Commit graph

5258 commits

Author SHA1 Message Date
Gregory A Lundberg
09e124aa8e Unique items: don't be a pig
And the Lord said, "Thou hast already consumed My Holy Water, thou needest another not."

And, hearing the Word of the Lord, Posieden said, "Yo! Storm Trident! Dude, look in your hand!"
2016-08-02 14:58:09 -05:00
Jyrki Vesterinen
c4d51b1bbb Add @PoignardAzur to credits 2016-08-02 15:43:09 +03:00
Bär Halberkamp
fd1a776997 Change attack sounds for short swords 2016-07-31 13:10:00 -04:00
Bär Halberkamp
4e71bbe448 Generate trait help instead of hardcoding
Introduces a new key "help_text=" in [trait]
2016-07-29 18:44:10 -04:00
Celtic Minstrel
7286ea8e0f Merge pull request #661 from spixi/name_and_map_generator
Improvements in the name and map generators
2016-07-18 01:10:46 -04:00
Spixi
f96f86245e Improvements in the map and name generators
- Implement a way to escape special characters {|} in the CFG generator
- Eliminate null pointers to name generators
- Invalid generators now throw exceptions
- Name generating rules for different terrain elements can now be specified
  (The defaults in english.cfg are still used)
2016-07-17 23:42:19 -04:00
Celtic Minstrel
6abd7a6941 Add [message]image_pos=left|right
This is meant to replace ~RIGHT() and also the newer ~LEFT(),
with one exception: ~RIGHT() will still be the standard way to
make a unit's portrait go on the right by default.
2016-07-15 17:35:51 -04:00
Charles Dang
5649379426 Swapped order of two frames in the fireball animation
It makes more sense to go from largest to smallest, instead of large, small, medium.
2016-07-13 17:39:58 +11:00
Pubudu
129ce2982b Added new checkbox to multiplayer game configure dialog to allow only
registered users to join the game
2016-07-12 11:50:50 +05:30
Gregory A Lundberg
010f943a40 [option]message= deprecated, use label=
According to the Wiki, since 1.13.2 message= is an alias for label=.

Using message= provokes a warning about it being deprecated.

This replaces message= with label= in the entire mainline (where it had not already been changed).
2016-07-03 13:41:44 -05:00
Charles Dang
20b90a29fa Rename Heavy Infantrymane idle frames for consistency 2016-06-30 18:22:43 +11:00
Nils Kneuper
944a1d962a updated Polish translation 2016-06-26 12:31:57 +02:00
Pentarctagon
d22b15b19b Add color=value to [message] (#651)
Add support for the pango attributes as keys in [message]
This is equivalent to surrounding the entire string in a span with the specified attribtues.
2016-06-06 12:50:49 -04:00
Jonathan Combs
7d8a032589 gui2: new logging dialog
New dialog added to advanced preferences. It contains toggles to
activate and deactivate logging (log messages print to console). Also
added a getter method to the base log methods so that the dialog can
'remember' previous choices.
2016-05-27 13:11:53 -07:00
ln-zookeeper
4213ca2747 Added generic portrait for Giant Spider
Created from a public domain wikimedia image: https://commons.wikimedia.org/wiki/File:Spider_on_the_yellow_pond-lily_leaf.JPG
2016-05-23 23:20:55 +03:00
gfgtdf
6f29960e95 Merge pull request #659 from spixi/master
Make the multiplayer faction accessible via Lua and simplified Hornshark Island
2016-05-22 21:08:52 +02:00
gfgtdf
2fa8bc0350 cleanup lua feeding implementation. 2016-05-22 19:41:54 +02:00
Spixi
a8f625fc8a Make the multiplayer faction accessible via Lua and simplified Hornshark
Island
2016-05-22 00:51:09 +02:00
gfgtdf
2ba7ad5c43 move feedung event to lua
this has 2 advantages:
1) It decreased savefile size since the event is no longer sotred in
each savefile.
2) The ABILITY_FEEDING no longer assumes its used from within
[abilities]
2016-05-20 14:42:49 +02:00
gfgtdf
a1b9469eed remove RECALL_AI_SIDE
This macro causes OOS because it changes the gamestate during the unsynced ai_turn event.
Also it doesn't handle custom recall costs.

