = *map.tdata();
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const int scale = 8;
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const int scale = 24;
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DBG_DP << "creating minimap " << int(map.w()*scale*0.75) << "," << map.h()*scale << "\n";
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