This commit also fixes MAKE_AI_SIDE_PERSISTENT. But i think this macro should be removed too since just writing 'persistent=yes' in [side] is much easier to understand than using this macro.
2016-05-11 19:24:20 +02:00
loonycyborg
d86ce00d89 Update changelog and about.cfg 2016-05-01 22:00:09 +03:00
ln-zookeeper
c876280a95 Special character fixes 2016-04-27 19:03:45 +03:00
ln-zookeeper
694fb9d36e Fixed issues with Sea Serpent description pointed out by beetlenaut 2016-04-25 00:31:15 +03:00
ln-zookeeper
c4d2e72a12 Updates to monster unit descriptions
From https://forums.wesnoth.org/viewtopic.php?f=32&t=43721
2016-04-24 22:01:05 +03:00
ln-zookeeper
dba586ce53 Rewrote feeding's code to give units only one object, not one per kill 2016-04-23 21:44:30 +03:00
ln-zookeeper
7bcb4a5873 Updated generic portrait of Mermaid Initiate
By Tet and eyerouge, from https://forums.wesnoth.org/viewtopic.php?f=23&t=29715
2016-04-16 21:55:11 +03:00
Celtic Minstrel
6b8b83c90d Female names grammar for the Khalifate
(Loosely based on a list of female Arabic names from behindthename.com)
2016-04-15 15:51:25 -04:00
Celtic Minstrel
a9dbbe9c05 Merge pull request #644 from Dugy/master
Unit name generator using context-free grammar
2016-04-11 17:22:55 -04:00
Dugy
9e35e4d83e Added credit and described the change in changelog 2016-04-11 22:14:21 +02:00
Dugy
f84e8f4795 Added a new way to generate unit names, using rules of a context-free grammar. 2016-04-11 22:14:21 +02:00
Celtic Minstrel
cdf6f4a6f8 Merge pull request #631 from rcorre/wasd_scrolling
Add preference for WASD scrolling.
2016-04-11 01:16:58 -04:00
Wedge009
717a762493 Add self to en_GB translators. 2016-04-07 23:05:10 +10:00
Ryan Roden-Corrent
5aecbdbe83 Add self (rcorre) to contributors 2016-04-06 22:45:30 -04:00
Ryan Roden-Corrent
a58e595705 Add default hotkeys for map scrolling 2016-04-05 20:51:33 -04:00
Celtic Minstrel
7c37ad57bd Two new [message] features
- ~LEFT() does the opposite of ~RIGHT(), but takes higher priority;
  use it to force an image to the left that's normally on the right
  (eg female silver mage)
- image=~RIGHT() means "use normal portrait, but on the right"
2016-04-02 15:15:31 -04:00
ln-zookeeper
c3bf0ee816 Improved on some glitchy 3-way corners involving beach waves
Corners where water, sand and anything that sand transitions over (such as roads) exhibited the problem. This fix isn't perfect as the convex and concave shore waves don't completely match, but it's a clear improvement.
2016-03-30 19:16:10 +03:00
ln-zookeeper
0eed39ff23 Changed terrain code of desert mountains from Mdy to Mdd
This is because 'y' is reserved for UMC use.
2016-03-29 14:48:25 +03:00
ln-zookeeper
4336e0fb03 Merged slightly modified sand shores into the beach waves animation 2016-03-29 11:00:22 +03:00
ln-zookeeper
6026780539 Fixed wmllint mistake in 2cd4298f 2016-03-28 16:21:58 +03:00
mattsc
f161a3cc1c Fix AI_FORMULA_AI_EXPERIMENTAL_RECRUITMENT macro
This also deletes the AI_SIMPLE_FORMULA_AI_EXPERIMENTAL_RECRUITMENT
macro. There is no point in keeping both of them.
2016-03-26 15:34:39 -07:00
Elvish_Hunter
2cd4298f7b wmllint run on core, campaigns and multiplayer directories 2016-03-24 20:26:44 +01:00
Celtic Minstrel
af9be371da Remove old move-to-targets CA and move new one to default 2016-03-24 12:32:34 -04:00
mattsc
ae8df114f6 Fix indenting 2016-03-24 05:27:45 -07:00
Celtic Minstrel
1d7c1c74f6 Improve backwards compatibility for Lua AI
This changes the following:
- Fixes the experimental AI, without changing any of its code except for that in the [engine] tag
- Returns a dummy self from the dummy Lua engine, so that external CAs are more easily switched to using [params]
- Changes the order in which parameters are passed to AI component code. The order is now:
        state/self,    params,    data
2016-03-22 07:22:22 -07:00
Celtic Minstrel
28937124f3 Remove [goal]name=protect and add [goal]name=target_unit
- name=protect was a synonym for protect_location, which I consider confusing when name=target refers to a unit
- name=target_unit is of course a synonym for target, added for greater consistency of syntax
2016-03-22 07:22:22 -07:00
Celtic Minstrel
9c2027a8d8 Remove version key from AI configs
This has a lot of cascade effects and may remove support for some old syntaxes, such as [protect_unit].
2016-03-22 07:22:22 -07:00
Charles Dang
b0c485f5d0 Tweak/improve several unit help profiles 2016-03-22 18:28:18 +11:00
Celtic Minstrel
c2e216be5a Tweak some small_profiles 2016-03-21 12:50:04 -04:00
Celtic Minstrel
60a819f17e Remove all non-transparent portrait images
The small_profile key has been used in several cases to approximately preserve the cropping and orientation from the non-transparent portraits. Some of these could be up for review.
2016-03-21 12:50:04 -04:00
Charles Dang
d1e972b318 Remove '/transparent' from remaining unit type profile paths 2016-03-21 13:07:33 +11:00